Wizardry: Book of Vile Darkness Spells III
Darklight almost broke me. The phrasing in the original source is incredibly confusing, and despite the simple-looking build, it took me a long while to arrive to it. Yeah, this is a 60-point spell while the original is a 1st-level spell, but effectively this is a limited Invisibility Sphere that also negates darkness penalties in an area. Also, it can be cast on both creatures and objects, and takes only one second. What a weird spell.
Death Grimace is a rather flavorful spell that is merely a perk in GURPS.
Demon Wings is a divine spell that gives the caster demonic wings.
Demonflesh is a rather boring divine buff, but one that various demon lord cultist would appreciate.
Despoil is another divine spell that makes a huge area of land barren.
Devil's Tail is another divine spell that grants the caster a spiked tail. Again, good stuff for all those hostile cultists, not so much for your typical player characters.
Devil's Tongue gives the caster another "arm."
WIZARD SPELLS
Darklight
Keywords: Buff.
Full Cost: 55 points.
Casting Roll: Skill.
Components: V, S.
Cost: 2 FP.
Casting Time: 1 second.
Range: Touch.
Duration: 3 minutes.
This spell causes a creature or object to radiate a sphere of special darkness called darklight out to a 4-yard radius. This spell is most useful in a large, naturally dark area. Within the darklight sphere, all darkness penalties are removed – treat the area as if it were clearly illuminated. However, creatures inside the darklight sphere cannot see anything outside of it, even with Dark Vision. To creatures on the outside, the darklight sphere and everything inside is invisible to normal vision, but not to Infravision, Ultravision, or Dark Vision.
If Darklight is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.
Statistics: Affliction 1 (HT; Advantage, Darklight, +380%; Based on IQ, Own Roll, +20%; Costs Fatigue, 2 FP, -10%; Fixed Duration, +0%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%) [55]. Note: “Darklight” is Obscure Vision 10 (Accessibility, Only darkness penalties, -25%; Area Effect, 4 yards, Spherical, +65%; Magical, -10%; Nuisance Effect, No form of vision works from inside to outside, -40%; Reversed, -0%; Stealthy, +100%) [38].
Death Grimace
Keywords: Obvious.
Full Cost: 1 point.
Casting Roll: Skill.
Components: V, S.
Cost: 1 FP.
Casting Time: 1 second.
Range: Touch.
Duration: Permanent.
The caster marks a corpse with a particular magical “signature,” thus identifying himself (truthfully or falsely) as the murderer. Some assassins use this signature as a sort of calling card, while others use it as a way to prove that they earned their pay. The signature can take many forms: a specific expression on the face of the corpse (hence the name of the spell), an actual rune, a word written on the corpse’s flesh, a discoloration of one eye, and so on.
Statistics: Controllable Disadvantage (Trademark; Based on IQ, Own Roll, +20%; Costs Fatigue, 1 FP, -5%; Magical, -10%; Requires Gestures, -10%; Requires Magic Words, -10%) [1].
Demon Wings
Keywords: Buff.
Full Cost: 25 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 2 FP.
Casting Time: 4 seconds.
Range: Self.
Duration: 30 minutes.
Massive, batlike wings grow from the caster’s back. With these wings, the caster can fly at Air Move equal to Basic Speed x 2. He cannot hover – he must move at least at (Move /4), rounded up, when flying. In order to take off or land, the caster must have an open area with a radius equal to his height in all directions.
In addition, he may use these wings to perform wing buffet attacks. This is a Reach C attack that deals thrust crushing damage and requires DX-4 or Brawling-4 roll. When in flight, the caster must roll DX after attempting a wing buffet attack, whether it succeeds or fails. If the DX roll fails, the caster loses control of his flight. He will continue moving in the same direction and speed he was moving on the last turn before he lost control, until he can make an Aerobatics+2 roll to regain control.
Statistics: Affliction 1 (HT; Accessibility, Self Only, -50%; Advantage, Demon Wings, +240%; Costs Fatigue, 2 FP, -10%; Divine, -10%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%; Takes Extra Time 2, -20%) [25]. Note: “Demon Wings” is Flight (Cannot Hover, -15%; Divine, -0%; Winged, -25%) [24].
Demonflesh
Keywords: Buff.
Full Cost: 5 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 1 FP.
Casting Time: 1 second.
Range: Self.
Duration: 3 minutes.
The caster grows the thick, leathery
flesh of a demon, gaining DR 2 with the Tough Skin limitation. This DR doesn’t
stack with similar natural DR. This spell has no effect if the caster is an
evil outsider.
Statistics: Affliction 1 (HT; Accessibility, Self Only, -50%; Advantage, Demonflesh, +60%; Costs Fatigue, 1 FP, -5%; Divine, -10%; Fixed Duration, +0%; Nuisance Effect, Doesn’t stack, -5%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%) [5]. Note: “Demonflesh” is DR 2 (Divine, -0%; Tough Skin, -40%) [6].
