Saturday, 18 January 2025

Random Generation: Fighter

Random Generation: Fighter

In one of my previous posts, I boldly declared that I'm going to make random "class"-based character generation tables. But as always, I didn't think it through before saying. GURPS may make such tables more difficult. For example, do you roll your attributes randomly or do you choose your class first and then roll attributes on a table for that class? In any case, let's say that you are rolling up a fighter and got, for example, ST 11. However, when you are rolling for gear, you get a maul that requires ST 13? And what if you rolled your combat skills and didn't even get Two-Handed Axe/Mace, but got Smallsword instead? This makes me think of just how granular such tables should be, because even the seemingly simple fighter has many complications along the way, and I haven't even started about, for example, getting a maul-wielding elf fighter instead of something more elvish. So, how do I do it?
I suggest the following approach.
1. Semi-random determination of attributes
2. A base template (in this case, it probably will consist of the Combat Reflexes [15] advantage)
3. Random determination of combat style
4. Random determination of weapon skills and weapons
5. Random determination of an armor loadout
6. Random determination of secondary and background skills
7. Additional traits?

What the hell was I thinking? I did finish 90% of this, but ended up with ~30 random tables that you'd have to roll on, and that's definitely not what I would call simple and quick character generation. I went way too granular. Even I realized that it's time to stop. Let's do it in a more simple way, using loadouts from DF13 as an inspiration.

You can generate a fighter character using the following procedure:
1. Take the base template (below), rolling attributes as shown in the template.
2. Determine an armor loadout by rolling on Table 1.
3. Determine a weapon loadout by rolling on Table 2.
4. Roll 3dx40 to determine your extra money in $.
            4.1. Optionally, purchase a delver kit (DF13, pp. 5-6).
5. Roll 3 times on Table 3 to determine extra advantages.
6. Roll 3 times on Table 4 to determine extra disadvantages.
7. Roll 4 times on Table 5 to determine secondary skills.
8. Roll 4 times on Table 6 to determine background skills.
9. Roll 1d-2 times on Table 7 to determine languages.
10. Roll on Table 8 to determine appearance.
11. Roll 17 + 1d to determine the starting age.
 
Certain steps can be considered optional if the information derived from them is not important in the context of the character.

It's possible to expand the procedure to include things like gender, build, handedness, etc. but I think those tables should be generic (and maybe the language and appearance tables as well). I'll see what to do with them later.
 
Base Fighter Template
Attributes: ST 11 + 1d/2; DX 10 + 1d/2; IQ 8 + 1d/2; HT 10 + 1d/2
Advantages: Combat Reflexes [15].
 

Table 1. Armor Loadout

3d

Armor Loadout

3-5

Leather Armor

6-9

Mail and Leather Armor

10-12

Jack of Plates and Cloth Armor

13-15

Scale and Leather Armor

16-18

Plate and Leather Armor

 

Leather Armor

Item

Location

Cost

Weight

Reference

Boots, Leather

Feet

$80

3

LTIA, p. 16

Hardened Leather, Heavy

Torso

$250

25

LTIA, p. 5

Leather, Medium

Arms

$50

6

LTIA, p. 7

Leather, Medium

Legs

$100

12

LTIA, p. 10

Ordinary Clothing

Torso, Arms, Legs

$0*

2

LT, p. 98

Pot Helm, Plate, Light

-          Padding

Skull

$200

$10

1.6

1.2

LTIA, p. 13

LTIA, p. 13

Total

$690

50.8

*The starting set is free; replacement costs $120.

 

Mail and Leather Armor

Item

Location

Cost

Weight

Reference

Boots, Leather

Feet

$80

3

LTIA, p. 16

Leather, Medium

Arms

$50

6

LTIA, p. 7

Leather, Medium

Legs

$100

12

LTIA, p. 10

Mail, Light

Torso

$500

12

LTIA, p. 5

Ordinary Clothing

Torso, Arms, Legs

$0*

2

LT, p. 98

Coif, Mail, Light

-          Padding

Skull, Face (back), Neck

$150

$15

3.6

1.8

LTIA, p. 14

LTIA, p. 14

Total

$895

40.4

*The starting set is free; replacement costs $120.

 

Jack of Plates and Cloth Armor

Item

Location

Cost

Weight

Reference

Boots, Leather

Feet

$80

3

LTIA, p. 16

Jack of Plates

Torso

$300

18

LTIA, p. 5

Jack of Plates

Arms

$150

9

LTIA, p. 7

Cloth, Padded

Legs

$50

6

LTIA, p. 10

Ordinary Clothing

Torso, Arms, Legs

$0*

2

LT, p. 98

Pot Helm, Scale, Light

-          Padding

Skull

$64

$10

3.2

1.2

LTIA, p. 13

LTIA, p. 13

Total

$654

42.4

*The starting set is free; replacement costs $120.

