Friday 25 August 2023

Monsters: Spyder-Fiends

Monsters: Spyder-Fiends

Yes, with a "y". The spyder-fiends are relatively obscure demons that serve the Queen of Chaos and Miska the Wolf-Spider. Unfortunately, they didn't make it to D&D 3.5, because I think they are very cool. Now, I believe that I only have to convert the Dragonlance demons to be done with all pre-4e D&D demons.

 

Kakkuu [Rod of Seven Parts]

123 points
Attribute Modifiers: ST+2 (No Fine Manipulators, -40%) [12]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-3 [-60]; HT+1 [10].
Secondary Characteristic Modifiers: Will+2 [10]; Per+5 [25]; Basic Move +1 [5].
Advantages: Clinging [20]; DR 2 [10]; Doesn’t Eat or Drink [10]; Extra Legs (Eight Legs) [15]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Sharp Teeth [1]; Super Jump 1 [10]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Sharp Teeth, +0%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 ST, +15%) [4].
    Web Glob: Binding 8 (Biological, -10%; Only Damaged By Burning or Cutting, +20%; Reduced Range, 1/10, -30%; Sticky, +20%) [16].
    Spell-Like Abilities (Alternative Abilities) [45]:
    Apportation 9 [10/5=2];
    Blackout 1 [36];
    Panic 1 [35/5=7].
Disadvantages: Appearance (Hideous) [-16]; Bloodlust (12) [-10]; Callous [-5]; No Fine Manipulators [-30]; Odious Racial Habit (Eats sapient beings) [-15]; Selfish (12) [-5]; Semi-Upright [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Anarchic Touch [1]; Climbing Line [1]; Unholy Touch [1].
Features: Born Biter 2.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Knowing Your Own Strength [131]
Replace ST+2 (No Fine Manipulators, -40%) [12] with ST+2 [20]

Typical Stats

ST:

12

HP:

12

Speed:

6

DX:

13

Will:

9

Move:

7

IQ:

7

Per:

12

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

9

Parry:

N/A

DR:

2

    Poisonous Bite (15): thrust 1d cutting (KYOS: 1d+1 cutting) + follow-up 1d-1 toxic (3 1-hour cycles, HT-3 to resist, Symptoms -3 ST at 2/3 HP), Reach C.
    Web Glob (14): A kakkuu can shoot a web glob from its abdomen at a range of 10 yards that acts as Binding 8 (p. B40). The web is sticky, meaning that is acts as Persistent (p. B107), but only affects those who actually touch the original target of the attack, and can only be damaged by burning or cutting attacks. Each use costs 1 FP.
    Spell-Like Abilities (Alternative Abilities):
    Apportation 9;
    Blackout 1 (12);
    Panic 1 (9).


    Traits: Anarchic Touch; Appearance (Hideous); Born Biter 2; Bloodlust (12); Callous; Climbing Line; Clinging; Doesn’t Eat or Drink; Extra Legs (Eight Legs); Infravision; Magic Resistance 1 (Improved); No Fine Manipulators; Odious Racial Habit (Eats sapient beings); Selfish (12); Semi-Upright; Social Stigma (Monster); Super Jump 1; Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
    Skills: Brawling-15; Innate Attack (Projectile)-14; Stealth-16.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Spithriku [Rod of Seven Parts]

