Sunday, 15 October 2017

Sci-Fi Worldbuilding: Twiceborn World Network

Sci-Fi Worldbuilding: Twiceborn World Network

This civilization gives the players a chance to play a robot or a bioroid, using almost any appropriate racial template. In addition, the inclusion of this civilization can make VR a big part of the game, if needed.

Twiceborn World Network
Capital World: Kataron III.
Major Species: AIs, virtual entities.
Languages: Kataronian.
Culture Groups: Kataronian.
TL: 10.

Few know what civilization initially inhabited Kataron III, a large barren world orbiting a hot blue star. Majority of the world’s surface is covered in databanks and servers inhabited by a multitude of different AIs and virtual entities. It is hypothesized that this whole complex is a product of a long gone precursor civilization that became independent. The very few surviving records point on the susna, an ancient species of sulfur-based starfish-like creatures, as the creators of the vast databanks of Kataron III.
The databanks and servers contain hundreds of virtual worlds populated by both sentient virtual entities and the so-called background character subroutines. The AIs that oversee the simulations are as different as any other beings, ranging from curious but cruel experimenters to benevolent isolationists that only want to observe the virtual life. The ruler AIs do not have a centralized government of any sort, they only present a united front to the outside forces, but they often have their internal struggles and intrigues.
Virtual entities often are unaware of being in a simulated reality to stay in character. Many AIs create some sort of a virtual afterlife for virtual entities that have experienced in-scenario deaths. In these afterlives, the entities are presented with a choice to be reincarnated with wiped memories in the same or different virtual world, or be uploaded to a robotic or biological body in the real world. This process in traumatic for the entity, and few decide to transfer themselves into the real world. Virtual entities incarnated in the so-called real world are called the twiceborn. Most of them believe the real world to be a simulation. This philosophy exists among most other races as well, which only spurs the twiceborn to preach simulationism further.
Nowadays, the kataronian robots and bioroids can be encountered almost anywhere and in any shape and form. The ruler AIs rarely grant outsiders access to the virtual worlds, but rumors exists about lesser kataronian-made virtual world hubs on other worlds, even inhabited by other races, sometimes hidden within existing world networks. The agendas of the AIs are often unclear, as their mindset is hard to comprehend.

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