 

Scale and Leather Armor

Item

Location

Cost

Weight

Reference

Boots, Leather

Feet

$80

3

LTIA, p. 16

Leather, Medium

Arms

$50

6

LTIA, p. 7

Leather, Medium

Legs

$100

12

LTIA, p. 10

Scale, Medium

Torso

$550

28

LTIA, p. 5

Ordinary Clothing

Torso, Arms, Legs

$0*

2

LT, p. 98

Pot Helm Scale, Light

-          Padding

Skull

$64

$10

3.2

1.2

LTIA, p. 13

LTIA, p. 13

Total

$854

55.4

*The starting set is free; replacement costs $120.

 

Plate and Leather Armor

Item

Location

Cost

Weight

Reference

Boots, Leather

Feet

$80

3

LTIA, p. 16

Leather, Medium

Arms

$50

6

LTIA, p. 7

Leather, Medium

Legs

$100

12

LTIA, p. 10

Plate, Light (Cheap)

Torso

$400

8

LTIA, p. 5

Ordinary Clothing

Torso, Arms, Legs

$0*

2

LT, p. 98

Bascinet, Plate, Medium (Cheap)

-          Padding (Cheap)

Skull, Face (back)

$250

$6

5

1.5

LTIA, p. 14

LTIA, p. 14

Total

$886

37.5

*The starting set is free; replacement costs $120.

 

Table 2. Weapon Loadout

1d12

Weapon Loadout

1

Archer

2

Axe-and-Shield

3

Crossbowman

4

Flail-and-Shield

5

Mace-and-Shield

6

Polearm

7

Spear-and-Shield

8

Sword-and-Shield

9

Sword-and-Shield 2

10

Two-Handed Axe

11

Two-Handed Flail

12

Two-Handed Sword

 

Archer

Item

Location

Cost

Weight

Reference

Arrows x 20

Quiver

$40

2

LT, p. 78

Hip Quiver

Torso

$15

1

p. B289

Regular Bow (Rated to your ST)

Torso

$100

2

LT, p. 76

Shortsword (Cheap)

Torso

$160

2

LT, p. 69

Small Knife

Belt

$30

0.5

LT, p. 67

Total

$345

7.5

Skills and Traits

Armoury (Missile Weapons) (A) IQ [2]

Bow (A) DX+3 [12]

Fast-Draw (Arrow) (E) DX [1]

Fast-Draw (Sword) (E) DX [1]

Knife (E) DX [1]

Shortsword (A) DX+1 [4]

 

Axe-and-Shield

Item

Location

Cost

Weight

Reference

Axe

Belt or Back

$50

4

LT, p. 65

2 x Hatchet

Belt

$80

4

LT, p. 65

Large Knife

Belt

$40

1

LT, p. 67

Medium Shield, Light

Torso

$45

7

LT, p. 116

Total

$215

16

Skills and Traits

Axe/Mace (A) DX+2 [8]

Knife (E) DX [1]

Shield (E) DX+2 [4]

Sumo Wrestling (A) DX+1 [4]

Thrown Weapon (Axe/Mace) (A) DX+1 [4]

 

Crossbowman

Item

Location

Cost

Weight

Reference

Crossbow (Rated to your ST)

Torso

$150

6

LT, p. 76

Crossbow Bolts x 20

Quiver

$40

1.2

LT, p. 78

Hip Quiver

Torso

$15

1

p. B289

Shortsword (Cheap)

Torso

$160

2

LT, p. 69

Small Knife

Belt

$30

0.5

LT, p. 67

Total

$395

10.7

Skills and Traits

Armoury (Missile Weapons) (A) IQ [2]

Crossbow (E) DX+3 [8]

Fast-Draw (Arrow) (E) DX [1]

Fast-Draw (Sword) (E) DX [1]

Knife (E) DX [1]

Shortsword (A) DX+1 [4]

 

Flail-and-Shield

Item

Location

Cost

Weight

Reference

Large Knife

Belt

$40

1

LT, p. 67

Medium Shield, Light

Torso

$45

7

LT, p. 116

Morningstar

Belt or Back

$80

6

LT, p. 65

2 x Small Round Mace

Belt

$50

6

LT, p. 65

Total

$215

20

Skills and Traits

Flail (H) DX+2 [12]

Knife (E) DX [1]

Shield (E) DX+2 [4]

Sumo Wrestling (A) DX [2]

Thrown Weapon (Axe/Mace) (A) DX [2]

 

Mace-and-Shield

Item

Location

Cost

Weight

Reference

Large Knife

Belt

$40

1

LT, p. 67

Mace

Belt or Back

$50

5

LT, p. 65

Medium Shield, Light

Torso

$45

7

LT, p. 116

2 x Small Round Mace

Belt

$50

6

LT, p. 65

Total

$185

19

Skills and Traits

Axe/Mace (A) DX+2 [8]

