Tuesday, 8 February 2022

Monster: Steam Quasi-Elemental

Monster: Steam Quasi-Elemental

The last one of the positive quasi-elementals. This one is quite simple.


Steam Quasi-Elemental [Monster Manual II (1983)]

274 points
Attribute Modifiers: ST-4 [-40]; DX-1 [-20]; IQ-2 [-40]; HT-3 [-30].
Secondary Characteristic Modifiers: SM-1; HP+2 [4].
Advantages: 360° Vision (Panoptic I, +20%) [30]; Amphibious [10]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Lighter Than Air, -10%) [36]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse; Infiltration, +40%) [140]; Injury Tolerance (No Eyes) [5]; Invisibility (Affects Machines, +50%; Fringe, -10%) [56]; Unaging [15].
    Hot or Cold Steam: Burning Attack 1d (Aura, +80%; Melee Attack, Reach C, -30%; No Incenidary Effect, -10%; Selectivity, +10%; Variable, +5%) [8].
    Elemental Resistance (C,F) [40]: DR 20 (Limited, Cold, Fire, -35%; Tough Skin, -40%) [25] + Immunity to Noxious Extreme Temperature Effects (Cold and Fire) Effects [15].
Disadvantages: Fragile (Tenuous) [-15]; No Fine Manipulators [-30].
Features: No Legs (Aerial).
Notes: Height 4 ft., Weight 1 lb.
Creature Type: Elemental (Water).

Typical Stats – Miniature (240 points)

ST:

3

HP:

5

Speed:

4

DX:

9

Will:

8

Move:

8 air, 4 water

IQ:

8

Per:

8

 

 

HT:

7

FP:

7

SM:

-3

Dodge:

7

Parry:

7 (unarmed)

DR:

20 (vs. cold and fire)

    Punch (9): thrust 1d-6 crushing (KYOS: 1d-10 crushing), Reach C.
    Hot or Cold Steam: The steam quasi-elemental is in full control of its temperature. With a Ready maneuver, it may change its temperature to deal up to 1d-2 burning damage (non-incendiary, if it decides to become cold instead of hit) with every touch.

    Traits: 360° Vision (Panoptic I); Amphibious; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Lighter Than Air); Fragile (Tenuous); Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Noxious Extreme Temperature Effects (Cold and Fire) Effects; Injury Tolerance (Diffuse; Infiltration); Injury Tolerance (No Eyes); Invisibility (Affects Machines; Fringe); No Fine Manipulators; No Legs (Aerial); Unaging.
    Notes: Height 2 ft., Weight 0.4 lb.
    Creature Type: Elemental (Water).

Typical Stats – Small (274 points)

ST:

6

HP:

8

Speed:

4

DX:

9

Will:

8

Move:

8 air, 4 water

IQ:

8

Per:

8

 

 

HT:

7

FP:

7

SM:

-1

Dodge:

7

Parry:

7 (unarmed)

DR:

20 (vs. cold and fire)

    Punch (9): thrust 1d-5 crushing (KYOS: 1d-7 crushing), Reach C.
    Hot or Cold Steam: The steam quasi-elemental is in full control of its temperature. With a Ready maneuver, it may change its temperature to deal up to 1d burning damage (non-incendiary, if it decides to become cold instead of hit) with every touch.

    Traits: 360° Vision (Panoptic I); Amphibious; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Lighter Than Air); Fragile (Tenuous); Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Noxious Extreme Temperature Effects (Cold and Fire) Effects; Injury Tolerance (Diffuse; Infiltration); Injury Tolerance (No Eyes); Invisibility (Affects Machines; Fringe); No Fine Manipulators; No Legs (Aerial); Unaging.
    Notes: Height 4 ft., Weight 1 lb.
    Creature Type: Elemental (Water).

