Saturday 12 February 2022

Monster: Vacuum Quasi-Elemental

Monster: Vacuum Quasi-Elemental

At last, I'm done with the quasi-elementals. I think I should take a break from monsters now, that was one hell of a workload.


Vacuum Quasi-Elemental [Monster Manual II (1983)]

229 points
Attribute Modifiers: ST-4 [-40]; DX-1 [-20]; IQ-2 [-40]; HT-3 [-30].
Secondary Characteristic Modifiers: SM-1; HP+2 [4].
Advantages: 360° Vision (Panoptic I, +20%) [30]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight [40]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse, No Eyes) [105]; Invisibility (Affects Machines, +50%) [60]; Unaging [15]; Vacuum Support [5].
    Vacuum [65]: Crushing Attack 1d (Area Effect, 2 yards, +50%; Emanation, -20%; Environmental, Air, -5%; Hearing-Based on Side Effect, -20%; Link, +10%; Magical, -10%; No Signature, +20%; Side Effect, Deafness and Stunning, +70%; Variable, Area, +5%) [10] + Crushing Attack 3d (Area Effect, 4 yards ring, 2 yard empty center, +50%; Double Knockback, +20%; Emanation, -20%; Environmental, Air, -5%; Link, +10%; Magical, -10%; No Blunt Trauma, -20%; No Signature, +20%; No Wounding, -50%; Variable, Area, +5%) [15] + Fatigue Attack 2d (Area Effect, 2 yards, +50%; Costs Fatigue, 1 FP, -5%; Emanation, -20%; Environmental, Air, -5%; Link, +10%; Magical, -10%; No Signature, +20%; Respiratory Agent, +50%; Suffocation, +0%; Variable, Area, +5%) [39] + Protected Hearing (Accessibility, Only versus own Vacuum, -80%) [1].
Disadvantages: No Manipulators [-50]; Vulnerability (Wind-based attacks, x2) [-20].
Features: No Legs (Aerial).
Notes: Height 4 ft., Weight 0 lb.
Creature Type: Elemental.

Typical Stats – Miniature (199 points)

ST:

3

HP:

5

Speed:

4

DX:

9

Will:

8

Move:

8 air

IQ:

8

Per:

8

 

 

HT:

7

FP:

7

SM:

-3

Dodge:

7

Parry:

N/A

DR:

-

    Vacuum: The quasi-elemental can take a Ready maneuver and spend 1 FP to instantly lower the air pressure in the area around itself to zero. All creatures within 2 yards without any breathing gear or without Vacuum Support immediately lose 2d FP to suffocation. In addition, the rushing air deals them 1d crushing damage as large-area injury. The knockback is directed to the center of the area. The rush of air produces a loud clap; creatures that take damage must roll against HT at -1 per two points of injury or be deafened for (20 – HT) minutes and physically stunned (they can roll against HT every second to recover). Protected Hearing gives +5, Hard of Hearing gives +4, and those with Deafness are immune. The quasi-elemental rolls too, but at +5. Creatures farther than 2 yards, but within 4 yards of the quasi-elemental, take 6d crushing damage. It does not deal any actual damage or blunt trauma, but deals knockback directed to the center of the area. This sudden change of pressure does not cause the bends or explosive decompression.

    Traits: 360° Vision (Panoptic I); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight; Immunity to Metabolic Hazards; Injury Tolerance (Diffuse, No Eyes); Invisibility (Affects Machines); No Legs (Aerial); No Manipulators; Unaging; Vacuum Support; Vulnerability (Wind-based attacks, x2).
    Notes: Height 2 ft., Weight 0 lb.
    Creature Type: Elemental.

