Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Monday, 28 July 2025
Braunstein AAR: Lanosh
Saturday, 26 July 2025
Wizardry: Book of Vile Darkness Spells IV
Wizardry: Book of Vile Darkness Spells IV
Wizardry: Book of Vile Darkness Spells III
Wizardry: Book of Vile Darkness Spells III
Monday, 21 July 2025
Wizardry: Book of Vile Darkness Spells II
Wizardry: Book of Vile Darkness Spells II
Saturday, 19 July 2025
Wizardry: Book of Vile Darkness Spells I
Wizardry: Book of Vile Darkness Spells I
Sunday, 22 June 2025
Wizardry: Races of Eberron Spells
Wizardry: Races of Eberron Spells
Monday, 16 June 2025
Random Generation: Cleric
Random Generation: Cleric
1. Take the base template (below), rolling attributes as shown in the template.
2. Roll 1d3 twice on Table 1 to determine your alignment. If you prefer the classic law-chaos axis, just roll 1d3 once, ignoring the good-evil axis.
3. Roll on Table 2 to determine your pact disadvantage(s) for your divine abilities.
4. Determine an archetype by rolling on Table 3.
4.1. Choose an appropriate patron deity or determine it randomly
4.2. Roll 1d3 – this is the number of spells known at the start. Pick a domain from the list of domains of your patron deity, note down spells that cost 20 points or less, and determine a spell from them randomly. Continue until you have all the spells.
5. Roll 3dx40 to determine your extra money in $.
5.1. Optionally, purchase a delver kit (DF13, pp. 5-6).
6. Roll 3 times on Table 3 to determine extra advantages.
7. Roll 3 times on Table 4 to determine extra disadvantages.
8. Roll 5 times on Table 5 to determine secondary skills.
9. Roll 6 times on Table 6 to determine background skills.
10. Roll 1d-2 times on Table 7 to determine languages.
11. Roll on Table 8 to determine appearance.
12. Roll 17 + 1d to determine the starting age.
Sunday, 15 June 2025
Random Generation: Ranger
Random Generation: Ranger
1. Take the base template (below), rolling attributes as shown in the template.
2. Determine an armor loadout by rolling on Table 1.
3. Determine a weapon loadout by rolling on Table 2.
4. Roll 3dx40 to determine your extra money in $.
4.1. Optionally, purchase a delver kit (DF13, pp. 5-6).
5. Roll 3 times on Table 3 to determine extra advantages.
6. Roll 3 times on Table 4 to determine extra disadvantages.
7. Roll 4 times on Table 5 to determine secondary skills.
8. Roll 6 times on Table 6 to determine background skills.
9. Roll 1d-2 times on Table 7 to determine languages.
10. Roll on Table 8 to determine appearance.
11. Roll 17 + 1d to determine the starting age.
Friday, 13 June 2025
Random Generation: Sorcerer
Random Generation: Sorcerer
1. Take the base template (below), rolling attributes as shown in the template.
2. Determine an armor loadout by rolling on Table 1.
3. Determine a weapon loadout by rolling on Table 2.
4. Roll 3dx40 to determine your extra money in $.
4.1. Optionally, purchase a delver kit (DF13, pp. 5-6).
5. Roll once on Table 3 to determine sorcerer bloodline.
6. Your bloodline will have college or theme-based scope limitations. For each scope or theme that has its own table, roll on the Starting Spells table 1d4-2 (minimum 1) times and take these spells as alternative abilities. Then roll 1d6; on 1-2, take a number of levels of Sorcerous Empowerment limited with your bloodline scope limitation enough to take the most expensive spell rolled as an alternative ability.
