Pantheon: Other Racial Gods II
Again, some more racial deities with information based on Wikipedia articles, AuldDragon's blog, and excerpts from the D&D books.
Diirinka
Lesser deity
Alignment: Chaotic Evil
Symbol: a spiral of white, gray, and black
Home plane: Pandemonium
Domain (-30%): knowledge spells, meta spells
Portfolio: magic, knowledge, cruelty
Worshipers: derro
Diirikna is often seen as the father of the
derro race, twisting his former dwarf followers into the hateful things they
are today. Along with his brother, he practiced the cross-trade on Ilsensine,
but when the mind flayer god tumbled to the theft, he abandoned his brother and
escaped with some of Ilsensine’s magic.
Dogma: The stolen magic is what
empowers Diirinka, and it is the same magic he grants to his priests. Diirinka
does not care what the priests teach as long as they revere him and help the
derro grow even stronger.
Great Mother, The
Greater deity
Alignment: Chaotic Evil
Symbol: an egg with an eye peering out of its
center
Home plane: Abyss
Domain (-30%): knowledge spells, meta spells
Portfolio: magic, fertility, tyranny
Worshipers: beholders
The Great Mother is the creator and primary
racial deity of beholders, gibbering orbs, and the various races of
beholder-kin. The Great Mother is the beholder deity of magic, fertility, and
tyranny.
In avatar form, the Great Mother
appears as a huge, bloated beholder with rocks, gems, scraps of armor and
weapons, shells, monstrous teeth, intact skeletons, and other debris stuck in
its carapace. However, because the eyes of its Abyssal layer are the eyes of
the deity itself, its true form must be much vaster and stranger. The Great
Mother is said to have mated with demons, demodands, and worse, always
consuming its mates in the process. Some of its offspring are said to still
wander the Lower Planes. It is said that one of its spawn managed to attain
godhood.
Unlike its primarily lawful evil
children, the Great Mother is chaotic evil and quite insane by human or even
beholder standards (although it is possible that mortals simply lack the intellectual
capacity to comprehend its motivations). Its outlook is profoundly alien, and
few of its children are able to contemplate its thoughts or understand its
actions, even if they survive an encounter with it. Unlike beholders, the Great
Mother is an egg-laying being.
Dogma: The
Great Mother exists to remake the multiverse in its image by filling it with
its spawn, replacing all forms of life with monsters that resemble the Mother
itself. It does not bother to acquire knowledge as Ilsensine and Orraya do,
because it has always known all that it could ever need to know. However, it
cannot or will not communicate this knowledge to lesser beings, including its
own offspring. It neglects its children, not bothering with omens or portents.
Sometimes it will allow beholders to be entirely wiped out on a given world,
while other times it will become enraged when even a small beholder community
is threatened.
Mak Thuum Ngatha
Lesser deity
Alignment: Chaotic Evil
Symbol: a fan-shaped glyph of nine undulating
lines
Home plane: Far Realm
Domain (-30%): gate spells, knowledge spells
Portfolio: worm-like aberrations
Worshipers: psurlons, nilshai, tsochari, cultists
The Nine-Tongued Worm is an entity of the Far
Realm. Unlike many of the terrible and powerful creatures that dwell in the
mindless chaos of the Far Realm, Mak Thuum Ngatha is interested in the Material
Plane. Psurlons, tsochari, and nilshai pay the Nine-Tongued Worm homage, but it
has few worshipers among other races; only a handful of alienists, cultists,
and half-farspawn monstrosities even know of its existence. No being outside
the Far Realm can say what the Nine-Tongued Worm’s desires or goals might be,
but they are certainly inimical to every living creature on the Material Plane.
Several other entities of similar
power and disposition exist in the Far Realm, some with their own cultists and adherents.
Dogma: Mak
Thuum Ngatha demands the worshipers to accumulate knowledge, especially
forbidden one. It does not care much for anything else the cultists do.
Hruggek
Intermediate deity
Alignment: Chaotic Evil
Symbol: a morningstar
Home plane: Pandemonium
Domain (-40%): spells that improve combat
prowess and physical characteristics, stealth spells
Portfolio: violence, combat
Worshipers: bugbears
Hruggek is the chief deity of bugbears, the
deity of violence and combat. Hruggek appears as a huge, powerful bugbear,
twelve feet tall. He has great fangs and clawed hands and feet, and wields a
10-foot-long morningstar.
