Magic: Ice Spells
And now some ice spells (they should belong to the College of Water) from D&D 3.5 Spell Compendium.
Field of Icy Razors
Area
Water (dew is enough) on the ground
shapes itself into long, sharp icy spikes that blend into the background. Victims
who miss a Vision-2 roll step on a number of spikes equal to margin of failure.
Each inflicts thr-3 imp – based on his ST – to the foot. Spikes that penetrate
DR continue to do damage each turn until removed (two Ready maneuvers).
Duration: 1
minute.
Base Cost: 2
to cast. Same cost to maintain.
Time to cast:
2 seconds.
Prerequisites:
Magery 1, Freeze.
Item
Staff, wand, or jewelry. Usable only by mages. Energy cost to create: 200.
Freezing Fog
Area
Creates a ground-level cloud of freezing
fog. It does not block vision, but it inflicts non-incendiary burning damage to
al within it. Creatures in the cloud take damage on their own turns. If less than
an entire second is spent in the affected area, damage is halved (round down).
Armor protects normally.
Duration: 10
seconds.
Base cost: 1
to 5; the cloud inflicts 1 point of damage per second for every point of energy
put into the base cost.
Time to cast:
1 to 5 seconds, depending on base cost. Cannot be maintained.
Prerequisites:
Fog and Freeze.
Item
Staff, wand, or jewelry. Usable only by mages. Cost to create: 175 energy and a $500 sapphire.
Ice Axe
Regular
Creates a sharp ice axe in the
caster’s hand. The axe inflicts sw+2 cutting damage, has Reach 1, Parry 0U,
weight 4 lbs., and requires ST 11. It can
be given to another character.
Duration: 10
seconds.
Cost: 3 to
cast. 1 to maintain.
Time to cast:
2 seconds.
Prerequisites:
Create Ice.
Ice Claw
Regular
This spell covers the caster’s
wrists in ice, creating a set of sharp icy claws. Change the damage the caster
inflicts with a punch from crushing to his choice of cutting or impaling (he
must choose before rolling to hit).
Duration: 10
seconds.
Cost: 2 to
cast. Half to maintain.
Time to cast:
2 seconds.
Prerequisites:
Create Ice.
Ice Gauntlet
Regular
This spell creates an ice gauntlet
on one of the caster’s hands. It gives the hand DR 4 and adds +1 to punching
damage. It cannot be taken off.
Duration: 1
minute.
Cost: 2 to
cast. Half to maintain.
Prerequisites:
Create Ice.
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