Lens/Monster: Ice Beast
Ice Beast [Frostburn, page 138]
Applicable to: Any corporeal living creature without the fire subtype.
Attribute Modifiers: IQ-10 [-200].
Secondary Characteristic Modifiers: Will+10 [50]; Per+10 [50].
Advantages: DR 3 [15]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Pressure Support 3 [15]; Slippery 3 [6]; Temperature Tolerance 10 (Cold) [10]; Terrain Adaptation (Ice) [5]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Cold Resistance [50]: DR 20 (Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [40] + Immunity to Noxious Cold Effects [10].
Choose one of the following abilities [5-74]:
Engulf: Binding 12 (Accessibility, Only smaller targets, -10%; Aura, +80%; Constricting, +60%; Engulfing, +75%; Melee Attack, Reach C, -30%; One-Shot, -10%; Unbreakable, +40%) [74].
Frigid Touch: Burning Attack 1d-1 (Follow-Up, Melee Attacks, +40%; Magical, -10%; No Incendiary Effect, -10%) [5].
Cold Aura [19]: Fatigue Attack 1d-2 (Aura, +80%; Area Effect, 4 yards, +100%; Freezing, +20%; Link, +10%; Magical, -10%; Melee Attack, Reach C, -30%) [11] + Temperature Control 2 (Area Effect, 4 yards, +50%; Cold, -50%; Emanation, -20%; Link, +10%; Magical, -10%) [8].
Ice Breath: Burning Attack 2d (Cone 1, +50%; Increased 1/2D, 5x, +10%; Magical, -10%; No Incendiary Effect, -10%; Reduced Range, 1/10, -30%; Takes Recharge, 5 seconds, -10%) [10].
Disadvantages: Automaton [-85]; Brittle [-15]; Cannot Learn [-30]; Ham-Fisted 1 [-5]; Mute [-25]; No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Vulnerability (Fire, x2) [-30]; Weakness (Intense Normal Heat; 1d/minute; Variable, -40%) [-12]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct (Cold).
Ice Beast Gargoyle
[Frostburn, page 139]
Attribute Modifiers: ST+3 [30]; DX+2 [40]; IQ-10 [-200]; HT+1 [10].
Secondary Characteristic Modifiers: Will+11 [55]; Per+12 [60].
Advantages: Blunt Claws [3]; DR 3 [15]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Pressure Support 3 [15]; Sharp Teeth [1]; Slippery 3 [6]; Temperature Tolerance 10 (Cold) [10]; Terrain Adaptation (Ice) [5]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Cold Resistance [50]: DR 20 (Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [40] + Immunity to Noxious Cold Effects [10].
Frigid Touch: Burning Attack 1d-1 (Follow-Up, Melee Attacks, +40%; Magical, -10%; No Incendiary Effect, -10%) [5].
Horns: Natural Weapon (Crushing; Cannot Parry, -40%) [3].
Disadvantages: Automaton [-85]; Brittle [-15]; Cannot Learn [-30]; Ham-Fisted 1 [-5]; Mute [-25]; No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Vulnerability (Fire, x2) [-30]; Weakness (Intense Normal Heat; 1d/minute; Variable, -40%) [-12]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct (Cold).
Sharp Teeth (12): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
Blunt Claws (12): thrust 1d-1 crushing (KYOS: 1d crushing), Reach C.
Gore (12): thrust 1d crushing (KYOS: 1d+1 crushing), Reach C. Cannot parry.
Frigid Touch: Any melee attack made by the ice beast gargoyle deals an additional 1d-1 follow-up non-incendiary burning damage from extreme cold.
Traits: Automaton; Brittle; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Cannot Hover; Winged); Ham-Fisted 1; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Cold Effects; Injury Tolerance (Homogenous, No Blood, No Eyes); Mute; No Sense of Smell/Taste; Numb; Pressure Support 3; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Temperature Tolerance 10 (Cold); Terrain Adaptation (Ice); Unaging; Unfazeable; Unhealing (Total); Vacuum Support; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable); Wealth (Dead Broke).
Skills: Brawling-12.
Creature Type: Construct (Cold).
Disadvantages: Automaton [-85]; Brittle [-15]; Cannot Learn [-30]; Ham-Fisted 1 [-5]; Mute [-25]; No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Vulnerability (Fire, x2) [-30]; Weakness (Intense Normal Heat; 1d/minute; Variable, -40%) [-12]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct (Cold).
Typical Stats
ST: |
13 |
HP: |
13 |
Speed: |
5.75 |
DX: |
12 |
Will: |
11 |
Move: |
5 ground, 10 air (cannot hover) |
IQ: |
0 |
Per: |
12 |
|
|
HT: |
11 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
3 |
Blunt Claws (12): thrust 1d-1 crushing (KYOS: 1d crushing), Reach C.
Gore (12): thrust 1d crushing (KYOS: 1d+1 crushing), Reach C. Cannot parry.
Frigid Touch: Any melee attack made by the ice beast gargoyle deals an additional 1d-1 follow-up non-incendiary burning damage from extreme cold.
Traits: Automaton; Brittle; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Cannot Hover; Winged); Ham-Fisted 1; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Cold Effects; Injury Tolerance (Homogenous, No Blood, No Eyes); Mute; No Sense of Smell/Taste; Numb; Pressure Support 3; Reprogrammable; Slippery 3; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Temperature Tolerance 10 (Cold); Terrain Adaptation (Ice); Unaging; Unfazeable; Unhealing (Total); Vacuum Support; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable); Wealth (Dead Broke).
Skills: Brawling-12.
Creature Type: Construct (Cold).
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