Thursday, 8 November 2018

Alchemy: Sea Poisons

Alchemy: Sea Poisons

Stormwrack for D&D 3.5 provides a short list of poisons that are used by sea creatures, but, unfortunately, gives no detailed descriptions.

Blue Anemone Oil
This poison is extracted from a blue anemone. A living victim must make an immediate HT-2 roll or suffer 1d-2 toxic damage. Every minute for 8 more cycles he must make another HT-2 roll to resist or take the same amount of damage.  After losing 1/3 HP to this poison, the victim becomes nauseated (p. B428) until he heals above this threshold. After losing 1/2 HP to this poison, the victim gains a -4 penalty to ST and DX until he heals above this threshold.
Form: Contact Poison.
Cost: $270 (singular); $95 (5-batched).
Recipe: $27; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-2 (Contact Poison, -5%; Cyclic, 1 minute, 8 cycles, Resistible, +160%; Resistible, HT-2, -20%; Symptoms, 1/3 HP, Nauseated, +90%; Symptoms, 1/2 HP, -4 to ST and DX, +120%) [9].


Cone Snail Venom
This poison is extracted from a large cone snail. A living victim must make an immediate HT-1 roll or suffer 1 toxic damage. Every second for 9 more cycles he must make another HT-1 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gets a -4 penalty to DX until he heals above this threshold. After losing 1/2 HP to this poison, the victim becomes paralyzed until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $270 (singular); $95 (5-batched).
Recipe: $27; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1 (Cyclic, 1 second, 9 cycles, Resistible, +450%; Follow-Up Poison, -20%; Resistible, HT-1, -25%; Symptoms, 1/3 HP, DX-4, +120%; Symptoms, 1/2 HP, Paralysis, +300%) [9].


Fire Coral Extract
This poison is extracted from fire corals. The victim must resist with HT or become nauseated for margin of failure minutes.
Form: Contact Poison.
Cost: $390 (singular); $140 (5-batched).
Recipe: $39; 1 day; defaults to Poisons-2.
Statistics: Affliction 1 (HT; Contact Poison, -5%; Nauseated, +30%) [13].

Sea Snake Venom
This poison is extracted from a sea snake. A living victim must make an immediate HT-1 roll or suffer 1d-1 toxic damage. Every minute for 3 more cycles he must make another HT-1 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gains a -2 penalty to HT until he heals above this threshold. After losing 1/2 HP to this poison, the victim gains a -4 penalty to HT until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $180 (singular); $65 (5-batched).
Recipe: $18; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 minute, 3 cycles, Resistible, +60%; Follow-Up Poison, -20%; Resistible, HT-1, -25%; Symptoms, 1/3 HP, -2 to HT, +30%; Symptoms, 1/2 HP, -4 to HT, +40%) [6].


Sekolah’s Judgment
This poison typically is used by sahuagins. A living victim who ingests the poison must make a HT-3 roll after 10 minutes or suffer 1d-1 toxic damage. Every hour for 3 more cycles he must make another HT-3 roll to resist or take the same amount of damage. After losing 1/2 HP to this poison, the victim gains a -3 penalty to HT and becomes nauseated until he heals above this threshold.
Form: Ingested Poison.
Cost: $120 (singular); $45 (5-batched).
Recipe: $12; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +30%; Ingested Poison, -85%; Onset, 10 minutes, -10%; Resistible, HT-3, -15%; Symptoms, 1/2 HP, -3 HT and nauseated, +90%) [4].

Stonefish Venom
This poison is extracted from a venomous stonefish that camouflages itself on the rocky bottom and stings prey and occasional humanoid swimmers that startle it. A living victim must make an immediate HT roll or suffer 1d-2 toxic damage. Every minute for 6 more cycles he must make another HT roll to resist or take the same amount of damage. After losing 1/2 HP to this poison, the victim gains a -3 penalty to DX until he heals above this threshold. After losing 2/3 HP to this poison, the victim gains a -3 penalty to HT until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $150 (singular); $55 (5-batched).
Recipe: $15; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-2 (Cyclic, 1 minute, 6 cycles, Resistible, +120%; Follow-Up Poison, -20%; Resistible, HT, -30%; Symptoms, 1/2 HP, -3 DX, +60%; Symptoms, 2/3 HP, -3 HT, +15%) [5].


Yellow Urchin Extract
This is a special respiratory agent that only functions in water. The poison is just a harmless liquid in the presence of air, but when the flask is uncorked underwater, it creates a milky cloud of poison in a 2-yard radius. The cloud persists for 10 seconds and may drift with the current. Any creature that inhales the gas must make an immediate HT-2 roll or suffer 1d-1 toxic damage. Every 2 seconds for 6 more cycles he must make another HT-2 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gets a -2 penalty to IQ until he heals above this threshold. After losing 1/2 HP to this poison, the victim begins to experience severe pain until he heals above this threshold. After losing 2/3 HP to this poison, the victim begins to experience terrible pain until he heals above this threshold.
Form: Special.
Cost: $630 (singular); $225 (5-batched).
Recipe: $63; 3 days; defaults to Poisons-3.
Statistics: Toxic Attack 1d-1 (Area Effect, 2 yards, +50%; Cyclic, 2 second, 6 cycles, Resistible, +300%; Drifting, +20%; Emanation, -20%; Environmental, Water, -20%; Persistent, +40%; Resistible, HT-2, -20%; Respiratory Agent, +50%; Symptoms, 1/3 HP, -2 IQ, +60%; Symptoms, 1/2 HP, Severe Pain, +80%; Symptoms, 2/3 HP, Terrible Pain, +60%; Takes Extra Time 1, -10%) [21].



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