Random Generation: Fighter
You can generate a fighter character using the following procedure:
1. Take the base template (below), rolling attributes as shown in the template.
2. Determine an armor loadout by rolling on Table 1.
3. Determine a weapon loadout by rolling on Table 2.
4. Roll 3dx40 to determine your extra money in $.
4.1. Optionally, purchase a delver kit (DF13, pp. 5-6).
5. Roll 3 times on Table 3 to determine extra advantages.
6. Roll 3 times on Table 4 to determine extra disadvantages.
7. Roll 4 times on Table 5 to determine secondary skills.
8. Roll 4 times on Table 6 to determine background skills.
9. Roll 1d-2 times on Table 7 to determine languages.
10. Roll on Table 8 to determine appearance.
11. Roll 17 + 1d to determine the starting age.
Attributes: ST 11 + 1d/2; DX 10 + 1d/2; IQ 8 + 1d/2; HT 10 + 1d/2
Table 1. Armor Loadout
3d |
Armor Loadout |
3-5 |
Leather
Armor |
6-9 |
Mail
and Leather Armor |
10-12 |
Jack
of Plates and Cloth Armor |
13-15 |
Scale
and Leather Armor |
16-18 |
Plate
and Leather Armor |
Leather Armor
Item |
Location |
Cost |
Weight |
Reference |
Boots,
Leather |
Feet |
$80 |
3 |
LTIA,
p. 16 |
Hardened
Leather, Heavy |
Torso |
$250 |
25 |
LTIA,
p. 5 |
Leather,
Medium |
Arms |
$50 |
6 |
LTIA,
p. 7 |
Leather,
Medium |
Legs |
$100 |
12 |
LTIA,
p. 10 |
Ordinary
Clothing |
Torso,
Arms, Legs |
$0* |
2 |
LT,
p. 98 |
Pot
Helm, Plate, Light -
Padding |
Skull |
$200 $10 |
1.6 1.2 |
LTIA,
p. 13 LTIA,
p. 13 |
Total |
$690 |
50.8 |
*The
starting set is free; replacement costs $120.
Mail and Leather Armor
Item |
Location |
Cost |
Weight |
Reference |
Boots,
Leather |
Feet |
$80 |
3 |
LTIA,
p. 16 |
Leather,
Medium |
Arms |
$50 |
6 |
LTIA,
p. 7 |
Leather,
Medium |
Legs |
$100 |
12 |
LTIA,
p. 10 |
Mail,
Light |
Torso |
$500 |
12 |
LTIA,
p. 5 |
Ordinary
Clothing |
Torso,
Arms, Legs |
$0* |
2 |
LT,
p. 98 |
Coif,
Mail, Light -
Padding |
Skull,
Face (back), Neck |
$150 $15 |
3.6 1.8 |
LTIA,
p. 14 LTIA,
p. 14 |
Total |
$895 |
40.4 |
*The
starting set is free; replacement costs $120.
Jack of Plates and Cloth Armor
Item |
Location |
Cost |
Weight |
Reference |
Boots,
Leather |
Feet |
$80 |
3 |
LTIA,
p. 16 |
Jack
of Plates |
Torso |
$300 |
18 |
LTIA,
p. 5 |
Jack
of Plates |
Arms |
$150 |
9 |
LTIA,
p. 7 |
Cloth,
Padded |
Legs |
$50 |
6 |
LTIA,
p. 10 |
Ordinary
Clothing |
Torso,
Arms, Legs |
$0* |
2 |
LT,
p. 98 |
Pot
Helm, Scale, Light -
Padding |
Skull |
$64 $10 |
3.2 1.2 |
LTIA,
p. 13 LTIA,
p. 13 |
Total |
$654 |
42.4 |
*The
starting set is free; replacement costs $120.
Scale and Leather Armor
Item |
Location |
Cost |
Weight |
Reference |
Boots,
Leather |
Feet |
$80 |
3 |
LTIA,
p. 16 |
Leather,
Medium |
Arms |
$50 |
6 |
LTIA,
p. 7 |
Leather,
Medium |
Legs |
$100 |
12 |
LTIA,
p. 10 |
Scale,
Medium |
Torso |
$550 |
28 |
LTIA,
p. 5 |
Ordinary
Clothing |
Torso,
Arms, Legs |
$0* |
2 |
LT,
p. 98 |
Pot
Helm Scale, Light -
Padding |
Skull |
$64 $10 |
3.2 1.2 |
LTIA,
p. 13 LTIA,
p. 13 |
Total |
$854 |
55.4 |
*The
starting set is free; replacement costs $120.
