Saturday, 10 November 2018

Alchemy: Alchemical Paints

Alchemy: Alchemical Paints

Alchemy Manual for Pathfinder RPG has a small section about orcish alchemical traditions. Orcs use alchemical war paints to paint their faces to achieve certain effects. I've decided to create a new meta-enhancement for such elixirs and convert the only three paints from the book.
NEW FORM

Paint
-65%
A paste that must be applied artistically to the subject’s body or, usually, face. It usually takes 1 minute to apply a paint to a person. Lasts a week if exposed to air; neutralized by water. Alchemical paints can only be applied to creatures; they cannot affect objects. A typical paint’s effect lasts 1 hour, but this can be changed. The paint must be applied in specific patterns, requiring a successful Artist (Painting) roll. A jar of an alchemical paint weighs 0.5 lb., has SM-6 and Bulk -3. This is a Mini item.
Statistics: Accessibility, Only on creatures, -10%; Contact Agent, -30%; Extended Duration, 30x, +60%; Fixed Duration, +0%; Immediate Preparation Requires, 1 minute, -30%; Melee Attack, Reach C, Cannot Parry, -35%; Requires Artist Roll, -10%; Terminal Condition, Water, -10%.

PAINTS
  
Frightful War Paint
This bone-white paste makes the subject’s face appear skeletal and emotionless, like a visage of death itself. Anyone who sees the subject must roll an immediate Fright Check (see Fright Checks, p. B360) with +1 per Fright Check after the first within 24 hours. If a victim succeeds at his Fright Check, he will be unaffected by this paint for one hour. When painting this paint of the subject’s face, the painter can designate creatures that will not be affected by this fearsome visage (usually allies).
Duration: 1 hour.
Form: Paint.
Cost: $900 (singular); $325 (5-batched).
Recipe: $90; 5 days; defaults to Alchemy-3.
Statistics: Affliction 1 (HT; Advantage, Frightful War Paint, +270%; Magical, -10%; Paint, -65%) [30]. Notes: «Frightful War Paint» is Terror (Sight; Always On, -20%; Magical, -10%; Selective Effect, +20%) [27].

Imposing War Paint
This gritty red paste makes the subject appear as if he was covered in dried blood. The subject can use Intimidation without saying a word: simply cross your arms and glower. In addition, on any turn during which he knocks down or kill an enemy, he can make an immediate skill roll (same skill used to down the foe). Success lets him try Intimidation (p. B202) against any remaining foes as a free action that turn.
Duration: 1 hour.
Form: Paint.
Cost: $270 (singular); $100 (5-batched).
Recipe: $27; 1 day; defaults to Alchemy-1.
Statistics: Affliction 1 (HT; Advantage, Imposing War Paint, +40%; Magical, -10%; Paint, -65%) [9]. Notes: «Imposing War Paint» is Cosmic Power 1 (Limited, Only intimidating combat shticks, -60%; Magical, -10%) [3] + Follow-Through (Magical, -10%) [1].
  
Shaman’s Paint
This yellow paste made out of crushed bugs and strange minerals is applied to the subject’s face. The subject becomes in tune with spirits, and receives the benefits of Empathy (p. B51) when dealing with them. He can get a feeling for the general intentions of any spirit he encounters by making a successful IQ
roll. As well, his Influence skills (Diplomacy, Sex Appeal, etc.) work normally on spirits.
Duration: 1 hour.
Form: Paint.
Cost: $420 (singular); $150 (5-batched).
Recipe: $42; 1 day; defaults to Alchemy-2.
Statistics: Affliction 1 (HT; Advantage, Shaman’s Paint, +90%; Magical, -10%; Paint, -65%) [14]. Notes: «Shaman’s Paint» is Spirit Empathy (Magical, -10%) [9].

1 comment:

  1. I use the Alchemy in my game.
    Please Make MORE interesting varieties.

    ReplyDelete