Wednesday, 19 December 2018

Monsters/NPCs: Gnomes

Monsters/NPCs: Gnomes

And here we have three gnome warriors made using gnome racial templates.

Rock Gnome Warrior

Typical Stats
ST:
6
HP:
6
Speed:
5.25
DX:
10
Will:
10
Move:
4
IQ:
10
Per:
10


HT:
11
FP:
12
SM:
-2
Dodge:
8
Parry:
8
DR:
3* (light mail; torso)
SM-2 Longsword (11): swing 1d-2 cutting (KYOS: 1d-3 cutting), Reach 1; or thrust 1d-3 impaling (KYOS: 1d-5 impaling), Reach 1.
SM-2 Crossbow (ST 6; Normal Bolt) (11): thrust 1d-2 impaling (KYOS: 1d-4 impaling), Acc 4, x25/x30 (150/180), RoF 1, Shots 1(4).
SM-2 Crossbow (ST 6; Bodkin Bolt) (11): thrust 1d-2(2) piercing (KYOS: 1d-4(2) piercing), Acc 4, x25/x30 (150/180), RoF 1, Shots 1(4).
Racial Spell-Like Abilities:
Light: By spending 1 FP, a rock gnome can emit light for 1 minute in a 2-yard-radius area around himself.
Sound: By spending 1 FP, a rock gnome can project an auditory illusion in a 2-yard-radius area around himself.
Burrowing Animal Speech: Rock gnomes are able to speak with burrowing animals.

                Traits: Acute Hearing 1; Acute Taste and Smell 1; Early Maturation 1; Extended Lifespan 2; Intuitive Illusionist; Ultravision.
Skills: Broadsword-11; Crossbow-11; Stealth-10.
Creature Type: Humanoid (Gnome).

Forest Gnome Ranger

Typical Stats
ST:
6
HP:
6
Speed:
5.5
DX:
11
Will:
10
Move:
4
IQ:
10
Per:
10


HT:
11
FP:
12
SM:
-2
Dodge:
8
Parry:
8
DR:
3* (light mail; torso)
SM-2 Longsword (11): swing 1d-2 cutting (KYOS: 1d-3 cutting), Reach 1; or thrust 1d-3 impaling (KYOS: 1d-5 impaling), Reach 1.
SM-2 Crossbow (ST 6; Normal Bolt) (13): thrust 1d-2 impaling (KYOS: 1d-4 impaling), Acc 4, x25/x30 (150/180), RoF 1, Shots 1(4).
SM-2 Crossbow (ST 6; Bodkin Bolt) (13): thrust 1d-2(2) piercing (KYOS: 1d-4(2) piercing), Acc 4, x25/x30 (150/180), RoF 1, Shots 1(4).
Racial Spell-Like Abilities:
Light: By spending 1 FP, a rock gnome can emit light for 1 minute in a 2-yard-radius area around himself.
Sound: By spending 1 FP, a rock gnome can project an auditory illusion in a 2-yard-radius area around himself.
Animal Speech: Forest gnomes are able to speak with animals.

                Traits: Acute Hearing 1; Acute Taste and Smell 1; Early Maturation 1; Extended Lifespan 2; Intuitive Illusionist; Ultravision.
Skills: Broadsword-11; Camouflage-13; Crossbow-13; Naturalist (Earth-Like)-13; Stealth-13; Survival (Woodlands)-13; Tracking-13.
Creature Type: Humanoid (Gnome).

Svirfneblin Warrior

Typical Stats
ST:
6
HP:
6
Speed:
5.25
DX:
11
Will:
10
Move:
4
IQ:
10
Per:
10


HT:
10
FP:
11
SM:
-2
Dodge:
8
Parry:
9U
DR:
3* (light mail; torso)
SM-2 Pick (12): swing 1d-2 impaling (KYOS: 1d-3 impaling), Reach 1. Reduce penalty for targeting chinks in armor (p. B400) by -2. May get stuck; see Picks (p. B405)
SM-2 Crossbow (ST 6; Normal Bolt) (12): thrust 1d-2 impaling (KYOS: 1d-4 impaling), Acc 4, x25/x30 (150/180), RoF 1, Shots 1(4).
SM-2 Crossbow (ST 6; Bodkin Bolt) (12): thrust 1d-2(2) piercing (KYOS: 1d-4(2) piercing), Acc 4, x25/x30 (150/180), RoF 1, Shots 1(4).
Nondetection: All attempts to detect the svirfneblin using Information spells are made at a -10 penalty, making him practically immune to such senses.

                Traits: Acute Hearing 1; Acute Taste and Smell 1; Early Maturation 1; Extended Lifespan 2; Infravision; Intuitive Illusionist; Magic Resistance 2 (Improved).
Skills: Axe/Mace-12; Crossbow-12; Stealth-12.
Creature Type: Humanoid (Gnome).

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