Thursday, 24 June 2021

Monster: Death Giant

Monster: Death Giant

Death giants, while physically weak for their size, are tough to deal with due to them being attuned to the Negative Energy Plane. These soul-draining giants are very difficult to kill.


Death Giant [Monster Manual III, page 54]

362 points
Attribute Modifiers: ST+15 (Size Modifier, -30%) [105]; DX+1 [20]; HT+3 [30].
Secondary Characteristic Modifiers: SM+3; Will+2 [10]; Per+1 [5]; Basic Move +2 [10].
Advantages: Blunt Claws [3]; DR 2 (Tough Skin, -40%) [6]; Extended Lifespan 2 [4]; Fearlessness 3 [6]; Infravision [10]; Night Vision 5 [5]; Reduced Consumption 2 [4]; Sharp Teeth [1]; Unkillable 1 [50].
    Guardian Souls [27]: Acute Hearing 4 (Magical, -10%; Nuisance Effect, Can be suppressed by Turn Zombie or Spirit, -5%) [7] + Acute Vision 4 (Magical, -10%; Nuisance Effect, Can be suppressed by Turn Zombie or Spirit, -5%) [7] + Danger Sense (Magical, -10%; Nuisance Effect, Can be suppressed by Turn Zombie or Spirit, -5%) [13].
    Spell-Like Abilities (Alternative Abilities) [94]:
    Deathtouch 3 [27/5=6];
    Remove Curse [65/5=13] - see GURPS Thaumatology: Sorcery, p. 21;
    Souldrinker 1 [75].
Disadvantages: Skinny [-5].
Perks: Bully (12) [-10]; Callous [-5]; Skinny [-5]; Social Stigma (Savage) [-10].
Notes: Size 4 hexes; Height 15 feet; Weight 2,000 lbs.
Creature Type: Giant.

Knowing Your Own Strength [407]
Replace ST+15 (Size Modifier, -30%) [105] with ST+15 [150]

Typical Stats

ST:

25

HP:

25

Speed:

6

DX:

11

Will:

12

Move:

8

IQ:

10

Per:

11

 

 

HT:

13

FP:

13

SM:

+3

Dodge:

9

Parry:

10U

DR:

2* (tough skin)

    Blunt Claws (14): thrust 3d+1 crushing (KYOS: 6d+1 crushing), Reach C-2.
    Sharp Teeth (14): thrust 3d-1 cutting (KYOS: 5d cutting), Reach C.
    SM+3 Axe (14): swing 7d cutting, Reach 2-4.
    Guardian Souls: A death giant’s victims become its guardians in death. Each death giant is surrounded by a constantly swirling cloud of intangible spirits. These spirits provide the death giant with warnings and protection, granting the creature a +4 bonus to Hearing and Vision rolls and the benefits of Danger Sense (p. B47).
    A death giant’s will binds its guardian souls to it. They are not ghosts or undead in the usual sense and cannot be damaged or separated from the death giant. This is a magical ability that can be negated in zero-mana areas. In addition, a casting of Turn Zombie or Turn Spirit suppresses this ability for 1d minutes.
    Spell-Like Abilities (Alternative Abilities):
    Deathtouch 3 (12);
    Remove Curse (12)
- see GURPS Thaumatology: Sorcery, p. 21;
    Souldrinker 1 (12).

    Traits: Bully (12); Callous; Covenant of Rest; Extended Lifespan 2; Fearlessness 3; Infravision; Night Vision 5; Reduced Consumption 2; Rest in Pieces; Skinny; Social Stigma (Savage); Unkillable 1.
    Skills: Brawling-14; Expert Skill (Thanatology)-10; Two-Handed Sword-14.
    Creature Type: Giant.

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