Monsters: Modrons
Monodrone [Dragon Magazine #354, page 44]
Attribute Modifiers: ST-2 [-20]; DX+1 [20]; IQ-3 [-60].
ST: |
8 |
HP: |
8 |
Speed: |
5.25 |
DX: |
11 |
Will: |
12 |
Move: |
4 |
IQ: |
7 |
Per: |
12 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
-1 |
Dodge: |
8 |
Parry: |
9 |
DR: |
3 (see text) |
Skills: Shortsword-12.
Messenger Monodrone
[Dragon Magazine #354, page 44]
Attribute Modifiers: ST-2 [-20]; DX+1 (No Fine
Manipulators, -40%) [12]; IQ-3 [-60].
ST: |
8 |
HP: |
8 |
Speed: |
5.25 |
DX: |
11 |
Will: |
12 |
Move: |
4 ground, 10 air |
IQ: |
7 |
Per: |
12 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
-1 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
3 (see text) |
Creature Type: Construct (Lawful).
Duodrone [Dragon Magazine #354, page 45]
132 points
Attribute Modifiers: IQ-2 [-40].
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5 |
DX: |
10 |
Will: |
12 |
Move: |
4 |
IQ: |
8 |
Per: |
12 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
-1 |
Dodge: |
8 |
Parry: |
9 |
DR: |
3 (see text) |
Traits: Affected by Magnetism; Axiomatic Touch; Clueless; Dark Vision; Delusions (No modrons beyond the adjacent ranks exist); Dependency (Psychomorphic Substance; Rare; Seasonally); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extreme Fanaticism (Modron Hierarchy); Hidebound; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Incurious (9); Indomitable; Injury Tolerance (No Blood, No Head, No Neck, Unliving); Low Empathy; Nictitating Membrane 2; No Sense of Humor; No Sense of Smell/Taste; Selfless (6); Single-Minded; Slow Healing 2; Striking Surface; Temperature Tolerance 6; Unaging; Unfazeable; Vacuum Support; Vulnerability (Anarchic Weapons, x2); Workaholic.
Skills: Spear-12.
Tridrone [Dragon Magazine #354, page 45]
266 points
Attribute Modifiers: ST+2 [20]; DX+1 [20].
Typical Stats
ST: |
12 |
HP: |
12 |
Speed: |
5.25 |
DX: |
11 |
Will: |
12 |
Move: |
5 |
IQ: |
10 |
Per: |
12 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
10 |
DR: |
3 (see text) |
Traits: 360° Vision; Affected by Magnetism; Ambidexterity; Axiomatic Touch; Clueless; Dark Vision; Delusions (No modrons beyond the adjacent ranks exist); Dependency (Psychomorphic Substance; Rare; Seasonally); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Arm 1; Extra Attack 1; Extra Legs (Six Legs); Extra Mouth 2; Extreme Fanaticism (Modron Hierarchy); Hidebound; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Incurious (12); Indomitable; Injury Tolerance (No Blood, No Head, No Neck, Unliving); Low Empathy; No Depth Perception; No Sense of Humor; No Sense of Smell/Taste; Selfless (6); Single-Minded; Slow Healing 2; Striking Surface; Temperature Tolerance 6; Unaging; Unfazeable; Vacuum Support; Vulnerability (Anarchic Weapons, x2); Workaholic.
Skills: Spear-14.
Quadrone [Dragon Magazine #354, page 45]
249 points
Typical Stats
ST: |
12 |
HP: |
12 |
Speed: |
5.5 |
DX: |
12 |
Will: |
12 |
Move: |
5 |
IQ: |
10 |
Per: |
12 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
10 |
DR: |
3 (see text) |
Traits: 360° Vision; Affected by Magnetism; Axiomatic Touch; Clueless; Dark Vision; Delusions (No modrons beyond the adjacent ranks exist); Dependency (Psychomorphic Substance; Rare; Seasonally); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extreme Fanaticism (Modron Hierarchy); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Incurious (12); Indomitable; Injury Tolerance (No Blood, No Head, No Neck, Unliving); Low Empathy; Nictitating Membrane 2; No Sense of Humor; No Sense of Smell/Taste; Selfless (6); Slow Healing 2; Striking Surface; Temperature Tolerance 6; Unaging; Unfazeable; Vacuum Support; Vulnerability (Anarchic Weapons, x2).
Skills: Broadsword-14.
Winged Quadrone [Dragon Magazine #354, page 45]
273 points
Attribute Modifiers: ST+2 [20]; DX+2 [40].