Plate and Leather Armor
Item |
Location |
Cost |
Weight |
Reference |
Boots,
Leather |
Feet |
$80 |
3 |
LTIA,
p. 16 |
Leather,
Medium |
Arms |
$50 |
6 |
LTIA,
p. 7 |
Leather,
Medium |
Legs |
$100 |
12 |
LTIA,
p. 10 |
Plate,
Light (Cheap) |
Torso |
$400 |
8 |
LTIA,
p. 5 |
Ordinary
Clothing |
Torso,
Arms, Legs |
$0* |
2 |
LT,
p. 98 |
Bascinet,
Plate, Medium (Cheap) -
Padding (Cheap) |
Skull,
Face (back) |
$250 $6 |
5 1.5 |
LTIA,
p. 14 LTIA,
p. 14 |
Total |
$886 |
37.5 |
*The
starting set is free; replacement costs $120.
Table 2. Weapon Loadout
1d12 |
Weapon Loadout |
1 |
Archer |
2 |
Axe-and-Shield |
3 |
Crossbowman |
4 |
Flail-and-Shield |
5 |
Mace-and-Shield |
6 |
Polearm |
7 |
Spear-and-Shield |
8 |
Sword-and-Shield |
9 |
Sword-and-Shield
2 |
10 |
Two-Handed
Axe |
11 |
Two-Handed
Flail |
12 |
Two-Handed
Sword |
Archer
Item |
Location |
Cost |
Weight |
Reference |
Arrows
x 20 |
Quiver |
$40 |
2 |
LT,
p. 78 |
Hip
Quiver |
Torso |
$15 |
1 |
p.
B289 |
Regular
Bow (Rated to your ST) |
Torso |
$100 |
2 |
LT,
p. 76 |
Shortsword
(Cheap) |
Torso |
$160 |
2 |
LT,
p. 69 |
Small Knife |
Belt |
$30 |
0.5 |
LT,
p. 67 |
Total |
$345 |
7.5 |
||
Skills
and Traits |
||||
Armoury
(Missile Weapons) (A) IQ [2] Bow
(A) DX+3 [12] Fast-Draw
(Arrow) (E) DX [1] Fast-Draw
(Sword) (E) DX [1] Knife
(E) DX [1] Shortsword
(A) DX+1 [4] |
Axe-and-Shield
Item |
Location |
Cost |
Weight |
Reference |
Axe |
Belt
or Back |
$50 |
4 |
LT,
p. 65 |
2
x Hatchet |
Belt |
$80 |
4 |
LT,
p. 65 |
Large
Knife |
Belt |
$40 |
1 |
LT,
p. 67 |
Medium
Shield, Light |
Torso |
$45 |
7 |
LT,
p. 116 |
Total |
$215 |
16 |
||
Skills
and Traits |
||||
Axe/Mace
(A) DX+2 [8] Knife
(E) DX [1] Shield
(E) DX+2 [4] Sumo
Wrestling (A) DX+1 [4] Thrown
Weapon (Axe/Mace) (A) DX+1 [4] |
Crossbowman
Item |
Location |
Cost |
Weight |
Reference |
Crossbow
(Rated to your ST) |
Torso |
$150 |
6 |
LT,
p. 76 |
Crossbow
Bolts x 20 |
Quiver |
$40 |
1.2 |
LT,
p. 78 |
Hip
Quiver |
Torso |
$15 |
1 |
p.