7. Roll 3 times on Table 4 to determine extra advantages.
8. Roll 3 times on Table 5 to determine extra disadvantages.
9. Roll 4 times on Table 6 to determine secondary skills.
10. Roll 4 times on Table 7 to determine background skills.
11. Roll 1d-2 times on Table 8 to determine languages.
12. Roll on Table 9 to determine appearance.
13. Roll 17 + 1d to determine the starting age.
Sunday, 8 June 2025
Random Generation: Starting Spells
Random Generation: Starting Spells
Friday, 6 June 2025
Wizardry: Legacy Underdark Spells
Wizardry: Legacy Underdark Spells
Monday, 2 June 2025
Random Generation: Bard
Random Generation: Bard
Saturday, 31 May 2025
Low-Tech Musical Instrument Costs and Weights
Low-Tech Musical Instrument Costs and Weights
Thursday, 29 May 2025
Training Rules
Training Rules
Most of the core concepts that are required for an AD&D-style game in GURPS are done, and one of the few things left to think about is training. AD&D is a class-and-level-based system, and advancement is done in levels, obviously. GURPS is a wildly different beast, with advancement rules being different as well. As a rule, the GM gives players some character points at the end of the session, and the players improve their characters using them. Sounds simple, right? On one hand – yes, it is simple. On the other hand, is it really that simple and do I want it this simple?
Monday, 26 May 2025
How Does Injury Tolerance (Diffuse) Even Work?
How Does Injury Tolerance (Diffuse) Even Work?
Sunday, 18 May 2025
Wizardry: Complete Mage Spells III
Wizardry: Complete Mage Spells III
Friday, 16 May 2025
Replacing Resistance with Active Defense
Replacing Resistance with Active Defense
Wednesday, 14 May 2025
Wizardry: Complete Mage Spells II
Wizardry: Complete Mage Spells II
Monday, 12 May 2025
Wizardry: Complete Mage Spells I
Wizardry: Complete Mage Spells I
Saturday, 10 May 2025
Treasure Type in GURPS
Treasure Type in GURPS
Saturday, 3 May 2025
GURPS BrOSR Progress Update
GURPS BrOSR Progress Update
You may know that my current project is to make GURPS compatible with the BrOSR playstyle. It may seem like a fool’s errand to some, but it isn’t to me. I haven’t posted anything in a relatively long while, mostly due to life getting busy, but that doesn’t mean that I’ve been idling on this front. I’d like to tell you about what’s been done and what still needs to be done. So, here’s my progress report.
Monday, 28 April 2025
Abstract Fast Combat System for GURPS
Abstract Fast Combat System for GURPS
Sunday, 27 April 2025
Wizardry: Lightning Spells II
Wizardry: Lightning Spells II
Saturday, 26 April 2025
Sea Voyage Procedure
Sea Voyage Procedure
Blood Magic: Fiendish Codex II Spells
Blood Magic: Fiendish Codex II Spells
Friday, 25 April 2025
Wizardry: Fiendish Codex II Spells
Wizardry: Fiendish Codex II Spells
Monday, 14 April 2025
Review: Brozer - Island of War and Winter
Review: Brozer - Island of War and Winter
Sunday, 13 April 2025
Food and Supplies in GURPS and ACKS
Food and Supplies in GURPS and ACKS
Before a party of adventurers sets out to clear out a wilderness area or dungeon, they have to buy enough supplies for the trip. The same thing is required when an army marches to war, but on a larger scale. How much do supplies cost in GURPS? This is actually a surprisingly difficult question despite resource management being such an important part of the game. I’m doing this topic for two reasons. First, I ran into this when calculating ACKS Battle Ratings for GURPS creatures, so it needs to be settled. Second, in my current game, one of the player characters is a food mage, and the question of supplies has arisen multiple times.