Typical Stats – Medium (347 points)

ST:

10

HP:

12

Speed:

4.5

DX:

10

Will:

8

Move:

9 air, 4 water

IQ:

8

Per:

8

 

 

HT:

8

FP:

8

SM:

+1

Dodge:

7

Parry:

8 (unarmed)

DR:

20 (vs. cold and fire)

    Punch (10): thrust 1d-3 crushing, Reach C-1.
    Hot or Cold Steam: The steam quasi-elemental is in full control of its temperature. With a Ready maneuver, it may change its temperature to deal up to 1d+1 burning damage (non-incendiary, if it decides to become cold instead of hit) with every touch.

    Traits: 360° Vision (Panoptic I); Amphibious; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Lighter Than Air); Fragile (Tenuous); Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Noxious Extreme Temperature Effects (Cold and Fire) Effects; Injury Tolerance (Diffuse; Infiltration); Injury Tolerance (No Eyes); Invisibility (Affects Machines; Fringe); No Fine Manipulators; No Legs (Aerial); Unaging.
    Notes: Height 8 ft., Weight 2 lb.
    Creature Type: Elemental (Water).

Typical Stats – Large (393 points (KYOS: 429 points))

ST:

15

HP:

17

Speed:

4.75

DX:

10

Will:

9

Move:

9 air, 4 water

IQ:

9

Per:

9

 

 

HT:

9

FP:

9

SM:

+3

Dodge:

7

Parry:

8 (unarmed)

DR:

20 (vs. cold and fire)

    Punch (10): thrust 1d crushing (KYOS: 1d+2 crushing), Reach C-2.
    Hot or Cold Steam: The steam quasi-elemental is in full control of its temperature. With a Ready maneuver, it may change its temperature to deal up to 1d+2 burning damage (non-incendiary, if it decides to become cold instead of hit) with every touch.

    Traits: 360° Vision (Panoptic I); Amphibious; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Lighter Than Air); Fragile (Tenuous); Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Noxious Extreme Temperature Effects (Cold and Fire) Effects; Injury Tolerance (Diffuse; Infiltration); Injury Tolerance (No Eyes); Invisibility (Affects Machines; Fringe); No Fine Manipulators; No Legs (Aerial); Unaging.
    Notes: Height 16 ft., Weight 4 lb.
    Creature Type: Elemental (Water).

Typical Stats – Huge (438 points (KYOS: 510 points))

ST:

20

HP:

22

Speed:

5

DX:

10

Will:

10

Move:

10 air, 5 water

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

+5

Dodge:

8

Parry:

8 (unarmed)

DR:

20 (vs. cold and fire)

    Punch (10): thrust 1d+2 crushing (KYOS: 3d-1 crushing), Reach C-5.
    Hot or Cold Steam: The steam quasi-elemental is in full control of its temperature. With a Ready maneuver, it may change its temperature to deal up to 2d-1 burning damage (non-incendiary, if it decides to become cold instead of hit) with every touch.

    Traits: 360° Vision (Panoptic I); Amphibious; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Lighter Than Air); Fragile (Tenuous); Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Noxious Extreme Temperature Effects (Cold and Fire) Effects; Injury Tolerance (Diffuse; Infiltration); Injury Tolerance (No Eyes); Invisibility (Affects Machines; Fringe); No Fine Manipulators; No Legs (Aerial); Unaging.
    Notes: Height 32 ft., Weight 8 lb.
    Creature Type: Elemental (Water).

Typical Stats – Greater (468 points (KYOS: 566 points))

ST:

22

HP:

24

Speed:

5.75

DX:

12

Will:

10

Move:

11 air, 5 water

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM:

+5

Dodge:

8

Parry:

9 (unarmed)

DR:

20 (vs. cold and fire)

    Punch (12): thrust 2d-1 crushing (KYOS: 3d+1 crushing), Reach C-5.
    Hot or Cold Steam: The steam quasi-elemental is in full control of its temperature. With a Ready maneuver, it may change its temperature to deal up to 2d burning damage (non-incendiary, if it decides to become cold instead of hit) with every touch.

