Tuesday, 20 November 2018

Monsters: Ghouls

Monsters: Ghouls

Ghouls are common undead monsters - sentient, but with an insatiable craving for living flesh. Lacedons are aquatic ghouls, and ghasts are stronger ghouls.

 

Ghoul [Monster Manual, page 118]

 
-21 points
Attribute Modifiers: ST+1 [10].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Immunity to Pain [30]; Injury Tolerance (Unliving, No Blood) [25]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance 10 [10]; Unaging [15].
    Ghoul Fever: Toxic Attack 1d-2 (Cyclic, 6 1-day cycles, Resistible, +30%; Delay, 1 day, +0%; Follow-Up, Teeth, +0%; Resistible, HT, -30%; Symptoms, 1/3 HP, Moderate Pain, +60%; Symptoms, 1/2 HP, Severe Pain, +80%; Symptoms, 2/3 HP, Terrible Pain, +60%) [6].
    Paralysis: Affliction 1 (HT; Follow-Up, Claws, +0%; Paralysis, +150%; Reduced Duration, 1/60, -35%) [22].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Disturbing Voice [-10]; Enhanced Unnatural [-100]; Frightens Animals [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (6) (Living Flesh) [-30]; Unhealing (Total) [-30].
Features: Carrier (Must die of ghoul fever); Not Subject to Fatigue.
Creature Type: Undead.
 
Typical Stats

ST:

11

HP:

11

Speed:

5

DX:

10

Will:

10

Move:

5 ground

IQ:

10

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

8 (unarmed)

DR:

-

    Sharp Teeth (10): thrust 1d-2 cutting + follow-up disease (ghoul fever), Reach C.
    Sharp Claws (10): thrust 1d-2 cutting + follow-up paralysis (resisted by HT; margin of failure seconds, then physical stun), Reach C.
 
    Traits: Appearance (Monstrous; Universal); Bad Smell; Carrier (Must die of ghoul fever); Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Frightens Animals; Immunity to Metabolic Hazards; Immunity to Pain; Injury Tolerance (Unliving, No Blood); Odious Racial Habit (Eats sapient beings); Social Stigma (Dead); Temperature Tolerance 10; Unaging; Uncontrollable Appetite (6) (Living Flesh); Unhealing (Total).
    Skills: Stealth-12.
    Creature Type: Undead.
 

Lacedon [Monster Manual, page 119]

 
-1 point
Attribute Modifiers: ST+1 [10].
Advantages: Amphibious [10]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Immunity to Pain [30]; Injury Tolerance (Unliving, No Blood) [25]; Pressure Support 1 [5]; Sharp Claws [5]; Sharp Teeth [1]; Speak Underwater [5]; Temperature Tolerance 10 [10]; Unaging [15].
    Lacedon Fever: Toxic Attack 1d-2 (Cyclic, 6 1-day cycles, Resistible, +30%; Delay, 1 day, +0%; Follow-Up, Teeth, +0%; Resistible, HT, -30%; Symptoms, 1/3 HP, Moderate Pain, +60%; Symptoms, 1/2 HP, Severe Pain, +80%; Symptoms, 2/3 HP, Terrible Pain, +60%) [6].
    Paralysis: Affliction 1 (HT; Follow-Up, Claws, +0%; Paralysis, +150%; Reduced Duration, 1/60, -35%) [22].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Disturbing Voice [-10]; Enhanced Unnatural [-100]; Frightens Animals [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (6) (Living Flesh) [-30]; Unhealing (Total) [-30].
Features: Carrier (Must die of lacedon fever); Not Subject to Fatigue.
Creature Type: Undead.
 
Typical Stats

ST:

11

HP:

11

Speed:

5

DX:

10

Will:

10

Move:

5 ground, 5 water

IQ:

10

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

8 (unarmed)

DR:

-

    Sharp Teeth (10): thrust 1d-2 cutting + follow-up disease (lacedon fever), Reach C.
    Sharp Claws (10): thrust 1d-2 cutting + follow-up paralysis (resisted by HT; margin of failure seconds, then physical stun), Reach C.
 