Wednesday, 9 April 2025
Abstract Combat Statistics: Heroes on the Mass Scale and ACKS
Abstract Combat Statistics: Heroes on the Mass Scale and ACKS
Sunday, 6 April 2025
Wizardry: Magic of Incarnum Spells
Wizardry: Magic of Incarnum Spells
Saturday, 5 April 2025
GURPS Monstrous Compendium II WIP
GURPS Monstrous Compendium II WIP
Friday, 4 April 2025
"GM, I don't know what to spend money on"
"GM, I don't know what to spend money on"
“I don’t know what to spend money on.” How many
times have you heard this complaint from players? How many times have you seen
GMs asking for advice on how to deprive the player characters from money? How
many times have you seen the game devolve into the characters scrounging for
copper coins just because otherwise they would have no motivation to adventure,
because once they get rich and have nothing to spend money on, there is no
reason for them to go out into the wilds? I’ve seen plenty of that and, to be
honest, I’m guilty of some of that too.
Friday, 21 March 2025
A Thorough Look at Bards in D&D and GURPS
A Thorough Look at Bards in D&D and GURPS
Bard is one of the core D&D classes that has been present in every edition since AD&D 1e. The D&D community sure likes its bard memes about seducing dragons that totally didn’t get old twenty years ago. My personal D&D experience begins with 3.0 and I have to say that I’ve never seen a bard PC or even NPC. Nobody was interested in this class, and even I never liked it much. Something always felt off about the bard. About a month ago, when I was reworking my GURPS implementation of D&D classes, I decided to take a good look at the bard to understand what’s the reason for my distaste and what can be done with it.
Thursday, 20 March 2025
Blood Magic: More Spells
Blood Magic: More Spells
Is Sorcery even a system?
Is Sorcery even a system?
In the comments, I've been asked why I dislike Sorcery despite having written hundreds of spells for it, and it made me realize that I forgot to post a transcript of one of my videos here on this topic. Here's my rant about why I think Sorcery isn't a system and isn't good, and I don't even talk about people ignoring or misunderstanding rules and then blaming Sorcery for it - this is not my problem, but their problem.
Wednesday, 19 March 2025
Wizardry: Tome and Blood Spells
Wizardry: Tome and Blood Spells
Tuesday, 18 March 2025
Wizardry: Miscellaneous Spells III
Wizardry: Miscellaneous Spells III
Monday, 17 March 2025
Massive Setting Document Update
Massive Setting Document Update
Wednesday, 12 March 2025
Combat Scaling and Abstraction
Combat Scaling and Abstraction
Back in the day, I made a video about why I love crunchy tabletop RPG systems, where I explained why I enjoy such intricacies as weapon composition, partial armor coverage, optional hit locations, one-second turns, and other game mechanical intricacies that make GURPS so fun for me. However, I do understand that, in certain ways, granularity can limit you and sometimes even produce quite strange results that do not make much sense.
Monday, 3 March 2025
Wizardry: Clerical Spellcasting
Wizardry: Clerical Spellcasting
Wizardry: Wu Jen Plant Spells
Wizardry: Wu Jen Plant Spells
Sunday, 2 March 2025
Wizardry: Blood Mage Spell List
Wizardry: Blood Mage Spell List
Blood Magic: Basic Spells
Blood Magic: Basic Spells
Friday, 28 February 2025
Wizardry: Shadowcaster Spell List
Wizardry: Shadowcaster Spell List
Wizardry: Hexblade Spell List
Wizardry: Hexblade Spell List
Tuesday, 25 February 2025
Gatekeeping Problem #1
Gatekeeping Problem #1
Monday, 24 February 2025
D&D Taint/Corruption Revisited
D&D Taint/Corruption Revisited
Sunday, 23 February 2025
Morale Rules in GURPS
Morale Rules in GURPS
As I’ve been on an AD&D and ACKS binge
lately, I noticed some mechanics that rarely are present in the more modern
systems. Well, ACKS is modern, but you get my point. One of such mechanics is
morale. Not long ago, I wrote a post about Fright Checks where I actually
managed to miss something important from DFRPG, and fear is somewhat related to
morale. Generally speaking, one of the complaints about combat being too long
in any system is that many GMs seem to insist that all fights must be fights to
the death, and that NPCs or monsters never flee or surrender. PCs never fleeing
also is a thing. Thus, I would like to explore the morale rules in GURPS.
