Friday, 11 February 2022

Monster: Salt Quasi-Elemental

Monster: Salt Quasi-Elemental

Salt quasi-elementals can restructure their bodies, just like the mineral and ash ones. Also, they constantly drain moisture from everyone around them.


Salt Quasi-Elemental [Monster Manual II (1983)]

354 points
Attribute Modifiers: IQ-4 [-80].
Secondary Characteristic Modifiers: SM-1.
Advantages: DR 2 [10]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Legs (Four Legs) [5]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Pressure Support 3 [15]; Sharp Teeth [1]; Temperature Tolerance 10 [10]; Unaging [15]; Vacuum Support [5].
    Body Rearrangement: Cosmic Power 25 (Limited, Body Parts Only, -20%; Magical, -10%; Physical, +50%) [300].
    Moisture Drain: Fatigue Attack 1 point (Accessibility, Only on living creatures with moisture in their tissues or water-based beings, -10%; Always On, -10%; Area Effect, 8 yards, +150%; Aura, +80%; Cosmic, Irresistible Attack, +300%; Dehydration, +20%; Magical, -10%; Melee Attack, Reach C, -30%) [18].
Disadvantages: Brittle [-15]; Horizontal [-10]; No Fine Manipulators [-30]; Weakness (Water; 1d/min) [-40].
Notes: Height 4 ft., Weight 80 lb.
Creature Type: Elemental.

Typical Stats – Miniature (304 points)

ST:

5

HP:

5

Speed:

5

DX:

10

Will:

6

Move:

5

IQ:

6

Per:

6

 

 

HT:

10

FP:

10

SM:

-3

Dodge:

8

Parry:

N/A

DR:

2

    Sharp Teeth (10): thrust 1d-5 cutting (KYOS: 1d-8 cutting), Reach C.
    Punch (10): thrust 1d-5 crushing (KYOS: 1d-8 crushing), Reach C.
    Body Rearrangement: A salt quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
    Moisture Drain: The salt quasi-elemental constantly drains moisture from its surroundings. Each living creature with moisture in its tissues and each water-based creature, such as a water elemental, takes 1 point of fatigue damage per second, ignoring DR. Treat this damage as if FP was lost to dehydration.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Temperature Tolerance 10; Unaging; Vacuum Support; Weakness (Water; 1d/min).
    Notes: Height 2 ft., Weight 30 lb.
    Creature Type: Elemental.

Typical Stats – Small (354 points)

ST:

10

HP:

10

Speed:

5

DX:

10

Will:

6

Move:

5

IQ:

6

Per:

6

 

 

HT:

10

FP:

10

SM:

-1

Dodge:

8

Parry:

N/A

DR:

2

    Sharp Teeth (10): thrust 1d-3 cutting, Reach C.
    Punch (10): thrust 1d-3 crushing, Reach C.
    Body Rearrangement: A salt quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
    Moisture Drain: The salt quasi-elemental constantly drains moisture from its surroundings. Each living creature with moisture in its tissues and each water-based creature, such as a water elemental, takes 1 point of fatigue damage per second, ignoring DR. Treat this damage as if FP was lost to dehydration.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Temperature Tolerance 10; Unaging; Vacuum Support; Weakness (Water; 1d/min).
    Notes: Height 4 ft., Weight 80 lb.
    Creature Type: Elemental.

Typical Stats – Medium (424 points (KYOS: 464 points))

ST:

18

HP:

18

Speed:

5.25

DX:

10

Will:

7

Move:

5

IQ:

7

Per:

7

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

8

Parry:

N/A

DR:

2

    Sharp Teeth (10): thrust 1d+1 cutting (KYOS: 2d+1 cutting), Reach C.
    Punch (10): thrust 1d+1 crushing (KYOS: 2d+1 crushing), Reach C-1.
    Body Rearrangement: A salt quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
    Moisture Drain: The salt quasi-elemental constantly drains moisture from its surroundings. Each living creature with moisture in its tissues and each water-based creature, such as a water elemental, takes 1 point of fatigue damage per second, ignoring DR. Treat this damage as if FP was lost to dehydration.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Temperature Tolerance 10; Unaging; Vacuum Support; Weakness (Water; 1d/min).
    Notes: Height 8 ft., Weight 750 lb.
    Creature Type: Elemental.

Typical Stats – Large (463 points (KYOS: 606 points))

ST:

30

HP:

36

Speed:

5.5

DX:

10

Will:

7

Move:

5

IQ:

7

Per:

7

 

 

HT:

12

FP:

12

SM:

+3

Dodge:

8

Parry:

N/A

DR:

2

    Sharp Teeth (10): thrust 3d-1 cutting (KYOS: 5d+1 cutting), Reach C.
    Punch (10): thrust 3d-1 crushing (KYOS: 5d+1 crushing), Reach C-2.
    Body Rearrangement: A salt quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
    Moisture Drain: The salt quasi-elemental constantly drains moisture from its surroundings. Each living creature with moisture in its tissues and each water-based creature, such as a water elemental, takes 1 point of fatigue damage per second, ignoring DR. Treat this damage as if FP was lost to dehydration.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Temperature Tolerance 10; Unaging; Vacuum Support; Weakness (Water; 1d/min).
    Notes: Height 16 ft., Weight 6,000 lb.
    Creature Type: Elemental.

