Monster: Ash Quasi-Elemental
Ash Quasi-Elemental
[Monster Manual II (1983)]
Attribute Modifiers: IQ-4 [-80].
Secondary Characteristic Modifiers: SM-1.
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Water Only, -50%) [5]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse; Infiltration, +40%) [140]; Temperature Tolerance 10 (Cold) [10]; Unaging [15].
Chill Aura [12]: Fatigue Attack 1d-2 (Aura, +80%; Freezing, +20%; Melee Attack, Reach C, -30%) [7] + Temperature Control 2 (Always On, -20%; Area Effect, 4 yards, +50%; Cold, -50%; Emanation, -20%; Magical, -10%) [5].
Cold Resistance [40]: DR 20 (Includes Eyes, +10%; Limited, Cold, -40%; Tough Skin, -40%) [30] + Immunity to Noxious Cold Effects [10].
Heat Drain: Fatigue Attack 1d-1 (Area Effect, 8 yards, +150%; Costs Fatigue, 1 FP, -5%; Emanation, -20%; Freezing, +20%; Magical, -10%) [17].
Body Rearrangement: Cosmic Power 25 (Limited, Body Parts Only, -20%; Magical, -10%; Physical, +50%) [300].
Disadvantages: Restricted Diet (Drained Heat) [-10]; Vulnerability (Fire, x2) [-30]; Weakness (Intense Normal Heat; 1d/minute; Variable, -40%) [-12].
Notes: Height 4 ft., Weight 80 lb.
Creature Type: Elemental (Cold).
Typical Stats –
Miniature (445 points)
ST: |
5 |
HP: |
5 |
Speed: |
5 |
DX: |
10 |
Will: |
6 |
Move: |
5 |
IQ: |
6 |
Per: |
6 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
-3 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
20 (vs. cold) |
Chill Aura: The ash quasi-elemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ash quasi-elemental. This ability never does damage directly.
Body Rearrangement: An ash quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
Heat Drain: An ash quasi-elemental can take a Ready maneuver to drain heat from all living creatures within 8 yards, dealing them 1d-2 fatigue damage. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). Each use costs 1 FP.
Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse; Infiltration); No Fine Manipulators; Restricted Diet (Drained Heat); Temperature Tolerance 10 (Cold); Unaging; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable).
Notes: Height 2 ft., Weight 30 lb.
Creature Type: Elemental (Cold).
Typical Stats – Small
(502 points)
ST: |
10 |
HP: |
10 |
Speed: |
5 |
DX: |
10 |
Will: |
6 |
Move: |
5 |
IQ: |
6 |
Per: |
6 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
-1 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
20 (vs. cold) |
Chill Aura: The ash quasi-elemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ash quasi-elemental. This ability never does damage directly.
Body Rearrangement: An ash quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
Heat Drain: An ash quasi-elemental can take a Ready maneuver to drain heat from all living creatures within 8 yards, dealing them 1d-1 fatigue damage. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). Each use costs 1 FP.
Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse; Infiltration); No Fine Manipulators; Restricted Diet (Drained Heat); Temperature Tolerance 10 (Cold); Unaging; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable).
Notes: Height 4 ft., Weight 80 lb.
Creature Type: Elemental (Cold).
Typical Stats – Medium
(579 points (KYOS: 619 points))
ST: |
18 |
HP: |
18 |
Speed: |
5.25 |
DX: |
10 |
Will: |
7 |
Move: |
5 |
IQ: |
7 |
Per: |
7 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+1 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
20 (vs. cold) |
Chill Aura: The ash quasi-elemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ash quasi-elemental. This ability never does damage directly.
Body Rearrangement: An ash quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
Heat Drain: An ash quasi-elemental can take a Ready maneuver to drain heat from all living creatures within 8 yards, dealing them 1d fatigue damage. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). Each use costs 1 FP.
Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse; Infiltration); No Fine Manipulators; Restricted Diet (Drained Heat); Temperature Tolerance 10 (Cold); Unaging; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable).
Notes: Height 8 ft., Weight 750 lb.
Creature Type: Elemental (Cold).
Typical Stats – Large
(625 points (KYOS: 768 points))
ST: |
30 |
HP: |
36 |
Speed: |
5.5 |
DX: |
10 |
Will: |
7 |
Move: |
5 |
IQ: |
7 |
Per: |
7 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+3 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
20 (vs. cold) |
Chill Aura: The ash quasi-elemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ash quasi-elemental. This ability never does damage directly.
Body Rearrangement: An ash quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
Heat Drain: An ash quasi-elemental can take a Ready maneuver to drain heat from all living creatures within 8 yards, dealing them 1d+1 fatigue damage. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). Each use costs 1 FP.
Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse; Infiltration); No Fine Manipulators; Restricted Diet (Drained Heat); Temperature Tolerance 10 (Cold); Unaging; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable).
Notes: Height 16 ft., Weight 6,000 lb.
Creature Type: Elemental (Cold).
Typical Stats – Huge (685 points (KYOS: 939 points))
ST: |
50 (KYOS: 39) |
HP: |
72 |
Speed: |
5.5 |
DX: |
10 |
Will: |
8 |
Move: |
5 |
IQ: |
8 |
Per: |
8 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+5 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
20 (vs. cold) |
Chill Aura: The ash quasi-elemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ash quasi-elemental. This ability never does damage directly.
Body Rearrangement: An ash quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
Heat Drain: An ash quasi-elemental can take a Ready maneuver to drain heat from all living creatures within 8 yards, dealing them 1d+2 fatigue damage. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). Each use costs 1 FP.
Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse; Infiltration); No Fine Manipulators; Restricted Diet (Drained Heat); Temperature Tolerance 10 (Cold); Unaging; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable).
Notes: Height 32 ft., Weight 48,000 lb.
Creature Type: Elemental (Cold).
Typical Stats –
Greater (730 points (KYOS: 985 points))
ST: |
60 (KYOS: 40) |
HP: |
75 |
Speed: |
5.75 |
DX: |
10 |
Will: |
9 |
Move: |
5 |
IQ: |
9 |
Per: |
9 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+5 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
20 (vs. cold) |
Chill Aura: The ash quasi-elemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ash quasi-elemental. This ability never does damage directly.
Body Rearrangement: An ash quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
Heat Drain: An ash quasi-elemental can take a Ready maneuver to drain heat from all living creatures within 8 yards, dealing them 2d-1 fatigue damage. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). Each use costs 1 FP.
Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse; Infiltration); No Fine Manipulators; Restricted Diet (Drained Heat); Temperature Tolerance 10 (Cold); Unaging; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable).
Notes: Height 36 ft., Weight 54,000 lb.
Creature Type: Elemental (Cold).
Typical Stats – Elder
(766 points (KYOS: 1,018 points))
ST: |
66 (KYOS: 40) |
HP: |
78 |
Speed: |
5.75 |
DX: |
10 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+5 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
20 (vs. cold) |
Chill Aura: The ash quasi-elemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ash quasi-elemental. This ability never does damage directly.
Body Rearrangement: An ash quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
Heat Drain: An ash quasi-elemental can take a Ready maneuver to drain heat from all living creatures within 8 yards, dealing them 2d fatigue damage. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). Each use costs 1 FP.
Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse; Infiltration); No Fine Manipulators; Restricted Diet (Drained Heat); Temperature Tolerance 10 (Cold); Unaging; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable).
Notes: Height 40 ft., Weight 60,000 lb.
Creature Type: Elemental (Cold).
Typical Stats –
Monolith (830 points (KYOS: 1,094 points))
ST: |
100 (KYOS: 43) |
HP: |
100 |
Speed: |
5.75 |
DX: |
10 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+6 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
20 (vs. cold) |
Chill Aura: The ash quasi-elemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ash quasi-elemental. This ability never does damage directly.
Body Rearrangement: An ash quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
Heat Drain: An ash quasi-elemental can take a Ready maneuver to drain heat from all living creatures within 8 yards, dealing them 2d+1 fatigue damage. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). Each use costs 1 FP.
Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse; Infiltration); No Fine Manipulators; Restricted Diet (Drained Heat); Temperature Tolerance 10 (Cold); Unaging; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable).
Notes: Height 60 ft., Weight 140,000 lb.
Creature Type: Elemental (Cold).
Typical Stats – Primal
(890 points (KYOS: 1,185 points))
ST: |
120 (KYOS: 46) |
HP: |
125 |
Speed: |
6 |
DX: |
10 |
Will: |
10 |
Move: |
6 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
14 |
FP: |
14 |
SM: |
+7 |
Dodge: |
9 |
Parry: |
8 (unarmed) |
DR: |
20 (vs. cold) |
Chill Aura: The ash quasi-elemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ash quasi-elemental. This ability never does damage directly.
Body Rearrangement: An ash quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
Heat Drain: An ash quasi-elemental can take a Ready maneuver to drain heat from all living creatures within 8 yards, dealing them 2d+2 fatigue damage. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). Each use costs 1 FP.
Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse; Infiltration); No Fine Manipulators; Restricted Diet (Drained Heat); Temperature Tolerance 10 (Cold); Unaging; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable).
Notes: Height 70 ft., Weight 250,000 lb.
Creature Type: Elemental (Cold).
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