Iron Golem [Monster Manual, page 136]
152 points
Attribute Modifiers: ST+20 (Size Modifier, -20%) [160];
IQ-10 [-200]; HT+4 [40].
Secondary
Characteristic Modifiers: SM+2; HP+22 (Size Modifier, -20%) [36]; Will+10 [50]; Per+10 [50];
Basic Move -1 [-5].
Advantages: Dark Vision [25]; DR 8 [40];
Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain
Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control
[30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5
(Improved, +150%) [25]; Pressure Support 2 [10]; Unaging [15]; Unfazeable [15];
Vacuum Support [5].
Poison Gas:
Toxic Attack 1d-1 (Area Effect, 4 yards, +100%; Drifting, +20%; Emanation,
-20%; Magical, -10%; Persistent, +40%; Resistible, HT-1, -25%; Respiratory
Agent, +50%; Takes Recharge, 5 seconds, -10%) [8]
Disadvantages: Automaton [-85]; Cannot Learn
[-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable
[-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30];
Unnatural [-50]; Wealth (Dead Broke) [-25].
Quirks: Affected by Magnetism [-1];
Affected by Rust [-1].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Knowing Your Own Strength [200] Replace ST+20 (Size Modifier, -20%) [160] with ST+20 [200] Replace HP+22 (Size Modifier, -20%) [36] with HP+22 [44]
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Typical Stats
ST:
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30
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HP:
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52
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Speed:
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6
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DX:
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10
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Will:
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10
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Move:
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5
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IQ:
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0
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Per:
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10
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|
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HT:
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14
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FP:
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N/A
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SM:
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+2
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Dodge:
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9
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Parry:
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9 (unarmed)
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DR:
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8
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Punch (12): thrust
3d+2 crushing (KYOS: 7d-1 crushing), Reach C-1.
Poison Gas (HT): Every 5 seconds an iron golem can release a poisonous cloud. It spreads
in a 4-yard radius area around the golem, lasts 10 seconds, and drifts with the
wind. The cloud deals 1d-1 toxic damage every second to all creatures that
inhale the cloud (can be resisted with an HT-1 roll).
Traits:
Affected by Magnetism; Affected by Rust; Automaton; Cannot Learn; Dark Vision;
Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity
to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous,
No Blood, No Eyes); Magic Resistance 5 (Improved); No Sense of Smell/Taste; Numb;
Pressure Support 2; Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo
Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum
Support; Wealth (Dead Broke).
Skills:
Brawling-12.
Creature Type: Construct.
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