Alchemy: Psionic Alchemy
Aura Gel
To activate this clear, viscous gel, you must
first tear away the vial’s thin lead covering and expose it to a psionic aura.
Roll against 11 with the normal range penalties towards the nearest psionic
aura, rolling again when a new aura becomes the nearest aura. If you succeed,
the gel emits a colorful glow, with the color based on the strongest aura
within range. The glow increases or fades as it moves closer or farther from a
psionic aura. This glow provides torch-equivalent illumination. After 1 minute
of exposure to psionic energy, the gel turns to dust.
LC: 4.
Cerebral Serum
The subject gains a +8 bonus to IQ and Will
rolls made to resist psionics for 1 hour.
LC: 3.
Intuition Vapor
This concoction can be thrown (range is
STx3.5). Upon hitting the target, it creates a cloud of yellow vapors in a 2-yard
radius. The cloud persists for 10 seconds and may drift with the wind. Any psionic
creature that inhales the gas makes an HT roll to resist. Should it fail, it gains
a +2 bonus to IQ, but takes a -1.00 penalty to Basic Speed for margin of
failure minutes.
LC: 3.
Liquid Stone
A flask of this substance holds a thick gray
liquid with the consistency of watery mud. When a psionic character
Concentrates on it, it slowly hardens into stone over 1 minutes, during which
time the character may sculpt the mud however he chooses. Once it dies, liquid
stone retains the same properties as normal rock. A single flask can produce 10
lbs. of stone.
LC: 4.
Mimic Clay
This substance possesses a dull gray color and
the consistency of natural clay. To activate mimic clay, you must touch it,
visualizing the desired item for 10 seconds, and make an IQ roll. The clay
takes on a translucent color and its consistency softens, then it changes
shape, texture, and color to duplicate the visualized item within 5 seconds.
The clay retains the same mass and weight regardless of its transformation, so
you must use an amount of clay equal to the weight of the object you wish to
duplicate. One dose of mimic clay weighs 1 lb. Mimic clay cannot duplicate
items with multiple parts or complex, moving pieces. The clay crumbles to dust
1 hour after activation.
LC: 4.
Psi Block
This substance resembles a glossy, thin paste
sticky to the touch. Applying the paste to a creature or object renders it invisible
to psionic senses. This includes (but is not limited to) seeing the subject
with Clairvoyance, finding it with Telescan, feeling it coming with Danger
Sense or Precognition, or tracking it with Retrocognition.
LC: 4.
In its natural state, psionic ichor resembles
green slime. A flask of psionic ichor can be thrown as a grenadelike weapon (range
is STx3.5). A psionic creature hit by the flask takes 1d fatigue damage.
LC: 3.
Rejuvenation Essence
This potion restores 1d FP depleted for psionics, if the imbiber makes a
successful IQ roll. If imbibed more than once per day by a given subject, apply
a cumulative -3 per successful replenishment
on that subject. This penalty accumulates until a full day has passed since the most recent replenishment. This only
works for humans and all “similar” races (elves, orcs, dwarves, halflings,
etc.), but this potion can be made to affect, for example, animals. Such a
potion will not be able to affect
humanoids.
LC: 4.
Xeph’s Blood
This blood-colored liquid temporarily increases
the imbiber’s speed, allowing them to run faster and jump farther. The imbiber
gets a +2 bonus to Basic Move.
LC: 3.
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