Monster: Salt Quasi-Elemental
Salt
Quasi-Elemental [Monster Manual II (1983)]
Attribute Modifiers: IQ-4 [-80].
Secondary Characteristic Modifiers: SM-1.
Advantages: DR 2 [10]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Legs (Four Legs) [5]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Pressure Support 3 [15]; Sharp Teeth [1]; Temperature Tolerance 10 [10]; Unaging [15]; Vacuum Support [5].
Body Rearrangement: Cosmic Power 25 (Limited, Body Parts Only, -20%; Magical, -10%; Physical, +50%) [300].
Moisture Drain: Fatigue Attack 1 point (Accessibility, Only on living creatures with moisture in their tissues or water-based beings, -10%; Always On, -10%; Area Effect, 8 yards, +150%; Aura, +80%; Cosmic, Irresistible Attack, +300%; Dehydration, +20%; Magical, -10%; Melee Attack, Reach C, -30%) [18].
Disadvantages: Brittle [-15]; Horizontal [-10]; No Fine Manipulators [-30]; Weakness (Water; 1d/min) [-40].
Notes: Height 4 ft., Weight 80 lb.
Creature Type: Elemental.
Typical Stats –
Miniature (304 points)
ST: |
5 |
HP: |
5 |
Speed: |
5 |
DX: |
10 |
Will: |
6 |
Move: |
5 |
IQ: |
6 |
Per: |
6 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
-3 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
2 |
Punch (10): thrust 1d-5 crushing (KYOS: 1d-8 crushing), Reach C.
Body Rearrangement: A salt quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
Moisture Drain: The salt quasi-elemental constantly drains moisture from its surroundings. Each living creature with moisture in its tissues and each water-based creature, such as a water elemental, takes 1 point of fatigue damage per second, ignoring DR. Treat this damage as if FP was lost to dehydration.
Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Temperature Tolerance 10; Unaging; Vacuum Support; Weakness (Water; 1d/min).
Notes: Height 2 ft., Weight 30 lb.
Creature Type: Elemental.
Typical Stats – Small
(354 points)
ST: |
10 |
HP: |
10 |
Speed: |
5 |
DX: |
10 |
Will: |
6 |
Move: |
5 |
IQ: |
6 |
Per: |
6 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
-1 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
2 |
Punch (10): thrust 1d-3 crushing, Reach C.
Body Rearrangement: A salt quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
Moisture Drain: The salt quasi-elemental constantly drains moisture from its surroundings. Each living creature with moisture in its tissues and each water-based creature, such as a water elemental, takes 1 point of fatigue damage per second, ignoring DR. Treat this damage as if FP was lost to dehydration.
Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Temperature Tolerance 10; Unaging; Vacuum Support; Weakness (Water; 1d/min).
Notes: Height 4 ft., Weight 80 lb.
Creature Type: Elemental.
Typical Stats – Medium
(424 points (KYOS: 464 points))
ST: |
18 |
HP: |
18 |
Speed: |
5.25 |
DX: |
10 |
Will: |
7 |
Move: |
5 |
IQ: |
7 |
Per: |
7 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+1 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
2 |
Punch (10): thrust 1d+1 crushing (KYOS: 2d+1 crushing), Reach C-1.
Body Rearrangement: A salt quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
Moisture Drain: The salt quasi-elemental constantly drains moisture from its surroundings. Each living creature with moisture in its tissues and each water-based creature, such as a water elemental, takes 1 point of fatigue damage per second, ignoring DR. Treat this damage as if FP was lost to dehydration.
Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Temperature Tolerance 10; Unaging; Vacuum Support; Weakness (Water; 1d/min).
Notes: Height 8 ft., Weight 750 lb.
Creature Type: Elemental.
Typical Stats – Large
(463 points (KYOS: 606 points))
ST: |
30 |
HP: |
36 |
Speed: |
5.5 |
DX: |
10 |
Will: |
7 |
Move: |
5 |
IQ: |
7 |
Per: |
7 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+3 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
2 |
Punch (10): thrust 3d-1 crushing (KYOS: 5d+1 crushing), Reach C-2.
Body Rearrangement: A salt quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
Moisture Drain: The salt quasi-elemental constantly drains moisture from its surroundings. Each living creature with moisture in its tissues and each water-based creature, such as a water elemental, takes 1 point of fatigue damage per second, ignoring DR. Treat this damage as if FP was lost to dehydration.
Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Temperature Tolerance 10; Unaging; Vacuum Support; Weakness (Water; 1d/min).
Notes: Height 16 ft., Weight 6,000 lb.
