Occupational Template: Arcane Archer
ARCANE ARCHER
150 points
Attributes: ST 12 [20]; DX 13 [60]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs.; HP 12
[0]; Will 10 [0]; Per 12 [10]; FP 11 [0]; Basic Speed 6.00 [0]; Basic Move 6
[0].
Advantages: Imbue 1 (Magical, -10%) [9], Imbuement Talent
1 [5]. • Another 40 points from among ST +1 to +3 [10/level], DX +1 to +2
[20/level], HT +1 to +3 [10/level], HP +1 to +4 [2/level], Will +1 to +3
[5/level], Per +1 to +4 [5/level], FP +1 to +3 [3/level], Basic Speed +1 or +2
[20 or 40], Absolute Timing [2], Acute Vision 1-2 [2/level], Combat Reflexes
[15], Danger Sense [15], ER (Magic) [3/level], Fearlessness [2/level], Fit [5]
or Very Fit [15], Flexibility [5], Hard to Kill [2/level], Hard to Subdue
[2/level], High Pain Threshold [10], Imbue 2 or 3 (Magical, -10%) [9 or 27], Imbuement
Talent 2-3 [5 or 10], Luck [15] or Extraordinary Luck [30], Outdoorsman 1-3
[10/level], or Stalker 1-3 [5/level]. Put any leftovers in more Imbuement
Skills.
Disadvantages: -25 points chosen from among Bad Temper [-10*],
Bloodlust [-10*], Callous [-5], Code of Honor (Soldier’s or Chivalry) [-10 or
-15], Impulsiveness [-10*], Intolerance (Orcs or Dragons) [-5]; Obsession (Slay
some specific type of monster) [-5*], Sense of Duty (Elves) [-15], Sense of
Duty (Nation) [-10]. • Another -25 points chosen from among those traits or
Bully [-10*], Curious [-5*], Enemies [Varies], Honesty [-10*], Lecherousness
[-15*], Overconfidence [-5*], Sense of Duty (Adventuring companions) [-5],
Trademark [Varies].
Primary Skills: Camouflage (E) IQ+1 [2]-11; Observation (A) Per
[2]-12; and Tracking (A) Per [2]-12. • One of these two weapon skills packages:
1.
Bow
(A) DX+2 [8]-15; Fast-Draw (Arrow) (E) DX+1 [2]-14. • One of Broadsword,
Shortsword, Spear, or Staff, all (A) DX [2]-13.
2.
Bow
(A) DX+2 [8]-15; Fast-Draw (Arrow) (E) DX+2 [4]-15.
Secondary Skills: Climbing and Stealth, both (A)
DX-1 [1]-12; Gesture (E) IQ [1]-10; Cartography and Traps, both (A) IQ [2]-10;
Navigation (Land or Sea) (A) IQ+1 [2]-11†; Hiking (A) HT [2]-11; and Survival
(any) (A) Per+1 [2]-13†.
Background Skills: 6 points in improved primary or
secondary skills, or Brawling, Fast-Draw (any other), Garrote, Jumping, Knife,
or Knot-Tying, all (E) DX [1]-13; Boating (Unpowered), Bolas, Riding (any),
Throwing, or Wrestling, all (A) DX-1 [1]-12; Area Knowledge (any) or First Aid,
both (E) IQ [1]-10; Armoury (Missile Weapons), Falconry, Prospecting, Shadowing,
or Weather Sense, all (A) IQ-1 [1]-9; Fishing (E) Per [1]-12; Expert Skill (any
regarding monsters), Mimicry (Animal Sounds or Bird Calls), Naturalist, or Tactics,
all (H) IQ-2 [1]-8; Net (H) DX-2 [1]-11; Swimming (E) HT [1]-11; Running (A)
HT-1 [1]-10; Skiing (H) HT-2 [1]-9; Thaumatology (VH) IQ-3 [1]-7; or Search (A)
Per-1 [1]-11.
Imbuement Skills: 10 points in Imbuement Skills (Bow), all
(VH) DX.
* Multiplied for self-control number; see p.
B120.
Nice!
ReplyDeleteI'm really appreciating the d&d occupational templates. I'm Actually collecting/formatting them in Ms word to print out and put on my shelf. Great stuff.