Pantheon: Giant Deities
Giants have a large (heh) pantheon (also known as the Ordning) in D&D. Most of the info was taken from Wikipedia and some dogmas were taken from another impressive blog.
Annam
Greater deity
Alignment: Neutral
Symbol: a pair of crossed hands, held palms
together with their fingers facing downward
Home plane: Outlands
Domain (-10%): knowledge spells, meta spells,
plant spells, light spells, language spells
Portfolio: giantkind, magic, knowledge,
fertility, philosophy
Worshipers: giants
Annam is the giant deity of Magic, Knowledge,
Fertility, and Philosophy. Also known as the All-Father, is the creator god of
the giant pantheon. Annam takes the form of a 60' or 100+' tall giant with
white hair, wearing a robe of midnight blue.
Annam fathered the gods Stronmaus,
Grolantor, Iallanis, and Skoraeus Stonebones on an unnamed sky goddess. Surtr,
the dead goddess Shax, Diancastra, Hiatea, Thrym, and Karontor are also said to
be his children, but perhaps with different wives or concubines. Memnor is
sometimes said to be his son with the sky goddess, and other times said to be
his brother, or the spawn of a world-devouring monster that Annam or Stronmaus
destroyed. An enormous, hideous ogress is said to have seduced Annam, with
Vaprak as the result. Annam’s Hidden Realm is on the plane of the Outlands. He
originally lived in Ysgard, in a realm called Gudheim. Annam is worshipped by
almost all giants, who see him as the greatest example of their own subspecies,
personifying the traits that they value the most. To hill giants, he is an
enormous glutton; to stone giants, he is the greatest of artists. To frost
giants, he is a mighty warrior and reveler.
Dogma: Leading and guiding other giants is the prime
duty of Annam’s clergy, wherever they are found. Many are driven to greatness
and status, as well as the creation and acquisition of magical prowess and
powerful magical items. They are expected to have grand but achievable goals
and inspire their fellow giants to greatness. They are also seen as wise
guardians of knowledge, and hold deep counsel for those in search of answers.
Striking another giant except in self-defense is considered a grave offense for
the clergy of the All-Father; doing so is grounds for divestiture. The taboo
against striking a fellow giant is so strong that most members of the clergy
undergo the divestiture process willingly. If magical compulsion is responsible
for the physical blow, divestiture is still the most common result, although
lengthy periods of atonement are occasionally required instead.
Diancastra
Demigod
Alignment: Chaotic Good
Symbol: a sea-green streak
Home plane: none
Domain (-20%): body control spells, mind
control spells, knowledge spells
Portfolio: trickery, wit, impudence, pleasure
Worshipers: giants
Diancastra is the trickster-goddess of the
giant pantheon. Her symbol is based on the mysterious mark she bears on her
shoulder. Diancastra has many faces and wiles, from a 4-foot-tall, slender
elven maid to a 25-foot-tall giant. Two traits remain constant in all her
forms: her green-flecked amber eyes and the streak of sea-green skin along her
left shoulderblade. She is sometimes accompanied by a magical owl. Diancastra
is both impudent and arrogant. She often defeats her enemies by taunting them
until they are enraged beyond reason, and then ensnaring them in illusions. She
enjoys worldly pleasures and drinks to excess. She can charm people, especially
males, merely by gazing at them.
Diancastra is the daughter of the
creator god Annam and a mortal giant, most probably of the storm giant or cloud
giant breeds. Like her half-sister Hiatea, she won divinity from her father
through great deeds, but she did so through wit and guile rather than heroic
feats in battle. Her father demanded that she circle the Oerth in an hour or
less, and she did so by tearing a picture of the world from one of Stronmaus's
atlases, walking around the image instead. Some believe the only reason Annam
accepted this trick was that he believed that his only way back from his
despair and ennui would be Diancastra and her wit and humor. Her other
half-siblings include Grolantor, Iallanis, Karontor, Skoraeus Stonebones,
Stronmaus, Surtr, and Thrym. Memnor and Vaprak are also sometimes named as her
relatives.
Diancastra's adventures and
misadventures are long and storied. She has stolen a magic necklace from
Blibdoolpoolp, snitched spellbooks from a demigod servitor of Surtr, won a
drinking contest at the Seelie Court (who trained her as a bard), and solved
the puzzles of Lyzandred. She has been the lover of Deep Sashelas, who gifted
her with her sea-green mark and the ability to breathe in water. She often
takes on lovers for the things they can teach or give her.
