Thursday, 24 August 2023

Monsters: Demons VII

Monsters: Demons VII

As I said before, D&D has many different demon varieties. In this post, I cover five more demons from before 3e that range from simple and straightforward to pretty cool. If I'm not mistaken, there aren't many left.


Hacamuli [Dragon Magazine #42]

393 points
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60]; DX+1 (No Fine Manipulators, -40%) [12]; IQ+1 [20]; HT+4 [40].
Secondary Characteristic Modifiers: SM+1; Will+4 [20]; Per+4 [20]; Basic Move +3 [15].
Advantages: DR 5 (Tough Skin, -40%) [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; Hooves [3]; Infravision [10]; Temperature Tolerance 5 (Hot) [5].
    Curse of Decrepitude: Ageing Attack 4d (Follow-Up, Right Hoof, +0%; Magical, -10%) [90].
    Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
    Energy Drain: Souldrinker 1 [75].
    Greater Demon Fever: Toxic Attack 1d-2 (Follow-Up, Left Hoof, +0%; Resistible, HT-4, -10%; Onset, 1d days, -30%; Cyclic, 24-hour cycle with 24 cycles, Resistible, Mildly contagious, +240%; Symptoms, 1/3 HP, HT-2, +30%; Symptoms, 1/2 HP, Coughing, +40%) [8].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Temper (12) [-10]; Callous [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Odious Racial Habit (Eats sapient beings) [-15]; Skinny [-5]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10]; Weak Bite [-2].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Notes: Size 3 hexes; Weight 900 lbs.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Knowing Your Own Strength [453]
Replace ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60] with ST+12 [120]

Typical Stats

ST:

22

HP:

22

Speed:

6.25

DX:

11

Will:

15

Move:

9

IQ:

11

Per:

15

 

 

HT:

14

FP:

14

SM:

+1

Dodge:

9

Parry:

N/A

DR:

5* (tough skin), 20 (vs. electricity)

    Left Hoof (16): thrust 2d+1 crushing (KYOS: 3d crushing), Reach C-1. Any victim that takes damage from this attack risks contacting greater demon fever. After an incubation period of 1d days, he must make a HT-4 roll or take 1d-2 toxic damage. Every day for 24 more cycles he must make another HT-4 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gains a -2 penalty to HT until he heals above this threshold. After losing 1/2 HP to this poison, the victim begins to cough (p. B428) until he heals above this threshold. This disease is mildly contagious, as per Illness (p. B442).
    Right Hoof (16): thrust 2d+1 crushing (KYOS: 3d crushing), Reach C-1. Any victim that takes damage from this attack also immediately ages 4d years.
    Bite (16): thrust 1d-1 crushing (KYOS: 2d-1 crushing), Reach C.
    Energy Drain: Souldrinker 1 (15).

    Traits: Anarchic Touch; Appearance (Monstrous; Universal); Bad Temper (12); Callous; Doesn’t Breathe; Doesn’t Eat or Drink; Enhanced Move 1 (Ground); Extra Legs (Four Legs); Hooves; Horizontal; Immunity to Electrical Conduction; Immunity to Noxious Electrical Effects; Infravision; No Fine Manipulators; Odious Racial Habit (Eats sapient beings); Skinny; Temperature Tolerance 5 (Hot); Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-16; Mount-16.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
    Notes: Size 3 hexes; Weight 900 lbs.

 

Nasthrapur [Dragon Magazine #13]

697 points
Attribute Modifiers: ST+25 (Size Modifier, -20%) [200]; DX+3 [60]; IQ+3 [60]; HT+5 [50].
Secondary Characteristic Modifiers: SM+2; HP+18 (Size Modifier, -20%) [29].
Advantages: Charisma 3 [15]; DR 6 (Tough Skin, -40%) [18]; DR 5 (Partial, Skull, -70%) [8]; Doesn’t Eat or Drink [10]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 4 (Improved, +150%) [20]; See Invisible (Magical; Magical, -10%; True Sight, +50%) [21]; Talons [8]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Breathe Fire: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [12].
    Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
    Fear Aura: Terror (Magical, -10%; Presence, +25%) [35].
    Horns [8]: 2 x Natural Weapon (Impaling; Cannot Parry, -40%; Link, +10%; Single, -20%) [4].
    Spell-Like Abilities (Alternative Abilities) [87]:
    Blackout 3 [56/5=12];
    Magic Missile [6/5=2];
    Suggestion [73].
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (9) [-15]; Bloodlust (12) [-10]; Bully (9) [-15]; Callous [-5]; Sadism (12) [-15]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Scales [1]; Unholy Touch [1].
Notes: Size 4 hexes; Weight 5,500 lbs.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Knowing Your Own Strength [706]
Replace ST+25 (Size Modifier, -20%) [200] with ST+19 [190]
Replace HP+18 (Size Modifier, -20%) [29] with HP+24 [48]