207 points
Attribute Modifiers: ST+3 (No Fine Manipulators, -40%) [18]; DX+3 (No Fine Manipulators, -40%) [36]; HT+1 [10].
Secondary Characteristic Modifiers: Per+2 [10]; Basic Move +1 [5].
Advantages: Clinging [20]; DR 3 [15]; Doesn’t Eat or Drink [10]; Extra Legs (Eight Legs) [15]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; See Invisible (Magic; Magical, -10%) [14]; Sharp Teeth [1]; Super Jump 1 [10]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Sharp Teeth, +0%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 ST, +15%) [4].
    Web Strand: Binding 10 (Biological, -10%; Only Damaged By Burning or Cutting, +20%; Reduced Range, 1/10, -30%; Retractable, Can release, +100%; Sticky, +20%) [40].
    Spell-Like Abilities (Alternative Abilities) [45]:
    Apportation 9 [10/5=2];
    Blackout 1 [36];
    Panic 1 [35/5=7].
Disadvantages: Appearance (Hideous) [-16]; Bloodlust (12) [-10]; Callous [-5]; No Fine Manipulators [-30]; Odious Racial Habit (Eats sapient beings) [-15]; Selfish (12) [-5]; Semi-Upright [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Anarchic Touch [1]; Climbing Line [1]; Unholy Touch [1].
Features: Born Biter 2.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Knowing Your Own Strength [219]
Replace ST+3 (No Fine Manipulators, -40%) [18] with ST+3 [30]

Typical Stats

ST:

13

HP:

13

Speed:

6

DX:

13

Will:

10

Move:

7

IQ:

10

Per:

12

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

9

Parry:

N/A

DR:

3

    Poisonous Bite (15): thrust 1d cutting (KYOS: 1d+1 cutting) + follow-up 1d-1 toxic (3 1-hour cycles, HT-3 to resist, Symptoms -3 ST at 2/3 HP), Reach C.
    Web Strand (14): A spithriku can shoot a web glob from its abdomen at a range of 10 yards that acts as Binding 10 (p. B40). The web is sticky, meaning that is acts as Persistent (p. B107), but only affects those who actually touch the original target of the attack, and can only be damaged by burning or cutting attacks. After catching the prey this way, the spithriku can reel it in or release the strand. Each use costs 1 FP.
    Spell-Like Abilities (Alternative Abilities):
    Apportation 9;
    Blackout 1 (12);
    Panic 1 (10).

    Traits: Anarchic Touch; Appearance (Hideous); Born Biter 2; Bloodlust (12); Callous; Climbing Line; Clinging; Doesn’t Eat or Drink; Extra Legs (Eight Legs); Infravision; Magic Resistance 1 (Improved); No Fine Manipulators; Odious Racial Habit (Eats sapient beings); See Invisible (Magic; Magical); Selfish (12); Semi-Upright; Social Stigma (Monster); Super Jump 1; Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
    Skills: Brawling-15; Innate Attack (Projectile)-14; Stealth-16.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

 

Phisarazu [Rod of Seven Parts]

316 points
Attribute Modifiers: ST+5 (Size Modifier, -10%) [45]; DX+3 (No Fine Manipulators, -40%) [36]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Per+2 [10]; Basic Move +2 [10].
Advantages: Clinging [20]; DR 3 [15]; Doesn’t Eat or Drink [10]; Extra Legs (Eight Legs) [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Protected Vision [5]; See Invisible (Magic; Magical, -10%) [14]; Sharp Claws [5]; Sharp Teeth [1]; Super Jump 1 [10]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Glitterdust: Affliction 1 (HT or DX; Area Effect, 4 yards, +100%; Based on DX for Negated Advantage, +20%; Costs Fatigue, 2 FP, -10%; Disadvantage, Blindness, +50%; Emanation, -20%; Fixed Duration, +0%; Magical, -10%; Malediction 2, +150%; Negated Advantage, Invisibility, +40%; Reduced Duration, 1/30, on Blindness, -30%; Vision-Based on Blindness, -20%) [37].
    Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Sharp Teeth, +0%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 ST, +15%) [4].
    Web Strand: Binding 10 (Biological, -10%; Only Damaged By Burning or Cutting, +20%; Reduced Range, 1/10, -30%; Retractable, Can release, +100%; Sticky, +20%) [40].
    Spell-Like Abilities (Alternative Abilities) [50]:
    Apportation 9 [10/5=2];
    Blackout 1 [36/5=8];
    Panic 2 [40].
Disadvantages: Appearance (Hideous) [-16]; Bloodlust (12) [-10]; Bully (9) [-15]; Callous [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Anarchic Touch [1]; Climbing Line [1]; Unholy Touch [1].
Features: Born Biter 2; Hands adapted to SM+0 gear.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Knowing Your Own Strength [321]
Replace ST+5 (Size Modifier, -10%) [45] with ST+5 [50]