Diancastra is a wandering deity,
calling no plane her home for long. She lives by her wits, solving riddles,
making grim sages laugh. She searches for knowledge of illusions, bardic magic,
obscure legends and lore, and handsome men. Diancastra is slowly becoming recognized
as a minor fertility deity among non-evil giants, who invoke her name if they
wish their romances to be blessed with children. The result is often children,
called by the ominous name "Diancastra's brood," as cheeky and
willful as Diancastra herself. Her cult is still very small, however, and she
has no priests or shamans as yet.
Dogma: Seek always the pleasures of life;
neglecting neither the pleasures of the body nor the pleasures of the mind.
Beware overindulging in either, for doing so atrophies the other. Seek to
experience new things, see new places, and learn new things, and share such
experiences with others. Liberate trapped or hoarded knowledge or experiences,
freeing them for all the world to know. Those who keep such things from the
world are fools, and should be made to be seen as the fools they are.
Grolantor
Intermediate deity
Alignment: Chaotic Evil
Symbol: wooden club
Home plane: Carceri
Domain (-30%): earth spells, spells that
improve physical characteristics, spells that decrease mental characteristics
Portfolio: hunting, combat
Worshipers: hill giants, ettins, ogres
Grolantor is the deity worshiped by the hill
giant race, as well as ettins, and some frost giants and ogres. He refuses any
title but his given name. He is a god of hunting and combat whose willful
stupidity gets him and his followers into more confrontations than they can
handle. His sacred animal is the dire wolf.
Grolantor looks like a 25-foot-tall
(7.6 m) hill giant, wearing several belts of woven dwarf beards. He wields an
oversized club named Dwarfcrusher.
Grolantor is one of the third
generation of giant gods, disdainfully called the "runts" by their
elders - the other is Karontor. His mother is an unnamed sky goddess. He was
banished to Carceri by his father Annam for allying himself with treacherous
Memnor, but now that Annam has retreated from the rest of the multiverse, the
ban no longer applies. He now splits his time between Carceri and the Abyss.
Grolantor is evil second and stupid
first, disowned by his brothers for his foolishness and relative weakness. Some
say he created the race of hill giants by collecting and interbreeding the
runts of earlier giant broods, then further polluted this stock by mating with
various serpents, medusa-like hags, and the goddess Cegilune. The ettins are
said to have descended from Grolantor and a monstrous serpent with a head on
both ends of her coiled body.
Dogma: Grolantor
is strong and willfully stupid. He teaches his followers to persecute "lesser
races" - that is, those smaller than hill giants. His hill giant shamans
stubbornly refuse to admit they are smaller than any other giant breeds. Ettins
worship Grolantor in a dual-aspected manner, and their dogma differs from that
of the hill giants in many crucial respects, often preventing alliances between
the two races. The most important thing for a follower of Grolantor is to never
admit weakness, and to crush the weak.
Hiatea
Greater deity
Alignment: Neutral
Symbol: flaming spear
Home plane: Elysium
Domain (-20%): animal spells, light spells,
plant spells, spells that ease childbirth
Portfolio: nature, agriculture, hunting,
females, children
Worshipers: female giants
Hiatea is the giant deity of nature,
agriculture, hunting, females, and children. She takes the form of a tanned,
lithe giantess with long legs, wearing leather armor and carrying a spear that
flames on her command, a bow, and a quiver of arrows. Her hair is red-golden,
and her large eyes are hazel-brown. She is sometimes said to have used her
spear to slay an enormous hydra, preventing its heads from regenerating by
cauterizing them with fire. She is strong, confident, and an exceptional
hunter.
Hiatea has two aspects. From her
firbolg upbringing, she has an affinity for community, agriculture, and family.
Once she discovered her true patrimony (another myth said it was due to
Stronmaus' teasing), she reinvented herself as a mighty hunter and protector.
Hiatea is a daughter of Annam. Her
mother was an unnamed sky goddess or, according to some myths, a mortal giant.