Hruggek's cave in Hruggekolohk, his
realm in the second layer of Pandemonium, Cocytus, is surrounded by severed
heads of various races, which continually cry his praises or beg for mercy, and
gift him with powers against their respective peoples. Hruggek didn't make the
heads - they were already there when he arrived, remnants of more ancient gods who
carved the plane's tunnels.
Hruggekolohk is unusually
honeycombed and filled with many standing pools, interspersed with bones and
garbage. These pools are magically heated, and various forms of pallid,
grublike life grow within them. The petitioners congregate in villages on the
banks of these pools, often hunting the sickly pond creatures.
Hruggeks' priests dress in black and
wear skulls on their heads. They're warriors and leaders, and keep an eye on
the priests of other bugbear deities. They cooperate casually with the priests
of Khurgorbaeyag. Hruggek will occasionally send his priests omens in the form
of gruesome utterances from severed heads.
Temples to Hruggek take the form of
halls built in natural caves. Sacrifices of blood are made to Hruggek once a
month, when the moon is full.
Dogma: Hruggek
delights in savage combat, but he believes his people are too small in numbers
to make mass warfare practical. Instead, he urges that stealth and wiles be
used to pick off foes in small groups.
Laogzed
Lesser deity
Alignment: Chaotic Evil
Symbol: a lizard’s head
Home plane: Abyss
Domain (-20%): food spells, poison spells,
water spells
Portfolio: eating, gluttony, waste, filth,
elimination of unwanted things
Worshipers: troglodytes
Perhaps one of the few deities who can rival
the disgusting nature of Vaprak is the patron of troglodytes, Laogzed. While he
grants spells to the troglodytes, he did not create them, and cares little for
their welfare, granting spells simply because he does not care enough not to.
He is shunned by most other powers, and used as a divine disposal by those
willing to deal with him or willing to risk getting close.
Dogma: Meat
is meat. Tender, tasty flesh provides strength to the eater and the Devourer,
and humanoids are the most tasty. Feast on flesh for it feeds you and the
Devourer. Take what you desire if you can win it; spoils go to the strongest
warrior. Dispose of the old, the broken, and the worthless. Embrace the new and
the strong. Shed old skins, and with them old mistakes, old failures, and old
curses; be reborn again in the new skin.
Maglubiyet
Greater deity
Alignment: Neutral Evil
Symbol: a bloody axe
Home plane: Acheron
Domain (-30%): spells that improve physical
characteristics, martial prowess; spells that repair weapons and armor; spells
that grant bravery; spells that conjure weapons and armor; spells that improve
weapons and armor
Portfolio: war, domination
Worshipers: goblins, hobgoblins
Maglubiyet is described as a giant (11 feet
tall), black-skinned goblin with flaming eyes, powerfully-muscled arms and
sharp talons. He is said to wield a mighty coal-black battleaxe that constantly
drips blood.
Dogma: Maglubiyet
controls the goblins and hobgoblins with a strong, unyielding fist, dominating
the two races through visions sent to his priests. He tolerates no
infringements on his power; he crushes all interlopers, and is just paranoid
enough to find interlopers everywhere. If there is one thing Maglubiyet teaches
his people, it is that everybody has got to look out for number one.
Skerrit
Lesser deity
Alignment: Neutral Good
Symbol: an oak growing from an acorn
Home plane: Beastlands
Domain (-20%): animal spells, plant spells,
protection spells
Portfolio: community, natural balance
Worshipers: centaurs
Skerrit is the deity worshipped by the centaur
race. Skerrit is also known as the "Forester." Skerrit may appear as
any creature of the forest. Sometimes his spirit will temporarily possess
various plants and animals in order to do his will. In his centaur form,
Skerrit wields a bow and a spear. When he is in the forest, the branches and
leaves of the trees move to impede his foes' attacks. Skerrit's Glade is
located on the Outer Plane of the Beastlands, near Ehlonna's Grove of the
Unicorns. Skerrit is worshipped mainly by centaurs and satyrs, and by those
sylvan elves who are more neutral in alignment.
