Sunday, 6 February 2022

Monster: Mineral Quasi-Elemental

Monster: Mineral Quasi-Elemental

For this one, I decided to remove the ability to merge (as that one would be a nightmare to stat up), and instead improve their body rearrangement ability from being cosmetic to being fully functional.


Mineral Quasi-Elemental [Dragon Magazine #125]

459 points
Attribute Modifiers: IQ-4 [-80].
Secondary Characteristic Modifiers: SM-1.
Advantages: DR 4 [20]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Immunity to Petrification [5]; Injury Tolerance (Homogenous, No Blood) [45]; Permeation (Earth; Extended, Stone, +20%; Magical, -10%) [44]; Pressure Support 3 [15]; Regeneration (Regular; Environmental, Rock or soil, -20%) [20]; Temperature Tolerance 10 [10]; Unaging [15]; Vacuum Support [5].
    Body Rearrangement: Cosmic Power 25 (Limited, Body Parts Only, -20%; Magical, -10%; Physical, +50%) [300].
Disadvantages: Brittle [-15]; Vulnerability (Acid, x2) [-30].
Notes: Height 4 ft., Weight 80 lb.
Creature Type: Elemental (Earth).

Typical Stats – Miniature (409 points)

ST:

5

HP:

5

Speed:

5

DX:

10

Will:

6

Move:

5

IQ:

6

Per:

6

 

 

HT:

10

FP:

10

SM:

-3

Dodge:

8

Parry:

8 (unarmed)

DR:

4

    Punch (10): thrust 1d-5 crushing (KYOS: 1d-8 crushing), Reach C.
    Body Rearrangement: A mineral quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Permeation (Earth; Extended, Stone; Magical); Pressure Support 3; Regeneration (Regular; Environmental, Rock or soil); Temperature Tolerance 10; Vacuum Support; Vulnerability (Acid, x2).
    Notes: Height 2 ft., Weight 30 lb.
    Creature Type: Elemental (Earth).

Typical Stats – Small (459 points)

ST:

10

HP:

10

Speed:

5

DX:

10

Will:

6

Move:

5

IQ:

6

Per:

6

 

 

HT:

10

FP:

10

SM:

-1

Dodge:

8

Parry:

8 (unarmed)

DR:

4

    Punch (10): thrust 1d-3 crushing, Reach C.
    Body Rearrangement: A mineral quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Permeation (Earth; Extended, Stone; Magical); Pressure Support 3; Regeneration (Regular; Environmental, Rock or soil); Temperature Tolerance 10; Vacuum Support; Vulnerability (Acid, x2).
    Notes: Height 4 ft., Weight 80 lb.
    Creature Type: Elemental (Earth).

Typical Stats – Medium (561 points (KYOS: 569 points))

ST:

18

HP:

18

Speed:

5.25

DX:

10

Will:

7

Move:

5

IQ:

7

Per:

7

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

8

Parry:

8 (unarmed)

DR:

4

    Punch (10): thrust 1d+1 crushing (KYOS: 2d+1 crushing), Reach C-1.
    Body Rearrangement: A mineral quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Permeation (Earth; Extended, Stone; Magical); Pressure Support 3; Regeneration (Regular; Environmental, Rock or soil); Temperature Tolerance 10; Vacuum Support; Vulnerability (Acid, x2).
    Notes: Height 8 ft., Weight 750 lb.
    Creature Type: Elemental (Earth).

Typical Stats – Large (648 points (KYOS: 711 points))

ST:

30

HP:

36

Speed:

5.5

DX:

10

Will:

7

Move:

5

IQ:

7

Per:

7

 

 

HT:

12

FP:

12

SM:

+3

Dodge:

8

Parry:

8 (unarmed)

DR:

4

    Punch (10): thrust 3d-1 crushing (KYOS: 5d+1 crushing), Reach C-2.
    Body Rearrangement: A mineral quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Permeation (Earth; Extended, Stone; Magical); Pressure Support 3; Regeneration (Regular; Environmental, Rock or soil); Temperature Tolerance 10; Vacuum Support; Vulnerability (Acid, x2).
    Notes: Height 16 ft., Weight 6,000 lb.
    Creature Type: Elemental (Earth).

