Pantheon: Erythnul
Erythnul is the core D&D pantheon god of hate, envy, malice, panic, ugliness, and slaughter.
Erythnul
Intermediate deity
Alignment: Chaotic Evil
Symbol: a half-demon, half-boar mask
Home plane: Pandemonium
Portfolio: hate, envy, malice, panic, ugliness,
slaughter
Domain (-40%): spells that induce negative
emotions, spells that worsen appearance, spells that improve physical
characteristics
Worshipers: barbarians, fighters, rogues,
looters, outlaws
Erythnul is a brutal deity who delights in panic and slaughter. In civilized
lands, his followers (including evil fighters, barbarians, and rogues) form
small, criminal cults. In savage lands, evil barbarians, gnolls, bugbears,
ogres, and trolls commonly worship him. He usually appears as a human with
knotted muscles and a blocky frame. His skin is mottled and ruddy, almost as
though blood oozes from his pores. In battle, his features change between human,
gnoll, bugbear, ogre, and troll.
Dogma: Erythnul admonishes his followers to shed blood for its own sake,
to covet what is not theirs, and to destroy anyone who would deny them
anything. He further urges them to bring ugliness and strife to pleasant
locales. To take something away from someone else—especially from a rival—is an
exalted act in Erythnul’s eyes. Foes who cannot be killed should be maimed, and
that which cannot be stolen should be destroyed.
DEITY-SPECIFIC SPELLS
Bloodlust
Keywords: Buff.
Full Cost: 45 points (KYOS: 46
points).
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
The subject is granted the boon of
Erythnul’s bloodlust. His Lifting ST and Striking ST are increased by 4, but he
also gains Bloodlust (6) (p. B125) for the duration of the spell.
Statistics:
Affliction 1 (HT; Advantage, Bloodlust, +340%; Costs 1 FP, -5%; Divine, -10%; Fixed
Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Requires Magic
Words, -10%) [45]. Note: “Bloodlust” is High Pain Threshold (Divine, +0%; Temporary
Disadvantage, Bloodlust (6), -20%) [8] + Lifting ST+4 (Divine, +0%; Temporary
Disadvantage, Bloodlust (6), -20%) [10] + Striking ST+4 (Divine, +0%; Temporary
Disadvantage, Bloodlust (6), -20%) [16].
Statistics (KYOS): Affliction 1 (HT; Advantage, Bloodlust (KYOS), +350%; Costs 1 FP, -5%;
Divine, -10%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%;
Requires Magic Words, -10%) [46]. Note: “Bloodlust (KYOS)” is High Pain
Threshold (Divine, +0%; Temporary Disadvantage, Bloodlust (6), -20%) [8] + Lifting
ST+4 (Divine, +0%; Temporary Disadvantage, Bloodlust (6), -20%) [23] + Striking
ST+4 (Divine, +0%; Temporary Disadvantage, Bloodlust (6), -20%) [4].
Curse of Disfigurement
Keywords: Resisted (Will).
Full Cost: 42 points.
Casting Roll: Will. Use DX or
unarmed combat skills to hit.
Range: Touch.
Duration: Permanent.
The subject’s appearance drops to
Hideous (p. B21). This does not affect subjects that already are Hideous or
worse.
This cannot be undone via Dispel
Magic (GURPS Thaumatology: Sorcery, p.
21); countering it requires Remove Curse (GURPS
Thaumatology: Sorcery, p. 21).
Statistics:
Affliction 1 (Will; Based on Will, +20%; Cosmic, Immune to Dispel Magic, +50%; Costs
1 FP, -4%; Divine, -10%; Disadvantage, Hideous, +16%; Extended Duration, Permanent,
+150%; Fixed Duration, +0%; Malediction 1, +100%; Melee Attack, Reach C, Cannot
Parry, -35%; Negated Advantage, Transcendent, +20%; No Signature, +20%;
Requires Magic Words, -10%) [42].
No comments:
Post a Comment