B289 |
Shortsword
(Cheap) |
Torso |
$160 |
2 |
LT,
p. 69 |
Small Knife |
Belt |
$30 |
0.5 |
LT,
p. 67 |
Total |
$395 |
10.7 |
||
Skills
and Traits |
||||
Armoury
(Missile Weapons) (A) IQ [2] Crossbow
(E) DX+3 [8] Fast-Draw
(Arrow) (E) DX [1] Fast-Draw
(Sword) (E) DX [1] Knife
(E) DX [1] Shortsword
(A) DX+1 [4] |
Flail-and-Shield
Item |
Location |
Cost |
Weight |
Reference |
Large
Knife |
Belt |
$40 |
1 |
LT,
p. 67 |
Medium
Shield, Light |
Torso |
$45 |
7 |
LT,
p. 116 |
Morningstar |
Belt
or Back |
$80 |
6 |
LT,
p. 65 |
2
x Small Round Mace |
Belt |
$50 |
6 |
LT,
p. 65 |
Total |
$215 |
20 |
||
Skills
and Traits |
||||
Flail
(H) DX+2 [12] Knife
(E) DX [1] Shield
(E) DX+2 [4] Sumo
Wrestling (A) DX [2] Thrown
Weapon (Axe/Mace) (A) DX [2] |
Mace-and-Shield
Item |
Location |
Cost |
Weight |
Reference |
Large
Knife |
Belt |
$40 |
1 |
LT,
p. 67 |
Mace |
Belt
or Back |
$50 |
5 |
LT,
p. 65 |
Medium
Shield, Light |
Torso |
$45 |
7 |
LT,
p. 116 |
2
x Small Round Mace |
Belt |
$50 |
6 |
LT,
p. 65 |
Total |
$185 |
19 |
||
Skills
and Traits |
||||
Axe/Mace
(A) DX+2 [8] Knife
(E) DX [1] Shield
(E) DX+2 [4] Sumo
Wrestling (A) DX+1 [4] Thrown
Weapon (Axe/Mace) (A) DX+1 [4] |
Polearm
Item |
Location |
Cost |
Weight |
Reference |
Crossbow
(Rated to your ST) |
Torso |
$150 |
6 |
LT,
p. 76 |
Crossbow
Bolts x 12 |
Quiver |
$40 |
0.72 |
LT,
p. 78 |
Halberd |
Torso |
$150 |
12 |
LT,
p. 68 |
Large
Knife |
Belt |
$40 |
1 |
LT,
p. 67 |
Shoulder
Quiver |
Torso |
$10 |
0.5 |
p.
B289 |
Total |
$390 |
20.22 |
||
Skills
and Traits |
||||
Boxing
(A) DX+1 [4] Crossbow
(E) DX+1 [2] Knife
(E) DX [1] Polearm
(A) DX+2 [8] Wrestling
(A) DX+1 [4] |
Spear-and-Shield
Item |
Location |
Cost |
Weight |
Reference |
2
x Javelin |
Back |
$60 |
4 |
LT,
p. 69 |
Spear |
Belt
or Back |
$40 |
4 |
LT,
p. 69 |
Large
Knife |
Belt |
$40 |
1 |
LT,
p. 67 |
Medium
Shield, Light |
Torso |
$45 |
7 |
LT,
p. 116 |
Total |
$185 |
16 |
||
Skills
and Traits |
||||
Knife
(E) DX [1] Shield
(E) DX+2 [4] Spear
(A) DX+2 [8] Sumo
Wrestling (A) DX+1 [4] Thrown
Weapon (Spear) (A) DX+1 [4] |
Sword-and-Shield
Item |
Location |
Cost |
Weight |
Reference |
Arrows
x 12 |
Quiver |
$24 |
1.2 |
LT,
p. 78 |
Large
Knife |
Belt |
$40 |
1 |
LT,
p. 67 |
Medium
Shield, Light |
Torso |
$45 |
7 |
LT,
p. 116 |
Short
Bow (Rated to your ST) |
Torso |
$50 |
1.5 |
LT,
p. 76 |
Shoulder
Quiver |
Torso |
$10 |
0.5 |
p.
B289 |
Thrusting
Broadsword (Cheap) |
Torso |
$240 |
3 |
LT,
p. 65 |
Total |
$409 |
14.2 |
||
Skills
and Traits |
||||
Bow
(A) DX [2] Broadsword
(A) DX+2 [8] Knife
(E) DX [1] Shield
(E) DX+2 [4] Wrestling
(A) DX+1 [4] |
Sword-and-Shield 2
Item |
Location |
Cost |
Weight |
Reference |
Arrows
x 12 |
Quiver |
$24 |
1.2 |
LT,
p. 78 |
Large
Knife |
Belt |
$40 |
1 |
LT,
p. 67 |
Large
Shield, Light |
Torso |
$68 |
10 |
LT,
p. 116 |
Short
Bow (Rated to your ST) |
Torso |
$50 |
1.5 |
LT,
p. 76 |
Shortsword
(Cheap) |
Torso |
$160 |
2 |
LT,
p. 69 |
Shoulder
Quiver |
Torso |
$10 |
0.5 |
p.
