Sci-Fi Worldbuilding: Zarib Theocracy
Here we have another arthropod race, this time a flying religious one. As a racial template they are quite mundane, but the suggested mental disadvantages can make them more fun.
Zarib Theocracy
Capital World: Zarib II.
Major Species: Ka’zzoks.
Languages: Ka’zzok, High Ka’zzok.
Culture Groups: Ka’zzok.
TL: 10.
Zarib II is a
desert world orbiting a red giant star. In the ancient past, Zarib II was a
lush garden world, but an impact with another celestial body has shifted its
orbit closer to the star. This has raised the average temperature, triggering
an extinction event. Despite this, life on the planet persevered thanks to the
most habitable polar zones.
A sentient lifeform
managed to develop in the northern polar zone of Zarib II. These winged
arthropods, known as the ka’zzoks, formed a highly spiritual civilization that
advanced quickly thanks to their unity of faith and abundance of natural
resources. The ka’zzok pantheon consists of three deities – the Creator, the Destroyer,
and the Unifier. The people of Zarib II believe that the Creator helps them to
create, build, and develop; the Destroyer helps them to protect against
invaders; and the Unifier creates peace between all the ka’zzoks and, later,
other species as well. The ka’zzoks do not accept any other religions and
usually consider others preaching their dogmas among them to be a grave insult.
The first alien
race the ka’zzoks have encountered was the shee who have arrived at Zarib II
before the ka’zzoks have developed advanced space flight. The contact was
peaceful at first, but when the shee started explaining their divine nature and
their intent to help the ka’zzoks become closer to the divine, the arthropods
opened fire and killed the crystalline ambassadors. The infuriated shee almost
started an orbital bombardment, but after a long discussion that sometimes
turned to violence decided that wiping out an inferior species is not worth the
effort and departed the orbit of Zarib II.
After this first
contact, the ka’zzoks started developing their technologies more quickly,
striving to reach the stars and meet the other beings the Creator has made. A
deposit of material X was discovered
on a moon of the gas giant Zarib VI. This allowed the ka’zzoks to construct
their first warp drive, allowing them to travel between the stars.
Nowadays, the ka’zzoks
are known for their mining guilds – mining facilities ruled by three priests.
The priest of the Creator oversees mining and production; the priest of the
Destroyers oversees military protection and escort; the priest of the Unifier
oversees the transactions. Both alien governments, free traders, and smugglers,
often use these mining guilds to procure rare materials.
KA’ZZOK [37]
Attribute
Modifiers: ST-1 [-10]; DX+1 [20].
Secondary
Characteristic Modifiers: Basic Move -1 [-5].
Advantages: DR 1 [5]; Flight
(Small Wings, -10%) [36]; Sharp Teeth [1].
Disadvantages:
Restricted
Diet (Herbivore) [-10].
Natural
Comfort Zone: 1°C - 32°C (35°F - 90°F), 1 atm., 0.8g, oxygen atmosphere.
Ka’zzoks look like upright
winged beetles with sharp mandibles. They aren’t very strong, but are agile
and mobile thanks to their wings. The ka’zzoks rarely walk, as it is
significantly slower than flying. Despite having sharp mandibles, the ka’zzoks
are strictly herbivorous.
Ka’zzoks are very social
creatures, and the Chummy or Gregarious disadvantages are common among them.
They are also very spiritual, and as such often have faith-related advantages
and disadvantages. Intolerance (Preachers of other religions) is quite
common. Ka’zzok priesthood uses a separate artificial language called High Ka’zzok.
The use of this language by non-priestly ka’zzok is considered heretical.
Sample
Universal Names: Lank’zzan, Kala’kozza, Mazz’grik, Farz’mat.
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