Saturday, 3 November 2018

Alchemy: Magic-Infused Poisons

Alchemy: Magic-Infused Poisons

One category of D&D poisons that I missed is the magic-infused poisons from Drow of the Underdark. Hopefully, I'm not missing anything else.

        Poisons/TL (IQ/Hard)
This skill gets the following new specialty.
       Magic-Infused Poisons: This specialty covers the knowledge of magic-infused poisons – special drow-made poisons laced with magic. Prerequisite: any arcane magical abilities. Defaults: Poisons-4.

The Calling
This lumpy black paste is magically infused with spider eggs and can be hidden in a dish of food, in which it is detectable only with a successful Cooking roll. If it is consumed, and if the victim fails the initial HT-3 roll, a swarm of spiders hatches within the victim's stomach, dealing 2d toxic damage. The swarm is then digested and destroyed without further harm, unless 10 minutes later the second HT-3 roll is failed. In that case, it bursts forth from the victim's nose and mouth, dealing 2d toxic damage and coalescing as a spider swarm (use statistics of insect swarm from GURPS Dungeon Fantasy 5 – Allies, page 9, but replace Flight with Clinging), attacking everyone in the area.
Form: Ingested Poison.
Cost: $810 (singular); $290 (5-batched).
Recipe: $81; 4 days; defaults to Poisons (Magic-Infused)-3.
Statistics: Toxic Attack 2d (Ingested Poison, -85%; Magical, -10%; Resistible, HT-3, -15%) [4] + Toxic Attack 2d (Cosmic, Summons a swarm, +300%; Follow-Up, Initial Toxic Attack, -45%; Magical, -10%; Onset, 10 minutes, -10%; Resistible, HT-3, -15%) [27].


Creeping Nullscourge
This poison is used during bouts of drow infighting. A living victim must make an immediate HT-3 roll or suffer 1 toxic damage. Every second for 9 more cycles he must make another HT-3 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gains Magic Susceptibility 2 (p. B143) or has his Magic Resistance decreased by 2 until he heals above this threshold. After losing 1/2 HP to this poison, the victim gains Magic Susceptibility 4 (p. B143) or has his Magic Resistance decreased by 4 until he heals above this threshold. After losing 2/3 HP to this poison, the victim gains Magic Susceptibility 6 (p. B143) or has his Magic Resistance decreased by 6 until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $210 (singular); $75 (5-batched).
Recipe: $21; 1 day; defaults to Poisons (Magic-Infused)-1.
Statistics: Toxic Attack 1 (Cosmic, Compatible with Magic Resistance, +50%; Cyclic, 1 seconds, 9 cycles, Resistible, +450%; Follow-Up Poison, -20%; Magical, -10%; Resistible, HT-3, -15%; Symptoms, 1/3 HP, Magic Susceptibility 2, +20%; Symptoms, 1/2 HP, Magic Susceptibility 4, +25%; Symptoms, 2/3 HP, Magic Susceptibility 6, +20%) [7].


Slowswarming
Unlike swarming spiderbite below, this poison is for those drow caught in acts of treachery or blasphemy. It is usually administered to a prisoner over several days; each dose creates a slower and more agonizing biting sensation similar to that caused by swarming spiderbite, but also disfigures the body with horrific red boils. A living victim who ingests the poison must make a HT-3 roll after 10 minutes or suffer 1 toxic damage. Every hour for 7 more cycles he must make another HT-3 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim experiences moderate pain until he heals above this threshold. After losing 1/2 HP to this poison, the victim experiences severe pain and his Appearance shifts one step down until he heals above this threshold. After losing 2/3 HP to this poison, the victim experiences terrible pain and his Appearance shifts two steps down until he heals above this threshold.
Form: Ingested Poison.
Cost: $90 (singular); $35 (5-batched).
Recipe: $9; 1 day; defaults to Poisons (Magic-Infused)-1.
Statistics: Toxic Attack 1 (Cyclic, 1 hour, 7 cycles, Resistible, +70%; Ingested Poison, -85%; Magical, -10%; Onset, 10 minutes, -10%; Resistible, HT-3, -15%; Symptoms, 1/3 HP, Moderate Pain, +60%; Symptoms, 1/2 HP, Severe Pain and Appearance shifts one step down, +90%; Symptoms, 2/3 HP, Terrible Pain and Appearance shifts two steps down, +70%) [3].

Slow Taint
This poison magically slows down the victim. The victim must resist with HT or have his Move in all mediums reduced to 0.4x of the original value (minimum Move 1) for margin of failure minutes.
Form: Contact Poison.
Cost: $360 (singular); $130 (5-batched).
Recipe: $36; 1 day; defaults to Poisons (Magic-Infused)-2.
Statistics: Affliction 1 (HT; Contact Poison, -5%; Magical, -10%; Slower Move, 0.4x, +30%) [12].

Swarming Spiderbite
Usually taken to ensure an honorable death (or to avoid torture) by drow defeated in battle, the effect of this poison is like the biting mouths of venomous spiders starting from the extremities and advancing throughout the body. A living victim who ingests the poison must make an immediate HT-3 roll or suffer 2d toxic damage. Every 10 seconds for 8 more cycles he must make another HT-3 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim experiences moderate pain until he heals above this threshold. After losing 1/2 HP to this poison, the victim experiences severe pain until he heals above this threshold. After losing 2/3 HP to this poison, the victim experiences terrible pain until he heals above this threshold.
Form: Ingested Poison.
Cost: $960 (singular); $345 (5-batched).
Recipe: $96; 6 days; defaults to Poisons (Magic-Infused)-4.
Statistics: Toxic Attack 2d (Cyclic, 10 seconds, 8 cycles, Resistible, +200%; Ingested Poison, -85%; Magical, -10%; Resistible, HT-3, -15%; Symptoms, 1/3 HP, Moderate Pain, +60%; Symptoms, 1/2 HP, Severe Pain, +80%; Symptoms, 2/3 HP, Terrible Pain, +60%) [32].

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