Dogma:
Maintain the balance of the land, which is the balance between life and death
and the balance between predator and prey. Educate those who disrupt this
balance through ignorance. Hunt down those who intentionally disrupt this
delicate balance. The bounty of the land is there for all; take no more than
you need. Maintain community balance through understanding and cooperation.
Sooth hurts and disagreements in the community with wisdom and just decisions.
A community in balance is a strong community. A strong community is the best
protection against the unbalancing forces arrayed against the sylvan races.
Blibdoolpoolp
Intermediate deity
Alignment: Neutral Evil
Symbol: lobster head or black pearl
Home plane: Elemental Plane of Water
Domain (-10%): meta spells, darkness spells,
insanity spells, knowledge spells, water spells
Portfolio: darkness of the sea depths and
underdark, insanity, revenge, paranoia, hidden magic, secrets
Worshipers: kuo-toa
Nearly insane, Blibdoolpoolp is patron of the
declining subterranean race of kuo-toa. She hates humanity for the ancient wars
that drove her race underground, and is well pleased when her followers
sacrifice them to her. She is rumored to know great secrets of ancient magics,
but in her insanity, she shares them with no one.
Dogma:
Survival is a privilege of the mentally and physically fit. Excise the weak,
the corrupt, and the mentally deficient in order to achieve communal greatness.
Watch the fingerlings and the adults to ensure none are disappointments to
great Blibdoolpoolp. The royal blood of the noble priest caste carries with it
their right to rule; all kuo-toa are obligated by the Sea Mother to follow and
obey the nobility. Atrocities of old were committed by the weak surface
dwellers, and usurp the rightful lands of the kuo-toa; capture and sacrifice
them in the name of the Sea Mother. In all things, embrace the glory of the Sea
Mother, and act in accordance with her wishes and desires; those who do not
weaken the very fiber of society and risk corrupting the kuo-toan purity.
Shekinester
Greater deity
Alignment: Neutral, Chaotic Evil, or Lawful
Good (depending on aspect)
Symbol: varies by aspect
Home plane: Outlands
Domain (Weaver) (-30%): breaking spells,
knowledge spells, spells that improve physical characteristics
Domain (Empowerer) (-30%): knowledge spells,
mind control spells
Domain (Preserver) (-30%): necromantic spells,
protection spells
Portfolio: varies by aspect
Worshipers: nagas
Shekinester is the threefold deity of the
nagas. She can appear as the aspect of spirit nagas, water nagas, and guardian
nagas. She has a different symbol for each of her aspects: as the Weaver her
symbol is a mask, as the Empowerer her symbol is a mirror, and as the Preserver
her symbol is a grain jar.
Shekinester
is a complex, multi-faceted being. As the Weaver she is the active destructive
principle of the multiverse. Chaotic evil in alignment, the Weaver appears as a
spirit naga Crone. She destroys to make room for new creations, but is also the
manifestation of connections and knowledge, bringing together disparate strands
of being to create new understanding.
As the Empowerer she is neutral in
alignment and appears as a young water naga Maiden who may be either beautiful
or ugly, with pitted skin and greasy hair. In her beautiful form she grants
safe passage, while in her ugly form she draws the uninitiated into
opportunities for growth. The Empowerer is the bestower of wisdom and guardian
of the uninitiated and the young. She can be kind and merciful, but she may
force the unwilling into harsh initiations and painful knowledge, regardless of
whether they know they need it.
The Preserver manifests as a mature
but lovely guardian naga Mother, lawful good in alignment. The Preserver
maintains (but does not create) all existence. She is the keeper of the flame
within the Court of Light, her divine realm. She is also a guardian of the
spirits of the dead (normally the naga dead, but sometimes the souls of other
races as allowed by other gods), gifting them with sustenance symbolized as
water, fruit, and bread.
