Monsters: Hellfire Monsters
Hellfire Engine [Fiendish Codex II: Tyrants of the Nine Hells,
page 119]
Secondary Characteristic Modifiers: SM+3; HP+58 (Size Modifier, -30%) [82]; Will+10 [50]; Per+10 [50]; Basic Move -1 [-5].
Advantages: Dark Vision [25]; DR 4 [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 6 (Magic) [18]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Pressure Support 3 [15]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Breathe Hellfire: Natural Weapon (Burning; Affects Insubstantial, +20%; Armor Divisor, (2), +50%; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -1 per die, -30%; Reduced Range, 1/5, -20%; Single, -20%) [14].
Hellfire Aura: Burning Attack 1d-1 (Affects Insubstantial, +20%; Always On, -20%; Armor Divisor, (2), +50%; Aura, +80%; Magical, -10%; Melee Attack, Reach C, -30%) [8].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Mute [-25]; No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Vulnerability (Holy Weapons, x2) [-10]; Wealth (Dead Broke) [-25].
Perks: Cold Iron Touch [1].
Quirks: Affected by Magnetism [-1]; Affected by Rust [-1].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Knowing Your Own Strength [305] |
Typical Stats
ST: |
37 |
HP: |
95 |
Speed: |
5.75 |
DX: |
9 |
Will: |
10 |
Move: |
4 |
IQ: |
0 |
Per: |
10 |
|
|
HT: |
14 |
FP: |
N/A |
SM: |
+3 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
4 |
Breathe Hellfire (11): The hellfire engine breathes out a blast of hellfire, dealing thrust 3d(2) burning damage (KYOS: 5d+1) as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). This attack can harm both substantial and insubstantial beings.
Hellfire Aura: Anything that touches the hellfire engine takes 1d-1(2) burning damage, including insubstantial beings.
Traits: Affected by Magnetism; Affected by Rust; Automaton; Cannot Learn; Cold Iron Touch; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 6 (Magic); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Mute; No Sense of Smell/Taste; Numb; Pressure Support 3; Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Vulnerability (Holy Weapons, x2); Wealth (Dead Broke).
Skills: Brawling-11; Innate Attack (Breath)-11.
Creature Type: Construct.
Hellfire Golem [Fiend Folio, page 88]
Secondary Characteristic Modifiers: SM+1; HP+12 (Size Modifier, -10%) [22]; Basic Move +2 [10].
Advantages: Dark Vision [25]; DR 4 [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5 [10]; Pressure Support 3 [15]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Hellfire Aura: Burning Attack 1d-1 (Affects Insubstantial, +20%; Always On, -20%; Armor Divisor, (2), +50%; Aura, +80%; Magical, -10%; Melee Attack, Reach C, -30%) [8].
Disadvantages: No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Perks: Illumination [1].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Knowing Your Own Strength [398] |
Typical Stats
ST: |
25 |
HP: |
37 |
Speed: |
5.75 |
DX: |
9 |
Will: |
10 |
Move: |
7 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
14 |
FP: |
N/A |
SM: |
+1 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
4, 20 (vs. fire) |
Hellfire Aura: Anything that touches the hellfire golem takes 1d-1(2) burning damage, including insubstantial beings.
Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Illumination; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Fire Effects; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5; No Sense of Smell/Taste; Numb; Pressure Support 3; Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills: Brawling-11.
Creature Type: Construct.
Orthon [Fiendish Codex II: Tyrants of the Nine Hells,
page 128]
Secondary Characteristic Modifiers: SM+1; Will+3 [15]; Basic Move -2 [-10].
Advantages: Combat Reflexes [15]; DR 6 (Cannot Wear Armor, -40%) [18]; Dark Vision [25]; Doesn’t Eat or Drink [10]; High Pain Threshold [10]; Immunity to Poison [15]; Magic Resistance 1 (Improved, +150%) [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 8 [8]; Unaging [15].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Hellfire Crossbow: Burning Attack 2d (Affects Insubstantial, +20%; Armor Divisor, (2), +50%; Breakable, DR 4, SM-3, Can be repaired, -30%; Can Be Stolen, Quick Contest, Won’t work for the thief, -15%; Increased 1/2D, 5x, +10%; Magical, -10%; Takes Recharge, 5 seconds, -10%) [12].
Spell-Like Ability: Dimensional Lock 1 [84].
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Fanaticism (Hell Army) [-15]; Intolerance (Demons) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Baatezu, Evil, Lawful).
Knowing Your Own Strength [340] |
Typical Stats
ST: |
18 (KYOS: 16) |
HP: |
18 (KYOS: 16) |
Speed: |
6 |
DX: |
11 |
Will: |
12 |
Move: |
4 |
IQ: |
9 |
Per: |
9 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+1 |
Dodge: |
10 |
Parry: |
11 |
DR: |
6 (cannot wear armor); 20 (vs. fire) |
SM+1 Long Spear (two-handed) (14): thrust 3d-1 impaling (KYOS: 3d+1 impaling), Reach 3-4*.
Hellfire Crossbow (14): Built from brass and bone, this crossbow lacks a drawstring. Instead, any devil that carries it can use a move action to focus the crossbow on a single target and let loose a stream of pure hellfire as a ranged attack using the Crossbow skill. This attack has Acc 3, 1/2D 50, Max 100, Bulk -3. This weapon can only function in the hands of a baatezu. A hellfire shot deals 2d(2) burning damage and can harm insubstantial beings. A baatezu must wait at least five second between shots.
Spell-Like Ability: Dimensional Lock 1 (14).
Traits: Appearance (Hideous); Axiomatic Touch; Callous; Combat Reflexes; Dark Vision; Doesn’t Eat or Drink; Fanaticism (Hell Army); High Pain Threshold; Immunity to Noxious Fire Effects; Immunity to Poison; Intolerance (Demons); Magic Resistance 1 (Improved); Social Stigma (Monster); Telesend (Magical; Universal); Temperature Tolerance 8; Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
Skills: Brawling-14; Crossbow-14; Innate Attack (Gaze)-14; Soldier-14; Spear-14.
Creature Type: Outsider (Baatezu, Evil, Lawful).
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