Sci-Fi Worldbuilding: Altafaan High Empire
And now we have all three TL 12 species done, finally. The altafaans are an advanced bioroid species created by a long gone precursor civilization. As a racial template, they provide the possibility of playing a flying character.
Altafaan High
Empire
Capital World: Altafa IV.
Major Species: Altafaans.
Languages: Altafaan.
Culture Groups: Altafaan.
TL: 12.
Altafa IV is a cold
garden world (some call it a tundra world) orbiting a red giant star. The
altafaans are a species of avian humanoids that lived in the tall cold
mountains of that planet. The harsh environments of their home planet made the
species hospitable, stoic, but sceptic. The altafaans were not very interested
in spiritual matters, and often devoted their lives to research, trade, or
industry.
When derelict
installations of an unknown civilization (later attributed to the foscso) were discovered
on the oceanic floors of their planet, the altafaans began to question their
place in the universe. The ancient artifacts allowed them to advance
technologically beyond their previous expectations and colonize space. When the
altafaans began tinkering with their own genes, they discovered a message
encrypted in their cells’ introns. The message in the Foscso language said “Experimental
Artificial Species #14, Iteration #9, Designation: combat thrall”. This
discovery caused an uproar in the altafaan society. Some groups called it a
hoax, some became obsessed with finding their disappeared creators, but the
majority started believing themselves to be the successors of their creators,
destined to rule the galaxy.
The altafaans began
exploring the space even more single-mindedly. Whenever they encountered
sentient life, they kidnapped specimens and analyzed their cells, looking for
more encoded intron messages. After that, they would return the specimens and
leave their planet be. Eventually, they encountered a civilization as advanced
as theirs – the kabauns. The altafaans approached them with care, but without
any hostile intentions. Despite this, the kabauns attacked them. A short war
broke out, the kabauns were humbled, and a truce was established. Shortly after
that, another advanced civilization has come into contact. The appearance of
the l’rimra united the three species in a loose alliance of trade and research
partners. The alliance of these three factions will be known as the High Three
throughout the galaxy.
In the current
times, the Altafaan High Empire as a part of the High Three became more open to
contact. The altafaans still rarely openly interfere in the affairs of other
factions. Altafaan scientists are always eager to purchase foscso artifacts or
specimens of previously uncontacted aliens for their research. While the latter
practice is frowned upon in most societies, many adventurers, mercenaries, or
pirates travel to unexplored corners of space to locate worlds with primitive
sentient life just for this purpose.
ALTAFAAN [8] Attribute Modifiers: ST-2 [-20]; DX+1 [20]. Advantages: Feathers [1]; Flight (Gliding, -50%; Winged, -25%) [10]; Temperature Tolerance 1 (Cold) [1]; Sharp Beak [1]. Disadvantages: Skinny [-5]. Natural Comfort Zone: -4°C - 32°C (25°F - 90°F), 1.2 atm., 0.5g, oxygen atmosphere. The altafaans look like humanoid feathered birds. Their feather color ranges from light-blue to white to gray. Their feet and hands do not have talons, but their beaks are very sharp. They are used to living in cold temperatures. Generally, the altafaans are helpful and hospitable, so they often have the Charitable disadvantage. Chummy and Gregarious are common as well. Some of the altafaans are obsessed with finding their creators, which calls for an Obsession, sometimes accompanied by Megalomania or Delusions. Sample Male Names: Klak Forsi, Murak Voss, Trakak Kurosi. Sample Female Names: Tatrakat Maross, Wootakat Kutsso, Mutakat Faros. |
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