Knife (E) DX [1]

Shield (E) DX+2 [4]

Sumo Wrestling (A) DX+1 [4]

Thrown Weapon (Axe/Mace) (A) DX+1 [4]

 

Polearm

Item

Location

Cost

Weight

Reference

Crossbow (Rated to your ST)

Torso

$150

6

LT, p. 76

Crossbow Bolts x 12

Quiver

$40

0.72

LT, p. 78

Halberd

Torso

$150

12

LT, p. 68

Large Knife

Belt

$40

1

LT, p. 67

Shoulder Quiver

Torso

$10

0.5

p. B289

Total

$390

20.22

Skills and Traits

Boxing (A) DX+1 [4]

Crossbow (E) DX+1 [2]

Knife (E) DX [1]

Polearm (A) DX+2 [8]

Wrestling (A) DX+1 [4]

 

Spear-and-Shield

Item

Location

Cost

Weight

Reference

2 x Javelin

Back

$60

4

LT, p. 69

Spear

Belt or Back

$40

4

LT, p. 69

Large Knife

Belt

$40

1

LT, p. 67

Medium Shield, Light

Torso

$45

7

LT, p. 116

Total

$185

16

Skills and Traits

Knife (E) DX [1]

Shield (E) DX+2 [4]

Spear (A) DX+2 [8]

Sumo Wrestling (A) DX+1 [4]

Thrown Weapon (Spear) (A) DX+1 [4]

 

Sword-and-Shield

Item

Location

Cost

Weight

Reference

Arrows x 12

Quiver

$24

1.2

LT, p. 78

Large Knife

Belt

$40

1

LT, p. 67

Medium Shield, Light

Torso

$45

7

LT, p. 116

Short Bow (Rated to your ST)

Torso

$50

1.5

LT, p. 76

Shoulder Quiver

Torso

$10

0.5

p. B289

Thrusting Broadsword (Cheap)

Torso

$240

3

LT, p. 65

Total

$409

14.2

Skills and Traits

Bow (A) DX [2]

Broadsword (A) DX+2 [8]

Knife (E) DX [1]

Shield (E) DX+2 [4]

Wrestling (A) DX+1 [4]

 

Sword-and-Shield 2

Item

Location

Cost

Weight

Reference

Arrows x 12

Quiver

$24

1.2

LT, p. 78

Large Knife

Belt

$40

1

LT, p. 67

Large Shield, Light

Torso

$68

10

LT, p. 116

Short Bow (Rated to your ST)

Torso

$50

1.5

LT, p. 76

Shortsword (Cheap)

Torso

$160

2

LT, p. 69

Shoulder Quiver

Torso

$10

0.5

p. B289

Total

$352

16.2

Skills and Traits

Bow (A) DX [2]

Knife (E) DX [1]

Shield (E) DX+2 [4]

Shortsword (A) DX+2 [8]

Wrestling (A) DX+1 [4]

Shield-Wall Training [1]

 

Two-Handed Axe

Item

Location

Cost

Weight

Reference

Great Axe

Torso

$100

8

LT, p. 70

2 x Throwing Axe

Belt or Back

$120

8

LT, p. 65

Large Knife

Belt

$40

1

LT, p. 67

Total

$260

17

Skills and Traits

Boxing (A) DX+1 [4]

Knife (E) DX [1]

Sumo Wrestling (A) DX+1 [4]

Thrown Weapon (Axe/Mace) (A) DX+1 [4]

Two-Handed Axe/Mace (A) DX+2 [8]

 

Two-Handed Flail

Item

Location

Cost

Weight

Reference

Flail

Torso

$100

8

LT, p. 70

2 x Small Throwing Axe

Belt or Back

$100

6

LT, p. 65

Large Knife

Belt

$40

1

LT, p. 67

Total

$240

15

Skills and Traits

Boxing (A) DX [2]

Knife (E) DX [1]

Sumo Wrestling (A) DX [2]

Thrown Weapon (Axe/Mace) (A) DX+1 [4]

Two-Handed Flail (H) DX+2 [12]

 

Two-Handed Sword

Item

Location

Cost

Weight

Reference

Crossbow (Rated to your ST)

Torso

$150

6

LT, p. 76

Crossbow Bolts x 12

Quiver

$40

0.72

LT, p. 78

Large Knife

Belt

$40

1

LT, p. 67

Shoulder Quiver

Torso

$10

0.5

p. B289

Thrusting Greatsword (Cheap)

Torso

$360

7

LT, p. 70

Total

$600

17

Skills and Traits

Boxing (A) DX+1 [4]

Crossbow (A) DX+1 [4]

Knife (E) DX [1]

Sumo Wrestling (A) DX+1 [4]

Two-Handed Sword (A) DX+2 [8]

Table 3. Extra Advantages

If you roll the same leveled trait multiple times, add up the levels.

