Lenses/Monsters: Specific Half-Demons
D&D has the generic half-fiend template, but it also has two more specific versions. The alu-demon (also known as alu-fiend) is an offspring of a succubus and a humanoid, while the cambion is an offspring of an incubus and a humanoid (although, the definition of the latter varies depending on the edition or setting). Curiously, cambion in D&D 3.5 was not a template, but a proper monster.
Alu-Demon [Dragon Magazine #355, page 10]
Applicable to: Corporeal living creature of nongood alignment.
Advantages: Charisma 2 [10]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10].
Energy Drain: Leech 1 (Magical, -10%; Steal FP, -25%) [17].
Elemental Resistance (A,C,E,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Electricity, Fire, -25%; Tough Skin, -40%) [17].
Creature Type: Outsider.
Alu-Demon Bandit
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
6 |
DX: |
10 |
Will: |
10 |
Move: |
6 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
11 |
SM |
+0 |
Dodge: |
8 |
Parry: |
9U |
DR: |
2* (torso; -1 vs impaling), 5 (vs. acid,
cold, electricity, fire) |
Short Bow (12): thrust 1d-2 impaling, Acc 1, x15/x20 (150/200), RoF 1, Shots 1(2).
Energy Drain: While maintaining ongoing contact (grappling, for example), the alu-demon can drain 1 FP per second from the victim, while restoring 1 HP per each 3 stolen FP.
Traits: Charisma 2; Flight (Cannot Hover; Winged); Immunity to Poison; Infravision; Magic Resistance 2 (Improved).
Skills: Axe/Mace-12; Bow-12; Camouflage-10; Intimidation-12; Stealth-12; Survival (Woodlands)-12.
Gear: Medium Leather Armor (torso).
Creature Type: Outsider.
Cambion [Expedition to the Demonweb Pits, page 195]
Attribute Modifiers: ST+3 [30]; DX+2 [40]; HT+2 [20].
Secondary Characteristic Modifiers: Will+2 [10].
Advantages: DR 1 (Tough Skin, -40%) [3]; Discriminatory Smell [15]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Silence 2 [10]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Spell-Like Abilities (Alternative Abilities) [22]:
Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
Mirror Image 1 [20].
Disadvantages: Bloodlust (12) [-10]; Callous [-5]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Scales [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil).
Typical Stats
ST: |
13 |
HP: |
13 |
Speed: |
6 |
DX: |
12 |
Will: |
12 |
Move: |
6 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
10 |
DR: |
1* (tough skin); 20 (vs. electricity) |
Spell-Like Abilities (Alternative Abilities):
Detect Magic (10) – see GURPS Thaumatology: Sorcery, page 19;
Mirror Image 1.
Traits: Anarchic Touch; Bloodlust (12); Callous; Discriminatory Smell; Doesn’t Eat or Drink; Immunity to Electrical Conduction; Immunity to Noxious Electric Effects; Immunity to Poison; Infravision; Magic Resistance 1 (Improved); Scales; Selfish (12); Silence; Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2).
Skills: Broadsword-14; Poisons-14; Stealth-14.
Creature Type: Outsider (Chaotic, Evil).
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