Creature Type: Elemental.
Typical Stats – Huge (516 points (KYOS: 770 points))
ST: |
50 (KYOS: 39) |
HP: |
72 |
Speed: |
5.5 |
DX: |
10 |
Will: |
8 |
Move: |
5 |
IQ: |
8 |
Per: |
8 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+5 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
2 |
Punch (10): thrust 5d+1 crushing (KYOS: 7d+2 crushing), Reach C-5.
Body Rearrangement: A salt quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
Moisture Drain: The salt quasi-elemental constantly drains moisture from its surroundings. Each living creature with moisture in its tissues and each water-based creature, such as a water elemental, takes 1 point of fatigue damage per second, ignoring DR. Treat this damage as if FP was lost to dehydration.
Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Temperature Tolerance 10; Unaging; Vacuum Support; Weakness (Water; 1d/min).
Notes: Height 32 ft., Weight 48,000 lb.
Creature Type: Elemental.
Typical Stats –
Greater (559 points (KYOS: 814 points))
ST: |
60 (KYOS: 40) |
HP: |
75 |
Speed: |
5.75 |
DX: |
10 |
Will: |
9 |
Move: |
5 |
IQ: |
9 |
Per: |
9 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+5 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
2 |
Punch (10): thrust 6d+2 crushing (KYOS: 8d-1 crushing), Reach C-5.
Body Rearrangement: A salt quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
Moisture Drain: The salt quasi-elemental constantly drains moisture from its surroundings. Each living creature with moisture in its tissues and each water-based creature, such as a water elemental, takes 1 point of fatigue damage per second, ignoring DR. Treat this damage as if FP was lost to dehydration.
Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Temperature Tolerance 10; Unaging; Vacuum Support; Weakness (Water; 1d/min).
Notes: Height 36 ft., Weight 54,000 lb.
Creature Type: Elemental.
Typical Stats – Elder
(588 points (KYOS: 840 points))
ST: |
66 (KYOS: 40) |
HP: |
78 |
Speed: |
5.75 |
DX: |
10 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+5 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
2 |
Punch (10): thrust 7d crushing (KYOS: 8d-1 crushing), Reach C-5.
Body Rearrangement: A salt quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
Moisture Drain: The salt quasi-elemental constantly drains moisture from its surroundings. Each living creature with moisture in its tissues and each water-based creature, such as a water elemental, takes 1 point of fatigue damage per second, ignoring DR. Treat this damage as if FP was lost to dehydration.
Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Temperature Tolerance 10; Unaging; Vacuum Support; Weakness (Water; 1d/min).
Notes: Height 40 ft., Weight 60,000 lb.
Creature Type: Elemental.
Typical Stats –
Monolith (644 points (KYOS: 908 points))
ST: |
100 (KYOS: 43) |
HP: |
100 |
Speed: |
5.75 |
DX: |
10 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+6 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
2 |
Punch (10): thrust 11d-1 crushing (KYOS: 9d-2 crushing), Reach C-7.
Body Rearrangement: A salt quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
Moisture Drain: The salt quasi-elemental constantly drains moisture from its surroundings. Each living creature with moisture in its tissues and each water-based creature, such as a water elemental, takes 1 point of fatigue damage per second, ignoring DR. Treat this damage as if FP was lost to dehydration.
Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Temperature Tolerance 10; Unaging; Vacuum Support; Weakness (Water; 1d/min).
Notes: Height 60 ft., Weight 140,000 lb.
Creature Type: Elemental.
Typical Stats – Primal
(697 points (KYOS: 992 points))
ST: |
120 (KYOS: 46) |
HP: |
125 |
Speed: |
6 |
DX: |
10 |
Will: |
10 |
Move: |
6 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
14 |
FP: |
14 |
SM: |
+7 |
Dodge: |
9 |
Parry: |
N/A |
DR: |
2 |
Punch (10): thrust 13d-1 crushing (KYOS: 9d+1 crushing), Reach C-10.
Body Rearrangement: A salt quasi-elemental has a pool of 25 character points that it can use the grow new body parts. With a Ready maneuver, it can add a single ability or remove an ability that was attained via body rearrangement.
Moisture Drain: The salt quasi-elemental constantly drains moisture from its surroundings. Each living creature with moisture in its tissues and each water-based creature, such as a water elemental, takes 1 point of fatigue damage per second, ignoring DR. Treat this damage as if FP was lost to dehydration.
Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Temperature Tolerance 10; Unaging; Vacuum Support; Weakness (Water; 1d/min).
Notes: Height 70 ft., Weight 250,000 lb.
Creature Type: Elemental.
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