Sunday 29 October 2017

Monsters: Imps

Monsters: Imps

Here we have several impish monsters. The D&D version of imp is a small shapeshifting devil with a poisonous sting. It's weak, but can be very annoying thanks to the invisibility. The imp from the classical installments of Doom is a weak monster that can scratch and throw fireballs. The nightmare imp from Doom 64 is the classical Doom imp on steroids and with chameleon skin. The imp from the modern installments of Doom can cling to walls and ceilings and jump very far.

Imp [Monster Manual, page 56]
 
86 points
Attribute Modifiers: ST-8 [-80]; DX+1 [20].
Secondary Characteristic Modifiers: SM-3; Basic Move -2 [-10].
Advantages: Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Infravision [10]; Rapid Healing [5]; Sharp Claws [5]; Striker (Piercing; Tail) [5]; Unaging [15].
Fire Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [13].
Poison: Toxic Attack 1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Stinger, +0%; Resistible, HT, -30%; Symptoms, 2/3 HP, -2 DX, +20%) [2].
                Change Shape: Alternate Form (A spider, a raven, a rat, or a boar; Magical, -10%) [14].
Spell-Like Abilities (Alternative Abilities) [71]:
Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
Sense Good [11/5=3].
Disadvantages: Callous [-5]; Social Stigma (Monster) [-15]; Trickster (12) [-15]; Vulnerability (Silver, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Lawful, Evil).

Typical Stats
ST:
2
HP:
2
Speed:
5.25
DX:
11
Will:
10
Move:
3 land, 10 air (cannot hover)
IQ:
10
Per:
10


HT:
10
FP:
10
SM:
-3
Dodge:
8
Parry:
8
DR:
5 (vs. fire)
Sharp Claws (11): thrust 1d-7 cutting (KYOS: 1d-11 cutting), Reach C.
Stinger (11): thrust 1d-5 piercing (KYOS: 1d-9 piercing) + follow-up 1 toxic (3 1-hour cycles; Resisted with HT; Symptoms – -2 to DX at 2/3 HP), Reach C.
Spell-Like Abilities (Alternative Abilities):
Detect Magic – see GURPS Thaumatology: Sorcery, page 19;
Sense Good (10).

                Traits: Alternate Form (A spider, a raven, a rat, or a boar; Magical); Axiomatic Touch; Callous; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Cannot Hover; Winged); Immunity to Poison; Infravision; Rapid Healing; Social Stigma (Monster); Trickster (12); Unaging; Unholy Touch; Vulnerability (Silver, x2); Vulnerability (Holy Weapons, x2).
Skills: Brawling-11; Innate Attack (Gaze)-10.
Creature Type: Outsider (Lawful, Evil).

Imp (Classic Doom)

68 points
Attribute Modifiers: ST+1 [10]; HT+1 [10].
Advantages: DR 3 (Tough Skin, -40%) [9]; Infravision [10]; Sharp Claws [5]; Sharp Teeth [1].
Fire Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [13].
                Fireball: Burning Attack 2d [10].
Creature Type: Outsider (Chaotic, Demon, Evil).

Typical Stats
ST:
11
HP:
11
Speed:
5.5
DX:
10
Will:
10
Move:
6
IQ:
10
Per:
10


HT:
11
FP:
11
SM:
+0
Dodge:
8
Parry:
8 (unarmed)
DR:
3* (tough skin), 5 (vs. fire)
Sharp Claws (11): thrust 1d-2 cutting, Reach C.
Sharp Teeth (11): thrust 1d-2 cutting, Reach C.
Fireball (10): 2d burning. Ranged attack (Acc 3, Range 10/100).

                Traits: Infravision.
Skills: Brawling-11; Innate Attack (Projectile)-10.
Creature Type: Outsider (Chaotic, Demon, Evil).

Nightmare Imp (Doom 64)

178 points
Attribute Modifiers: ST+4 [40]; DX+1 [20]; HT+3 [30].
Advantages: Chameleon 6 (Always On, -10%) [27]; DR 4 (Tough Skin, -40%) [12]; Infravision [10]; Sharp Claws [5]; Sharp Teeth [1].
Fire Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [13].
                Fireball: Burning Attack 4d [20].
Creature Type: Outsider (Chaotic, Demon, Evil).

Typical Stats
ST:
14
HP:
14
Speed:
6
DX:
11
Will:
10
Move:
6
IQ:
10
Per:
10


HT:
13
FP:
13
SM:
+0
Dodge:
9
Parry:
9 (unarmed)
DR:
4* (tough skin), 5 (vs. fire)
Sharp Claws (13): thrust 1d cutting (KYOS: 1d+2 cutting), Reach C.
Sharp Teeth (13): thrust 1d cutting (KYOS: 1d+2 cutting), Reach C.
Fireball (13): 4d burning. Ranged attack (Acc 3, Range 10/100).

                Traits: Chameleon 6 (Always On); Combat Reflexes; Infravision.
Skills: Brawling-13; Innate Attack (Projectile)-13; Stealth-13.
Creature Type: Outsider (Chaotic, Demon, Evil).

Imp (Modern Doom)

107 points
Attribute Modifiers: ST+1 [10]; HT+1 [10].
Advantages: Clinging [20]; DR 3 (Tough Skin, -40%) [9]; Infravision [10]; Sharp Claws [5]; Sharp Teeth [1]; Super Climbing 3 [9]; Super Jump 1 [10].
Fire Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [13].
                Fireball: Burning Attack 2d [10].
Creature Type: Outsider (Chaotic, Demon, Evil).

Typical Stats
ST:
11
HP:
11
Speed:
5.5
DX:
10
Will:
10
Move:
6 ground, 6 climbing
IQ:
10
Per:
10


HT:
11
FP:
11
SM:
+0
Dodge:
8
Parry:
8 (unarmed)
DR:
3* (tough skin), 5 (vs. fire)
Sharp Claws (11): thrust 1d-2 cutting, Reach C.
Sharp Teeth (11): thrust 1d-2 cutting, Reach C.
Fireball (10): 2d burning. Ranged attack (Acc 3, Range 10/100).

                Traits: Clinging; Infravision; Super Jump 1.
Skills: Brawling-11; Innate Attack (Projectile)-10.
Creature Type: Outsider (Chaotic, Demon, Evil).

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