Typical Stats

ST:

35 (KYOS: 29)

HP:

53

Speed:

7

DX:

13

Will:

15

Move:

7 ground, 14 air (cannot hover)

IQ:

14

Per:

14

 

 

HT:

15

FP:

15

SM:

+2

Dodge:

11

Parry:

13 (unarmed)

DR:

6* (tough skin), +7 skull, 20 (vs. electricity)

    Talons (18): thrust 4d+2 cutting or impaling (KYOS: 6d+1 cutting or impaling), Reach C-1.
    Horns (18): thrust 5d-1 impaling (KYOS: 7d-1 impaling), Reach C-1. The nasthrapur may gore with both horns as a single attack; if it hits, figure damage for each horn separately. They have the same DR as the skull (DR 7). If the nasthrapur loses one horn, it may still attack with the other.
    Breathe Fire (14): The demon breathes out a blast of fire, dealing thrust 4d-1 burning damage as large-area injury (KYOS: 5d+1). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5) (KYOS: 6 yards). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Fear Aura: The nasthrapur can take a Ready maneuver to project an aura of fear. Everyone within 10 yards of the osyluth must roll an immediate Fright Check (p. B360). If a victim succeeds at his Fright Check, he will be unaffected by this nasthrapur’s Fear Aura for one hour.
    Spell-Like Abilities (Alternative Abilities):
    Blackout 3 (18);
    Magic Missile (18);
    Suggestion (14).


    Traits: Anarchic Touch; Appearance (Hideous); Bad Temper (9); Bloodlust (12); Bully (9); Callous; Charisma 3; Combat Reflexes; Doesn’t Eat or Drink; Extra Attack 1; Flight (Cannot Hover; Winged); Immunity to Electrical Conduction; Immunity to Noxious Electrical Effects; Immunity to Poison; Infravision; Magic Resistance 4 (Improved); Sadism (12); See Invisible (Magical; Magical; True Sight); Scales; Selfish (9); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-18; Innate Attack (Gaze)-18; Innate Attack (Projectile)-18; Occultism-16; Thaumatology-16; Wrestling-18.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
    Notes: Size 4 hexes; Weight 5,500 lbs.

Ngojama [Dragon Magazine #122]

209 points
Attribute Modifiers: ST+5 [50]; DX+3 [60]; HT+2 [20].
Advantages: Clinging [20]; DR 1 (Tough Skin, -40%) [3]; DR 2 (Partial, Skull, -70%) [3]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Talons [8]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Disadvantages: Appearance (Ugly) [-8]; Bad Temper (6) [-20]; Bloodlust (12) [-10]; Bully (9) [-15]; Callous [-5]; Dread (Water) [-20]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Fur [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Typical Stats

ST:

15

HP:

15

Speed:

6.25

DX:

13

Will:

10

Move:

6

IQ:

10

Per:

10

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

9

Parry:

10 (unarmed)

DR:

1* (tough skin), +4 skull, 20 (vs. electricity)

    Talons (15): thrust 1d+1 cutting or impaling (KYOS: 2d cutting or impaling), Reach C-1.

    Traits: Anarchic Touch; Appearance (Ugly); Bad Temper (6); Bloodlust (12); Bully (9); Callous; Clinging; Doesn’t Eat or Drink; Dread (Water); Fur; Immunity to Electrical Conduction; Immunity to Noxious Electrical Effects; Immunity to Poison; Infravision; Magic Resistance 1 (Improved); Selfish (9); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-15; Stealth-15.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

 

Spirit-Ghoul [Dragon Magazine #138]