Typical Stats – Small (229 points)

ST:

6

HP:

8

Speed:

4

DX:

9

Will:

8

Move:

8 air

IQ:

8

Per:

8

 

 

HT:

7

FP:

7

SM:

-1

Dodge:

7

Parry:

N/A

DR:

-

    Vacuum: The quasi-elemental can take a Ready maneuver and spend 1 FP to instantly lower the air pressure in the area around itself to zero. All creatures within 2 yards without any breathing gear or without Vacuum Support immediately lose 2d FP to suffocation. In addition, the rushing air deals them 1d crushing damage as large-area injury. The knockback is directed to the center of the area. The rush of air produces a loud clap; creatures that take damage must roll against HT at -1 per two points of injury or be deafened for (20 – HT) minutes and physically stunned (they can roll against HT every second to recover). Protected Hearing gives +5, Hard of Hearing gives +4, and those with Deafness are immune. The quasi-elemental rolls too, but at +5. Creatures farther than 2 yards, but within 4 yards of the quasi-elemental, take 6d crushing damage. It does not deal any actual damage or blunt trauma, but deals knockback directed to the center of the area. This sudden change of pressure does not cause the bends or explosive decompression.

    Traits: 360° Vision (Panoptic I); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight; Immunity to Metabolic Hazards; Injury Tolerance (Diffuse, No Eyes); Invisibility (Affects Machines); No Legs (Aerial); No Manipulators; Unaging; Vacuum Support; Vulnerability (Wind-based attacks, x2).
    Notes: Height 4 ft., Weight 0 lb.
    Creature Type: Elemental.

Typical Stats – Medium (299 points)

ST:

10

HP:

12

Speed:

4.5

DX:

10

Will:

8

Move:

9 air

IQ:

8

Per:

8

 

 

HT:

8

FP:

8

SM:

+1

Dodge:

7

Parry:

N/A

DR:

-

    Vacuum: The quasi-elemental can take a Ready maneuver and spend 1 FP to instantly lower the air pressure in the area around itself to zero. All creatures within 2 yards without any breathing gear or without Vacuum Support immediately lose 2d FP to suffocation. In addition, the rushing air deals them 1d crushing damage as large-area injury. The knockback is directed to the center of the area. The rush of air produces a loud clap; creatures that take damage must roll against HT at -1 per two points of injury or be deafened for (20 – HT) minutes and physically stunned (they can roll against HT every second to recover). Protected Hearing gives +5, Hard of Hearing gives +4, and those with Deafness are immune. The quasi-elemental rolls too, but at +5. Creatures farther than 2 yards, but within 4 yards of the quasi-elemental, take 6d crushing damage. It does not deal any actual damage or blunt trauma, but deals knockback directed to the center of the area. This sudden change of pressure does not cause the bends or explosive decompression.

    Traits: 360° Vision (Panoptic I); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight; Immunity to Metabolic Hazards; Injury Tolerance (Diffuse, No Eyes); Invisibility (Affects Machines); No Legs (Aerial); No Manipulators; Unaging; Vacuum Support; Vulnerability (Wind-based attacks, x2).
    Notes: Height 8 ft., Weight 0 lb.
    Creature Type: Elemental.

Typical Stats – Large (364 points (KYOS: 400 points))

ST:

15

HP:

17

Speed:

4.75

DX:

10

Will:

9

Move:

9 air

IQ:

9

Per:

9

 

 

HT:

9

FP:

9

SM:

+3

Dodge:

7

Parry:

N/A

DR:

-

    Vacuum: The quasi-elemental can take a Ready maneuver and spend 1 FP to instantly lower the air pressure in the area around itself to zero. All creatures within 4 yards without any breathing gear or without Vacuum Support immediately lose 2d FP to suffocation. In addition, the rushing air deals them 1d crushing damage as large-area injury. The knockback is directed to the center of the area. The rush of air produces a loud clap; creatures that take damage must roll against HT at -1 per two points of injury or be deafened for (20 – HT) minutes and physically stunned (they can roll against HT every second to recover). Protected Hearing gives +5, Hard of Hearing gives +4, and those with Deafness are immune. The quasi-elemental rolls too, but at +5. Creatures farther than 4 yards, but within 8 yards of the quasi-elemental, take 6d crushing damage. It does not deal any actual damage or blunt trauma, but deals knockback directed to the center of the area. This sudden change of pressure does not cause the bends or explosive decompression.

