Ghouls are common undead monsters - sentient, but with an insatiable craving for living flesh. Lacedons are aquatic ghouls, and ghasts are stronger ghouls.
Ghoul [Monster Manual, page 118]
-21 points
Attribute Modifiers: ST+1 [10].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Immunity to Pain [30]; Injury Tolerance (Unliving, No Blood) [25]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance 10 [10]; Unaging [15].
Ghoul Fever:
Toxic Attack 1d-2 (Cyclic, 6 1-day cycles, Resistible, +30%; Delay, 1 day, +0%;
Follow-Up, Teeth, +0%; Resistible, HT, -30%; Symptoms, 1/3 HP, Moderate Pain, +60%;
Symptoms, 1/2 HP, Severe Pain, +80%; Symptoms, 2/3 HP, Terrible Pain, +60%) [6].
Paralysis: Affliction
1 (HT; Follow-Up, Claws, +0%; Paralysis, +150%; Reduced Duration, 1/60, -35%)
[22].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Disturbing Voice [-10]; Enhanced Unnatural [-100]; Frightens Animals [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (6) (Living Flesh) [-30]; Unhealing (Total) [-30].
Features: Carrier (Must die of ghoul fever); Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST:
|
11
|
HP:
|
11
|
Speed:
|
5
|
DX:
|
10
|
Will:
|
10
|
Move:
|
5 ground
|
IQ:
|
10
|
Per:
|
10
|
|
|
HT:
|
10
|
FP:
|
N/A
|
SM:
|
+0
|
Dodge:
|
8
|
Parry:
|
8 (unarmed)
|
DR:
|
-
|
Sharp Teeth (10): thrust 1d-2 cutting + follow-up disease (ghoul fever), Reach C.
Sharp Claws (10): thrust 1d-2 cutting + follow-up paralysis (resisted by HT; margin of
failure seconds, then physical stun), Reach C.
Traits:
Appearance (Monstrous; Universal); Bad Smell; Carrier (Must die of ghoul fever); Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Frightens Animals; Immunity to Metabolic Hazards; Immunity to Pain; Injury Tolerance (Unliving, No Blood); Odious Racial Habit (Eats sapient beings); Social Stigma (Dead); Temperature Tolerance 10; Unaging; Uncontrollable Appetite (6) (Living Flesh); Unhealing (Total).
Skills: Stealth-12.
Creature Type: Undead.
Lacedon [Monster Manual, page 119]
-1 point
Attribute Modifiers: ST+1 [10].
Advantages: Amphibious [10]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Immunity to Pain [30]; Injury Tolerance (Unliving, No Blood) [25]; Pressure Support 1 [5]; Sharp Claws [5]; Sharp Teeth [1]; Speak Underwater [5]; Temperature Tolerance 10 [10]; Unaging [15].
Lacedon Fever:
Toxic Attack 1d-2 (Cyclic, 6 1-day cycles, Resistible, +30%; Delay, 1 day, +0%;
Follow-Up, Teeth, +0%; Resistible, HT, -30%; Symptoms, 1/3 HP, Moderate Pain, +60%;
Symptoms, 1/2 HP, Severe Pain, +80%; Symptoms, 2/3 HP, Terrible Pain, +60%) [6].
Paralysis: Affliction
1 (HT; Follow-Up, Claws, +0%; Paralysis, +150%; Reduced Duration, 1/60, -35%)
[22].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Disturbing Voice [-10]; Enhanced Unnatural [-100]; Frightens Animals [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (6) (Living Flesh) [-30]; Unhealing (Total) [-30].
Features: Carrier (Must die of lacedon fever); Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST:
|
11
|
HP:
|
11
|
Speed:
|
5
|
DX:
|
10
|
Will:
|
10
|
Move:
|
5 ground, 5 water
|
IQ:
|
10
|
Per:
|
10
|
|
|
HT:
|
10
|
FP:
|
N/A
|
SM:
|
+0
|
Dodge:
|
8
|
Parry:
|
8 (unarmed)
|
DR:
|
-
|
Sharp Teeth (10): thrust 1d-2 cutting + follow-up disease (lacedon fever), Reach C.
Sharp Claws (10): thrust 1d-2 cutting + follow-up paralysis (resisted by HT; margin of
failure seconds, then physical stun), Reach C.
Traits:
Amphibious; Appearance (Monstrous; Universal); Bad Smell; Carrier (Must die of lacedon fever); Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Frightens Animals; Immunity to Metabolic Hazards; Immunity to Pain; Injury Tolerance (Unliving, No Blood); Odious Racial Habit (Eats sapient beings); Pressure Support 1; Social Stigma (Dead); Speak Underwater; Temperature Tolerance 10; Unaging; Uncontrollable Appetite (6) (Living Flesh); Unhealing (Total).
Skills:
Stealth-12.
Creature Type: Undead.
Ghast [Monster Manual, page 119]
60 points
Attribute Modifiers: ST+4 [40]; DX+1 [20].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Immunity to Pain [30]; Injury Tolerance (Unliving, No Blood) [25]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance 10 [10]; Unaging [15].
Ghoul Fever:
Toxic Attack 1d-2 (Cyclic, 6 1-day cycles, Resistible, +30%; Delay, 1 day, +0%;
Follow-Up, Teeth, +0%; Resistible, HT, -30%; Symptoms, 1/3 HP, Moderate Pain, +60%;
Symptoms, 1/2 HP, Severe Pain, +80%; Symptoms, 2/3 HP, Terrible Pain, +60%) [6].
Paralysis: Affliction
1 (HT; Follow-Up, Claws, +0%; Paralysis, +150%; Reduced Duration, 1/60, -35%)
[22].
Stench:
Affliction 1 (HT; Always On, -20%; Area Effect, 4 yards, +100%; Aura, +80%; Melee
Attack, Reach C, -30%; Nauseated, +30%; Respiratory Agent, +50%) [31].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Disturbing Voice [-10]; Enhanced Unnatural [-100]; Frightens Animals [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (6) (Living Flesh) [-30]; Unhealing (Total) [-30].
Features: Carrier (Must die of ghoul fever); Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST:
|
14
|
HP:
|
14
|
Speed:
|
5.25
|
DX:
|
11
|
Will:
|
10
|
Move:
|
5 ground
|
IQ:
|
10
|
Per:
|
10
|
|
|
HT:
|
10
|
FP:
|
N/A
|
SM:
|
+0
|
Dodge:
|
8
|
Parry:
|
9 (unarmed)
|
DR:
|
-
|
Sharp Teeth (13): thrust 1d cutting (KYOS: 1d+2 cutting) + follow-up disease (ghoul
fever), Reach C.
Sharp Claws (13): thrust 1d cutting (KYOS: 1d+2 cutting) + follow-up paralysis (resisted
by HT; margin of failure seconds, then physical stun), Reach C.
Stench (HT):
Any creature that inhales the stench exuded by the ghast in a 4-yard radius
becomes nauseated for a number of minutes, equal to the margin of failure.
Traits:
Appearance (Monstrous; Universal); Bad Smell; Carrier (Must die of ghoul fever); Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Frightens Animals; Immunity to Metabolic Hazards; Immunity to Pain; Injury Tolerance (Unliving, No Blood); Odious Racial Habit (Eats sapient beings); Social Stigma (Dead); Temperature Tolerance 10; Unaging; Uncontrollable Appetite (6) (Living Flesh); Unhealing (Total).
Skills:
Brawling-13; Stealth-13.
Creature Type: Undead.
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