Despoil
Keywords: Area (Fixed), Obvious.
Full Cost: 22 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 2 FP + 1 character point.
Casting Time: 8 hours.
Range: Self.
Duration: Permanent.
The caster blights and corrupts an area
of land 4 miles in radius. All non-sentient plants smaller than a tree shrivel
and die, and the ground cannot support such plant life ever again. Larger
plants will eventually die too due to the lack of nutrients in the soil. Inanimate
objects, including structural features such as walls and doors, grow brittle,
losing 1 DR, cumulatively. The effect on the soil can be reversed with a ritual
from a good-aligned priest that must walk around the perimeter of the area,
make a successful Religious Ritual roll that takes eight hours, and spend a
character point for each five square miles to be restored.
Statistics: Affliction 1 (HT; Area Effect, 4 miles, +625%; Character point-powered, x1/5; Costs Fatigue, 2 FP, -10%; Disadvantage, Lifebane, +10%; Divine, -10%; Emanation, -20%; Extended Duration, Permanent, +150%; Immediate Preparation Required, 8 hours, -90%; Link, +10%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%) [15] + Corrosion Attack 1 point (Accessibility, Objects only, -10%; Area Effect, 4 miles, +625%; Divine, -10%; Character point-powered, x1/5; Cosmic, Intensified Corrosion, +200%; Cosmic, Irresistible Attack, +300%; Emanation, -20%; Immediate Preparation Required, 8 hours, -90%; Link, +10%; No Wounding, -50%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%) [7].
Devil’s Tail
Keywords: Buff.
Full Cost: 9 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 1 FP.
Casting Time: 1 second.
Range: Self.
Duration: 3 minutes.
The caster grows a 3-foot-long tail. The tail is thin, black or red, and it ends in a spike. He can use it to attack with DX or Brawling at Reach C-1, dealing thrust impaling damage.
Statistics: Affliction 1 (HT; Accessibility, Self Only, -50%; Advantage, Devil’s Tail, +90%; Costs Fatigue, 1 FP, -5%; Divine, -10%; Fixed Duration, +0%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%) [9]. Note: “Devil’s Tail” is Striker (Impaling; Cannot Parry, -40%; Divine, -0%; Long 1, +100%; Weak, -50%) [9].
Devil’s Tongue
Keywords: Buff.
Full Cost: 19 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 1 FP.
Casting Time: 1 second.
Range: Self.
Duration: 3 minutes.
The caster’s tongue lengthens and strengthens. Effectively, the tongue acts as an additional extra-flexible arm that can always reach and work with other limbs and has ST equal to the caster’s ST/4, rounded down. Your effective SM for the purpose of calculating reach with the tongue is increased by +1, and swinging damage dealt by weapons used in the tongue get +1 per die. When this spell is active, the caster loses his ability to speak coherently.
Statistics: Affliction 1 (HT; Accessibility, Self Only, -50%; Advantage, Devil’s Tongue, +190%; Costs Fatigue, 1 FP, -5%; Divine, -10%; Fixed Duration, +0%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%) [19]. Note: “Devil’s Tongue” is Extra Arm 1 (Divine, -0%; Extra-Flexible, +50%; Long 1, +100%; Temporary Disadvantage, Cannot Speak, -15%; Weak, 1/4 ST, -50%) [19].
Keywords: Buff.
Full Cost: 55 points.
Casting Roll: Skill.
Components: V, S.
Cost: 2 FP.
Casting Time: 1 second.
Range: Touch.
Duration: 3 minutes.
This spell causes a creature or object to radiate a sphere of special darkness called darklight out to a 4-yard radius. This spell is most useful in a large, naturally dark area. Within the darklight sphere, all darkness penalties are removed – treat the area as if it were clearly illuminated. However, creatures inside the darklight sphere cannot see anything outside of it, even with Dark Vision. To creatures on the outside, the darklight sphere and everything inside is invisible to normal vision, but not to Infravision, Ultravision, or Dark Vision.
If Darklight is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.
Statistics: Affliction 1 (HT; Advantage, Darklight, +380%; Based on IQ, Own Roll, +20%; Costs Fatigue, 2 FP, -10%; Fixed Duration, +0%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%) [55]. Note: “Darklight” is Obscure Vision 10 (Accessibility, Only darkness penalties, -25%; Area Effect, 4 yards, Spherical, +65%; Magical, -10%; Nuisance Effect, No form of vision works from inside to outside, -40%; Reversed, -0%; Stealthy, +100%) [38].
Death Grimace
Keywords: Obvious.
Full Cost: 1 point.
Casting Roll: Skill.
Components: V, S.
Cost: 1 FP.
Casting Time: 1 second.
Range: Touch.
Duration: Permanent.
The caster marks a corpse with a particular magical “signature,” thus identifying himself (truthfully or falsely) as the murderer. Some assassins use this signature as a sort of calling card, while others use it as a way to prove that they earned their pay. The signature can take many forms: a specific expression on the face of the corpse (hence the name of the spell), an actual rune, a word written on the corpse’s flesh, a discoloration of one eye, and so on.
