Sunday, 29 October 2017

Monsters: Imps

Monsters: Imps

Here we have several impish monsters. The D&D version of imp is a small shapeshifting devil with a poisonous sting. It's weak, but can be very annoying thanks to the invisibility. The imp from the classical installments of Doom is a weak monster that can scratch and throw fireballs. The nightmare imp from Doom 64 is the classical Doom imp on steroids and with chameleon skin. The imp from the modern installments of Doom can cling to walls and ceilings and jump very far.

Imp [Monster Manual, page 56]
 
74 points
Attribute Modifiers: ST-8 [-80]; DX+1 [20].
Secondary Characteristic Modifiers: SM-3; Basic Move -2 [-10].
Advantages: Flight (Cannot Hover, -15% Winged, -25%) [24]; Immunity to Poison [15]; Infravision [10]; Rapid Healing [5]; Sharp Claws [5]; Striker (Piercing) [5].
Fire Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [13].
Poison: Toxic Attack 1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Stinger, +0%; Resistible, HT, -35%; Symptoms, 2/3 HP, -2 DX, +20%) [2].
                Change Shape: Alternate Form (A spider, a raven, a rat, or a boar; Magical, -10%) [14].
Spell-Like Abilities (Alternative Abilities) [71]:
Detect Magic [7/5=2];
Sense Good [11/5=3].
Disadvantages: Vulnerability (Silver, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Creature Type: Outsider (Lawful, Evil).

Typical Stats
ST:
2
HP:
2
Speed:
5.25
DX:
11
Will:
10
Move:
3 land, 6 air (cannot hover)
IQ:
10
Per:
10


HT:
10
FP:
10
SM:
-3
Dodge:
8
Parry:
N/A
DR:
5 (vs fire)
Sharp Claws (11): 1d-7 cutting (KYOS: 1d-11 cutting), Reach C.
Stinger (11): 1d-5 piercing (KYOS: 1d-9 piercing) + follow-up 1 toxic (3 1-hour cycles; Resisted with HT; Symptoms – -2 to DX at 2/3 HP), Reach C.
Spell-Like Abilities (Alternative Abilities):
Detect Magic;

                Traits: Alternate Form (A spider, a raven, a rat, or a boar; Magical); Immunity to Poison; Infravision; Rapid Healing; Vulnerability (Silver, x2); Vulnerability (Holy Weapons, x2).
Skills: Brawling-11; Innate Attack (Gaze)-10.
Creature Type: Outsider (Lawful, Evil).

Imp (Classic Doom)

68 points
Attribute Modifiers: ST+1 [10]; HT+1 [10].
Advantages: DR 3 (Tough Skin, -40%) [9]; Infravision [10]; Sharp Claws [5]; Sharp Teeth [1].
Fire Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [13].
                Fireball: Burning Attack 2d [10].
Creature Type: Outsider (Chaotic, Demon, Evil).

Typical Stats
ST:
11
HP:
11
Speed:
5.5
DX:
10
Will:
10
Move:
6
IQ:
10
Per:
10


HT:
11
FP:
11
SM:
+0
Dodge:
8
Parry:
N/A
DR:
3 (tough skin), 5 (vs fire)
Sharp Claws (11): 1d-2 cutting, Reach C.
Sharp Teeth (11): 1d-2 cutting, Reach C.
Fireball (10): 2d burning. Ranged attack (Acc 3, Range 10/100).

                Traits: Infravision.
Skills: Brawling-11; Innate Attack (Projectile)-10.
Creature Type: Outsider (Chaotic, Demon, Evil).

Nightmare Imp (Doom 64)

178 points
Attribute Modifiers: ST+4 [40]; DX+1 [20]; HT+3 [30].
Advantages: Chameleon 6 (Always On, -10%) [27]; DR 4 (Tough Skin, -40%) [12]; Infravision [10]; Sharp Claws [5]; Sharp Teeth [1].
Fire Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [13].
                Fireball: Burning Attack 4d [20].
Creature Type: Outsider (Chaotic, Demon, Evil).

Typical Stats
ST:
14
HP:
14
Speed:
6
DX:
11
Will:
10
Move:
6
IQ:
10
Per:
10


HT:
13
FP:
13
SM:
+0
Dodge:
9
Parry:
N/A
DR:
4 (tough skin), 5 (vs fire)
Sharp Claws (13): 1d cutting (KYOS: 1d+2 cutting), Reach C.
Sharp Teeth (13): 1d cutting (KYOS: 1d+2 cutting), Reach C.
Fireball (13): 4d burning. Ranged attack (Acc 3, Range 10/100).

                Traits: Chameleon 6 (Always On); Combat Reflexes; Infravision.
Skills: Brawling-13; Innate Attack (Projectile)-13; Stealth-13.
Creature Type: Outsider (Chaotic, Demon, Evil).

Imp (Modern Doom)

107 points
Attribute Modifiers: ST+1 [10]; HT+1 [10].
Advantages: Clinging [20]; DR 3 (Tough Skin, -40%) [9]; Infravision [10]; Sharp Claws [5]; Sharp Teeth [1]; Super Climbing 3 [9]; Super Jump 1 [10].
Fire Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [13].
                Fireball: Burning Attack 2d [10].
Creature Type: Outsider (Chaotic, Demon, Evil).

Typical Stats
ST:
11
HP:
11
Speed:
5.5
DX:
10
Will:
10
Move:
6 ground, 6 climbing
IQ:
10
Per:
10


HT:
11
FP:
11
SM:
+0
Dodge:
8
Parry:
N/A
DR:
3 (tough skin), 5 (vs fire)
Sharp Claws (11): 1d-2 cutting, Reach C.
Sharp Teeth (11): 1d-2 cutting, Reach C.
Fireball (10): 2d burning. Ranged attack (Acc 3, Range 10/100).

                Traits: Clinging; Infravision; Super Jump 1.
Skills: Brawling-11; Innate Attack (Projectile)-10.
Creature Type: Outsider (Chaotic, Demon, Evil).

No comments:

Post a Comment