Typical Stats
ST: |
12 |
HP: |
12 |
Speed: |
5.5 |
DX: |
12 |
Will: |
12 |
Move: |
5 ground, 11 air |
IQ: |
10 |
Per: |
12 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
10 |
DR: |
3 (see text) |
Traits: 360° Vision; Affected by Magnetism; Axiomatic Touch; Clueless; Dark Vision; Delusions (No modrons beyond the adjacent ranks exist); Dependency (Psychomorphic Substance; Rare; Seasonally); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extreme Fanaticism (Modron Hierarchy); Flight (Cannot Hover; Winged); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Incurious (12); Indomitable; Injury Tolerance (No Blood, No Head, No Neck, Unliving); Low Empathy; Nictitating Membrane 2; No Sense of Humor; No Sense of Smell/Taste; Selfless (6); Slow Healing 2; Striking Surface; Temperature Tolerance 6; Unaging; Unfazeable; Vacuum Support; Vulnerability (Anarchic Weapons, x2).
Skills: Bow-14; Broadsword-14.
Now, let me digress a bit. A modron of any rank can go rogue for one reason or another. Such modrons are hated by the normal modrons and are exterminated on sight. However, some modrons realize that they have gone rogue and petition to be exiled instead. Such modrons are transformed into a creature that resembles a quadrone and are set free. They are cut off from their psychomorphic energy source and are removed from the modron hierarchy. As such, they lose some advantages, but they also lose many disadvantages. For some reason, they only have two eyes, unlike the normal quadrones, and they also get the Combat Paralysis disadvantage. In D&D, they were supposed to be a playable character race, but in GURPS, they end up being way too expensive.
Exiled Modron [Dragon Magazine #354, page 43]
229 points
Typical Stats
ST: |
12 |
HP: |
12 |
Speed: |
5.5 |
DX: |
12 |
Will: |
12 |
Move: |
5 |
IQ: |
10 |
Per: |
12 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
10 |
DR: |
3 (see text) |
Traits: Affected by Magnetism; Axiomatic Touch; Clueless; Combat Paralysis; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (No Blood, No Head, No Neck, Unliving); Nictitating Membrane 2; No Sense of Smell/Taste; Resistant to Mind Control (+3); Selfless (12); Slow Healing 2; Striking Surface; Temperature Tolerance 6; Unaging; Unfazeable; Vacuum Support; Vulnerability (Anarchic Weapons, x2).
Skills: Broadsword-14.
Pentadrones are the highest-ranked modrons of the base caste. They look like clockwork starfish on five legs. Each arms of the starfish has an eye and a mouth. For the purpose of mechanics, I will treat each arm as an actual arm with Extra-Flexible and No Fine Manipulators. The number of mouths is increased to four. I decided to give them thicker armor in addition to large size and ST bonus. Pentadrones also possess an ability exude a cloud of paralysis gas or use the gas as a reactive thruster.
Pentadrone [Dragon Magazine #354, page 46]
Secondary Characteristic Modifiers: SM+1; Will+2 [10]; Per+2 [10]; Basic Move +1 [5].
Advantages: 360° Vision [25]; Ambidexterity [5]; Dark Vision [25]; DR 5 (Nuisance Effect, Unarmored parts targeted at -6, -10%) [23]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Arm 3 (Extra-Flexible, +50%) [45]; Extra Attack 1 [25]; Extra Legs (Five Legs) [10]; Extra Mouth 4 [20]; Extra-Flexible Arms [10]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Injury Tolerance (No Blood, No Head, No Neck, Unliving) [37]; Temperature Tolerance 6 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Gas Thrust: Flight (Costs Fatigue, 1 FP/second, -10%; Low Ceiling, 30-foot, -10%; Magical, -10%; Slow, -25%) [18].
Paralysis Gas: Affliction 1 (HT; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Increased 1/2D, 10x, +15%; Magical, -10%; Paralysis, +150%; Reduced Duration, 1/30, -30%; Reduced Range, 1/10, -30%; Respiratory Agent, +50%) [30].
Disadvantages: Clueless [-10]; Delusions (No modrons beyond the adjacent ranks exist) [-5]; Dependency (Psychomorphic Substance; Rare; Seasonally) [-10]; Extreme Fanaticism (Modron Hierarchy) [-15]; Incurious (12) [-5]; Low Empathy [-20]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Selfless (6) [-10]; Slow Healing 2 [-10]; Vulnerability (Anarchic Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Stiking Surface [1].
Quirks: Affected by Magnetism [-1].
Creature Type: Construct (Lawful).
Knowing Your Own Strength [485] |
Typical Stats
ST: |
17 |
HP: |
17 |
Speed: |
5.5 |
DX: |
11 |
Will: |
13 |
Move: |
6 |
IQ: |
11 |
Per: |
13 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+1 |
Dodge: |
8 |
Parry: |
10 (unarmed) |
DR: |
5 (see text) |
Decaton [Manual of the Planes WE, page 10]
Secondary Characteristic Modifiers: Will+2 [10]; Per+2 [10].