Annam originally preferred sons over daughters, and used magic to ensure the
gender of his offspring was male. Hiatea's mother hid her pregnancy from Annam
and had her daughter raised by firbolgs so that Annam would never learn of her
existence. When she came of age, a messenger was sent from her mother's
deathbed to tell Hiatea of her true parentage. Hiatea proved herself with a
series of daring feats, cumulating in an epic battle with a great monster,
sometimes named as a Lernaean hydra with fifty heads and sometimes as the
Tarrasque. She brought a trophy of her kill to her father, who recognized her
valor and worth, accepting her as one of his own offspring. Upon learning of
her existence, her brother Stronmaus celebrated by creating mighty storms that
flooded the worlds and washed away great evils.
Hiatea's other siblings or
half-siblings include Skoraeus Stonebones, Surtr, Thrym, Grolantor, Karontor,
Iallanis, Diancastra, and possibly Vaprak and Memnor.
Dogma: Hiatea
teaches that Nature is both creator and destroyer, and that admitting defeat is
the worst shame a giant can bear. Still, some prices are too high to pay even
for victory, for Hiatea is a goddess with tendencies toward good.
Iallanis
Lesser deity
Alignment: Neutral Good
Symbol: garland of flowers
Home plane: Arborea
Domain (-30%): healing spells, light spells,
spells that improve physical characteristics
Portfolio: love, mercy, beauty
Worshipers: cloud giants, stone giants, storm
giants, firbolgs, and voadkyn
Iallanis is the giant deity of love, mercy, and
beauty. Her symbol is a garland of flowers. She appears as a graceful giant,
25' in height with fair skin. She wears a short green dress from which grows
living flowers. She is always bare-legged and bare-footed.
Iallanis will accept any
good-aligned true giant into her priesthood, treating every race as equal to
the others. She would treat giant-kin such as firbolgs, fomorians, verbeegs,
and voadkyn as equals as well, but this was forbidden by her father; thus, they
are limited to places of lower status in her clerical hierarchy. Her clerics
strive to bring the whole of giantkind into the ways of good, to show mercy to
all, and to cooperate with other good creatures. Her clerics and shamans are
expected to become happily married if they are to attain high rank. She sends
omens to her priests in the form of floral scents, tinkling sounds, and similar
gentle, pleasant events.
Clerics
of Iallanis concentrate on uniting the races of giantkind, bringing mercy and
absolution to those who need it, and creating beautiful things. They forgo
worldly possessions beyond those they require to do their duties.
Iallanis is a daughter of Annam and
the younger sister of Hiatea. She is an ally of the swanmay goddess Fionnghuala.
Her other siblings and half-siblings include Diancastra, Grolantor, Karontor,
Shax, Skoraeus Stonebones, Stronmaus, Surtr, and Thrym. Memnor and Vaprak are
also sometimes named as her relatives. Beautiful, loving Iallanis is one of her
father's favorite children.
Dogma: Iallanis teaches that mercy is
to be honored above all else, save the gods themselves. Beauty is to be honored
above all else save the gods and mercy. Punishment will naturally come to those
who do evil and rewards will naturally come to those who do good.
"Kindness is the milk of might; passion is the milk of life."
Karontor
Lesser deity
Alignment: Neutral Evil
Symbol: head of a winter wolf
Home plane: Carceri
Domain (-20%): animal spells, cold spells,
spells that improve physical characteristics, madness spells, malign body
control spells
Portfolio: deformity, hatred, beasts, fomorians
Worshipers: fomorians, verbeeg
Karontor is the giant deity of deformity,
hatred, and beasts. He manifests as a uniquely hideous fomorian giant dressed
in rotting, stinking furs and wielding a club. He may also appear as a winter
wolf.
Karontor, like his brother
Grolantor, is one of the third generation of the giant pantheon, one of the
so-called "runts." He is far more evil than his brother, and far more
intelligent.
Karontor despises giantkind; this
reflects his own deep self-loathing. He spends much of his time in introverted
self-reflection, sending avatars to kill and destroy during his infrequent fits
of rage.
Dogma: The injustice of the other members
of the giant pantheon (also known as the Ordning) will one day be their
downfall. Crush their followers whenever possible, and obey his commands to the
letter. When he brings final justice to the villains who unjustly exiled him,
he will reward his true followers with great power. Vicious beasts are to be
admired and used, as they channel the rage and hatred the Karontor feels
towards his jealous kin. Deformities are the mark of jealousy left on Karontor
and his servants by Annam and his other children; when justice is returned to
the Ordning, all will be returned to what they should be. Seek out and hoard
magic for the day of Karontor’s return to the Ordning, for he shall make use of
it.