Typical Stats – Huge (741 points (KYOS: 875 points))

ST:

50 (KYOS: 39)

HP:

72

Speed:

5.5

DX:

10

Will:

8

Move:

5

IQ:

8

Per:

8

 

 

HT:

12

FP:

12

SM:

+5

Dodge:

8

Parry:

8 (unarmed)

DR:

4

    Punch (10): thrust 5d+1 crushing (KYOS: 7d+2 crushing), Reach C-5.
    Body Rearrangement: A mineral quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Permeation (Earth; Extended, Stone; Magical); Pressure Support 3; Regeneration (Regular; Environmental, Rock or soil); Temperature Tolerance 10; Vacuum Support; Vulnerability (Acid, x2).
    Notes: Height 32 ft., Weight 48,000 lb.
    Creature Type: Elemental (Earth).

Typical Stats – Greater (814 points (KYOS: 919 points))

ST:

60 (KYOS: 40)

HP:

75

Speed:

5.75

DX:

10

Will:

9

Move:

5

IQ:

9

Per:

9

 

 

HT:

13

FP:

13

SM:

+5

Dodge:

8

Parry:

8 (unarmed)

DR:

4

    Punch (10): thrust 6d+2 crushing (KYOS: 8d-1 crushing), Reach C-5.
    Body Rearrangement: A mineral quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Permeation (Earth; Extended, Stone; Magical); Pressure Support 3; Regeneration (Regular; Environmental, Rock or soil); Temperature Tolerance 10; Vacuum Support; Vulnerability (Acid, x2).
    Notes: Height 36 ft., Weight 54,000 lb.
    Creature Type: Elemental (Earth).

Typical Stats – Elder (861 points (KYOS: 945 points))

ST:

66 (KYOS: 40)

HP:

78

Speed:

5.75

DX:

10

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

13

FP:

13

SM:

+5

Dodge:

8

Parry:

8 (unarmed)

DR:

4

    Punch (10): thrust 7d crushing (KYOS: 8d-1 crushing), Reach C-5.
    Body Rearrangement: A mineral quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Permeation (Earth; Extended, Stone; Magical); Pressure Support 3; Regeneration (Regular; Environmental, Rock or soil); Temperature Tolerance 10; Vacuum Support; Vulnerability (Acid, x2).
    Notes: Height 40 ft., Weight 60,000 lb.
    Creature Type: Elemental (Earth).

Typical Stats – Monolith (929 points (KYOS: 1,013 points))

ST:

100 (KYOS: 43)

HP:

100

Speed:

5.75

DX:

10

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

13

FP:

13

SM:

+6

Dodge:

8

Parry:

8 (unarmed)

DR:

4

    Punch (10): thrust 11d-1 crushing (KYOS: 9d-2 crushing), Reach C-7.
    Body Rearrangement: A mineral quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Permeation (Earth; Extended, Stone; Magical); Pressure Support 3; Regeneration (Regular; Environmental, Rock or soil); Temperature Tolerance 10; Vacuum Support; Vulnerability (Acid, x2).
    Notes: Height 60 ft., Weight 140,000 lb.
    Creature Type: Elemental (Earth).

Typical Stats – Primal (912 points (KYOS: 1,097 points))

ST:

120 (KYOS: 46)

HP:

125

Speed:

6

DX:

10

Will:

10

Move:

6

IQ:

10

Per:

10

 

 

HT:

14

FP:

14

SM:

+7

Dodge:

9

Parry:

8 (unarmed)

DR:

4

    Punch (10): thrust 13d-1 crushing (KYOS: 9d+1 crushing), Reach C-10.
    Body Rearrangement: A mineral quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Permeation (Earth; Extended, Stone; Magical); Pressure Support 3; Regeneration (Regular; Environmental, Rock or soil); Temperature Tolerance 10; Vacuum Support; Vulnerability (Acid, x2).
    Notes: Height 70 ft., Weight 250,000 lb.
    Creature Type: Elemental (Earth).

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