Saturday, 22 February 2025
Wizardry: Warmage Spell List
Wizardry: Warmage Spell List
Wizardry: Scribe Spells
Wizardry: Scribe Spells
Friday, 21 February 2025
Rule Zero, RAW, and GURPS
Rule Zero, RAW, and GURPS
In the past couple of weeks, the online RPG discussion was focused on a contentious topic – Rule Zero and playing RAW. Walls of text were written, videos recorded, feelings hurt, etc. Even Rob Kuntz got involved. From observing it all, I found out that people have very strong opinions about Rule Zero and playing RAW, that many people are incapable of logic reasoning, and that there is a lot of dishonesty and arguing in bad faith. However, the discussion was mostly in the context of D&D, and when it comes to GURPS, things works slightly differently. That’s why I’d like to explore the gamemastering chapter of GURPS Basic Set and some other GURPS books to show you what the books say on this topic, and, of course, provide my own opinion.
GCS Libraries and Compilation Documents
GCS Libraries and Compilation Documents
Monday, 17 February 2025
Random GURPS Weather Generator
Random GURPS Weather Generator
Sunday, 16 February 2025
Wizardry: Magic of Eberron Spells
Wizardry: Magic of Eberron Spells
Saturday, 8 February 2025
Wizardry: Miscellaneous Spells II
Wizardry: Miscellaneous Spells II
Friday, 7 February 2025
Market Class and Equipment Availability
Market Class and Equipment Availability
One concept from ACKS II that I really like is the Market Class – each settlement is classified as one of six market classes, depending on the population. Market class defines how many goods of different price categories can be bought or sold at this market, among some other things. This is something like the GP Limit for settlements from D&D 3.0, but expanded and perfected. In GURPS, there are some rules for equipment availability in GURPS Dungeon Fantasy Setting: Caverntown (you wouldn’t think to look for them there, would you?), but they are quite barebones and not generic. Surprisingly, GURPS City Stats has nothing about it. Thus, it is time to adapt the ACKS rules. To be honest, there’s barely any adaptation needed, and I really hope I’m not stretching the limits of fair use.
Monday, 3 February 2025
Dungeon Delving Procedure
Dungeon Delving Procedure
Wilderness Random Encounter Distance
Wilderness Random Encounter Distance
Saturday, 1 February 2025
Review: How to Be a GURPS GM: Improvising
Review: How to Be a GURPS GM: Improvising
Since I haven’t been following the GURPS news and upcoming releases in quite a while, the new book caught me by surprise. Yesterday, How to be a GURPS GM: Improvising got released, written by Sean Punch a.k.a. Dr. Kromm. The How to be a GURPS GM series of books is a mixed bag with some good ones and some not so good ones, so I decided to check this one out. After all, improvisation is indeed a skill and I wondered how one could even explain in text how to improvise better. These days, when many players seem to try their hardest to avoid reading the rulebooks and GMs learn how to GM from questionable actual plays and numerous even more questionable YouTube videos, there is a shortage of good written material to learn the art of being a GM from. And then people complain about the GM shortage!
Wednesday, 29 January 2025
Dungeon Exploration Turns
Dungeon Exploration Turns
Monday, 27 January 2025
Sunday, 26 January 2025
Random Generation: Weather
Random Generation: Weather
Saturday, 25 January 2025
Wizardry: Dragons of Faerun Spells
Wizardry: Dragons of Faerun Spells
Friday, 24 January 2025
Wizardry: Races of Destiny Spells
Wizardry: Races of Destiny Spells
Saturday, 18 January 2025
Random Generation: Fighter
Random Generation: Fighter
Monday, 13 January 2025
Fear in GURPS
Fear in GURPS
Adventurers often
encounter things and situations that would terrify a regular person. The rules
for fear in GURPS are quite interesting, but at the same time questionable. I
would like to discuss this topic in more detail to make sure I understand
everything correctly.