Advantages: 360° Vision [25]; Ambidexterity [5]; Dark Vision [25]; DR 3 (Nuisance Effect, Unarmored parts targeted at -6, -10%) [14]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Arms 8 (Extra-Flexible, +50%) [120]; Extra Attack 2 [50]; Extra-Flexible Arms [10]; Flight (Lighter Than Air, -10%; Slow, Move 1, -45%) [18]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Injury Tolerance (No Blood, No Head, No Neck, Unliving) [37]; Nictitating Membrane 2 [2]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 6 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Spell-Like Abilities (Alternative Abilities) [110]:
Command [43/5=9];
Minor Healing [32/5=7] - see GURPS Thaumatology: Sorcery, page 17;
Repair [17/5=4];
Teleport [90].
Disadvantages: Clueless [-10]; Delusions (No modrons beyond the adjacent ranks exist) [-5]; Dependency (Psychomorphic Substance; Rare; Seasonally) [-10]; Extreme Fanaticism (Modron Hierarchy) [-15]; Low Empathy [-20]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Selfless (6) [-10]; Slow Healing 1 [-5]; Vulnerability (Anarchic Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Stiking Surface [1].
Quirks: Affected by Magnetism [-1].
Creature Type: Construct (Lawful).
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
6 |
DX: |
12 |
Will: |
14 |
Move: |
6 ground, 1 air |
IQ: |
12 |
Per: |
14 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
9 (unarmed) |
DR: |
3 (see text) |
Armor Plating: The decaton is covered in light metal plate armor that provides DR 3. Thick glass lenses provide DR 2 to the eyes. However, when attacking the torso, a character can strike the unarmored fleshy parts at -6.
Spell-Like Abilities (Alternative Abilities):
Command (12);
Minor Healing (12) - see GURPS Thaumatology: Sorcery, page 17;
Repair (12);
Teleport (12).
Traits: 360° Vision; Affected by Magnetism; Ambidexterity; Axiomatic Touch; Clueless; Dark Vision; Delusions (No modrons beyond the adjacent ranks exist); Dependency (Psychomorphic Substance; Rare; Seasonally); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Arms 8 (Extra-Flexible); Extra Attack 2; Extra-Flexible Arms; Extreme Fanaticism (Modron Hierarchy); Flight (Lighter Than Air; Slow, Move 1); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Injury Tolerance (No Blood, No Head, No Neck, Unliving); Low Empathy; Nictitating Membrane 2; No Sense of Humor; No Sense of Smell/Taste; Selfless (6); Slow Healing 1; Striking Surface; Telesend (Magical; Universal); Temperature Tolerance 6; Unaging; Unfazeable; Vacuum Support; Vulnerability (Anarchic Weapons, x2).
Skills: Administration-13; Leadership-13; Mechanic (Clockwork)-13; Strategy (Land)-13; Tactics-13.
Creature Type: Construct (Lawful).
Nonaton [Manual of the Planes WE, page 11]
Secondary Characteristic Modifiers: SM+1; Will+2 [10]; Per+2 [10]; Basic Move +2 [10].
Advantages: 360° Vision [25]; Ambidexterity [5]; Dark Vision [25]; DR 5 (Nuisance Effect, Unarmored parts targeted at -6, -10%) [23]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Arms 7 (Extra-Flexible, +50%) [105]; Extra Attack 2 [50]; Extra Legs (Three Legs) [5]; Extra Mouth 1 [5]; Extra-Flexible Arms [10]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Injury Tolerance (No Blood, No Head, No Neck, Unliving) [37]; Nictitating Membrane 2 [2]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 6 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Spell-Like Abilities (Alternative Abilities) [135]:
Command [43/5=9];
Mind-Reading [26/5=6];
Plane Shift [50/5=10];
Seek Chaos [21/5=5];
Seek Evil [21/5=5];
Seek Good [21/5=5];
Seek Law [21/5=5];
Teleport [90].
Disadvantages: Clueless [-10]; Delusions (No modrons beyond the adjacent ranks exist) [-5]; Dependency (Psychomorphic Substance; Rare; Seasonally) [-10]; Extreme Fanaticism (Modron Hierarchy) [-15]; Low Empathy [-20]; No Depth Perception [-15]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Selfless (6) [-10]; Slow Healing 1 [-5]; Vulnerability (Anarchic Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Stiking Surface [1].
Quirks: Affected by Magnetism [-1].
Creature Type: Construct (Lawful).
Knowing Your Own Strength [711] |
Typical Stats
ST: |
14 |
HP: |
14 |
Speed: |
6.25 |
DX: |
12 |
Will: |
14 |
Move: |
8 |
IQ: |
12 |
Per: |
14 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+1 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
5 (see text) |
Armor Plating: The nonaton is covered in metal plate armor that provides DR 5. Thick glass lenses provide DR 2 to the eyes. However, when attacking the torso, a character can strike the unarmored fleshy parts at -6.
