Sunday 23 December 2018

Monster: Iron Golem

Monster: Iron Golem

The iron golem is tough, strong, and has a poisonous cloud attack.

 

Iron Golem [Monster Manual, page 136]

 
152 points
Attribute Modifiers: ST+20 (Size Modifier, -20%) [160]; IQ-10 [-200]; HT+4 [40].
Secondary Characteristic Modifiers: SM+2; HP+22 (Size Modifier, -20%) [36]; Will+10 [50]; Per+10 [50]; Basic Move -1 [-5].
Advantages: Dark Vision [25]; DR 8 [40]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5 (Improved, +150%) [25]; Pressure Support 2 [10]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Poison Gas: Toxic Attack 1d-1 (Area Effect, 4 yards, +100%; Drifting, +20%; Emanation, -20%; Magical, -10%; Persistent, +40%; Resistible, HT-1, -25%; Respiratory Agent, +50%; Takes Recharge, 5 seconds, -10%) [8]
Disadvantages: Automaton [-85]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Quirks: Affected by Magnetism [-1]; Affected by Rust [-1].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
 

Knowing Your Own Strength [200]
Replace ST+20 (Size Modifier, -20%) [160] with ST+20 [200]
Replace HP+22 (Size Modifier, -20%) [36] with HP+22 [44]

 
Typical Stats

ST:

30

HP:

52

Speed:

6

DX:

10

Will:

10

Move:

5

IQ:

0

Per:

10

 

 

HT:

14

FP:

N/A

SM:

+2

Dodge:

9

Parry:

9 (unarmed)

DR:

8

    Punch (12): thrust 3d+2 crushing (KYOS: 7d-1 crushing), Reach C-1.
    Poison Gas (HT): Every 5 seconds an iron golem can release a poisonous cloud. It spreads in a 4-yard radius area around the golem, lasts 10 seconds, and drifts with the wind. The cloud deals 1d-1 toxic damage every second to all creatures that inhale the cloud (can be resisted with an HT-1 roll).
 
    Traits: Affected by Magnetism; Affected by Rust; Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5 (Improved); No Sense of Smell/Taste; Numb; Pressure Support 2; Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
    Skills: Brawling-12.
    Creature Type: Construct.
 

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