Typical Stats

ST:

15

HP:

15

Speed:

6

DX:

13

Will:

10

Move:

8

IQ:

10

Per:

12

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

9

Parry:

10U

DR:

3

    Morningstar (15): swing 3d crushing, Reach 1. Attempts to parry flails are at -4; fencing weapons (“F” parry) can’t parry at all! Attempts to block such weapons are at -2.
    Sharp Claws (15): thrust 1d+1 cutting (KYOS: 2d cutting), Reach C-1.
    Poisonous Bite (15): thrust 1d+1 cutting (KYOS: 2d cutting) + follow-up 1d-1 toxic (3 1-hour cycles, HT-3 to resist, Symptoms -3 ST at 2/3 HP), Reach C.
    Glitterdust (10): By spending 2 FP and taking a Ready maneuver, the phisarazu can release a magical cloud of golden particles that covers everything within 4 yards of it. Roll a Quick Contest of Will of the phisarazu against HT and DX of each victim. A failure to resist with HT causes blindness for 5 seconds. A failure to resist with DX causes the dust to visibly outline invisible things for 3 minutes. This dust cannot be removed and continues to sparkle until it fades. Creatures with Protected Vision resist blindness at +5.
    Web Strand (14): A phisarazu can shoot a web glob from its abdomen at a range of 10 yards that acts as Binding 10 (p. B40). The web is sticky, meaning that is acts as Persistent (p. B107), but only affects those who actually touch the original target of the attack, and can only be damaged by burning or cutting attacks. After catching the prey this way, the phisarazu can reel it in or release the strand. Each use costs 1 FP.
    Spell-Like Abilities (Alternative Abilities):
    Apportation 9;
    Blackout 1 (12);
    Panic 2 (10).


    Traits: Anarchic Touch; Appearance (Hideous); Born Biter 2; Bloodlust (12); Bully (9); Callous; Climbing Line; Clinging; Doesn’t Eat or Drink; Extra Legs (Eight Legs); Hands adapted to SM+0 gear; Infravision; Magic Resistance 2 (Improved); Odious Racial Habit (Eats sapient beings); Protected Vision; See Invisible (Magic; Magical); Selfish (12); Social Stigma (Monster); Super Jump 1; Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
    Skills: Brawling-15; Flail-15; Innate Attack (Projectile)-14; Stealth-16.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Lycosidilith [Rod of Seven Parts]

411 points
Attribute Modifiers: ST+8 (Size Modifier, -10%) [72]; DX+3 (No Fine Manipulators, -40%) [36]; IQ+2 [40]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Per+2 [10]; Basic Move +2 [10].
Advantages: Ambidexterity [5]; Clinging [20]; DR 4 [20]; Doesn’t Eat or Drink [10]; Extra Legs (Eight Legs) [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Protected Vision [5]; See Invisible (Magic; Magical, -10%) [14]; Sharp Claws [5]; Sharp Teeth [1]; Super Jump 1 [10]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Glitterdust: Affliction 1 (HT or DX; Area Effect, 4 yards, +100%; Based on DX for Negated Advantage, +20%; Costs Fatigue, 2 FP, -10%; Disadvantage, Blindness, +50%; Emanation, -20%; Fixed Duration, +0%; Magical, -10%; Malediction 2, +150%; Negated Advantage, Invisibility, +40%; Reduced Duration, 1/30, on Blindness, -30%; Vision-Based on Blindness, -20%) [37].
    Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Sharp Teeth, +0%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 ST, +15%) [4].
    Web Strand: Binding 12 (Biological, -10%; Only Damaged By Burning or Cutting, +20%; Reduced Range, 1/10, -30%; Retractable, Can release, +100%; Sticky, +20%) [48].
    Spell-Like Abilities (Alternative Abilities) [50]:
    Apportation 9 [10/5=2];
    Blackout 1 [36/5=8];
    Panic 2 [40].
Disadvantages: Appearance (Hideous) [-16]; Bloodlust (12) [-10]; Bully (9) [-15]; Callous [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Anarchic Touch [1]; Climbing Line [1]; Unholy Touch [1].
Features: Born Biter 2.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Knowing Your Own Strength [419]
Replace ST+8 (Size Modifier, -10%) [72] with ST+8 [80]