Spell-Like Abilities (Alternative Abilities):
Command (12);
Mind-Reading (12);
Plane Shift (12);
Seek Chaos (14);
Seek Evil (14);
Seek Good (14);
Seek Law (14);
Teleport (12).
Traits: 360° Vision; Affected by Magnetism; Ambidexterity; Axiomatic Touch; Clueless; Dark Vision; Delusions (No modrons beyond the adjacent ranks exist); Dependency (Psychomorphic Substance; Rare; Seasonally); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Arms 7 (Extra-Flexible); Extra Attack 2; Extra Legs (Three Legs); Extra Mouth 1; Extra-Flexible Arms; Extreme Fanaticism (Modron Hierarchy); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Injury Tolerance (No Blood, No Head, No Neck, Unliving); Low Empathy; Nictitating Membrane 2; No Depth Perception; No Sense of Humor; No Sense of Smell/Taste; Selfless (6); Slow Healing 1; Striking Surface; Telesend (Magical; Universal); Temperature Tolerance 6; Unaging; Unfazeable; Vacuum Support; Vulnerability (Anarchic Weapons, x2).
Skills: Administration-14; Brawling-14; Leadership-14; Mechanic (Clockwork)-14; Observation-16; Strategy (Land)-14; Tactics-14.
Creature Type: Construct (Lawful).
Octon [Manual of the Planes WE, page 12]
Secondary Characteristic Modifiers: SM+1; Will+2 [10]; Per+2 [10].
Advantages: 360° Vision [25]; Ambidexterity [5]; Amphibious [10]; Dark Vision [25]; DR 5 (Nuisance Effect, Unarmored parts targeted at -6, -10%) [23]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Arms 6 (Extra-Flexible, +50%) [90]; Extra Attack 2 [50]; Extra Mouth 1 [5]; Extra-Flexible Arms [10]; Flight (Lighter Than Air, -10%; Slow, -25%) [26]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Injury Tolerance (No Blood, No Head, No Neck, Unliving) [37]; Nictitating Membrane 2 [2]; Static (Psi) [30]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 6 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Spell-Like Abilities (Alternative Abilities) [109]:
Command [43/5=9];
Seek Evil [21/5=5];
Seek Good [21/5=5];
Teleport [90].
Disadvantages: Clueless [-10]; Delusions (No modrons beyond the adjacent ranks exist) [-5]; Dependency (Psychomorphic Substance; Rare; Seasonally) [-10]; Extreme Fanaticism (Modron Hierarchy) [-15]; Low Empathy [-20]; No Depth Perception [-15]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Selfless (6) [-10]; Slow Healing 1 [-5]; Vulnerability (Anarchic Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Stiking Surface [1].
Quirks: Affected by Magnetism [-1].
Creature Type: Construct (Lawful).
Knowing Your Own Strength [721] |
Typical Stats
ST: |
14 |
HP: |
14 |
Speed: |
6.25 |
DX: |
12 |
Will: |
14 |
Move: |
6 ground, 6 water, 6 air |
IQ: |
12 |
Per: |
14 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+1 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
5 (see text) |
Armor Plating: The octon is covered in metal plate armor that provides DR 5. Thick glass lenses provide DR 2 to the eyes. However, when attacking the torso, a character can strike the unarmored fleshy parts at -6.
Spell-Like Abilities (Alternative Abilities):
Command (12);
Seek Evil (14);
Seek Good (14);
Teleport (12).
Traits: 360° Vision; Affected by Magnetism; Ambidexterity; Amphibiuos; Axiomatic Touch; Clueless; Dark Vision; Delusions (No modrons beyond the adjacent ranks exist); Dependency (Psychomorphic Substance; Rare; Seasonally); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Arms 6 (Extra-Flexible); Extra Attack 2; Extra Mouth 1; Extra-Flexible Arms; Extreme Fanaticism (Modron Hierarchy); Flight (Lighter Than Air; Slow); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Injury Tolerance (No Blood, No Head, No Neck, Unliving); Low Empathy; Nictitating Membrane 2; No Depth Perception; No Sense of Humor; No Sense of Smell/Taste; Selfless (6); Slow Healing 1; Static (Psi); Striking Surface; Telesend (Magical; Universal); Temperature Tolerance 6; Unaging; Unfazeable; Vacuum Support; Vulnerability (Anarchic Weapons, x2).
Skills: Administration-14; Brawling-14; Leadership-14; Mechanic (Clockwork)-14; Observation-16; Strategy (Land)-14; Tactics-14.
Creature Type: Construct (Lawful).
Septon [Manual of the Planes WE, page 13]
Secondary Characteristic Modifiers: Will+2 [10]; Per+2 [10].
