Friday, 16 November 2018

Monster: Janni

Monster: Janni

Jann are genies that live on the Material Plane and are not aligned with any particular element.

 

Janni [Monster Manual, page 116]

327 points
Attribute Modifiers: ST+2 [20]; DX+1 [20]; IQ+1 [20].
Advantages: Appearance (Attractive) [4]; DR 1 (Tough Skin, -40%) [3]; Extended Lifespan 1 [2]; Flight (Magical, -10%; Slow, Move 1, -45%) [18]; Infravision [10]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 4 (Hot) [4].
    Elemental Endurance: Injury Tolerance (Environmental Adaptation; Elemental Planes Only, -80%; Magical, -10%) [20].
    Fire Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [13].
    Plane Shift: Jumper (Limited Access, Elemental, Material and Astral Planes only, -10%; Magical, -10%) [80].
    Spell-Like Abilities (Alternative Abilities) [71]:
    Beast Speech [22/5=5];
    Personal Invisibility [66].
Creature Type: Outsider (Native).

Typical Stats

ST:

12

HP:

12

Speed:

5.25

DX:

11

Will:

11

Move:

5 ground, 1 air

IQ:

11

Per:

11

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

9

Parry:

10

DR:

1* (tough skin), 5 (vs. fire), 3* (light mail; torso and limbs only)

    Punch (11): thrust 1d-2 crushing (KYOS: 1d-1 crushing), Reach C.
    Falchion (13): swing 2d-2 cut or thrust 1d-3 impaling (KYOS: 1d impaling), Reach 1.
    Longbow (13): thrust 1d+1 impaling (KYOS: 1d+2 impaling), Acc 3, Range 180/240, RoF 1, Shots 1(2).
    Elemental Endurance: The janni can adapt to any environment on any Elemental Plane. The transformation takes 10 seconds, during which time the janni is unable to take any external action and may suffer harm from hostile conditions. This activates automatically on exposure to a different environment, but the janni can delay adaptation by making a Will roll once per minute (repeated rolls are at -2 if he suffers injury, or -5 if the injury exceeds his HP). His body may undergo visible changes in the process – including acquiring new organs such as gills. The janni is not protected against Innate Attacks or weapons with comparable effects, or against sudden, intense changes such as collisions, explosions, explosive decompression, or fires.
    Plane Shift (11): The janni can transport himself to the Elemental Planes, Material Plane, and the Astral Plane as if using the Jumper advantage (p. B64).
    Spell-Like Abilities (Alternative Abilities):
    Beast Speech;
    Personal Invisibility.


    Traits: Appearance (Attractive); Combat Reflexes; Extended Lifespan 1; Infravision; Telesend (Magical; Universal); Temperature Tolerance 4 (Hot).
    Skills: Bow-13; Innate Attack (Gaze)-13; Shortword-13.
    Creature Type: Outsider (Native).

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