B289 |
Total |
$352 |
16.2 |
||
Skills
and Traits |
||||
Bow
(A) DX [2] Knife
(E) DX [1] Shield
(E) DX+2 [4] Shortsword
(A) DX+2 [8] Wrestling
(A) DX+1 [4] Shield-Wall
Training [1] |
Two-Handed Axe
Item |
Location |
Cost |
Weight |
Reference |
Great
Axe |
Torso |
$100 |
8 |
LT,
p. 70 |
2
x Throwing Axe |
Belt
or Back |
$120 |
8 |
LT,
p. 65 |
Large
Knife |
Belt |
$40 |
1 |
LT,
p. 67 |
Total |
$260 |
17 |
||
Skills
and Traits |
||||
Boxing
(A) DX+1 [4] Knife
(E) DX [1] Sumo
Wrestling (A) DX+1 [4] Thrown
Weapon (Axe/Mace) (A) DX+1 [4] Two-Handed
Axe/Mace (A) DX+2 [8] |
Two-Handed Flail
Item |
Location |
Cost |
Weight |
Reference |
Flail |
Torso |
$100 |
8 |
LT,
p. 70 |
2
x Small Throwing Axe |
Belt
or Back |
$100 |
6 |
LT,
p. 65 |
Large
Knife |
Belt |
$40 |
1 |
LT,
p. 67 |
Total |
$240 |
15 |
||
Skills
and Traits |
||||
Boxing
(A) DX [2] Knife
(E) DX [1] Sumo
Wrestling (A) DX [2] Thrown
Weapon (Axe/Mace) (A) DX+1 [4] Two-Handed
Flail (H) DX+2 [12] |
Two-Handed Sword
Item |
Location |
Cost |
Weight |
Reference |
Crossbow
(Rated to your ST) |
Torso |
$150 |
6 |
LT,
p. 76 |
Crossbow
Bolts x 12 |
Quiver |
$40 |
0.72 |
LT,
p. 78 |
Large
Knife |
Belt |
$40 |
1 |
LT,
p. 67 |
Shoulder
Quiver |
Torso |
$10 |
0.5 |
p.
B289 |
Thrusting
Greatsword (Cheap) |
Torso |
$360 |
7 |
LT,
p. 70 |
Total |
$600 |
17 |
||
Skills
and Traits |
||||
Boxing
(A) DX+1 [4] Crossbow
(A) DX+1 [4] Knife
(E) DX [1] Sumo
Wrestling (A) DX+1 [4] Two-Handed
Sword (A) DX+2 [8] |
Table 3. Extra Advantages
If
you roll the same leveled trait multiple times, add up the levels.
1d20 |
Advantage |
1 |
Will
+1 [5] |
2 |
Per
+1 [5] |
3 |
HP
+1 [2] |
4 |
FP
+1 [3] |
5 |
Basic
Speed +0.25 [5] |
6 |
Born
Sailor 1 [5] |
7 |
Born
Soldier 1 [5] |
8 |
Born
Tactician 1 [10] |
9 |
Born
War-Leader 1 [5] |
10 |
Danger
Sense [15] |
11 |
Fearlessness
1 [2] |
12 |
Fit*
[5] |
13 |
Hard
to Kill 1 [2] |
14 |
Hard
to Subdue 1 [2] |
15 |
High
Pain Threshold |
16 |
Luck
[15] |
17 |
Rapid
Healing [5] |
18 |
Recovery
[10] |
19 |
Seafarer
1 [10] |
20 |
Weapon
Bond [1] |
* Upgrade
to Very Fit [15] if you roll it twice
Table 4. Extra Disadvantages
If
you roll the same leveled trait multiple times, add up the levels. If you roll
the same disadvantage with a self-control roll multiple times, decrease the
self-control number by a step.