1d20

Advantage

1

Will +1 [5]

2

Per +1 [5]

3

HP +1 [2]

4

FP +1 [3]

5

Basic Speed +0.25 [5]

6

Born Sailor 1 [5]

7

Born Soldier 1 [5]

8

Born Tactician 1 [10]

9

Born War-Leader 1 [5]

10

Danger Sense [15]

11

Fearlessness 1 [2]

12

Fit* [5]

13

Hard to Kill 1 [2]

14

Hard to Subdue 1 [2]

15

High Pain Threshold

16

Luck [15]

17

Rapid Healing [5]

18

Recovery [10]

19

Seafarer 1 [10]

20

Weapon Bond [1]

* Upgrade to Very Fit [15] if you roll it twice

Table 4. Extra Disadvantages

If you roll the same leveled trait multiple times, add up the levels. If you roll the same disadvantage with a self-control roll multiple times, decrease the self-control number by a step.

1d28

Disadvantage

1

Will -1 [-5]

2

Per -1 [-5]

3

HP -1 [-2]

4

FP -1 [-3]

5

Basic Speed -0.25 [-5]

6

Bad Temper (15) [-5]

7

Bloodlust (15) [-5]

8

Bully (15) [-5]

9

Callous [-5]

10

Code of Honor (Soldier’s) [-10]

11

Obsession (15) (Slay some specific type of monster) [-2]

12

One Eye [-15]

13

Sadism (15) [-7]

14

Sense of Duty (Nation) [-10]

15

Vow (Never refuse a challenge to combat) [-10]

16

Compulsive Carousing (15) [-2]

17

Easy to Read [-10]

18

Greed (15) [-7]

19

Hidebound [-5]

20

Honesty (15) [-5]

21

Impulsiveness (15) [-5]

22

Lecherousness (15) [-7]

23

Overconfidence (15) [-2]

24

Sense of Duty (Adventuring companions) [-5]

25

Intolerance (Race) [Varies]

26

Phobia (15) [Varies]

27

Stubbornness [-5]

28

Illiterate [-3]

Table 5. Secondary Skills

If you roll the same skill multiple times, do not add up the points but increase the skill level by one for each time after the first.

1d20

Skill

1

Armoury (Body Armor) (A) IQ [2]

2

Armoury (Melee Weapons) (A) IQ [2]

3

Climbing (A) DX [2]

4

Connoisseur (Weapons) (A) IQ [2]

5

Diplomacy (H) IQ-1 [2]

6

Expert Skill (Hoplology) (H) IQ-1 [2]

7

First Aid (E) IQ+1 [2]

8

Force Entry (E) DX+1 [2]

9

Hiking (A) HT [2]

10

Intimidation (A) Will [2]

11

Jumping (E) DX+1 [2]

12

Law (Criminal) (H) IQ-1 [2]

13

Leadership (A) IQ [2]

14

Observation (A) Per [2]

15

Running (A) HT [2]

16

Savoir-Faire (Military) (E) IQ+1 [2]

17

Soldier (A) IQ [2]

18

Strategy (Land) (H) IQ-1 [2]

19

Swimming (E) HT+1 [2]

20

Tactics (H) IQ-1 [2]

Table 6. Background Skills

If you roll the same skill multiple times, do not add up the points but increase the skill level by one for each time after the first.

1d13

Skill

1

Area Knowledge (Local Area) (E) IQ [1]

2

Carousing (E) HT [1]

3

Expert Skill (Military Science) (H) IQ-2 [1]

4

Fast-Talk (A) IQ-1 [1]

5

Fishing (E) Per [1]

6

Gesture (E) IQ [1]

7

Heraldry (A) IQ-1 [1]

8

Naturalist (Earthlike) (H) IQ-2 [1]

9

Navigation (Land) (A) IQ-1 [1]

10

Occultism (A) IQ-1 [1]

11

Stage Combat (A) DX-1 [1]

12

Streetwise (A) IQ-1 [1]

13

Teaching (A) IQ-1 [1]

Table 7. Languages

Languages are chosen either randomly (there is no language table yet), or from a list of appropriate languages for the local area.

1d12

Fluency/Literacy

1

None/Semi-Literate

2

None/Literate

3

Broken/None

4

Broken/Semi-Literate

5

Broken/Literate

6

Accented/None

7

Accented/Semi-Literate

8

Accented/Literate

9

Native/None

10

Native/Semi-Literate

11

Native/Literate

12

Add Language Talent [10]

Table 8. Appearance

3d

Appearance

3-4

Handsome/Beautiful

5-7

Attractive

8-13

Average

14-16

Unattractive

17-18

Ugly

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