Monster: Aarakocra
Oh, I really like these. They always seemed to me like a fascinating race, and I am happy that their GURPS variant ended up being cheap enough for a PC racial template.
Aarakocra [Monsters of Faerun, page 11]
Attribute Modifiers: ST-1 [-10]; DX+1 [20].
Secondary Characteristic Modifiers: Per+1 [5]; Basic Move -1 [-5].
Advantages: DR 1 (Flexible, -20%) [4]; Extra Arms 2 (Foot Manipulators, -30%) [14]; Flight (Cannot Hover, -15%; Soaring, +10%; Temporary Disadvantage, No Fine Manipulators, -30%; Winged, -25%) [16]; Peripheral Vision [15]; Sharp Beak [1]; Sharp Claws [5]; Telescopic Vision 2 [10].
Disadvantages: Claustrophobia (12) [-15]; Skinny [-5].
Perks: Feathers [1].
Creature Type: Monstrous Humanoid.
Typical Stats
ST: |
9 |
HP: |
9 |
Speed: |
5.25 |
DX: |
11 |
Will: |
10 |
Move: |
4 ground, 10 air (cannot hover) |
IQ: |
10 |
Per: |
11 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
8 |
DR: |
1* |
Wing Claws (11): thrust 1d-3 cutting (KYOS: 1d-4 cutting), Reach C. Can only use when standing on the ground with wings folded.
Sharp Claws (11): thrust 1d-2 cutting (KYOS: 1d-3 cutting), Reach C-1. If used on the ground, requires a DX roll to remain standing on a failed attack roll, as a normal kick.
Traits: Claustrophobia (12); Extra Arms 2 (Foot Manipulators); Feathers; Flight (Cannot Hover; Soaring; Temporary Disadvantage, No Fine Manipulators; Winged); Peripheral Vision; Skinny; Telescopic Vision 2.
Skills: Aerobatics-11; Brawling-11; Observation-12; Spear-11.
Creature Type: Monstrous Humanoid.
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