Advantages: Ambidexterity [5]; Amphibious [10]; Dark Vision [25]; Detect (Magic; Magical, -10%; Reflexive, +40%) [13]; DR 5 (Nuisance Effect, Unarmored parts targeted at -6, -10%) [23]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Arms 5 (Extra-Flexible, +50%) [75]; Extra Attack 2 [50]; Extra-Flexible Arms [10]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Injury Tolerance (No Blood, No Neck, Unliving) [30]; Nictitating Membrane 2 [2]; Static (Psi) [30]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 6 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Spell-Like Abilities (Alternative Abilities) [105]:
Command [43/5=9];
Mind-Reading [26/5=6];
Teleport [90].
Disadvantages: Clueless [-10]; Delusions (No modrons beyond the adjacent ranks exist) [-5]; Dependency (Psychomorphic Substance; Rare; Seasonally) [-10]; Extreme Fanaticism (Modron Hierarchy) [-15]; Low Empathy [-20]; No Sense of Humor [-10]; No Sense of Smell/Taste (Taste Only, -50%) [-2]; Selfless (6) [-10]; Slow Healing 1 [-5]; Vulnerability (Anarchic Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Stiking Surface [1].
Quirks: Affected by Magnetism [-1].
Creature Type: Construct (Lawful).
Typical Stats
ST: |
14 |
HP: |
14 |
Speed: |
6.25 |
DX: |
12 |
Will: |
15 |
Move: |
6 ground, 6 water |
IQ: |
13 |
Per: |
15 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
5 (see text) |
Armor Plating: The septon is covered in metal plate armor that provides DR 5. Thick glass lenses provide DR 2 to the eyes. However, when attacking the torso, a character can strike the unarmored fleshy parts at -6.
Spell-Like Abilities (Alternative Abilities):
Command (13);
Mind-Reading (13);
Teleport (13).
Traits: Affected by Magnetism; Ambidexterity; Amphibiuos; Axiomatic Touch; Clueless; Dark Vision; Delusions (No modrons beyond the adjacent ranks exist); Dependency (Psychomorphic Substance; Rare; Seasonally); Detect (Magic; Magical; Reflexive); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Arms 5 (Extra-Flexible); Extra Attack 2; Extra-Flexible Arms; Extreme Fanaticism (Modron Hierarchy); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Injury Tolerance (No Blood, No Neck, Unliving); Low Empathy; Nictitating Membrane 2; No Sense of Humor; No Sense of Smell/Taste (Taste Only); Selfless (6); Slow Healing 1; Static (Psi); Striking Surface; Telesend (Magical; Universal); Temperature Tolerance 6; Unaging; Unfazeable; Vacuum Support; Vulnerability (Anarchic Weapons, x2).
Skills: Administration-16; Brawling-14; Law-16; Leadership-16; Mechanic (Clockwork)-16; Observation-16; Strategy (Land)-16; Tactics-16.
Creature Type: Construct (Lawful).
Hexton [Manual of the Planes WE, page 13]
Secondary Characteristic Modifiers: SM+1; Will+2 [10]; Per+2 [10].
Advantages: Ambidexterity [5]; Dark Vision [25]; DR 5 (Nuisance Effect, Unarmored parts targeted at -6, -10%) [23]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Arms 4 (Extra-Flexible, +50%) [60]; Extra Attack 2 [50]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Injury Tolerance (No Blood, Unliving) [25]; Nictitating Membrane 2 [2]; Sharp Claws [5]; Static (Psi) [30]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 6 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Spell-Like Abilities (Alternative Abilities) [105]:
Command [43/5=9];
Mind-Reading [26/5=6];
Teleport [90].
Disadvantages: Clueless [-10]; Delusions (No modrons beyond the adjacent ranks exist) [-5]; Dependency (Psychomorphic Substance; Rare; Seasonally) [-10]; Extreme Fanaticism (Modron Hierarchy) [-15]; Low Empathy [-20]; No Sense of Humor [-10]; No Sense of Smell/Taste (Taste Only, -50%) [-2]; Selfless (6) [-10]; Slow Healing 1 [-5]; Vulnerability (Anarchic Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Stiking Surface [1].
Quirks: Affected by Magnetism [-1].
Creature Type: Construct (Lawful).
Knowing Your Own Strength [696] |
Typical Stats
ST: |
15 |
HP: |
15 |
Speed: |
6.5 |
DX: |
13 |
Will: |
15 |
Move: |
6 ground, 13 air |
IQ: |
13 |
Per: |
15 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+1 |
Dodge: |
9 |
Parry: |
11 (unarmed) |
DR: |
5 (see text) |
Clawed Tentacle (16): thrust 1d+2 cutting (KYOS: 2d cutting), Reach C-1.
Armor Plating: The hexton is covered in metal plate armor that provides DR 5. Thick glass lenses provide DR 2 to the eyes. However, when attacking the torso, a character can strike the unarmored fleshy parts at -6.
Spell-Like Abilities (Alternative Abilities):
Command (13);
Mind-Reading (13);
Teleport (13).