Statistics: Controllable Disadvantage (Trademark; Based on IQ, Own Roll, +20%; Costs Fatigue, 1 FP, -5%; Magical, -10%; Requires Gestures, -10%; Requires Magic Words, -10%) [1].
DIVINE SPELLS
Demon Wings
Keywords: Buff.
Full Cost: 25 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 2 FP.
Casting Time: 4 seconds.
Range: Self.
Duration: 30 minutes.
Massive, batlike wings grow from the caster’s back. With these wings, the caster can fly at Air Move equal to Basic Speed x 2. He cannot hover – he must move at least at (Move /4), rounded up, when flying. In order to take off or land, the caster must have an open area with a radius equal to his height in all directions.
In addition, he may use these wings to perform wing buffet attacks. This is a Reach C attack that deals thrust crushing damage and requires DX-4 or Brawling-4 roll. When in flight, the caster must roll DX after attempting a wing buffet attack, whether it succeeds or fails. If the DX roll fails, the caster loses control of his flight. He will continue moving in the same direction and speed he was moving on the last turn before he lost control, until he can make an Aerobatics+2 roll to regain control.
Statistics: Affliction 1 (HT; Accessibility, Self Only, -50%; Advantage, Demon Wings, +240%; Costs Fatigue, 2 FP, -10%; Divine, -10%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%; Takes Extra Time 2, -20%) [25]. Note: “Demon Wings” is Flight (Cannot Hover, -15%; Divine, -0%; Winged, -25%) [24].
Keywords: Buff.
Full Cost: 5 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 1 FP.
Casting Time: 1 second.
Range: Self.
Duration: 3 minutes.
Statistics: Affliction 1 (HT; Accessibility, Self Only, -50%; Advantage, Demonflesh, +60%; Costs Fatigue, 1 FP, -5%; Divine, -10%; Fixed Duration, +0%; Nuisance Effect, Doesn’t stack, -5%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%) [5]. Note: “Demonflesh” is DR 2 (Divine, -0%; Tough Skin, -40%) [6].
Keywords: Area (Fixed), Obvious.
Full Cost: 22 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 2 FP + 1 character point.
Casting Time: 8 hours.
Range: Self.
Duration: Permanent.
Statistics: Affliction 1 (HT; Area Effect, 4 miles, +625%; Character point-powered, x1/5; Costs Fatigue, 2 FP, -10%; Disadvantage, Lifebane, +10%; Divine, -10%; Emanation, -20%; Extended Duration, Permanent, +150%; Immediate Preparation Required, 8 hours, -90%; Link, +10%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%) [15] + Corrosion Attack 1 point (Accessibility, Objects only, -10%; Area Effect, 4 miles, +625%; Divine, -10%; Character point-powered, x1/5; Cosmic, Intensified Corrosion, +200%; Cosmic, Irresistible Attack, +300%; Emanation, -20%; Immediate Preparation Required, 8 hours, -90%; Link, +10%; No Wounding, -50%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%) [7].
Devil’s Tail
Keywords: Buff.
Full Cost: 9 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 1 FP.
Casting Time: 1 second.
Range: Self.
Duration: 3 minutes.
The caster grows a 3-foot-long tail. The tail is thin, black or red, and it ends in a spike. He can use it to attack with DX or Brawling at Reach C-1, dealing thrust impaling damage.
Statistics: Affliction 1 (HT; Accessibility, Self Only, -50%; Advantage, Devil’s Tail, +90%; Costs Fatigue, 1 FP, -5%; Divine, -10%; Fixed Duration, +0%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%) [9]. Note: “Devil’s Tail” is Striker (Impaling; Cannot Parry, -40%; Divine, -0%; Long 1, +100%; Weak, -50%) [9].
Devil’s Tongue
Keywords: Buff.
Full Cost: 19 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 1 FP.
Casting Time: 1 second.
Range: Self.
Duration: 3 minutes.
The caster’s tongue lengthens and strengthens. Effectively, the tongue acts as an additional extra-flexible arm that can always reach and work with other limbs and has ST equal to the caster’s ST/4, rounded down. Your effective SM for the purpose of calculating reach with the tongue is increased by +1, and swinging damage dealt by weapons used in the tongue get +1 per die. When this spell is active, the caster loses his ability to speak coherently.
Statistics: Affliction 1 (HT; Accessibility, Self Only, -50%; Advantage, Devil’s Tongue, +190%; Costs Fatigue, 1 FP, -5%; Divine, -10%; Fixed Duration, +0%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%) [19]. Note: “Devil’s Tongue” is Extra Arm 1 (Divine, -0%; Extra-Flexible, +50%; Long 1, +100%; Temporary Disadvantage, Cannot Speak, -15%; Weak, 1/4 ST, -50%) [19].
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