Memnor
Intermediate deity
Alignment: Neutral Evil
Symbol: thin black obelisk
Home plane: Gehenna
Domain (-30%): knowledge spells, mind control
spells
Portfolio: pride, mental prowess and control
Worshipers: evil cloud giants
Memnor is the giant deity of pride, honor,
mental prowess and control. He appears as a kindly, golden-skinned giant with
piercing eyes, wearing a deep blue robe. He is subtle, intelligent, charming,
cultured, articulate, and cruel beyond words. Many giants consider him to be a
loyal servant of Annam, but this is a lie. Memnor, in his arrogance, wishes to
usurp Annam and Stronmaus and become the new leader of the giantish pantheon.
Memnor is variously said to be the
son, brother, or enemy of Annam, the giant god of creation. One myth says he
was born from the severed head or ripped-out entrails of a titanic,
sub-sentient, planet-eating monster slain by Annam or Stronmaus.
Memnor is allied with Grolantor. Of
all the gods, Stronmaus is Memnor's greatest and most implacable foe.
Dogma: Memnor
teaches his followers that Annam has grown old and weak and that the fall of
the ancient giant kingdoms was due to the creator god's own ineptitude. The
sharpest weapon ever forged is cunning; used with surprise and secrecy, cunning
will win the day.
Skoraeus Stonebones
Intermediate deity
Alignment: Neutral
Symbol: a stalactite
Home plane: Prime Material Plane
Domain (-10%): earth spells, healing spells,
knowledge spells, protection spells
Portfolio: stone giants
Worshipers: stone giants
Skoraeus Stonebones is the deity worshiped by
the stone giant race. He is also known as "King of the Rock" and
"The Living Rock". His sacred animal is the cave bear. He manifests
as a huge stone giant with muscular limbs and skin like granite. He knows much
of the secret banes, magics, and wonders buried in the core of the world.
Skoreaus regards both Law and Chaos with suspicion.
Skoreaus is part of the second
generation of giantish gods, born at about the same time as Surtr and Thrym. It
is said that his brothers' evil drove him to hide himself below the world and
ignore everything apart from himself and his people. When he absolutely has to,
he'll deal with the gods of the dwarves and svirfneblin.
Skoreaus is the son of Annam. His
siblings and half-siblings include Diancastra, Grolantor, Hiatea, Iallanis,
Karontor, Stronmaus, Surtr, and Thrym. Memnor and Vaprak are also sometimes
named as his relatives.
Skoreaus cares for nothing except
for that which directly concerns his people, the stone giants. Stone giants, as
far as he is concerned, would be better off if they never came in contact with
other races at all. Skoreaus teaches his followers that beauty is truth and
knowledge is power; a secret is the ultimate power and the Underdark is filled
with secrets.
Dogma: Skoreaus
cares for nothing except for that which directly concerns his people, the stone
giants. Stone giants, as far as he is concerned, would be better off if they
never came in contact with other races at all. Skoreaus teaches his followers that
beauty is truth and knowledge is power; a secret is the ultimate power and the
Underdark is filled with secrets.
Stronmaus
Greater deity
Alignment: Neutral Good
Symbol: a forked lightning bolt descending from
a cloud that partly obscures the sun
Home plane: Beastlands
Domain (-30%): weather spells, protection
spells
Portfolio: sun, sky, weather, joy
Worshipers: storm giants, non-evil cloud giants
Stronmaus is the giant deity of sun, sky,
weather, and joy. His avatar appears as an enormous (up to 80' tall) giant with
blue eyes and flowing auburn-red, wavy hair, wearing a simple gold-edged white
robe. He is far more youthful and carefree than his father Annam. He is
normally depicted smiling and reveling. He cannot help but smile, for the
energy of life flows through him so strongly that it is hard not for him to
express his continual exuberance. He revels in the storms he calls up and in
the thunder that booms from his magical hammer.
Stronmaus has inherited some of his
father's fickle lusts, and may send avatars simply to woo and seduce beautiful
female giants.