    Traits: 360° Vision (Panoptic I); Amphibious; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Lighter Than Air); Fragile (Tenuous); Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Noxious Extreme Temperature Effects (Cold and Fire) Effects; Injury Tolerance (Diffuse; Infiltration); Injury Tolerance (No Eyes); Invisibility (Affects Machines; Fringe); No Fine Manipulators; No Legs (Aerial); Unaging.
    Notes: Height 36 ft., Weight 10 lb.
    Creature Type: Elemental (Water).

Typical Stats – Elder (509 points (KYOS: 623 points))

ST:

24

HP:

26

Speed:

6

DX:

13

Will:

11

Move:

12 air, 6 water

IQ:

11

Per:

11

 

 

HT:

11

FP:

11

SM:

+5

Dodge:

9

Parry:

9 (unarmed)

DR:

20 (vs. cold and fire)

    Punch (13): thrust 2d crushing (KYOS: 4d-1 crushing), Reach C-5.
    Hot or Cold Steam: The steam quasi-elemental is in full control of its temperature. With a Ready maneuver, it may change its temperature to deal up to 2d+1 burning damage (non-incendiary, if it decides to become cold instead of hit) with every touch.

    Traits: 360° Vision (Panoptic I); Amphibious; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Lighter Than Air); Fragile (Tenuous); Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Noxious Extreme Temperature Effects (Cold and Fire) Effects; Injury Tolerance (Diffuse; Infiltration); Injury Tolerance (No Eyes); Invisibility (Affects Machines; Fringe); No Fine Manipulators; No Legs (Aerial); Unaging.
    Notes: Height 40 ft., Weight 12 lb.
    Creature Type: Elemental (Water).

Typical Stats – Monolith (567 points (KYOS: 705 points))

ST:

42 (KYOS: 27)

HP:

44

Speed:

6.5

DX:

13

Will:

11

Move:

13 air, 6 water

IQ:

11

Per:

11

 

 

HT:

13

FP:

13

SM:

+6

Dodge:

9

Parry:

9 (unarmed)

DR:

20 (vs. cold and fire)

    Punch (13): thrust 4d crushing (KYOS: 5d-2 crushing), Reach C-7.
    Hot or Cold Steam: The steam quasi-elemental is in full control of its temperature. With a Ready maneuver, it may change its temperature to deal up to 2d+2 burning damage (non-incendiary, if it decides to become cold instead of hit) with every touch.

    Traits: 360° Vision (Panoptic I); Amphibious; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Lighter Than Air); Fragile (Tenuous); Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Noxious Extreme Temperature Effects (Cold and Fire) Effects; Injury Tolerance (Diffuse; Infiltration); Injury Tolerance (No Eyes); Invisibility (Affects Machines; Fringe); No Fine Manipulators; No Legs (Aerial); Unaging.
    Notes: Height 60 ft., Weight 19 lb.
    Creature Type: Elemental (Water).

Typical Stats – Primal (606 points (KYOS: 768 points))

ST:

55 (KYOS: 30)

HP:

57

Speed:

6.75

DX:

13

Will:

11

Move:

13 air, 6 water

IQ:

11

Per:

11

 

 

HT:

14

FP:

14

SM:

+7

Dodge:

9

Parry:

9 (unarmed)

DR:

20 (vs. cold and fire)

    Punch (13): thrust 5d+1 crushing, Reach C-10.
    Hot or Cold Steam: The steam quasi-elemental is in full control of its temperature. With a Ready maneuver, it may change its temperature to deal up to 3d burning damage (non-incendiary, if it decides to become cold instead of hit) with every touch.

    Traits: 360° Vision (Panoptic I); Amphibious; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Lighter Than Air); Fragile (Tenuous); Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Noxious Extreme Temperature Effects (Cold and Fire) Effects; Injury Tolerance (Diffuse; Infiltration); Injury Tolerance (No Eyes); Invisibility (Affects Machines; Fringe); No Fine Manipulators; No Legs (Aerial); Unaging.
    Notes: Height 80 ft., Weight 24 lb.
    Creature Type: Elemental (Water).

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