Tuesday, 11 September 2018

Pantheon: The Shining One

Pantheon: The Shining One

The Shining One is a typical paladin deity inspired by the eponymous god from Dungeon Crawl Stone Soup.

The Shining One

Greater deity
Alignment: Lawful Good
Symbol: shining plate gauntlet
Home plane: Celestia
Portfolio: valor, justice, honour, war
Domain (-40%): spells that bolster morale, spells that harm or hinder undead or fiends, spells that improve physical characteristics
Worshipers: paladins, fighters, monks, judges

The Shining One is a deity whose worshipers actively combat evil. Inquisitors of the Shining One search for necromancers and demonologists, paladins lead knight in battle against undead armies, priests train initiates in temples that exist in most big cities. The Shining One usually takes form of a swordsman clad in golden full plate armor with an enclosed helmet. Nobody has seen his face.
            Dogma: Evil, i.e. tyranny, necromancy, corruption, taint, undead, demons and other fiends, must be purged from the world. Unjust laws must be questioned and altered by improvements or introduction of alternatives, but not by creation of additional laws. A worshiper must show his morale superiority by fighting fair. In combat, a worshiper must be an exemple for his comrades, showing valour and courage.

Shining One’s Protection
Keywords: Buff.
Full Cost: 16 points for level 1 + 4 points/additional level.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: Three minutes.

The subject, and all of his carried gear, is protected by an invisible field of divine force. This increases his DR by the level of this spell (e.g., Shining One’s Protection 3 adds DR 3) against attacks made by unholy beings (priests of evil deities, undead, evil outsiders, etc.), cumulative with that from actual armor.
Statistics: Affliction 1 (HT; Advantage, Shining One’s Protection 1, +40%; Costs 1 FP, -5%; Divine, -10%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%) [16]. Additional levels add further Shining One’s Protection to the Advantage enhancement [+4]. Note: Each level of “Shining One’s Protection” is Damage Resistance 1 (Accessibility, Only against unholy beings, -40%; Divine, +0%; Force Field, +20%) [4].

Smite Evil
Keywords: Obvious.
Full Cost: 9 points.
Casting Roll: None.
Range: Self.
Duration: Instantaneous.

When this spell is active, the caster can imbue any attack he makes with a handheld or natural weapon to deal additional 2d follow-up crushing damage, but only when attacking unholy beings (priests of evil deities, undead, evil outsiders, etc.)
Statistics: Crushing Attack 2d (Accessibility, Only against unholy beings, -50%; Costs 1 FP, -5%; Divine, -10%; Follow-Up, Universal, +50%) [9].

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