Typical Stats – Huge (516 points (KYOS: 770 points))

ST:

50 (KYOS: 39)

HP:

72

Speed:

5.5

DX:

10

Will:

8

Move:

5

IQ:

8

Per:

8

 

 

HT:

12

FP:

12

SM:

+5

Dodge:

8

Parry:

N/A

DR:

2

    Sharp Teeth (10): thrust 5d+1 cutting (KYOS: 7d+2 cutting), Reach C.
    Punch (10): thrust 5d+1 crushing (KYOS: 7d+2 crushing), Reach C-5.
    Body Rearrangement: A salt quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
    Moisture Drain: The salt quasi-elemental constantly drains moisture from its surroundings. Each living creature with moisture in its tissues and each water-based creature, such as a water elemental, takes 1 point of fatigue damage per second, ignoring DR. Treat this damage as if FP was lost to dehydration.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Temperature Tolerance 10; Unaging; Vacuum Support; Weakness (Water; 1d/min).
    Notes: Height 32 ft., Weight 48,000 lb.
    Creature Type: Elemental.

Typical Stats – Greater (559 points (KYOS: 814 points))

ST:

60 (KYOS: 40)

HP:

75

Speed:

5.75

DX:

10

Will:

9

Move:

5

IQ:

9

Per:

9

 

 

HT:

13

FP:

13

SM:

+5

Dodge:

8

Parry:

N/A

DR:

2

    Sharp Teeth (10): thrust 6d+2 cutting (KYOS: 8d-1 cutting), Reach C.
    Punch (10): thrust 6d+2 crushing (KYOS: 8d-1 crushing), Reach C-5.
    Body Rearrangement: A salt quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
    Moisture Drain: The salt quasi-elemental constantly drains moisture from its surroundings. Each living creature with moisture in its tissues and each water-based creature, such as a water elemental, takes 1 point of fatigue damage per second, ignoring DR. Treat this damage as if FP was lost to dehydration.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Temperature Tolerance 10; Unaging; Vacuum Support; Weakness (Water; 1d/min).
    Notes: Height 36 ft., Weight 54,000 lb.
    Creature Type: Elemental.

Typical Stats – Elder (588 points (KYOS: 840 points))

ST:

66 (KYOS: 40)

HP:

78

Speed:

5.75

DX:

10

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

13

FP:

13

SM:

+5

Dodge:

8

Parry:

N/A

DR:

2

    Sharp Teeth (10): thrust 7d cutting (KYOS: 8d-1 cutting), Reach C.
    Punch (10): thrust 7d crushing (KYOS: 8d-1 crushing), Reach C-5.
    Body Rearrangement: A salt quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
    Moisture Drain: The salt quasi-elemental constantly drains moisture from its surroundings. Each living creature with moisture in its tissues and each water-based creature, such as a water elemental, takes 1 point of fatigue damage per second, ignoring DR. Treat this damage as if FP was lost to dehydration.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Temperature Tolerance 10; Unaging; Vacuum Support; Weakness (Water; 1d/min).
    Notes: Height 40 ft., Weight 60,000 lb.
    Creature Type: Elemental.

Typical Stats – Monolith (644 points (KYOS: 908 points))

ST:

100 (KYOS: 43)

HP:

100

Speed:

5.75

DX:

10

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

13

FP:

13

SM:

+6

Dodge:

8

Parry:

N/A

DR:

2

    Sharp Teeth (10): thrust 11d-1 cutting (KYOS: 9d-2 cutting), Reach C.
    Punch (10): thrust 11d-1 crushing (KYOS: 9d-2 crushing), Reach C-7.
    Body Rearrangement: A salt quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
    Moisture Drain: The salt quasi-elemental constantly drains moisture from its surroundings. Each living creature with moisture in its tissues and each water-based creature, such as a water elemental, takes 1 point of fatigue damage per second, ignoring DR. Treat this damage as if FP was lost to dehydration.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Temperature Tolerance 10; Unaging; Vacuum Support; Weakness (Water; 1d/min).
    Notes: Height 60 ft., Weight 140,000 lb.
    Creature Type: Elemental.

Typical Stats – Primal (697 points (KYOS: 992 points))

ST:

120 (KYOS: 46)

HP:

125

Speed:

6

DX:

10

Will:

10

Move:

6

IQ:

10

Per:

10

 

 

HT:

14

FP:

14

SM:

+7

Dodge:

9

Parry:

N/A

DR:

2

    Sharp Teeth (10): thrust 13d-1 cutting (KYOS: 9d+1 cutting), Reach C.
    Punch (10): thrust 13d-1 crushing (KYOS: 9d+1 crushing), Reach C-10.
    Body Rearrangement: A salt quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
    Moisture Drain: The salt quasi-elemental constantly drains moisture from its surroundings. Each living creature with moisture in its tissues and each water-based creature, such as a water elemental, takes 1 point of fatigue damage per second, ignoring DR. Treat this damage as if FP was lost to dehydration.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Temperature Tolerance 10; Unaging; Vacuum Support; Weakness (Water; 1d/min).
    Notes: Height 70 ft., Weight 250,000 lb.
    Creature Type: Elemental.

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