Traits: Affected by Magnetism; Ambidexterity; Axiomatic Touch; Clueless; Dark Vision; Delusions (No modrons beyond the adjacent ranks exist); Dependency (Psychomorphic Substance; Rare; Seasonally); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Arms 4 (Extra-Flexible); Extra Attack 2; Extreme Fanaticism (Modron Hierarchy); Flight (Cannot Hover; Winged); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Injury Tolerance (No Blood, Unliving); Low Empathy; Nictitating Membrane 2; No Sense of Humor; No Sense of Smell/Taste (Taste Only); Selfless (6); Slow Healing 1; Static (Psi); Striking Surface; Telesend (Magical; Universal); Temperature Tolerance 6; Unaging; Unfazeable; Vacuum Support; Vulnerability (Anarchic Weapons, x2).
Skills: Administration-16; Brawling-16; Law-16; Leadership-16; Mechanic (Clockwork)-16; Observation-16; Strategy (Land)-16; Tactics-16.
Creature Type: Construct (Lawful).
Quinton [Manual of the Planes WE, page 14]
Secondary Characteristic Modifiers: SM+1; Will+2 [10]; Per+2 [10]; Basic Move -2 [-10].
Advantages: Ambidexterity [5]; Dark Vision [25]; Detect (Magic; Magical, -10%; Reflexive, +40%) [13]; DR 7 (Nuisance Effect, Chinks in armor, -5%) [34]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Arms 2 [20]; Extra Arm 1 (Prehensile Tail; Extra-Flexible, +50%) [15]; Extra Attack 2 [50]; Flight (Cannot Hover, -15%; Slow, -25%; Winged, -25%) [14]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Injury Tolerance (No Blood, Unliving) [25]; Nictitating Membrane 2 [2]; Static (Psi) [30]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 6 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Spell-Like Abilities (Alternative Abilities) [115]:
Command [43/5=9];
Mind-Reading [26/5=6];
Seek Evil [21/5=5];
Seek Good [21/5=5];
Teleport [90].
Disadvantages: Clueless [-10]; Delusions (No modrons beyond the adjacent ranks exist) [-5]; Dependency (Psychomorphic Substance; Rare; Seasonally) [-10]; Extreme Fanaticism (Modron Hierarchy) [-15]; Low Empathy [-20]; No Sense of Humor [-10]; No Sense of Smell/Taste (Taste Only, -50%) [-2]; Selfless (6) [-10]; Slow Healing 1 [-5]; Vulnerability (Anarchic Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Stiking Surface [1].
Quirks: Affected by Magnetism [-1].
Creature Type: Construct (Lawful).
Knowing Your Own Strength [690] |
Typical Stats
ST: |
15 |
HP: |
15 |
Speed: |
6.5 |
DX: |
12 |
Will: |
16 |
Move: |
4 ground, 6 air |
IQ: |
14 |
Per: |
16 |
|
|
HT: |
14 |
FP: |
14 |
SM: |
+1 |
Dodge: |
9 |
Parry: |
11 (unarmed) |
DR: |
7 (see text) |
Armor Plating: The quinton is covered in metal plate armor that provides DR 7. Thick glass lenses provide DR 2 to the eyes. Chinks in armor can be targeted at -8 to halve DR.
Spell-Like Abilities (Alternative Abilities):
Command (14);
Mind-Reading (14);
Seek Evil (16);
Seek Good (16);
Teleport (14).
Traits: Affected by Magnetism; Ambidexterity; Axiomatic Touch; Clueless; Dark Vision; Delusions (No modrons beyond the adjacent ranks exist); Dependency (Psychomorphic Substance; Rare; Seasonally); Detect (Magic; Magical; Reflexive); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Arms 2; Extra Arm 1 (Prehensile Tail; Extra-Flexible); Extra Attack 2; Extreme Fanaticism (Modron Hierarchy); Flight (Cannot Hover; Slow; Winged); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Injury Tolerance (No Blood, Unliving); Low Empathy; Nictitating Membrane 2; No Sense of Humor; No Sense of Smell/Taste (Taste Only); Selfless (6); Slow Healing 1; Static (Psi); Striking Surface; Telesend (Magical; Universal); Temperature Tolerance 6; Unaging; Unfazeable; Vacuum Support; Vulnerability (Anarchic Weapons, x2).
Skills: Administration-18; Brawling-16; Law-16; Leadership-16; Mechanic (Clockwork)-16; Observation-16; Strategy (Land)-16; Tactics-16.
Creature Type: Construct (Lawful).
Quarton [Manual of the Planes WE, page 15]
Secondary Characteristic Modifiers: SM+2; Will+2 [10]; Per+2 [10].
Advantages: Ambidexterity [5]; Dark Vision [25]; DR 7 (Nuisance Effect, Chinks in armor, -5%) [34]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Arms 2 [20]; Extra Attack 2 [50]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Injury Tolerance (No Blood, Unliving) [25]; Nictitating Membrane 2 [2]; Static (Psi) [30]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 6 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Spell-Like Abilities (Alternative Abilities) [115]:
Command [43/5=9];
Force Wall 1 (DR 12) [47/5=10] - see GURPS Sorcery: Protection and Warning Spells, page 7;
Mind-Reading [26/5=6];
Teleport [90].