377 points
Attribute Modifiers: ST-8 [-80]; DX+2 (No Fine Manipulators, -40%) [24]; HT+1 [10].
Secondary Characteristic Modifiers: Basic Move +1 [5].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Diffuse) [100]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Invisibility (Affects Machines, +50%; Magical, -10%) [56]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Paralyzing Touch: Affliction 1 (HT; Affects Substantial, +40%; Extended Duration, 30x, +40%; Magical, -10%; Melee Attack, Reach C, Cannot parry, -35%; Paralysis, +150%) [29].
    Possession: Possession (Accessibility, Only humanoids, -10%; Magical, -10%; No Memory Access, -10%; Spiritual, -20%) [50].
    Transformation: Affliction 1 (Accessibility, Only on possessed humanoid, -40%; Advantage, Spirit-Ghoul Victim, +140%; Extended Duration, Permanent, Ends if possession ends, +150%; Increased Immunity 3, -30%; Magical, -10%; Malediction 1, +100%) [40]. Notes: “Spirit-Ghoul Victim” is Alternate Form (Spirit-Ghoul Victim*; Magical, -10%) [14]. See notes below for the description of the Spirit-Ghoul Victim meta-trait.
Disadvantages: Callous [-5]; Dread (Religious Symbols; 5 yards) [-14]; No Manipulators [-50]; Sadism (9) [-22]; Social Stigma (Monster) [-15]; Vulnerability (Axiomatic Weapons, x2) [-10]; Vulnerability (Cold Iron, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Features: No Legs (Aerial).
Creature Type: Outsider (Chaotic, Evil, Loumara).
Notes: Spirit-Ghoul Victim meta-trait: Anarchic Touch [1]; Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Disturbing Voice [-10]; Frightens Animals [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Sharp Claws [5]; Sharp Teeth [1]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (6) (Living Flesh) [-30]; Unhealing (Total) [-30]; Unholy Touch [1]. -142 points.

Typical Stats

ST:

2

HP:

2

Speed:

5.75

DX:

12

Will:

10

Move:

6 air

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

8

Parry:

N/A

DR:

-

    Paralyzing Touch (12): The spirit-ghoul in its natural form can touch a substantial or an insubstantial creature with its body. The victim must resist with a (HT+DR) roll. A failure means that the victim becomes paralyzed for 30 minutes per point of margin of failure. After that, he is physically stunned and can recover from it normally.
    Possession (10): The spirit-ghoul can possess humanoids. The demonic spirit merges with and occupies the body of the spirit-ghoul’s host. It remains insubstantial during the possession, traveling inside the host but otherwise inaccessible to it and effectively mindless. It can be injured as detailed under Parasitic, but only by attacks that affect insubstantial things. A genuine exorcist can cast the spirit-ghoul out by winning a Quick Contest of his exorcism ability vs. the spirit-ghoul’s Will.
    The spirit-ghoul cannot return to a body it has been cast out of for at least 24 hours. It may choose to release its host at any time. If it is exorcised or leaves voluntarily, the host recovers after 1d seconds of mental stun.
    To possess a new host, the spirit-ghoul must concentrate for one second and physically touch it. Attempts to possess its own Puppet (p. B78) succeed automatically. In all other cases, roll a Quick Contest: the spirit-ghoul’s IQ vs. the subject’s Will. The victim resists at +5 if he is in combat with the spirit-ghoul or otherwise wary of it. If the spirit-ghoul loses or ties, it is mentally stunned for 1d seconds. In addition, it may never attempt to possess that subject again – they are “immune” to the spirit-ghoul. If the spirit-ghoul wins, it takes over the victim’s body, completely suppressing their personality. The previous host regains control of their body (if sentient) after 1d seconds of mental stun, and “comes to” with no memory of the possession.
    The spirit-ghoul gains the new host’s ST, DX, and HT (and secondary characteristics calculated from these scores), as well as their physical advantages and disadvantages. The spirit-ghoul keeps its own IQ, Perception, and Will, and all of its mental traits. Its social traits may apply, depending on the laws and values of its society. Skills are a special case. The spirit-ghoul‘s IQ-, Perception-, and Will-based skills are unchanged. Other skills remain at the same relative skill level. For instance, if the spirit-ghoul has Acrobatics at DX+3, then it would have Acrobatics-12 in a DX 9 body and Acrobatics-14 in a DX 11 body.
    Transformation (10): While possessing a victim, the spirit-ghoul may attempt to transform him into a ghoulish being. Roll a Quick Contest of Will against the victim’s HT. If the victim successfully resists, then he becomes immune to attempts to transform him for one day. If the spirit-ghoul wins, the victim gain the following set of traits as a meta-trait: Anarchic Touch [1]; Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Disturbing Voice [-10]; Frightens Animals [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Sharp Claws [5]; Sharp Teeth [1]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (6) (Living Flesh) [-30]; Unhealing (Total) [-30]; Unholy Touch [1].

    Traits: Anarchic Touch; Callous; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dread (Religious Symbols; 5 yards); Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Diffuse); Insubstantiality (Affect Substantial; Always On); Invisibility (Affects Machines; Magical); No Manipulators; No Legs (Aerial); Sadism (9); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Axiomatic Weapons, x2); Vulnerability (Cold Iron, x2).
    Skills: Acting-15; Diplomacy-14; Stealth-14.
    Creature Type: Outsider (Chaotic, Evil, Loumara).

