Wednesday, 9 February 2022

Monster: Ash Quasi-Elemental

Monster: Ash Quasi-Elemental

Ash quasi-elementals are somewhat similar to the ice paraelementals. They drain heat, but they are diffuse and can rearrange their bodies (which makes the template very expensive).


Ash Quasi-Elemental [Monster Manual II (1983)]

502 points
Attribute Modifiers: IQ-4 [-80].
Secondary Characteristic Modifiers: SM-1.
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Water Only, -50%) [5]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse; Infiltration, +40%) [140]; Temperature Tolerance 10 (Cold) [10]; Unaging [15].
    Chill Aura [12]: Fatigue Attack 1d-2 (Aura, +80%; Freezing, +20%; Melee Attack, Reach C, -30%) [7] + Temperature Control 2 (Always On, -20%; Area Effect, 4 yards, +50%; Cold, -50%; Emanation, -20%; Magical, -10%) [5].
    Cold Resistance [40]: DR 20 (Includes Eyes, +10%; Limited, Cold, -40%; Tough Skin, -40%) [30] + Immunity to Noxious Cold Effects [10].
    Heat Drain: Fatigue Attack 1d-1 (Area Effect, 8 yards, +150%; Costs Fatigue, 1 FP, -5%; Emanation, -20%; Freezing, +20%; Magical, -10%) [17].
    Body Rearrangement: Cosmic Power 25 (Limited, Body Parts Only, -20%; Magical, -10%; Physical, +50%) [300].
Disadvantages: Restricted Diet (Drained Heat) [-10]; Vulnerability (Fire, x2) [-30]; Weakness (Intense Normal Heat; 1d/minute; Variable, -40%) [-12].
Notes: Height 4 ft., Weight 80 lb.
Creature Type: Elemental (Cold).

Typical Stats – Miniature (445 points)

ST:

5

HP:

5

Speed:

5

DX:

10

Will:

6

Move:

5

IQ:

6

Per:

6

 

 

HT:

10

FP:

10

SM:

-3

Dodge:

8

Parry:

8 (unarmed)

DR:

20 (vs. cold)

    Punch (10): thrust 1d-5 crushing (KYOS: 1d-8 crushing) + 1d-2 follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)), Reach C.
    Chill Aura: The ash quasi-elemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ash quasi-elemental. This ability never does damage directly.
    Body Rearrangement: An ash quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
    Heat Drain: An ash quasi-elemental can take a Ready maneuver to drain heat from all living creatures within 8 yards, dealing them 1d-2 fatigue damage. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). Each use costs 1 FP.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse; Infiltration); No Fine Manipulators; Restricted Diet (Drained Heat); Temperature Tolerance 10 (Cold); Unaging; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable).
    Notes: Height 2 ft., Weight 30 lb.
    Creature Type: Elemental (Cold).

Typical Stats – Small (502 points)

ST:

10

HP:

10

Speed:

5

DX:

10

Will:

6

Move:

5

IQ:

6

Per:

6

 

 

HT:

10

FP:

10

SM:

-1

Dodge:

8

Parry:

8 (unarmed)

DR:

20 (vs. cold)

    Punch (10): thrust 1d-3 crushing + 1d-2 follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)), Reach C.
    Chill Aura: The ash quasi-elemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ash quasi-elemental. This ability never does damage directly.
    Body Rearrangement: An ash quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
    Heat Drain: An ash quasi-elemental can take a Ready maneuver to drain heat from all living creatures within 8 yards, dealing them 1d-1 fatigue damage. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). Each use costs 1 FP.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse; Infiltration); No Fine Manipulators; Restricted Diet (Drained Heat); Temperature Tolerance 10 (Cold); Unaging; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable).
    Notes: Height 4 ft., Weight 80 lb.
    Creature Type: Elemental (Cold).

Typical Stats – Medium (579 points (KYOS: 619 points))

ST:

18

HP:

18

Speed:

5.25

DX:

10

Will:

7

Move:

5

IQ:

7

Per:

7

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

8

Parry:

8 (unarmed)

DR:

20 (vs. cold)

    Punch (10): thrust 1d+1 crushing (KYOS: 2d+1 crushing) + 1d-2 follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)), Reach C-1.
    Chill Aura: The ash quasi-elemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ash quasi-elemental. This ability never does damage directly.
    Body Rearrangement: An ash quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
    Heat Drain: An ash quasi-elemental can take a Ready maneuver to drain heat from all living creatures within 8 yards, dealing them 1d fatigue damage. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). Each use costs 1 FP.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse; Infiltration); No Fine Manipulators; Restricted Diet (Drained Heat); Temperature Tolerance 10 (Cold); Unaging; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable).
    Notes: Height 8 ft., Weight 750 lb.
    Creature Type: Elemental (Cold).

Typical Stats – Large (625 points (KYOS: 768 points))

ST:

30

HP:

36

Speed:

5.5

DX:

10

Will:

7

Move:

5

IQ:

7

Per:

7

 

 

HT:

12

FP:

12

SM:

+3

Dodge:

8

Parry:

8 (unarmed)

DR:

20 (vs. cold)

    Punch (10): thrust 3d-1 crushing (KYOS: 5d+1 crushing) + 1d-2 follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)), Reach C-2.
    Chill Aura: The ash quasi-elemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ash quasi-elemental. This ability never does damage directly.
    Body Rearrangement: An ash quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
    Heat Drain: An ash quasi-elemental can take a Ready maneuver to drain heat from all living creatures within 8 yards, dealing them 1d+1 fatigue damage. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). Each use costs 1 FP.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse; Infiltration); No Fine Manipulators; Restricted Diet (Drained Heat); Temperature Tolerance 10 (Cold); Unaging; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable).
    Notes: Height 16 ft., Weight 6,000 lb.
    Creature Type: Elemental (Cold).