Dogma: The
Weaver’s faith dictates that what is inferior and exhausted should be
eliminated to make way for new creatures and objects to have a chance at growth
and improvement. Disparate threads of information can be tied together in new
ways, or examined for the hidden ways they’re connected in order to discover
new knowledge. The Empowerer’s faith teaches that all life is a test, and all
decisions are an opportunity for a creatures’ growth of character. They preach
that the young are vulnerable and in need of protection, so that they have such
opportunities and choices as they grow. It is impossible to avoid these tests
and initiations, for they are part of life, and the very act of avoidance is
itself one of the choices inherent in the tests. The Preserver’s faith holds
that the weak and vulnerable require aid and succor to ensure they are allowed
all of what life has to offer them, for good or ill. They believe that the
rewards of the afterlife come to those who stay true to themselves and do not
waver from their principles when they are judged by the Arching Flame. In
addition, they teach that burials and other death rituals are sacred rites that
influence whether a creature can pass on, and stress the importance of guarding
and defending the dead. All three hold that the pursuit of wisdom throughout
life is the greatest goal, and spirits will eventually be offered a chance to
return to the mortal world to further improve upon themselves and gain new
wisdom through reincarnation.
Nagas simultaneously hold to all of
these teachings, but their relative importance and subtly different
interpretations reflect their different alignments. The unique combination of
these tenets, however, often drives nagas to seek out and guard knowledge,
testing those who would gain it for themselves. Among the other races who
worship Shekinester, the tenets of one aspect are often followed to the
exclusion and ignorance of the others.
Hleid
Lesser deity
Alignment: Neutral Good
Symbol: a jagged triangle surrounding a vortex
of blue fire
Home plane: Elysium
Domain (-20%): animal spells, cold spells,
healing spells
Portfolio: winter, frostfell animals, revenge
Worshipers: ulrda, druids, barbarians, witches
Hleid was once the primary deity of uldras, but
some tribal humans who live in the frostfell revere her as well. Many centuries
ago, she was struck down by Iborighu, her cruel and sadistic halfbrother. Her
worshipers are still few and far between, but are slowly regaining their foothold
in the frostfell. Druids, rangers, sorcerers, and wizards often venerate Hleid,
but her most devout minions are the rimefire witches of the polar seas. She
appears as a ghostly, matronly uldra woman who wears simple rustic clothing and
carries an upraised trident on which several birds roost. Traditionally, she
was the patron of the animals of the frostfell and the guardian of cold magic, but
Iborighu’s betrayal left her scarred and embittered. The new Hleid still
rewards her allies with kindness, but is no longer as slow to react to cruelty and
wickedness with the same.
Dogma: Be hospitable in the frostfell,
but expect kindness in return. Do not delay punishment for betrayal or other
wrongdoings.
Moongods
Demigods
Alignment: Neutral Evil
Symbol: a moon shrouded by the shadows of tentacles
Home plane: Material Plane (outer space)
Domain (-40%): knowledge spells
Portfolio: astrology, disasters, hidden knowledge, mooncalves
Worshipers: astrologers, cultists, seekers of hidden knowledge
Although distant, uncaring deities, the moongods that dwell between the stars do attract a small number of humanoid worshipers. Mostly, these worshipers are those seeking power through knowledge – evil diviners and astrologers who form small cults, revereing the secrets the moongods possess as much as the deities themselves. Occasionally, a mooncalf forms a cult to aid it in sowing dissent and disaster. The moongods have no true enemies, and no driving goals, making them unusually apathetic for deities.
Bargrivyek
Lesser Deity
Alignment: Lawful Evil
Symbol: white-tipped flail
Home plane: Baator
Domain (-20%): communication and empathy spells, protection and warning spells, healing spells
Portfolio: cooperation, territory
Worshipers: goblinoids
Bargrivyek is the goblinoid deity of unity and cooperation, titled Peacekeeper for his role of encouraging teamwork between the various goblinoid races and tribes. However, he is also a god of territory, and his peacekeeping role does not extend to creating positive relations between goblinoids and other races.
Grankhul
Lesser Deity
Alignment: Chaotic Evil
Symbol: ever-open eyes in darkness
Home plane: Abyss
Domain (-20%): earth spells, protection and warning spells, movement spells
Portfolio: hunting, senses, surprise, bugbears
Worshipers: bugbears
Grankhul is the bugbear deity of hunting, a cunning patron said to have gifted his people the art of stealth and to have taught them the value of the element of surprise. Grankhul is a god of the senses and of swift death, an eternally attentive ambusher symbolized by unclosing eyes lurking in the dark.