Disadvantages: Clueless [-10]; Delusions (No modrons beyond the adjacent ranks exist) [-5]; Dependency (Psychomorphic Substance; Rare; Seasonally) [-10]; Extreme Fanaticism (Modron Hierarchy) [-15]; Low Empathy [-20]; No Sense of Humor [-10]; No Sense of Smell/Taste (Taste Only, -50%) [-2]; Selfless (6) [-10]; Slow Healing 1 [-5]; Vulnerability (Anarchic Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Stiking Surface [1].
Quirks: Affected by Magnetism [-1].
Creature Type: Construct (Lawful).
Knowing Your Own Strength [758] |
Typical Stats
ST: |
25 (KYOS: 22) |
HP: |
25 |
Speed: |
6.5 |
DX: |
12 |
Will: |
16 |
Move: |
6 ground, 13 air |
IQ: |
14 |
Per: |
16 |
|
|
HT: |
14 |
FP: |
14 |
SM: |
+2 |
Dodge: |
9 |
Parry: |
11 (unarmed) |
DR: |
7 (see text) |
Armor Plating: The quarton is covered in metal plate armor that provides DR 7. Thick glass lenses provide DR 2 to the eyes. Chinks in armor can be targeted at -8 to halve DR.
Spell-Like Abilities (Alternative Abilities):
Command (14);
Force Wall 1 (DR 12) (18) - see GURPS Sorcery: Protection and Warning Spells, page 7;
Mind-Reading (14);
Teleport (14).
Traits: Affected by Magnetism; Ambidexterity; Axiomatic Touch; Clueless; Dark Vision; Delusions (No modrons beyond the adjacent ranks exist); Dependency (Psychomorphic Substance; Rare; Seasonally); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Arms 2; Extra Attack 2; Extreme Fanaticism (Modron Hierarchy); Flight (Cannot Hover; Winged); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Injury Tolerance (No Blood, Unliving); Low Empathy; Nictitating Membrane 2; No Sense of Humor; No Sense of Smell/Taste (Taste Only); Selfless (6); Slow Healing 1; Static (Psi); Striking Surface; Telesend (Magical; Universal); Temperature Tolerance 6; Unaging; Unfazeable; Vacuum Support; Vulnerability (Anarchic Weapons, x2).
Skills: Administration-18; Brawling-16; Innate Attack (Gaze)-18; Law-18; Leadership-18; Mechanic (Clockwork)-18; Observation-18; Strategy (Land)-18; Tactics-18.
Creature Type: Construct (Lawful).
Tertian [Manual of the Planes WE, page 16]
Secondary Characteristic Modifiers: SM+2; Will+2 [10]; Per+2 [10]; Basic Move +2 [10].
Advantages: Ambidexterity [5]; Dark Vision [25]; DR 7 (Nuisance Effect, Chinks in armor, -5%) [34]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Attack 2 [50]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Injury Tolerance (No Blood, Unliving) [25]; Nictitating Membrane 2 [2]; Static (Psi) [30]; Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 6 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Spell-Like Abilities (Alternative Abilities) [115]:
Command [43/5=9];
Force Wall 1 (DR 12) [47/5=10] - see GURPS Sorcery: Protection and Warning Spells, page 7;
Mind-Reading [26/5=6];
Teleport [90].
Disadvantages: Clueless [-10]; Delusions (No modrons beyond the adjacent ranks exist) [-5]; Dependency (Psychomorphic Substance; Rare; Seasonally) [-10]; Extreme Fanaticism (Modron Hierarchy) [-15]; Low Empathy [-20]; No Sense of Humor [-10]; No Sense of Smell/Taste (Taste Only, -50%) [-2]; Selfless (6) [-10]; Slow Healing 1 [-5]; Vulnerability (Anarchic Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Stiking Surface [1].
Quirks: Affected by Magnetism [-1].
Creature Type: Construct (Lawful).
Knowing Your Own Strength [768] |
Typical Stats
ST: |
25 (KYOS: 22) |
HP: |
25 |
Speed: |
6.75 |
DX: |
13 |
Will: |
17 |
Move: |
8 |
IQ: |
15 |
Per: |
17 |
|
|
HT: |
14 |
FP: |
14 |
SM: |
+2 |
Dodge: |
9 |
Parry: |
12 (unarmed) |
DR: |
7 (see text) |
Tail Club (16): thrust 4d-1 crushing (KYOS: 5d+1 crushing), Reach C-2.
Armor Plating: The tertian is covered in metal plate armor that provides DR 7. Thick glass lenses provide DR 2 to the eyes. Chinks in armor can be targeted at -8 to halve DR.