Typical Stats – Huge (685 points (KYOS: 939 points))

ST:

50 (KYOS: 39)

HP:

72

Speed:

5.5

DX:

10

Will:

8

Move:

5

IQ:

8

Per:

8

 

 

HT:

12

FP:

12

SM:

+5

Dodge:

8

Parry:

8 (unarmed)

DR:

20 (vs. cold)

    Punch (10): thrust 5d+1 crushing (KYOS: 7d+2 crushing) + 1d-2 follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)), Reach C-5.
    Chill Aura: The ash quasi-elemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ash quasi-elemental. This ability never does damage directly.
    Body Rearrangement: An ash quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
    Heat Drain: An ash quasi-elemental can take a Ready maneuver to drain heat from all living creatures within 8 yards, dealing them 1d+2 fatigue damage. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). Each use costs 1 FP.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse; Infiltration); No Fine Manipulators; Restricted Diet (Drained Heat); Temperature Tolerance 10 (Cold); Unaging; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable).
    Notes: Height 32 ft., Weight 48,000 lb.
    Creature Type: Elemental (Cold).

Typical Stats – Greater (730 points (KYOS: 985 points))

ST:

60 (KYOS: 40)

HP:

75

Speed:

5.75

DX:

10

Will:

9

Move:

5

IQ:

9

Per:

9

 

 

HT:

13

FP:

13

SM:

+5

Dodge:

8

Parry:

8 (unarmed)

DR:

20 (vs. cold)

    Punch (10): thrust 6d+2 crushing (KYOS: 8d-1 crushing) + 1d-2 follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)), Reach C-5.
    Chill Aura: The ash quasi-elemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ash quasi-elemental. This ability never does damage directly.
    Body Rearrangement: An ash quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
    Heat Drain: An ash quasi-elemental can take a Ready maneuver to drain heat from all living creatures within 8 yards, dealing them 2d-1 fatigue damage. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). Each use costs 1 FP.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse; Infiltration); No Fine Manipulators; Restricted Diet (Drained Heat); Temperature Tolerance 10 (Cold); Unaging; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable).
    Notes: Height 36 ft., Weight 54,000 lb.
    Creature Type: Elemental (Cold).

Typical Stats – Elder (766 points (KYOS: 1,018 points))

ST:

66 (KYOS: 40)

HP:

78

Speed:

5.75

DX:

10

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

13

FP:

13

SM:

+5

Dodge:

8

Parry:

8 (unarmed)

DR:

20 (vs. cold)

    Punch (10): thrust 7d crushing (KYOS: 8d-1 crushing) + 1d-2 follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)), Reach C-5.
    Chill Aura: The ash quasi-elemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ash quasi-elemental. This ability never does damage directly.
    Body Rearrangement: An ash quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
    Heat Drain: An ash quasi-elemental can take a Ready maneuver to drain heat from all living creatures within 8 yards, dealing them 2d fatigue damage. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). Each use costs 1 FP.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse; Infiltration); No Fine Manipulators; Restricted Diet (Drained Heat); Temperature Tolerance 10 (Cold); Unaging; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable).
    Notes: Height 40 ft., Weight 60,000 lb.
    Creature Type: Elemental (Cold).

Typical Stats – Monolith (830 points (KYOS: 1,094 points))

ST:

100 (KYOS: 43)

HP:

100

Speed:

5.75

DX:

10

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

13

FP:

13

SM:

+6

Dodge:

8

Parry:

8 (unarmed)

DR:

20 (vs. cold)

    Punch (10): thrust 11d-1 crushing (KYOS: 9d-2 crushing) + 1d-2 follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)), Reach C-7.
    Chill Aura: The ash quasi-elemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ash quasi-elemental. This ability never does damage directly.
    Body Rearrangement: An ash quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
    Heat Drain: An ash quasi-elemental can take a Ready maneuver to drain heat from all living creatures within 8 yards, dealing them 2d+1 fatigue damage. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). Each use costs 1 FP.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse; Infiltration); No Fine Manipulators; Restricted Diet (Drained Heat); Temperature Tolerance 10 (Cold); Unaging; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable).
    Notes: Height 60 ft., Weight 140,000 lb.
    Creature Type: Elemental (Cold).

Typical Stats – Primal (890 points (KYOS: 1,185 points))

ST:

120 (KYOS: 46)

HP:

125

Speed:

6

DX:

10

Will:

10

Move:

6

IQ:

10

Per:

10

 

 

HT:

14

FP:

14

SM:

+7

Dodge:

9

Parry:

8 (unarmed)

DR:

20 (vs. cold)

    Punch (10): thrust 13d-1 crushing (KYOS: 9d+1 crushing) + 1d-2 follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)), Reach C-10.
    Chill Aura: The ash quasi-elemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ash quasi-elemental. This ability never does damage directly.
    Body Rearrangement: An ash quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
    Heat Drain: An ash quasi-elemental can take a Ready maneuver to drain heat from all living creatures within 8 yards, dealing them 2d+2 fatigue damage. Treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430). Each use costs 1 FP.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse; Infiltration); No Fine Manipulators; Restricted Diet (Drained Heat); Temperature Tolerance 10 (Cold); Unaging; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable).
    Notes: Height 70 ft., Weight 250,000 lb.
    Creature Type: Elemental (Cold).

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