Stronmaus is the eldest son of Annam
and thus the default leader of the giantish pantheon since Annam's withdrawal,
though he does not covet his father's power. He will happily defer to Annam the
moment the creator god returns. Stronmaus' closest relationship is with his
sister Hiatea; the two are commonly seen as a pair, the oldest and most
powerful of Annam's children. His other siblings and half-siblings include
Diancastra, Grolantor, Iallanis, Karontor, Skoraeus Stonebones, Surtr, and
Thrym. Memnor and Vaprak are also sometimes named as his relatives. Stronmaus
despises Memnor above all others, and will send avatars to restrict the evil
cloud giant god's activities.
Dogma: Stronmaus's
faith stresses the cleansing and redeeming effects of rain, and the joys of
freedom. Cloud giants stress the epicurean merriment of the deity, while storm
giants are a fatalistic, though passionate, folk who believe life is a test of
will and that most actions are futile in the face of the great elemental
forces.
Surtr
Intermediate deity
Alignment: Lawful Evil
Symbol: flaming sword
Home plane: Ysgard
Domain (-40%): fire spells
Portfolio: fire giants, fire, war
Worshipers: fire giants
Surtr is the lord of the fire giants. His
animal is the hell hound. Surtr looks like an immensely large fire giant with
crackling flames for hair and eyebrows. He wears armor of blazingly hot iron
and wields a flaming iron sword 15 feet in length.
Surtr, a son of Annam, is part of
the second generation of giantish deities, born at about the same time as
Skoraeus Stonebones and Thrym. While Surtr's cult is similar to that of
Thrym's, fire and ice do not mix.
Nearly all of Surtr's worshipers are
giants, but a select few members of other races have earned his approval. They
conceal their devotion to the giant destined to end the world.
At Ragnarok, the battle at the end
of the world, Surtr is destined to set the world on fire, burning it to ashes
to make way for the new world to come. He will destroy Bifrost, the rainbow
bridge, beneath his weight and that of his subjects.
Dogma: Fire
is pure, cleansing, and strong. The weak and impure burn, while the strong
survive. Fire is useful as a tool, but must be respected. It is dangerous when
uncontrolled.
Thrym
Intermediate deity
Alignment: Chaotic Evil
Symbol: white, double-bladed greataxe
Home plane: Ysgard
Domain (-30%): cold spells, ice spells, meta
spells
Portfolio: frost giants, cold, ice, war
Worshipers: frost giants
Thrym is the lord of the frost giants. He is a
god of cold and ice, as well as a deity of magic. Thrym is a hulking menace,
appearing as a mighty frost giant with white eyes, blue hair, and a constant
snarl. He can plunge any part of the Prime Material Plane into a state of extreme
cold. His animal is the white dragon. Like Surtr and Skoraeus Stonebones, Thrym
is part of the second generation of giantish deities. Although Surtr's cult is
similar to Thrym's, fire and ice do not mix. Thrym is credited with creating
the first minotaur from the vestige Haagenti, and with creating the first
icebergs during his battle with his sister Shax.
Dogma: Thrym's cults teach that the
world will end with Fimbul Winter, and that cold will triumph after Surtr's
fire burns everything. Frost giant shamans are responsible for helping frost
giants of their tribe claim their spot in the afterlife, which they do by
holding regular prayer vigils and trying to incite frost giant warriors to
undertake ever more daring adventures.
Vaprak
Lesser deity
Alignment: Chaotic Evil
Symbol: a taloned hand
Home plane: Abyss
Domain (-30%): spells that improve physical
characteristics, enraging spells, breaking spells, malign body control spells
Portfolio: combat, greed
Worshipers: ogres, trolls
Vaprak is the deity worshiped by ogres and
trolls. Vaprak is also known as "The Destroyer." Vaprak has a
humanoid form colored an exceedingly horrid mottled brown and green. He has an
elemental, savage quality that endears him to ogres and trolls. Vaprak holds
the other giantish gods in awe and respect, however, and fears that his race
may abandon him to worship them. He is not a planner or a thinker; he merely
destroys, ferociously, as quickly as he can, urging his followers to do the
same.
Vaprak is an enemy of the giant pantheon
led by Annam. One legend says that a vastly tall, hideous ogress disguised
herself in order to seduce Annam, and that Vaprak was the result of this
deceitful coupling. Vaprak himself has three sons: Anori (or Agmori), Hakuni,
and Muaj, who are believed to have sired the three races of ogre magi.
Dogma: Vaprak
urges his followers to combat, aggression, and frenzy; his own fears help fuel
his anxiousness that they keep themselves busy.
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