Khurgorbaeyag
Lesser Deity
Alignment: Lawful Evil
Symbol: red and yellow striped whip
Home plane: Baator
Domain (-40%): mind control spells
Portfolio: slavery, oppression, morale, goblins
Worshipers: goblins
Khurgorbaeyag is as trusted a lieutenant of Maglubiyet as any deity is, and is the patron god of goblins as a specific race. He is a god of rigid hierarchy like Maglubiyet, and also one of slavery and oppression. He delights in the use of non-goblins as slaves to undertakes mential work while goblins go to war, and is not averse to seeing his priest’s whips used for torture as well as chastisement.
Nomog-Geaya
Lesser Deity
Alignment: Lawful Evil
Symbol: crossed broadsword and handaxe
Home plane: Acheron
Domain (-40%): protection and warning spells
Portfolio: authority, war, hobgoblins
Worshipers: hobgoblins
Nomog-Geaya is the patron deity of hobgoblins, and exemplifies their traits of brutality, stoicism, courage, and cold-bloodedness. He has no expression other than a look of grim, tight-lipped, tyrannical authority. He is feared and respected as a great military commander despite his status as a lessed god, and he is very valuable to Maglubiyet: Too weak to be a threat but good as a war-commander. Nomog-Geaya has barely controlled disgust for Bargrivyek, believing him cowardly and weak.
Skigarret
Demigod
Alignment: Chaotic Evil
Symbol: black claw
Home plane: Abyss
Domain (-40%): darkness spells, spells that cause fear
Portfolio: fear, bugbears
Worshipers: bugbears
Skiggaret is the bogeyman of the bugbear race, a god of fear that is as nightmare-inducing to them as they were to others.
Stalker
Demigod
Alignment: Chaotic Evil
Symbol: black spear
Home plane: Abyss
Domain (-30%): earth, darkness spells
Portfolio: vengeance, strife, death of goblinoids
Worshipers: goblinoids
The entity known simply as “Stalker” is an elemental entity related to the racial root stock of all goblinoid races. Stalker is always held in creation myths to have emerged from a dark underground complex into which the goblinoid race telling the tale entered in pre-history. Their intrustion drove Stalker out from his domain, and the demigod has sought revenge ever since.
Stalker is a solitary entity, without priests or shamans; goblinoids usually do not even attempt to propitiate it (a rare exception is the employment of ritual dancing to terminal exhaustion with the promises of a battle, and deaths/souls to be devoured, offered to this dire entity). The deaths of goblinoids strengthen the hate and anger which rules the deity and its power, so it always seeks conflict, war and death (which may be why other goblinoid gods don’t attempt to destroy it). It has a ravening, eternal, hateful hunger for livers and souls, but it is not powerful enough to directly oppose the stronger goblinoid gods. For this reason, it focuses its hate on bugbears, kobolds, urds, gnolls, and mongrelfolk.
Gorellik
Demigod
Alignment: Chaotic Evil
Symbol: white, mottled hyaenodon's head
Home plane: Pandemonium and Abyss (wanders)
Domain (-30%): animal, protection and warning spells
Portfolio: hunting, hyenas, hyaenodons, gnolls
Worshipers: gnolls
Gorellik was the gnoll deity prior to the rise of the demon prince Yeenoghu. Gorellik fell out of favor among gnolls after Yeenoghu rose to prominence, though he was already in great decline before this.
Persana
Intermediate Deity
Alignment: Neutral Good
Symbol: silver trident against a silhouetted conch
Home plane: Elemental Plane of Water
Domain (-20%): water, healing, making and breaking
Portfolio: tritons, architecture
Worshipers: tritons
Persana is the creator-god of the tritons. Persana is unknown to many outside of the triton race and those that do know of him believe that is was nothing more than a god of construction and guardianship. This is due to the silence and mystery with which Persana, like his triton followers, surrounds himself.
Surminare
Lesser Deity
Alignment: Neutral
Symbol: a pearl held in a selkie’s paw
Home plane: Elysium
Domain (-30%): water, body control
Portfolio: selkies, beauty, peace
Worshipers: selkies
Surminare is a quiet, gentle, and reflective goddess who is reclusive and shy even in the company of other aquatic deities she trusts and loves. She can be playful, though, and get delight in simple beauties and pastimes is shown in the playful demeanor of her selkie folk. She detests confrontations, but is brave when she has to be.