1d28 |
Disadvantage |
1 |
Will
-1 [-5] |
2 |
Per
-1 [-5] |
3 |
HP
-1 [-2] |
4 |
FP
-1 [-3] |
5 |
Basic
Speed -0.25 [-5] |
6 |
Bad
Temper (15) [-5] |
7 |
Bloodlust
(15) [-5] |
8 |
Bully
(15) [-5] |
9 |
Callous
[-5] |
10 |
Code
of Honor (Soldier’s) [-10] |
11 |
Obsession
(15) (Slay some specific type of monster) [-2] |
12 |
One
Eye [-15] |
13 |
Sadism
(15) [-7] |
14 |
Sense
of Duty (Nation) [-10] |
15 |
Vow
(Never refuse a challenge to combat) [-10] |
16 |
Compulsive
Carousing (15) [-2] |
17 |
Easy
to Read [-10] |
18 |
Greed
(15) [-7] |
19 |
Hidebound
[-5] |
20 |
Honesty
(15) [-5] |
21 |
Impulsiveness
(15) [-5] |
22 |
Lecherousness
(15) [-7] |
23 |
Overconfidence
(15) [-2] |
24 |
Sense
of Duty (Adventuring companions) [-5] |
25 |
Intolerance
(Race) [Varies] |
26 |
Phobia
(15) [Varies] |
27 |
Stubbornness
[-5] |
28 |
Illiterate
[-3] |
Table 5. Secondary Skills
If
you roll the same skill multiple times, do not add up the points but increase
the skill level by one for each time after the first.
1d20 |
Skill |
1 |
Armoury
(Body Armor) (A) IQ [2] |
2 |
Armoury
(Melee Weapons) (A) IQ [2] |
3 |
Climbing
(A) DX [2] |
4 |
Connoisseur
(Weapons) (A) IQ [2] |
5 |
Diplomacy
(H) IQ-1 [2] |
6 |
Expert
Skill (Hoplology) (H) IQ-1 [2] |
7 |
First
Aid (E) IQ+1 [2] |
8 |
Force
Entry (E) DX+1 [2] |
9 |
Hiking
(A) HT [2] |
10 |
Intimidation
(A) Will [2] |
11 |
Jumping
(E) DX+1 [2] |
12 |
Law
(Criminal) (H) IQ-1 [2] |
13 |
Leadership
(A) IQ [2] |
14 |
Observation
(A) Per [2] |
15 |
Running
(A) HT [2] |
16 |
Savoir-Faire
(Military) (E) IQ+1 [2] |
17 |
Soldier
(A) IQ [2] |
18 |
Strategy
(Land) (H) IQ-1 [2] |
19 |
Swimming
(E) HT+1 [2] |
20 |
Tactics
(H) IQ-1 [2] |
Table 6. Background Skills
If
you roll the same skill multiple times, do not add up the points but increase
the skill level by one for each time after the first.
1d13 |
Skill |
1 |
Area
Knowledge (Local Area) (E) IQ [1] |
2 |
Carousing
(E) HT [1] |
3 |
Expert
Skill (Military Science) (H) IQ-2 [1] |
4 |
Fast-Talk
(A) IQ-1 [1] |
5 |
Fishing
(E) Per [1] |
6 |
Gesture
(E) IQ [1] |
7 |
Heraldry
(A) IQ-1 [1] |
8 |
Naturalist
(Earthlike) (H) IQ-2 [1] |
9 |
Navigation
(Land) (A) IQ-1 [1] |
10 |
Occultism
(A) IQ-1 [1] |
11 |
Stage
Combat (A) DX-1 [1] |
12 |
Streetwise
(A) IQ-1 [1] |
13 |
Teaching
(A) IQ-1 [1] |
Table 7. Languages
Languages
are chosen either randomly (there is no language table yet), or from a list of
appropriate languages for the local area.
1d12 |
Fluency/Literacy |
1 |
None/Semi-Literate |
2 |
None/Literate |
3 |
Broken/None |
4 |
Broken/Semi-Literate |
5 |
Broken/Literate |
6 |
Accented/None |
7 |
Accented/Semi-Literate |
8 |
Accented/Literate |
9 |
Native/None |
10 |
Native/Semi-Literate |
11 |
Native/Literate |
12 |
Add
Language Talent [10] |
Table 8. Appearance
3d |
Appearance |
3-4 |
Handsome/Beautiful |
5-7 |
Attractive |
8-13 |
Average |
14-16 |
Unattractive |
17-18 |
Ugly |
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