 

Tribute Gatherer (Culota) [Dungeon Magazine #64]

594 points
Attribute Modifiers: ST+6 (Size Modifier, -20%) [48]; DX+2 [40]; IQ+2 [40]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; Will+2 [10]; Per+2 [10].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; Constriction Attack [15]; DR 2 (Tough Skin, -40%) [6]; Doesn’t Breathe (Gills, -50%) [10]; Doesn’t Eat or Drink [10]; Double-Jointed [15]; Enhanced Move 1 (Water) [20]; Extra-Flexible Long (+1 SM) Foot Manipulators 2 [14]; Immunity to Poison [15]; Infravision [10]; Injury Tolerance (No Neck, No Vitals) [10]; Long (+1 SM) Arms [20]; Magic Resistance 2 (Improved, +150%) [10]; Payload 30 [30]; Pressure Support 3 [15]; Sharp Claws [5]; Sharp Teeth [1]; Speak Underwater [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Acid Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, -40%; Tough Skin, -40%) [13].
    Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
    Caustic Ink (Alternative Abilities) [63]:
    Underwater Cloud: Corrosion Attack 1d-1 (Area Effect, 4 yards, +100%; Drifting, +20%; Emanation, -20%; Limited Use, 4/day, -20%; Link, +10%; Only in Water or Zero-G, -30%; Persistent, +40%) [14] + Obscure 4 (Smell; Area Effect, 4 yards, +50%; Drifting, +20%; Limited Use, 4/day, -20%; Link, +10%; Only in Water or Zero-G, -30%; Persistent, +40%) [14] + Obscure 10 (Vision; Area Effect, 4 yards, +50%; Drifting, +20%: Limited Use, 4/day, -20%; Link, +10%; Only in Water or Zero-G, -30%; Persistent, +40%) [34].
    Land Squirt: Corrosion Attack 1d-1 (Increased 1/2D, 10x, +15%; Limited Use, 4/day, -20%; Reduced Range, 1/10, -30%) [5/5=1].
    Spell-Like Abilities (Alternative Abilities) [92]:
    Apportation 9 [10/5=2];
    Teleport [90].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Callous [-5]; Greed (9) [-22]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Features: No Legs (Semi-Aquatic).
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Knowing Your Own Strength [606]
Replace ST+6 (Size Modifier, -20%) [48] with ST+6 [60]

Typical Stats

ST:

16

HP:

16

Speed:

6.25

DX:

12

Will:

14

Move:

1 ground, 6 water

IQ:

12

Per:

14

 

 

HT:

13

FP:

13

SM:

+2

Dodge:

9

Parry:

N/A

DR:

2* (tough skin), 20 (vs. electricity), 5 (vs. acid)

    Sharp Teeth (14): thrust 1d+2 cutting (KYOS: 2d+1 cutting), Reach C.
    Sharp Claws (14): thrust 1d+2 cutting (KYOS: 2d+1 cutting), Reach C-2.
    Tentacle (12): thrust 2d-1 crushing (KYOS: 2d+2 crushing), Reach C-2.
    Caustic Ink (14): A culota may fill a four-yard-radius area with black caustic ink. No one can see into the affected area, and no one within the affected area can see anything; see p. B394 for combat rules. In addition, this ink cloud imposes a -4 penalty on Smell rolls. Once created, the cloud persists for 10 seconds, drifting with the current. Each second, the cloud deals 1d-1 corrosion damage to everyone within it. This cloud can only be used in water or in zero-G. When used on land, this attack takes a form of an ink jet, which can strike any target up to 10 yards away. It can be dodged or blocked, but not parried. It deals 1d-1 corrosion damage. A culota can use this ability only 4 times per day.
    Spell-Like Abilities (Alternative Abilities):
    Apportation 9;
    Teleport (12).


    Traits: Amphibious (Accessibility, Only skill penalties); Anarchic Touch; Appearance (Monstrous; Universal); Callous; Constriction Attack; Doesn’t Breathe (Gills); Doesn’t Eat or Drink; Double-Jointed; Enhanced Move 1 (Water); Extra-Flexible Long (+1 SM) Foot Manipulators 2; Greed (9); Immunity to Electrical Conduction; Immunity to Noxious Electrical Effects; Immunity to Poison; Infravision; Injury Tolerance (No Neck, No Vitals); Long (+1 SM) Arms; Magic Resistance 2 (Improved); No Legs (Semi-Aquatic); Payload 30; Pressure Support 3; Selfish (12); Social Stigma (Monster); Speak Underwater; Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-14; Innate Attack (Breath)-14; Wrestling-14.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

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