Typical Stats

ST:

18

HP:

18

Speed:

6.25

DX:

13

Will:

12

Move:

8

IQ:

12

Per:

14

 

 

HT:

12

FP:

12

SM:

+1

Dodge:

9

Parry:

10U

DR:

4

    SM+1 Morningstar (15): swing 4d+1 crushing, Reach 1. Attempts to parry flails are at -4; fencing weapons (“F” parry) can’t parry at all! Attempts to block such weapons are at -2.
    Sharp Claws (15): thrust 1d+2 cutting (KYOS: 3d-1 cutting), Reach C-1.
    Poisonous Bite (15): thrust 1d+2 cutting (KYOS: 3d-1 cutting) + follow-up 1d-1 toxic (3 1-hour cycles, HT-3 to resist, Symptoms -3 ST at 2/3 HP), Reach C.
    Glitterdust (12): By spending 2 FP and taking a Ready maneuver, the lycosidilith can release a magical cloud of golden particles that covers everything within 4 yards of it. Roll a Quick Contest of Will of the lycosidilith against HT and DX of each victim. A failure to resist with HT causes blindness for 5 seconds. A failure to resist with DX causes the dust to visibly outline invisible things for 3 minutes. This dust cannot be removed and continues to sparkle until it fades. Creatures with Protected Vision resist blindness at +5.
    Web Strand (14): A lycosidilith can shoot a web glob from its abdomen at a range of 12 yards that acts as Binding 12 (p. B40). The web is sticky, meaning that is acts as Persistent (p. B107), but only affects those who actually touch the original target of the attack, and can only be damaged by burning or cutting attacks. After catching the prey this way, the lycosidilith can reel it in or release the strand. Each use costs 1 FP.
    Spell-Like Abilities (Alternative Abilities):
    Apportation 9;
    Blackout 1 (12);
    Panic 2 (12).


    Traits: Ambidexterity; Anarchic Touch; Appearance (Hideous); Born Biter 2; Bloodlust (12); Bully (9); Callous; Climbing Line; Clinging; Doesn’t Eat or Drink; Extra Legs (Eight Legs); Infravision; Magic Resistance 2 (Improved); Odious Racial Habit (Eats sapient beings); Protected Vision; See Invisible (Magic; Magical); Selfish (12); Social Stigma (Monster); Super Jump 1; Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
    Skills: Brawling-15; Flail-15; Innate Attack (Projectile)-14; Stealth-16.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Raklupis [Rod of Seven Parts]

