Wilderness Random Encounter Distance
When a random encounter occurs in the wilderness, roll on the Wilderness Encounter Distance table to determine the maximum encounter distance (MED) in yards at the start of the encounter, or he may use the average value instead. The encounter will then occur at either the maximum encounter distance or the maximum visibility distance (see below), whichever is less. It is also possible to achieve surprise and decrease the actual encounter distance further. The maximum encounter distance accounts for geography and foliage, while the maximum visibility distance accounts for lighting and weather conditions. The GM will then choose or randomly determine the direction of approach based on the terrain. In case of large groups, the encounter distance is the distance between the closest parts of the groups.
Wilderness Encounter
Distance Table
Terrain Type |
Max (Average)
Encounter Distance |
Terrain Rating |
Barrens (any) |
4d x 10 yards (140 yards) |
3 |
Desert (rocky) |
6d x 30 yards (630 yards) |
4 |
Desert (sandy) |
4d x 10 yards (140 yards) |
3 |
Forest (deciduous) |
6d yards (21 yards) |
2 |
Forest (taiga) |
3d x 5 yards (52 yards) |
2 |
Grassland (other) |
4d x 10 yards (140 yards) |
4 |
Grassland (steppe) |
6d x 30 yards (630 yards) |
5 |
Hills (forested) |
6d yards (21 yards) |
2 |
Hills (rocky/terraced) |
4d x 10 yards (140 yards) |
3 |
Jungle (any) |
4d-1 yards (13 yards) |
0 |
Mountains (forested) |
6d yards (21 yards) |
2 |
Mountains (rocky/snowy/terraced) |
4d x 10 yards (140 yards) |
3 |
Scrubland (low, sparse) |
4d x 10 yards (140 yards) |
3 |
Scrubland (high, dense) |
3d x 5 yards (52 yards) |
2 |
Swamp (marshy) |
3d x 5 yards (52 yards) |
2 |
Swamp (scrubby) |
6d yards (21 yards) |
2 |
Swamp (forested) |
4d-1 yards (13 yards) |
1 |
Usually, this is only relevant in open terrain or conditions that severely hamper sight. Maximum visibility distance should be calculated separately for each side in the encounter, making it possible for a small group to spot a large formation from far off.
Base MVD is 200 yards when spotting creatures or 3 miles when spotting terrain. When spotting fires, base MVD is 3 miles and no modifiers are applied.
Modifiers: MVD takes -10% for each -1 of darkness and weather penalties, each SM below SM+0 of the largest target creature, and each level of Vision below 10 of the spotter. MVD takes +10% for each SM over SM+0 of the largest target creature, and each level of Vision above 10 of the spotter. MVD takes +50% when spotting a group of 10-30 creatures, +100% when spotting a group of 31-60 creatures, +200% when spotting a group of 61-240 creatures, or +500% when spotting a larger group. Obviously, the adjusted MVD cannot be higher than the distance to the horizon when spotting creatures (3 miles).
Maximum visibility distance of terrain and fire is increased by elevation. For each full 4,000’ of elevation, double maximum visibility distance. E.g. maximum visibility distance to a bonfire on a 14,000’ mountain is 3 × 2 × 2 × 2 = 24 miles. Creatures do not necessarily become easier to spot with elevation.
If you are using senses other than sight, apply only those modifiers that are applied to these senses normally.
If none of the sides were being stealthy when the encounter occurred, the encounter occurs at MED or MVD, whichever is less, with no side being surprised. However, it is possible that both MVDs are lower than MED, and MVDs are not equal. In this case, the side with the higher MVD spots the other side without the other side spotting it and may evade the encounter automatically. If it decides not to evade, it may either begin the encounter at the lower MVD or try to achieve surprise (see below).
Side A: One SM+0 man with Vision 10, Stealth-10, not being stealthy.
Side B rolls against Vision 7 (9 – 2 for drizzle), gets a 10; MoF 3
This is a tie, so the encounter happens at 100 yards with no side being surprised.
Side A rolls against Stealth 10, gets a 10; MoS 0
Side B rolls against Vision 7 (9 – 2 for drizzle), gets a 8; MoF 1
Side A has a margin of victory of 1, which is lower than the Terrain Rating 3. This wasn’t enough to achieve surprise in this terrain, so the encounter happens at 100 yards with no side being surprised.
Side A rolls against Stealth 10, gets a 7; MoS 3
Side B rolls against Vision 7 (9 – 2 for drizzle), gets a 15; MoF 8
Side A has a margin of victory of 11, which is higher than the Terrain Rating 3. This allows side A to decrease the actual encounter distance by up to 80% (10% per point of margin of victory, capped at 80%). Thus, the minimum encounter distance becomes 100 x 0.2 = 20 yards. Side B is surprised.
Side A: One SM-2 halfling with Vision 12, Stealth-12, being stealthy.
Side B: One SM+1 ogre with Vision 9, Hearing 10, Night Vision 4, not being stealthy.
Terrain: Grassland (steppe); maximum encounter distance 690 yards; Terrain Rating 4
Conditions: dusk (-1 darkness penalty).
Side A: One SM-2 halfling with Vision 12, Stealth-12, being stealthy.
Side B: One SM+1 ogre with Vision 9, Hearing 10, Night Vision 4, not being stealthy.
Terrain: Forest (decidious); maximum encounter distance 20 yards; Terrain Rating 2
Conditions: dusk (-1 darkness penalty).
Side A rolls against Stealth 12, gets a 9; MoS 3
Side B rolls against Hearing 10, gets a 6; MoS 4
Side B wins, meaning that the halfling is about to get clubbed. No surprise is achieved, and the encounter starts at 20 yards.
Good stuff man.This will come in handy for something I'm running.
ReplyDeleteWell done. AD&D 2E Combat and Tactics Guidebook also provides distances for encounter ranges for all types of terrain.
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