Thursday 3 June 2021

Occupational Template: Arcane Archer

Occupational Template: Arcane Archer

This is a combination of the ranger template and the eldritch knight template from Pyramid #3-13. I am content with the result, the imbuements work perfectly for the arcane archer.

ARCANE ARCHER

150 points

Attributes: ST 12 [20]; DX 13 [60]; IQ 10 [0]; HT 11 [10].

Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 10 [0]; Per 12 [10]; FP 11 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0].

Advantages: Imbue 1 (Magical, -10%) [9], Imbuement Talent 1 [5]. • Another 40 points from among ST +1 to +3 [10/level], DX +1 to +2 [20/level], HT +1 to +3 [10/level], HP +1 to +4 [2/level], Will +1 to +3 [5/level], Per +1 to +4 [5/level], FP +1 to +3 [3/level], Basic Speed +1 or +2 [20 or 40], Absolute Timing [2], Acute Vision 1-2 [2/level], Combat Reflexes [15], Danger Sense [15], ER (Magic) [3/level], Fearlessness [2/level], Fit [5] or Very Fit [15], Flexibility [5], Hard to Kill [2/level], Hard to Subdue [2/level], High Pain Threshold [10], Imbue 2 or 3 (Magical, -10%) [9 or 27], Imbuement Talent 2-3 [5 or 10], Luck [15] or Extraordinary Luck [30], Outdoorsman 1-3 [10/level], or Stalker 1-3 [5/level]. Put any leftovers in more Imbuement Skills.

Disadvantages: -25 points chosen from among Bad Temper [-10*], Bloodlust [-10*], Callous [-5], Code of Honor (Soldier’s or Chivalry) [-10 or -15], Impulsiveness [-10*], Intolerance (Orcs or Dragons) [-5]; Obsession (Slay some specific type of monster) [-5*], Sense of Duty (Elves) [-15], Sense of Duty (Nation) [-10]. • Another -25 points chosen from among those traits or Bully [-10*], Curious [-5*], Enemies [Varies], Honesty [-10*], Lecherousness [-15*], Overconfidence [-5*], Sense of Duty (Adventuring companions) [-5], Trademark [Varies].

Primary Skills: Camouflage (E) IQ+1 [2]-11; Observation (A) Per [2]-12; and Tracking (A) Per [2]-12. • One of these two weapon skills packages:

1.       Bow (A) DX+2 [8]-15; Fast-Draw (Arrow) (E) DX+1 [2]-14. • One of Broadsword, Shortsword, Spear, or Staff, all (A) DX [2]-13.

2.       Bow (A) DX+2 [8]-15; Fast-Draw (Arrow) (E) DX+2 [4]-15.

Secondary Skills: Climbing and Stealth, both (A) DX-1 [1]-12; Gesture (E) IQ [1]-10; Cartography and Traps, both (A) IQ [2]-10; Navigation (Land or Sea) (A) IQ+1 [2]-11†; Hiking (A) HT [2]-11; and Survival (any) (A) Per+1 [2]-13†.

Background Skills: 6 points in improved primary or secondary skills, or Brawling, Fast-Draw (any other), Garrote, Jumping, Knife, or Knot-Tying, all (E) DX [1]-13; Boating (Unpowered), Bolas, Riding (any), Throwing, or Wrestling, all (A) DX-1 [1]-12; Area Knowledge (any) or First Aid, both (E) IQ [1]-10; Armoury (Missile Weapons), Falconry, Prospecting, Shadowing, or Weather Sense, all (A) IQ-1 [1]-9; Fishing (E) Per [1]-12; Expert Skill (any regarding monsters), Mimicry (Animal Sounds or Bird Calls), Naturalist, or Tactics, all (H) IQ-2 [1]-8; Net (H) DX-2 [1]-11; Swimming (E) HT [1]-11; Running (A) HT-1 [1]-10; Skiing (H) HT-2 [1]-9; Thaumatology (VH) IQ-3 [1]-7; or Search (A) Per-1 [1]-11.

Imbuement Skills: 10 points in Imbuement Skills (Bow), all (VH) DX.

* Multiplied for self-control number; see p. B120.


1 comment:

  1. Nice!

    I'm really appreciating the d&d occupational templates. I'm Actually collecting/formatting them in Ms word to print out and put on my shelf. Great stuff.

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