Saturday, 6 September 2025

Wizardry: Miscellaneous Spells IV

Wizardry: Miscellaneous Spells IV

I do have another book with spells in the queue, but before I go there, I have to add some miscellaneous spells.
Analyze Portal is a complex spell that really shouldn't be one. I had to stretch RAW a bit here to get the desired effect.
Detect Gems is a simple detection spell that detects gems. I need it because the gold dragon has it as an innate spell-like ability, and I see no reason for it not being a generic spell available to wizards.
Shape Metal is a metal version of Stone Shape.
  
Analyze Portal
Keywords: Information.
Full Cost: 5 points.
Casting Roll: Skill.
Components: V, S, F.
Cost: 1 FP to cast, 1 FP to maintain.
Casting Time: 1 minute.
Range: Unlimited (standard).
Duration: Indefinite; see text.
 
When you cast this spell, you can immediately sense all nearby portals, sorted by the direction to each one. The GM will roll against your skill (plus Talent), and look up your margin of success on the Size and Speed/Range Table (p. B550) in the Size column. The corresponding Linear Measurement value will be the radius of the area around you where the portals are detected. Even though you detect the portal, you cannot target it with other abilities via this spell; you have to use normal senses for that.
In addition, if you keep taking uninterrupted Concentrate maneuvers after the casting, you may gain extra information about the portals. You can Concentrate only on one portal at a time this way. Each five seconds you study a portal, you can discover one property of the portal, in this order:
- Any key or command word needed to activate the portal.
- Any special circumstances governing the portal’s use (such as specific times when it can be activated).
- Whether the portal is one-way or two-way.
- A glimpse of the area where the portal leads. You can look at the area where the portal leads for 5 seconds; Analyze Portal does not allow other divination spells or spell-like abilities to extend through the portal. For example, you cannot also use Detect Magic or Detect Evil to study the area where the portal leads while viewing the area with Analyze Portal.
For each property, you make a casting roll. If fail, you can try again in the next time if you keep concentrating. This is not a separate casting of the spell – it is considered to be maintained.
Analyze Portal has only a limited ability to reveal unusual properties, as follows:
- Random Portals: The spell reveals only that the portal is random and whether it can be activated now. It does not reveal when the portal starts or stops functioning.
- Variable Portals: The spell reveals only that the portal is variable. If the caster studies the portal’s destination, the spell reveals only the destination to which the portal is currently set.
- Creature-Only Portals: The spell reveals this property. If the caster studies the portal’s destination, the spell reveals where the portal sends creatures. If it is the kind of portal that sends creatures to one place and their equipment to another place, the spell does not reveal where the equipment goes.
- Malfunctioning Portals: The spell reveals only that the portal is malfunctioning, not what sort of malfunction the portal produces or its Malf rating.
Focus: A tiny lens of ruby or sapphire set in a small golden loop. The gemstone must be worth at least $500.
Statistics: Detect (Portals; Based on IQ, Own Roll, +20%; Costs Fatigue, 1 FP, -5%; Immediate Preparation Required, 1 minute, -30%; Magical, -10%; Nuisance Effect, Analysis takes time, -30%; Precise, Nontargeting, +90%; Requires Gestures, -10%; Requires Lens, -15%; Requires Magic Words, -10%) [5].
 
Detect Gems
Keywords: Information.
Full Cost: 10 points.
Casting Roll: Skill. Geology to analyze.
Components: V, S.
Cost: 1 FP.
Casting Time: 2 seconds.
Range: Unlimited (standard).
Duration: Instantaneous.
 
When you cast this spell, you can immediately sense all nearby gemstones, sorted by the direction to each one. The GM will roll against your skill (plus Talent), minus the range penalty to the nearest gemstone, and inform you if you succeed. You can make a follow-up Geology roll (plus Talent) to determine the type of the gem, if you are familiar with it. You may exclude any specific gemstone you wish.
Statistics: Detect (Gemstones; Based on IQ, Own Roll, +20%; Costs Fatigue, 1 FP, -5%; Magical, -10%; Requires Gestures, -10%; Requires Magic Words, -10%; Selective Effect, +20%; Takes Extra Time 1, -10%) [10].
  
Shape Metal
Keywords: None.
Full Cost: 8 points for level 1 + 4 points/additional level.
Casting Roll: Skill.
Components: V, S.
Cost: 2 FP to cast, 1 FP to maintain.
Casting Time: 4 seconds.
Range: Touch.
Duration: Indefinite.
 
You can form an existing piece of metal into any shape that suits your purpose. The higher your level of Shape Metal, the larger the quantity you can affect. You can affect up to 10 x (level squared) lbs. of metal in the form of a single object or amorphous mass. For example, Shape Metal 3 would let you affect a 90-lb. metal ingot or even 90 lbs. of metal chip in a heap, but not two 5-lb. separate metal objects.
Shape Metal doesn’t work on complex, manufactured artifacts unless they’re made almost entirely of metal. You could affect a metal rod, but not a complex mechanism with only a few metal parts.
After casting this spell, you can reshape the target. Forming a simple shape (blob, column, sphere, etc.) requires a Concentrate maneuver but no die roll. If the result is meant to be beautiful or functional, though, the GM may deem the effort a long task (see p. B346) and require skill rolls against Armoury, Artist, Machinist, and so on. You can work without tools, but you must know what you’re doing.
You can also cause the target to elongate or flow at a Move 1. This requires constant concentration. You can make a solid metal object ooze, roll, or seep along the ground or a surface, and even reshape it in ways that defy gravity.
When you stop concentrating, you immediately give up control. Stable forms become permanent, while unstable ones collapse instantly.
Statistics: Control Metal 1 (Costs Fatigue, 2 FP, -10%; Magical, -10%; Requires Gestures, -10%; Requires Magic Words, -10%; Takes Extra Time 2, -20%) [8]. Each additional level adds Control Metal +1 (Costs Fatigue, 2 FP, -10%; Lift Only, -20%; Magical, -10%; Requires Gestures, -10%; Requires Magic Words, -10%; Takes Extra Time 2, -20%) [+4/level].


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