Wednesday 30 August 2023

Monsters: Hellfire Monsters

Monsters: Hellfire Monsters

In this post, we have three enemies united by the same theme - hellfire. Hellfire engine is a diabolic constuct from Fiending Codex II. Hellfire golem is... a diabolic construct from Fiend Folio. And orthon is a hellfire-wielding devil from Fiendish Codex II.


Hellfire Engine [Fiendish Codex II: Tyrants of the Nine Hells, page 119]

190 points
Attribute Modifiers: ST+27 (Size Modifier, -30%) [189]; DX-1 [-20]; IQ-10 [-200]; HT+4 [40].
Secondary Characteristic Modifiers: SM+3; HP+58 (Size Modifier, -30%) [82]; Will+10 [50]; Per+10 [50]; Basic Move -1 [-5].
Advantages: Dark Vision [25]; DR 4 [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 6 (Magic) [18]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Pressure Support 3 [15]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Breathe Hellfire: Natural Weapon (Burning; Affects Insubstantial, +20%; Armor Divisor, (2), +50%; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -1 per die, -30%; Reduced Range, 1/5, -20%; Single, -20%) [14].
    Hellfire Aura: Burning Attack 1d-1 (Affects Insubstantial, +20%; Always On, -20%; Armor Divisor, (2), +50%; Aura, +80%; Magical, -10%; Melee Attack, Reach C, -30%) [8].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Mute [-25]; No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Vulnerability (Holy Weapons, x2) [-10]; Wealth (Dead Broke) [-25].
Perks: Cold Iron Touch [1].
Quirks: Affected by Magnetism [-1]; Affected by Rust [-1].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Knowing Your Own Strength [305]
Replace ST+27 (Size Modifier, -30%) [189] with ST+27 [270]
Replace HP+58 (Size Modifier, -30%) [82] with HP+58 [116]

Typical Stats

ST:

37

HP:

95

Speed:

5.75

DX:

9

Will:

10

Move:

4

IQ:

0

Per:

10

 

 

HT:

14

FP:

N/A

SM:

+3

Dodge:

8

Parry:

8 (unarmed)

DR:

4

    Punch (11): thrust 5d-1 crushing (KYOS: 9d crushing). Reach C-2.
    Breathe Hellfire (11): The hellfire engine breathes out a blast of hellfire, dealing thrust 3d(2) burning damage (KYOS: 5d+1) as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). This attack can harm both substantial and insubstantial beings.
    Hellfire Aura: Anything that touches the hellfire engine takes 1d-1(2) burning damage, including insubstantial beings.

    Traits: Affected by Magnetism; Affected by Rust; Automaton; Cannot Learn; Cold Iron Touch; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 6 (Magic); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Mute; No Sense of Smell/Taste; Numb; Pressure Support 3; Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Vulnerability (Holy Weapons, x2); Wealth (Dead Broke).
    Skills: Brawling-11; Innate Attack (Breath)-11.
    Creature Type: Construct.


Hellfire Golem [Fiend Folio, page 88]

381 points
Attribute Modifiers: ST+15 (Size Modifier, -10%) [135]; DX-1 [-20]; HT+4 [40].
Secondary Characteristic Modifiers: SM+1; HP+12 (Size Modifier, -10%) [22]; Basic Move +2 [10].
Advantages: Dark Vision [25]; DR 4 [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5 [10]; Pressure Support 3 [15]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
    Hellfire Aura: Burning Attack 1d-1 (Affects Insubstantial, +20%; Always On, -20%; Armor Divisor, (2), +50%; Aura, +80%; Magical, -10%; Melee Attack, Reach C, -30%) [8].
Disadvantages: No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Perks: Illumination [1].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Knowing Your Own Strength [398]
Replace ST+15 (Size Modifier, -10%) [135] with ST+15 [150]
Replace HP+12 (Size Modifier, -10%) [22] with HP+12 [24]

Typical Stats

ST:

25

HP:

37

Speed:

5.75

DX:

9

Will:

10

Move:

7

IQ:

10

Per:

10

 

 

HT:

14

FP:

N/A

SM:

+1

Dodge:

8

Parry:

8 (unarmed)

DR:

4, 20 (vs. fire)

    Punch (11): thrust 3d-1 crushing (KYOS: 5d crushing), Reach C-1.
    Hellfire Aura: Anything that touches the hellfire golem takes 1d-1(2) burning damage, including insubstantial beings.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Illumination; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Fire Effects; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5; No Sense of Smell/Taste; Numb; Pressure Support 3; Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
    Skills: Brawling-11.
    Creature Type: Construct.

 

Orthon [Fiendish Codex II: Tyrants of the Nine Hells, page 128]

352 points
Attribute Modifiers: ST+8 (Size Modifier, -10%) [72]; DX+1 [20]; IQ-1 [-20]; HT+3 [30].
Secondary Characteristic Modifiers: SM+1; Will+3 [15]; Basic Move -2 [-10].
Advantages: Combat Reflexes [15]; DR 6 (Cannot Wear Armor, -40%) [18]; Dark Vision [25]; Doesn’t Eat or Drink [10]; High Pain Threshold [10]; Immunity to Poison [15]; Magic Resistance 1 (Improved, +150%) [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 8 [8]; Unaging [15].
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
    Hellfire Crossbow: Burning Attack 2d (Affects Insubstantial, +20%; Armor Divisor, (2), +50%; Breakable, DR 4, SM-3, Can be repaired, -30%; Can Be Stolen, Quick Contest, Won’t work for the thief, -15%; Increased 1/2D, 5x, +10%; Magical, -10%; Takes Recharge, 5 seconds, -10%) [12].
    Spell-Like Ability: Dimensional Lock 1 [84].
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Fanaticism (Hell Army) [-15]; Intolerance (Demons) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Baatezu, Evil, Lawful).

Knowing Your Own Strength [340]
Replace ST+8 (Size Modifier, -10%) [72] with ST+6 [60]

Typical Stats

ST:

18 (KYOS: 16)

HP:

18 (KYOS: 16)

Speed:

6

DX:

11

Will:

12

Move:

4

IQ:

9

Per:

9

 

 

HT:

13

FP:

13

SM:

+1

Dodge:

10

Parry:

11

DR:

6 (cannot wear armor); 20 (vs. fire)

    SM+1 Long Spear (one-handed) (14): thrust 2d+2 impaling (KYOS: 3d impaling), Reach 3-4*. Unbalanced parry.
    SM+1 Long Spear (two-handed) (14): thrust 3d-1 impaling (KYOS: 3d+1 impaling), Reach 3-4*.
    Hellfire Crossbow (14): Built from brass and bone, this crossbow lacks a drawstring. Instead, any devil that carries it can use a move action to focus the crossbow on a single target and let loose a stream of pure hellfire as a ranged attack using the Crossbow skill. This attack has Acc 3, 1/2D 50, Max 100, Bulk -3. This weapon can only function in the hands of a baatezu. A hellfire shot deals 2d(2) burning damage and can harm insubstantial beings. A baatezu must wait at least five second between shots.
    Spell-Like Ability: Dimensional Lock 1 (14).

    Traits: Appearance (Hideous); Axiomatic Touch; Callous; Combat Reflexes; Dark Vision; Doesn’t Eat or Drink; Fanaticism (Hell Army); High Pain Threshold; Immunity to Noxious Fire Effects; Immunity to Poison; Intolerance (Demons); Magic Resistance 1 (Improved); Social Stigma (Monster); Telesend (Magical; Universal); Temperature Tolerance 8; Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
    Skills: Brawling-14; Crossbow-14; Innate Attack (Gaze)-14; Soldier-14; Spear-14.
    Creature Type: Outsider (Baatezu, Evil, Lawful).


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