    Traits: Amphibious; Appearance (Monstrous; Universal); Bad Smell; Carrier (Must die of lacedon fever); Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Frightens Animals; Immunity to Metabolic Hazards; Immunity to Pain; Injury Tolerance (Unliving, No Blood); Odious Racial Habit (Eats sapient beings); Pressure Support 1; Social Stigma (Dead); Speak Underwater; Temperature Tolerance 10; Unaging; Uncontrollable Appetite (6) (Living Flesh); Unhealing (Total).
    Skills: Stealth-12.
    Creature Type: Undead.
 

Ghast [Monster Manual, page 119]

 
60 points
Attribute Modifiers: ST+4 [40]; DX+1 [20].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Immunity to Pain [30]; Injury Tolerance (Unliving, No Blood) [25]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance 10 [10]; Unaging [15].
    Ghoul Fever: Toxic Attack 1d-2 (Cyclic, 6 1-day cycles, Resistible, +30%; Delay, 1 day, +0%; Follow-Up, Teeth, +0%; Resistible, HT, -30%; Symptoms, 1/3 HP, Moderate Pain, +60%; Symptoms, 1/2 HP, Severe Pain, +80%; Symptoms, 2/3 HP, Terrible Pain, +60%) [6].
    Paralysis: Affliction 1 (HT; Follow-Up, Claws, +0%; Paralysis, +150%; Reduced Duration, 1/60, -35%) [22].
    Stench: Affliction 1 (HT; Always On, -20%; Area Effect, 4 yards, +100%; Aura, +80%; Melee Attack, Reach C, -30%; Nauseated, +30%; Respiratory Agent, +50%) [31].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Disturbing Voice [-10]; Enhanced Unnatural [-100]; Frightens Animals [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (6) (Living Flesh) [-30]; Unhealing (Total) [-30].
Features: Carrier (Must die of ghoul fever); Not Subject to Fatigue.
Creature Type: Undead.
 
Typical Stats

ST:

14

HP:

14

Speed:

5.25

DX:

11

Will:

10

Move:

5 ground

IQ:

10

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

9 (unarmed)

DR:

-

    Sharp Teeth (13): thrust 1d cutting (KYOS: 1d+2 cutting) + follow-up disease (ghoul fever), Reach C.
    Sharp Claws (13): thrust 1d cutting (KYOS: 1d+2 cutting) + follow-up paralysis (resisted by HT; margin of failure seconds, then physical stun), Reach C.
    Stench (HT): Any creature that inhales the stench exuded by the ghast in a 4-yard radius becomes nauseated for a number of minutes, equal to the margin of failure.
 
    Traits: Appearance (Monstrous; Universal); Bad Smell; Carrier (Must die of ghoul fever); Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Frightens Animals; Immunity to Metabolic Hazards; Immunity to Pain; Injury Tolerance (Unliving, No Blood); Odious Racial Habit (Eats sapient beings); Social Stigma (Dead); Temperature Tolerance 10; Unaging; Uncontrollable Appetite (6) (Living Flesh); Unhealing (Total).
    Skills: Brawling-13; Stealth-13.
    Creature Type: Undead.



NEW DISEASE

Ghoul Fever
An afflicted creature who dies of ghoul fever rises as a ghoul at the next midnight. A creature who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A creature has a 1-in-6 chance to rise as a ghast, not a ghoul. A creature that dies in water rises as a lacedon.
Statistics: Blood; HT to resist; 1 day delay; 1d-2 toxic damage (with moderate pain after loss of 1/3 HP, severe pain after loss of 1/2 HP, terrible pain after loss of 2/3 HP); 24-hour cycle with seven cycles. Mildly contagious.

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