Wednesday 28 November 2018

Monster: Gibbering Mouther

Monster: Gibbering Mouther

The gibbering mouther is an amorphous mass of mouths and eyes. It can use only six mouths at the same time, and can create protoplasmic manipulators to push objects (hence No Fine Manipulators, not No Manipulators). It can spit acid, soften earth, confuse creatures with its gibbering, and attack six times per second. It has so many eyes that it effectively has Injury Tolerance (No Eyes).

 

Gibbering Mouther [Monster Manual, page 126]

295 points
Attribute Modifiers: ST+5 (No Fine Manipulators, -40%) [30]; IQ-4 [-80]; HT+3 [30].
Secondary Characteristic Modifiers: Will+4 [20]; Per+4 [20]; Basic Move -2 [-10].
Advantages: 360° Vision [25]; Amphibious [10]; Constriction Attack [15]; DR 2 (Can’t Wear Armor, -40%; Tough Skin, -40%) [2]; Extra Attack 5 [125]; Extra Mouth 5 [25]; Infravision [10]; Injury Tolerance (Damage Reduction 2; Limited, Crushing, -40%) [30]; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck) [62]; Sharp Teeth [1].
    Blood Drain: Leech 1 (Blood Agent, -40%; Heals FP, +60%; Magical, -10%) [28].
    Gibbering: Terror 1 (Confusion; Hearing; Magical, -10%) [27].
    Ground Manipulation: Binding 12 (Area Effect, 4 yards, +100%; Costs 1 FP, -5%; Emanation, -20%; Environmental, Earth or Stone, -40%; Magical, -10%; Persistent, +40%; Takes Extra Time 1 for Stone, -5%; Unbreakable, +40%) [48].
    Spittle: Corrosion Attack 1d-1 (Blockable, -5%; Costs Fatigue, 1 FP, -5%; Increased 1/2D, x10, +15%; One-Shot, -10%; Reduced Range, 1/10, -30%) [6].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Disturbing Voice [-10]; Horizontal [-10]; Invertebrate [-20]; No Manipulators [-50]; Social Stigma (Monster) [-15].
Perks: Immunity to Ground Manipulation [1].
Features: No Legs (Slithers).
Creature Type: Aberration
Notes: Size 2 hexes; Weight 200 lbs.

Knowing Your Own Strength [315]
Replace ST+5 (No Fine Manipulators, -40%) [30] with ST+5 [50]

Typical Stats

ST:

15

HP:

15

Speed:

5.75

DX:

10

Will:

10

Move:

3 ground, 3 water

IQ:

6

Per:

10

 

 

HT:

13

FP:

13

SM:

+0

Dodge:

8

Parry:

N/A

DR:

2* (tough skin)

    Sharp Teeth (12): thrust 1d+1 cutting (KYOS: 2d cutting), Reach C.
    Blood Drain: The gibbering mouther can drain the victim’s life if the victim is helpless (pinned, stunned, unconscious, etc.), grappled, or willing. If he is wearing armor, the gibbering mouther’s biting damage must penetrate its DR. Once the gibbering mouther has bitten through the victim’s DR, it can drain 1 HP per second from him. For every 3 HP stolen, the gibbering mouther heals 1 HP or 1 FP (its choice). It cannot raise its HP or FP above normal this way.
    Spit Acid (12): 1d-1 corrosion. Ranged attack (Acc 3, Range 10), costs 1 FP.
    Gibbering: As soon as a mouther spots something edible, it begins a constant gibbering. When a creature hears this gibbering, it must roll a Fright Check using the Confusion table (GURPS Powers, p. 85). If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
    Ground Manipulation: A gibbering mouther can cause stone and earth in a 4-yard radius around it to become a morass akin to quicksand. This requires a Concentrate maneuver and costs 1 FP. Mired creatures are grappled with ST 12. Their only way to free themselves is to break free with a successful Quick Contest of ST. Softening stone requires two consecutive Concentrate maneuvers. This effect persists for 10 seconds.

    Traits: 360° Vision; Appearance (Monstrous; Universal); Constriciton Attack; Disturbing Voice; Extra Attack 5; Extra Mouth 5; Horizontal; Immunity to Ground Manipulation; Infravision; Injury Tolerance (Damage Reduction 2; Limited, Crushing); Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck); Invertebrate; No Legs (Slithers); No Manipulators; Social Stigma (Monster).
    Skills: Brawling-12; Innate Attack (Breath)-12.
    Creature Type: Aberration.
    Notes: Size 2 hexes; Weight 200 lbs.

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