    Traits: 360° Vision (Panoptic I); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight; Immunity to Metabolic Hazards; Injury Tolerance (Diffuse, No Eyes); Invisibility (Affects Machines); No Legs (Aerial); No Manipulators; Unaging; Vacuum Support; Vulnerability (Wind-based attacks, x2).
    Notes: Height 16 ft., Weight 0 lb.
    Creature Type: Elemental.

Typical Stats – Huge (417 points (KYOS: 499 points))

ST:

20

HP:

22

Speed:

5

DX:

10

Will:

10

Move:

10 air

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

+5

Dodge:

8

Parry:

N/A

DR:

-

    Vacuum: The quasi-elemental can take a Ready maneuver and spend 1 FP to instantly lower the air pressure in the area around itself to zero. All creatures within 8 yards without any breathing gear or without Vacuum Support immediately lose 2d FP to suffocation. In addition, the rushing air deals them 1d crushing damage as large-area injury. The knockback is directed to the center of the area. The rush of air produces a loud clap; creatures that take damage must roll against HT at -1 per two points of injury or be deafened for (20 – HT) minutes and physically stunned (they can roll against HT every second to recover). Protected Hearing gives +5, Hard of Hearing gives +4, and those with Deafness are immune. The quasi-elemental rolls too, but at +5. Creatures farther than 8 yards, but within 16 yards of the quasi-elemental, take 6d crushing damage. It does not deal any actual damage or blunt trauma, but deals knockback directed to the center of the area. This sudden change of pressure does not cause the bends or explosive decompression.

    Traits: 360° Vision (Panoptic I); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight; Immunity to Metabolic Hazards; Injury Tolerance (Diffuse, No Eyes); Invisibility (Affects Machines); No Legs (Aerial); No Manipulators; Unaging; Vacuum Support; Vulnerability (Wind-based attacks, x2).
    Notes: Height 32 ft., Weight 0 lb.
    Creature Type: Elemental.

Typical Stats – Greater (455 points (KYOS: 553 points))

ST:

22

HP:

24

Speed:

5.75

DX:

12

Will:

10

Move:

11 air

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM:

+5

Dodge:

8

Parry:

N/A

DR:

-

    Vacuum: The quasi-elemental can take a Ready maneuver and spend 1 FP to instantly lower the air pressure in the area around itself to zero. All creatures within 8 yards without any breathing gear or without Vacuum Support immediately lose 2d FP to suffocation. In addition, the rushing air deals them 1d crushing damage as large-area injury. The knockback is directed to the center of the area. The rush of air produces a loud clap; creatures that take damage must roll against HT at -1 per two points of injury or be deafened for (20 – HT) minutes and physically stunned (they can roll against HT every second to recover). Protected Hearing gives +5, Hard of Hearing gives +4, and those with Deafness are immune. The quasi-elemental rolls too, but at +5. Creatures farther than 8 yards, but within 16 yards of the quasi-elemental, take 6d crushing damage. It does not deal any actual damage or blunt trauma, but deals knockback directed to the center of the area. This sudden change of pressure does not cause the bends or explosive decompression.

    Traits: 360° Vision (Panoptic I); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight; Immunity to Metabolic Hazards; Injury Tolerance (Diffuse, No Eyes); Invisibility (Affects Machines); No Legs (Aerial); No Manipulators; Unaging; Vacuum Support; Vulnerability (Wind-based attacks, x2).
    Notes: Height 36 ft., Weight 0 lb.
    Creature Type: Elemental.

Typical Stats – Elder (493 points (KYOS: 607 points))

ST:

24

HP:

26

Speed:

6

DX:

13

Will:

11

Move:

12 air

IQ:

11

Per:

11

 

 

HT:

11

FP:

11

SM:

+5

Dodge:

9

Parry:

N/A

DR:

-

    Vacuum: The quasi-elemental can take a Ready maneuver and spend 1 FP to instantly lower the air pressure in the area around itself to zero. All creatures within 8 yards without any breathing gear or without Vacuum Support immediately lose 2d FP to suffocation. In addition, the rushing air deals them 1d crushing damage as large-area injury. The knockback is directed to the center of the area. The rush of air produces a loud clap; creatures that take damage must roll against HT at -1 per two points of injury or be deafened for (20 – HT) minutes and physically stunned (they can roll against HT every second to recover). Protected Hearing gives +5, Hard of Hearing gives +4, and those with Deafness are immune. The quasi-elemental rolls too, but at +5. Creatures farther than 8 yards, but within 16 yards of the quasi-elemental, take 6d crushing damage. It does not deal any actual damage or blunt trauma, but deals knockback directed to the center of the area. This sudden change of pressure does not cause the bends or explosive decompression.

