Alchemy: Magic-Infused Poisons
One category of D&D poisons that I missed is the magic-infused poisons from Drow of the Underdark. Hopefully, I'm not missing anything else.
Poisons/TL (IQ/Hard)
This skill gets the following new specialty.
Magic-Infused Poisons: This specialty covers the knowledge of magic-infused poisons – special drow-made poisons laced with magic. Prerequisite: any arcane magical abilities. Defaults: Poisons-4.
The Calling
This lumpy black paste is magically infused
with spider eggs and can be hidden in a dish of food, in which it is detectable
only with a successful Cooking roll. If it is consumed, and if the victim fails
the initial HT-3 roll, a swarm of spiders hatches within the victim's stomach,
dealing 2d toxic damage. The swarm is then digested and destroyed without
further harm, unless 10 minutes later the second HT-3 roll is failed. In that case,
it bursts forth from the victim's nose and mouth, dealing 2d toxic damage and
coalescing as a spider swarm (use statistics of insect swarm from GURPS Dungeon Fantasy 5 – Allies, page
9, but replace Flight with Clinging), attacking everyone in the area.
Form: Ingested Poison.
Cost: $810 (singular); $290 (5-batched).
Recipe: $81; 4 days; defaults to Poisons
(Magic-Infused)-3.
Statistics: Toxic Attack 2d (Ingested Poison, -85%;
Magical, -10%; Resistible, HT-3, -15%) [4] + Toxic Attack 2d (Cosmic, Summons a
swarm, +300%; Follow-Up, Initial Toxic Attack, -45%; Magical, -10%; Onset, 10
minutes, -10%; Resistible, HT-3, -15%) [27].
Creeping Nullscourge
This poison is used during bouts of drow infighting.
A living victim must make an immediate
HT-3 roll or suffer 1 toxic damage. Every second for 9 more cycles he must make
another HT-3 roll to resist or take the same amount of damage. After losing 1/3
HP to this poison, the victim gains Magic Susceptibility 2 (p. B143) or has his
Magic Resistance decreased by 2 until he heals above this threshold. After
losing 1/2 HP to this poison, the victim gains Magic Susceptibility 4 (p. B143)
or has his Magic Resistance decreased by 4 until he heals above this threshold.
After losing 2/3 HP to this poison, the victim gains Magic Susceptibility 6 (p.
B143) or has his Magic Resistance decreased by 6 until he heals above this
threshold.
Form: Follow-Up Poison.
Cost: $210 (singular); $75 (5-batched).
Recipe: $21; 1 day; defaults to Poisons
(Magic-Infused)-1.
Statistics: Toxic Attack 1 (Cosmic, Compatible
with Magic Resistance, +50%; Cyclic, 1 seconds, 9 cycles, Resistible, +450%;
Follow-Up Poison, -20%; Magical, -10%; Resistible, HT-3, -15%; Symptoms, 1/3
HP, Magic Susceptibility 2, +20%; Symptoms, 1/2 HP, Magic Susceptibility 4, +25%;
Symptoms, 2/3 HP, Magic Susceptibility 6, +20%) [7].
Slowswarming
Unlike swarming spiderbite below, this poison
is for those drow caught in acts of treachery or blasphemy. It is usually
administered to a prisoner over several days; each dose creates a slower and
more agonizing biting sensation similar to that caused by swarming spiderbite,
but also disfigures the body with horrific red boils. A living victim who
ingests the poison must make a HT-3 roll after 10 minutes or suffer 1 toxic
damage. Every hour for 7 more cycles he must make another HT-3 roll to resist
or take the same amount of damage. After losing 1/3 HP to this poison, the
victim experiences moderate pain until he heals above this threshold. After
losing 1/2 HP to this poison, the victim experiences severe pain and his
Appearance shifts one step down until he heals above this threshold. After
losing 2/3 HP to this poison, the victim experiences terrible pain and his Appearance
shifts two steps down until he heals above this threshold.
Form: Ingested Poison.
Cost: $90 (singular); $35 (5-batched).
Recipe: $9; 1 day; defaults to Poisons
(Magic-Infused)-1.
Statistics: Toxic Attack 1 (Cyclic, 1 hour, 7
cycles, Resistible, +70%; Ingested Poison, -85%; Magical, -10%; Onset, 10
minutes, -10%; Resistible, HT-3, -15%; Symptoms, 1/3 HP, Moderate Pain, +60%;
Symptoms, 1/2 HP, Severe Pain and Appearance shifts one step down, +90%;
Symptoms, 2/3 HP, Terrible Pain and Appearance shifts two steps down, +70%) [3].
Slow Taint
This poison magically slows down the victim.
The victim must resist with HT or have his Move in all mediums reduced to 0.4x
of the original value (minimum Move 1) for margin of failure minutes.
Form: Contact Poison.
Cost: $360 (singular); $130 (5-batched).
Recipe: $36; 1 day; defaults to Poisons (Magic-Infused)-2.
Statistics: Affliction 1 (HT; Contact Poison,
-5%; Magical, -10%; Slower Move, 0.4x, +30%) [12].
Swarming Spiderbite
Usually taken to ensure an honorable death (or
to avoid torture) by drow defeated in battle, the effect of this poison is like
the biting mouths of venomous spiders starting from the extremities and
advancing throughout the body. A living victim who ingests the poison must make
an immediate HT-3 roll or suffer 2d toxic damage. Every 10 seconds for 8 more
cycles he must make another HT-3 roll to resist or take the same amount of
damage. After losing 1/3 HP to this poison, the victim experiences moderate
pain until he heals above this threshold. After losing 1/2 HP to this poison,
the victim experiences severe pain until he heals above this threshold. After
losing 2/3 HP to this poison, the victim experiences terrible pain until he
heals above this threshold.
Form: Ingested Poison.
Cost: $960 (singular); $345 (5-batched).
Recipe: $96; 6 days; defaults to Poisons
(Magic-Infused)-4.
Statistics: Toxic Attack 2d (Cyclic, 10
seconds, 8 cycles, Resistible, +200%; Ingested Poison, -85%; Magical, -10%; Resistible,
HT-3, -15%; Symptoms, 1/3 HP, Moderate Pain, +60%; Symptoms, 1/2 HP, Severe
Pain, +80%; Symptoms, 2/3 HP, Terrible Pain, +60%) [32].
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