Spell-Like Abilities (Alternative Abilities):
Command (15);
Force Wall 1 (DR 12) (18) - see GURPS Sorcery: Protection and Warning Spells, page 7;
Mind-Reading (15);
Teleport (15).
Traits: Affected by Magnetism; Ambidexterity; Axiomatic Touch; Clueless; Dark Vision; Delusions (No modrons beyond the adjacent ranks exist); Dependency (Psychomorphic Substance; Rare; Seasonally); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Attack 2; Extreme Fanaticism (Modron Hierarchy); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Injury Tolerance (No Blood, Unliving); Low Empathy; Nictitating Membrane 2; No Sense of Humor; No Sense of Smell/Taste (Taste Only); Selfless (6); Slow Healing 1; Static (Psi); Striking Surface; Telesend (Magical; Universal); Temperature Tolerance 6; Unaging; Unfazeable; Vacuum Support; Vulnerability (Anarchic Weapons, x2).
Skills: Administration-18; Brawling-18; Innate Attack (Gaze)-18; Law-18; Leadership-18; Mechanic (Clockwork)-18; Observation-18; Strategy (Land)-18; Tactics-18.
Creature Type: Construct (Lawful).
Secundus [Manual of the Planes WE, page 17]
Secondary Characteristic Modifiers: SM+2; Will+2 [10]; Per+2 [10]; Basic Move +2 [10].
Advantages: Ambidexterity [5]; Dark Vision [25]; DR 7 (Nuisance Effect, Chinks in armor, -5%) [34]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Attack 2 [50]; Flight (Magical, -10%) [36]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Injury Tolerance (No Blood, Unliving) [25]; Nictitating Membrane 2 [2]; Static (Psi) [30]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 6 [6]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Spell-Like Abilities (Alternative Abilities) [145]:
Command [43/5=9];
Force Wall 1 (DR 12) [47/5=10] - see GURPS Sorcery: Protection and Warning Spells, page 7;
Mind-Reading [26/5=6];
Plane Shift [50/5=10];
Seek Chaos [21/5=5];
Seek Evil [21/5=5];
Seek Good [21/5=5];
Seek Law [21/5=5];
Teleport [90].
Disadvantages: Clueless [-10]; Delusions (No modrons beyond the adjacent ranks exist) [-5]; Dependency (Psychomorphic Substance; Rare; Seasonally) [-10]; Extreme Fanaticism (Modron Hierarchy) [-15]; Low Empathy [-20]; No Sense of Humor [-10]; No Sense of Smell/Taste (Taste Only, -50%) [-2]; Selfless (6) [-10]; Slow Healing 1 [-5]; Vulnerability (Anarchic Weapons, x2) [-10].
Perks: Axiomatic Touch [1]; Stiking Surface [1].
Quirks: Affected by Magnetism [-1].
Creature Type: Construct (Lawful).
Knowing Your Own Strength [830] |
Typical Stats
ST: |
25 (KYOS: 22) |
HP: |
25 |
Speed: |
6.75 |
DX: |
13 |
Will: |
17 |
Move: |
8 ground, 13 air |
IQ: |
15 |
Per: |
17 |
|
|
HT: |
14 |
FP: |
14 |
SM: |
+2 |
Dodge: |
9 |
Parry: |
12 (unarmed) |
DR: |
7 (see text) |
Armor Plating: The secundus is covered in metal plate armor that provides DR 7. Thick glass lenses provide DR 2 to the eyes. Chinks in armor can be targeted at -8 to halve DR.
Spell-Like Abilities (Alternative Abilities):
Command (15);
Force Wall 1 (DR 12) (18) - see GURPS Sorcery: Protection and Warning Spells, page 7;
Mind-Reading (15);
Plane Shift (15);
Seek Chaos (17);
Seek Evil (17);
Seek Good (17);
Seek Law (17);
Teleport (15).
Traits: Affected by Magnetism; Ambidexterity; Axiomatic Touch; Clueless; Dark Vision; Delusions (No modrons beyond the adjacent ranks exist); Dependency (Psychomorphic Substance; Rare; Seasonally); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Attack 2; Extreme Fanaticism (Modron Hierarchy); Flight (Magical); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Injury Tolerance (No Blood, Unliving); Low Empathy; Nictitating Membrane 2; No Sense of Humor; No Sense of Smell/Taste (Taste Only); Selfless (6); Slow Healing 1; Static (Psi); Striking Surface; Telesend (Magical; Universal); Temperature Tolerance 6; Unaging; Unfazeable; Vacuum Support; Vulnerability (Anarchic Weapons, x2).
Skills: Administration-20; Brawling-18; Innate Attack (Gaze)-18; Law-18; Leadership-18; Mechanic (Clockwork)-18; Observation-18; Strategy (Land)-18; Tactics-18.
Creature Type: Construct (Lawful).
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