    Traits: 360° Vision (Panoptic I); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight; Immunity to Metabolic Hazards; Injury Tolerance (Diffuse, No Eyes); Invisibility (Affects Machines); No Legs (Aerial); No Manipulators; Unaging; Vacuum Support; Vulnerability (Wind-based attacks, x2).
    Notes: Height 40 ft., Weight 0 lb.
    Creature Type: Elemental.

Typical Stats – Monolith (549 points (KYOS: 687 points))

ST:

42 (KYOS: 27)

HP:

44

Speed:

6.5

DX:

13

Will:

11

Move:

13 air

IQ:

11

Per:

11

 

 

HT:

13

FP:

13

SM:

+6

Dodge:

9

Parry:

N/A

DR:

-

    Vacuum: The quasi-elemental can take a Ready maneuver and spend 1 FP to instantly lower the air pressure in the area around itself to zero. All creatures within 8 yards without any breathing gear or without Vacuum Support immediately lose 2d FP to suffocation. In addition, the rushing air deals them 1d crushing damage as large-area injury. The knockback is directed to the center of the area. The rush of air produces a loud clap; creatures that take damage must roll against HT at -1 per two points of injury or be deafened for (20 – HT) minutes and physically stunned (they can roll against HT every second to recover). Protected Hearing gives +5, Hard of Hearing gives +4, and those with Deafness are immune. The quasi-elemental rolls too, but at +5. Creatures farther than 8 yards, but within 16 yards of the quasi-elemental, take 6d crushing damage. It does not deal any actual damage or blunt trauma, but deals knockback directed to the center of the area. This sudden change of pressure does not cause the bends or explosive decompression.

    Traits: 360° Vision (Panoptic I); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight; Immunity to Metabolic Hazards; Injury Tolerance (Diffuse, No Eyes); Invisibility (Affects Machines); No Legs (Aerial); No Manipulators; Unaging; Vacuum Support; Vulnerability (Wind-based attacks, x2).
    Notes: Height 60 ft., Weight 0 lb.
    Creature Type: Elemental.

Typical Stats – Primal (585 points (KYOS: 747 points))

ST:

55 (KYOS: 30)

HP:

57

Speed:

6.75

DX:

13

Will:

11

Move:

13 air

IQ:

11

Per:

11

 

 

HT:

14

FP:

14

SM:

+7

Dodge:

9

Parry:

N/A

DR:

-

    Vacuum: The quasi-elemental can take a Ready maneuver and spend 1 FP to instantly lower the air pressure in the area around itself to zero. All creatures within 8 yards without any breathing gear or without Vacuum Support immediately lose 2d FP to suffocation. In addition, the rushing air deals them 1d crushing damage as large-area injury. The knockback is directed to the center of the area. The rush of air produces a loud clap; creatures that take damage must roll against HT at -1 per two points of injury or be deafened for (20 – HT) minutes and physically stunned (they can roll against HT every second to recover). Protected Hearing gives +5, Hard of Hearing gives +4, and those with Deafness are immune. The quasi-elemental rolls too, but at +5. Creatures farther than 8 yards, but within 16 yards of the quasi-elemental, take 6d crushing damage. It does not deal any actual damage or blunt trauma, but deals knockback directed to the center of the area. This sudden change of pressure does not cause the bends or explosive decompression.

    Traits: 360° Vision (Panoptic I); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight; Immunity to Metabolic Hazards; Injury Tolerance (Diffuse, No Eyes); Invisibility (Affects Machines); No Legs (Aerial); No Manipulators; Unaging; Vacuum Support; Vulnerability (Wind-based attacks, x2).
    Notes: Height 80 ft., Weight 0 lb.
    Creature Type: Elemental.

No comments:

Post a Comment