Pantheon: The Shining One
The Shining One is a typical paladin deity inspired by the eponymous god from Dungeon Crawl Stone Soup.
The Shining One
Greater deity
Alignment: Lawful Good
Symbol: shining plate gauntlet
Home plane: Celestia
Portfolio: valor, justice, honour, war
Domain (-40%): spells that bolster morale,
spells that harm or hinder undead or fiends, spells that improve physical
characteristics
Worshipers: paladins, fighters, monks, judges
The Shining One is a deity whose worshipers actively combat evil.
Inquisitors of the Shining One search for necromancers and demonologists,
paladins lead knight in battle against undead armies, priests train initiates
in temples that exist in most big cities. The Shining One usually takes form of
a swordsman clad in golden full plate armor with an enclosed helmet. Nobody has
seen his face.
Dogma: Evil, i.e. tyranny, necromancy, corruption, taint, undead,
demons and other fiends, must be purged from the world. Unjust laws must be
questioned and altered by improvements or introduction of alternatives, but not
by creation of additional laws. A worshiper must show his morale superiority by
fighting fair. In combat, a worshiper must be an exemple for his comrades,
showing valour and courage.
Shining One’s Protection
Keywords: Buff.
Full Cost: 16 points for level 1 + 4
points/additional level.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: Three minutes.
The subject, and all of his carried
gear, is protected by an invisible field of divine force. This increases his DR
by the level of this spell (e.g., Shining One’s Protection 3 adds DR 3) against
attacks made by unholy beings (priests of evil deities, undead, evil outsiders,
etc.), cumulative with that from actual armor.
Statistics:
Affliction 1 (HT; Advantage, Shining One’s Protection 1, +40%; Costs 1 FP, -5%;
Divine, -10%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature,
+20%) [16]. Additional levels add further Shining One’s Protection to the
Advantage enhancement [+4]. Note: Each level of “Shining One’s Protection” is Damage
Resistance 1 (Accessibility, Only against unholy beings, -40%; Divine, +0%;
Force Field, +20%) [4].
Smite Evil
Keywords: Obvious.
Full Cost: 9 points.
Casting Roll: None.
Range: Self.
Duration: Instantaneous.
When this spell is active, the
caster can imbue any attack he makes with a handheld or natural weapon to deal
additional 2d follow-up crushing damage, but only when attacking unholy beings
(priests of evil deities, undead, evil outsiders, etc.)
Statistics: Crushing
Attack 2d (Accessibility, Only against unholy beings, -50%; Costs 1 FP, -5%;
Divine, -10%; Follow-Up, Universal, +50%) [9].
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