Tuesday, 22 August 2023

Lenses/Monsters: Specific Half-Demons

Lenses/Monsters: Specific Half-Demons

D&D has the generic half-fiend template, but it also has two more specific versions. The alu-demon (also known as alu-fiend) is an offspring of a succubus and a humanoid, while the cambion is an offspring of an incubus and a humanoid (although, the definition of the latter varies depending on the edition or setting). Curiously, cambion in D&D 3.5 was not a template, but a proper monster.

 

Alu-Demon [Dragon Magazine #355, page 10]

103 points
Applicable to: Corporeal living creature of nongood alignment.
Advantages: Charisma 2 [10]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10].
    Energy Drain: Leech 1 (Magical, -10%; Steal FP, -25%) [17].
    Elemental Resistance (A,C,E,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Electricity, Fire, -25%; Tough Skin, -40%) [17].
Creature Type: Outsider.

Alu-Demon Bandit

 

Typical Stats

ST:

10

HP:

10

Speed:

6

DX:

10

Will:

10

Move:

6

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM

+0

Dodge:

8

Parry:

9U

DR:

2* (torso; -1 vs impaling), 5 (vs. acid, cold, electricity, fire)

    Axe (12): swing 1d+2 cutting, Reach 1.
    Short Bow (12): thrust 1d-2 impaling, Acc 1, x15/x20 (150/200), RoF 1, Shots 1(2).
    Energy Drain: While maintaining ongoing contact (grappling, for example), the alu-demon can drain 1 FP per second from the victim, while restoring 1 HP per each 3 stolen FP.

    Traits: Charisma 2; Flight (Cannot Hover; Winged); Immunity to Poison; Infravision; Magic Resistance 2 (Improved).
    Skills: Axe/Mace-12; Bow-12; Camouflage-10; Intimidation-12; Stealth-12; Survival (Woodlands)-12.
    Gear: Medium Leather Armor (torso).
    Creature Type: Outsider.

 

Cambion [Expedition to the Demonweb Pits, page 195]

270 points
Attribute Modifiers: ST+3 [30]; DX+2 [40]; HT+2 [20].
Secondary Characteristic Modifiers: Will+2 [10].
Advantages: DR 1 (Tough Skin, -40%) [3]; Discriminatory Smell [15]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Silence 2 [10]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
    Spell-Like Abilities (Alternative Abilities) [22]:
    Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
    Mirror Image 1 [20].
Disadvantages: Bloodlust (12) [-10]; Callous [-5]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Scales [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil).

Typical Stats

ST:

13

HP:

13

Speed:

6

DX:

12

Will:

12

Move:

6

IQ:

10

Per:

10

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

8

Parry:

10

DR:

1* (tough skin); 20 (vs. electricity)

    Thrusting Broadsword (14): swing 2d cutting or thrust 1d+2 impaling (KYOS: 2d-1 impaling), Reach 1.
    Spell-Like Abilities (Alternative Abilities):
    Detect Magic (10)
– see GURPS Thaumatology: Sorcery, page 19;
    Mirror Image 1.

    Traits: Anarchic Touch; Bloodlust (12); Callous; Discriminatory Smell; Doesn’t Eat or Drink; Immunity to Electrical Conduction; Immunity to Noxious Electric Effects; Immunity to Poison; Infravision; Magic Resistance 1 (Improved); Scales; Selfish (12); Silence; Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2).
    Skills: Broadsword-14; Poisons-14; Stealth-14.
    Creature Type: Outsider (Chaotic, Evil).

No comments:

Post a Comment