543 points
Attribute Modifiers: ST+15 (Size Modifier, -20%) [120]; DX+3 (No Fine Manipulators, -40%) [36]; IQ+3 [60]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; Per+2 [10]; Basic Move +2 [10].
Advantages: Ambidexterity [5]; Clinging [20]; DR 5 [25]; Doesn’t Eat or Drink [10]; Extra Legs (Eight Legs) [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Protected Vision [5]; See Invisible (Magic; Magical, -10%) [14]; Sharp Claws [5]; Sharp Teeth [1]; Super Jump 1 [10]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Glitterdust: Affliction 1 (HT or DX; Area Effect, 4 yards, +100%; Based on DX for Negated Advantage, +20%; Costs Fatigue, 2 FP, -10%; Disadvantage, Blindness, +50%; Emanation, -20%; Fixed Duration, +0%; Magical, -10%; Malediction 2, +150%; Negated Advantage, Invisibility, +40%; Reduced Duration, 1/30, on Blindness, -30%; Vision-Based on Blindness, -20%) [37].
    Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Sharp Teeth, +0%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 ST, +15%) [4].
    Web Strand: Binding 14 (Biological, -10%; Only Damaged By Burning or Cutting, +20%; Reduced Range, 1/10, -30%; Retractable, Can release, +100%; Sticky, +20%) [56].
    Spell-Like Abilities (Alternative Abilities) [91]:
    Apportation 9 [10/5=2];
    Blackout 1 [36/5=8];
    Panic 2 [40/5=8];
    Suggestion [73].
Disadvantages: Appearance (Hideous) [-16]; Bloodlust (12) [-10]; Bully (9) [-15]; Callous [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Anarchic Touch [1]; Climbing Line [1]; Unholy Touch [1].
Features: Born Biter 2; Hands adapted to SM+1 gear.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Knowing Your Own Strength [549]
Replace ST+15 (Size Modifier, -20%) [120] with ST+12 [120]
Add HP+3 [6]

Typical Stats

ST:

25 (KYOS: 22)

HP:

25

Speed:

6.5

DX:

13

Will:

13

Move:

8

IQ:

13

Per:

15

 

 

HT:

13

FP:

13

SM:

+2

Dodge:

9

Parry:

10U

DR:

5

    SM+1 Morningstar (15): swing 6d crushing (KYOS: 5d+1 crushing), Reach 1-2. Attempts to parry flails are at -4; fencing weapons (“F” parry) can’t parry at all! Attempts to block such weapons are at -2.
    Sharp Claws (15): thrust 3d-1 cutting (KYOS: 4d cutting), Reach C-1.
    Poisonous Bite (15): thrust 3d-1 cutting (KYOS: 4d cutting) + follow-up 1d-1 toxic (3 1-hour cycles, HT-3 to resist, Symptoms -3 ST at 2/3 HP), Reach C.
    Glitterdust (13): By spending 2 FP and taking a Ready maneuver, the raklupis can release a magical cloud of golden particles that covers everything within 4 yards of it. Roll a Quick Contest of Will of the raklupis against HT and DX of each victim. A failure to resist with HT causes blindness for 5 seconds. A failure to resist with DX causes the dust to visibly outline invisible things for 3 minutes. This dust cannot be removed and continues to sparkle until it fades. Creatures with Protected Vision resist blindness at +5.
    Web Strand (14): A raklupis can shoot a web glob from its abdomen at a range of 12 yards that acts as Binding 14 (p. B40). The web is sticky, meaning that is acts as Persistent (p. B107), but only affects those who actually touch the original target of the attack, and can only be damaged by burning or cutting attacks. After catching the prey this way, the raklupis can reel it in or release the strand. Each use costs 1 FP.
    Spell-Like Abilities (Alternative Abilities):
    Apportation 9;
    Blackout 1 (12);
    Panic 2 (13);
    Suggestion (13).


    Traits: Ambidexterity; Anarchic Touch; Appearance (Hideous); Born Biter 2; Bloodlust (12); Bully (9); Callous; Climbing Line; Clinging; Doesn’t Eat or Drink; Extra Legs (Eight Legs); Hands adapted to SM+1 gear; Infravision; Magic Resistance 2 (Improved); Odious Racial Habit (Eats sapient beings); Protected Vision; See Invisible (Magic; Magical); Selfish (12); Social Stigma (Monster); Super Jump 1; Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
    Skills: Brawling-15; Flail-15; Innate Attack (Projectile)-14; Stealth-16.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

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