Wednesday 25 October 2017

Magic: Air Spells II

Magic: Air Spells II

Some more Air spells, mostly converted from D&D 3.5 Spell Compendium.

Belker Claws
Regular; Resisted by HT

This spell solidifies smoke, inhaled by the target, causing it to tear apart its insides, dealing 1d cutting damage, ignoring DR. After that, the smoke leaves the target’s lungs and becomes gaseous again.
Cost: 3.
Time to cast: 2 seconds.
Prerequisites: Magery 1, Smoke, Solidify Air.

Item
Staff, wand, or jewelry. Usable only by mages. Cost to create: 1000 energy, $500 in platinum, and a $500 opal.

Binding Winds
Regular; Resisted by ST

This spell encircles the subject in whipping winds. The subject is free to move, unless he tries to leave his hex. In this case, this is only possible if he wins in a Quick Contest of ST against the spell skill. The wind does not cause any damage or knockback, but carries the voice of the subject away. No sound can reach the subject and leave his hex, making spellcasting difficult. On the other hand, this protects the subject from sonic attacks.
Duration: 10 seconds.
Cost: 4 to cast. 2 to maintain.
Time to cast: 4 seconds.
Prerequisites: Wall of Wind.

Item
Staff, wand, or jewelry. Cost to create: 1000 energy, $500 in platinum.

Blood Sirocco
Area

As Windstorm (M25), but also deals 1 point of fatigue damage per second to everyone caught in the winds. Treat fatigue lost to this spell as if it was lost to dehydration. Sealed creatures are unaffected.
Duration: 1 minute after reaching full strength.
Base cost: 3. Half that to maintain.
Time to cast: The storm starts immediately, but the caster must concentrate for a number of seconds equal to the storm’s radius in yards to bring the storm to full strength.
Prerequisites: Dehydrate, Windstorm.
   
Solidify Air
Area

This spell makes air in the area solid. It is still transparent, and can be affected by Shape Air, but it can be walked on like if on solid ground. Solid air has DR 3 per inch of thickness. Solid air has no weight – it continues to float in place without falling to the ground. By default, the caster solidifies all air in the target area, but he can reduce the thickness, solidifying only a plane 1” thick, for example. This does not reduce the casting cost.
Duration: 1 hour.
Base cost: 2. Same to maintain.
Time to cast: 3 seconds.
Prerequisites: Magery 1, Shape Air.

Item
(a) Staff, wand, or jewelry. Usable only by mages. Cost to create: 300 energy, $500 in platinum. (b) An area of air may be made permanently solid for 100 times casting cost.

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