Trishina
Lesser Deity
Alignment: Lawful Good
Symbol: dolphin with calf
Home plane: Elysium and Celestia
Domain (-20%): animal, water, protection and warning
Portfolio: children, fidelity, love, play, aquatic elves, dolphins
Worshipers: aquatic elves, dolphins, shalarin
Trishina is the goddess of the dolphins and consort of Deep Sashelas. She is the reason why aquatic elves had such a bond with dolphins.
Water Lion
Lesser Deity
Alignment: Neutral
Symbol: a sea lion’s head
Home plane: none (wanders)
Domain (-30%): animal, water spells
Portfolio: hunt, search, loyalty
Worshipers: aquatic beings
Water Lion’s home across the planes is not known, but his avatars roam the Prime Material ceaselessly. There are many myths concerning his purpose. Sometimes he is seen seeking a lost child or a lost god who is his best friend, and from loyalty he roams the planes forever seeking: the myths which place the latter as Stillsong are perhaps closest to the truth. Although it is not part of his quest, Water Lion hates sharks and attacks them on sight.
Stillsong
Unknown
Alignment: Neutral Good
Symbol: translucent golden sphere
Home plane: Upper Planes (wanders)
Domain (-30%): air, sound spells
Portfolio: song
Worshipers: bards, singers
Stillsong is a god in transition, developing and transcending his way through the elements in an ordered progression; now he is in his final development, in the element of Air. His manifestation in the Prime Material is as a sphere of song which approaches without warning and which is unheard outside the sphere. Some few gods know of Stillsong’s purpose and destiny, but none tell their priests of this.
Squerrik
Lesser Deity
Alignment: Lawful Evil
Symbol: rat’s head with bared yellow teeth
Home plane: Gehenna
Portfolio: thievery, disguise, concealment, wererats
Domain (-20%): animal, illusion, protection and warning spells
Worshipers: wererats
The cowardly and physically weak Squerrik lairs in an endless series of burrows and tunnels, infested with traps, below one of the plains of Gehenna. He is a fearful creature who ever seeks protective magic, disguises, and items for keeping his enemies at bay (not that he has many; most other deities don’t consider him worth bothering with).
Daragor
Lesser Deity
Alignment: Chaotic Evil
Symbol: werewolf’s head
Home plane: Abyss
Portfolio: marauding beasts, bloodlust, pain, lycanthropes
Domain (-30%): animal, body control spells
Worshipers: werewolves, seawolves
Daragor is the bestial god of evil lycanthropes – werewolves and seawolves being his preferred creatures. This hateful god wanders the Lower Planes, picking off whatever prey he can. He has enmity for all other deities of lycanthropes, and virtually everything else he comes across. Daragor is simply savage, bloodlusting, and elementally vicious.
Eshebala
Lesser Deity
Alignment: Chaotic Evil
Symbol: vixen
Home plane: Abyss
Portfolio: vanity, charm, greed, cunning
Domain (-30%): animal, mind control spells
Worshipers: foxwomen, wolfweres
Eshebala is the wily and supremely vain goddess of foxwomen, although she also favors wolfweres because of their hatred of werewolves. A denized of the Abyss, she loathes and detests tanar’ri and other infernal inhabitants of other Abyssal planes because of their ugliness, stupidity, brutish nature, or any combination thereof. She has a collection of fine gems, jewellery, fure, skins, objects of art, and the like, which are actually rather vulgar and flashy. She dwells alone and has no allies. She regards her brother Daragor as an oaf, although she does not actually hate him; her primary object of loathing is Ferrix. Two vain goddesses who preen and strut do not tend to get along well together.
Klikral
Lesser deity
Alignment: Lawful Evil
Symbol: a humanoid eye lacking both pupil and iris with an antenna sprouting from each corner
Home plane: Acheron
Domain (-10%): animal spells, communication and empathy spells, earth spells, mind control spells
Portfolio: insects, hives, secrecy, organization, insectare
Worshipers: insectare
The secretive patron of the spacefaring race known as the insectare is Klikral, the Master of the Mound. It is a strange creature that has little contact with other powers, instead directing its race on their quest for domination through manipulation rather than direct conquest.
Dogma: A great injustice has been inflicted upon the insectare by the villainous elves. Work behind the scenes to wrest domination of the spacelanes from them. Work with their enemies when possible, but stay hidden and disguised. Stay close to Klikral and obey the words it speaks.
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