Monster: Aquatic Dragon
Aquatic Dragon [Bestiary of Krynn Revised, page 33]
Attribute Modifiers: ST+25 (Size Modifier, -40%) [150]; IQ+4 [80]; HT+5 [50].
Secondary Characteristic Modifiers: SM+4; Will+1 [5]; Per+2 [10]; FP+5 [15]; Basic Move +1 [5].
Advantages: Amphibious [10]; Constriction Attack [15]; Discriminatory Smell [15]; Discriminatory Taste [10]; Doesn’t Breathe (Gills, -50%) [10]; DR 6 [30]; Enhanced Move 1 (Water) [20]; Extended Lifespan 5 [10]; Extra Attack 1 [25]; Fangs [2]; Flexibility [5]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Nictitating Membrane 6 [6]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Pressure Support 3 [15]; Protected Vision [5]; Reduced Consumption 3 [6]; Speak Underwater [5]; Talons [8]; Temperature Tolerance 6 [6]; Unfazeable [15]; Universal Digestion (Matter Eater, +300%) [20]; Vibration Sense (Water) [10].
Alternate Form: Morph (Accessibility, Only humanoids and animals of SM+1 or smaller, -15%; Magical, -10%) [75].
Breathe Chilling Darkness: Natural Weapon (Fatigue; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Freezing, +20%; Hidden, +20%; Increased 1/2D, 2x, +5%; Increased Range, 10x (Accessibility, Underwater only, -50%), +15%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Side Effect, Blindness, +100%; Single, -20%; Underwater, +20%) [33].
Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
Draconic Strikers [4]: Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4].
Spell-Like Abilities (Alternative Abilities) [105]:
Control Weather 1 [91];
Personal Invisibility [68/5=14].
Disadvantages: Bad Grip 2 [-10]; Greed (12) [-15]; Ham-Fisted 1 [-5]; Horizontal [-10]; Loner (12) [-5]; Miserliness (12) [-10]; Selfish (12) [-5].
Perks: Eye for Distance [1]; Illumination [1]; Limited Camouflage (Kelp) [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 8 [-8]; Methodical [-1]; Staid [-1].
Features: No Legs (Slithers).
Creature Type: Dragon (Water).
Knowing Your Own Strength [850] |
Typical Stats - Small
ST: |
25 (KYOS: 18) |
HP: |
25 |
Speed: |
6.25 |
DX: |
10 |
Will: |
13 |
Move: |
7 ground, 12 air (cannot hover) |
IQ: |
12 |
Per: |
14 |
|
|
HT: |
15 |
FP: |
20 |
SM: |
+3 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
3, 20 (vs. cold) |
Claw (14): thrust 3d-1 cutting or impaling, Reach C-2.
Tail (12): thrust 3d crushing, Reach C-3.
Alternate Form: By taking 10 consecutive Ready maneuvers, the dragon may shapeshift into any humanoid or animal with SM+1 or smaller as per the Morph advantage (p. B84).
Breathe Chilling Darkness (14): The dragon breathes out a stream of chilling darkness, dealing thrust 1d+2 fatigue damage as large-area injury. FP lost to this attack are treated as FP lost to cold. Targets damaged by this attack must make an HT roll, at -1 per 2 points of lost FP, or be blinded for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5) both in air and underwater. Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Spell-Like Abilities (Alternative Abilities):
Control Weather 1 (12);
Personal Invisibility.
Traits: Amphibious; Bad Grip 2; Constriction Attack; Discriminatory Smell; Discriminatory Taste; Doesn’t Breathe (Gills); Dull Touch 6; Enhanced Move 0.5 (Air); Enhanced Move 1 (Water); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Illumination; Immunity to Noxious Cold Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Limited Camouflage (Kelp); Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 3; Night Vision 7; No Legs (Slithers); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 3; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Water).
Skills: Brawling-14; Diplomacy-12; Fast-Talk-12; Innate Attack (Breath)-14; Tactics-12.
Creature Type: Dragon (Water).
ST: |
35 (KYOS: 23) |
HP: |
35 |
Speed: |
6.25 |
DX: |
10 |
Will: |
15 |
Move: |
7 ground, 12 air (cannot hover) |
IQ: |
14 |
Per: |
16 |
|
|
HT: |
15 |
FP: |
20 |
SM: |
+4 |
Dodge: |
9 |
Parry: |
11 (unarmed) |
DR: |
6, 20 (vs. cold) |
Claw (16): thrust 4d+2 cutting or impaling, Reach C-3.
Tail (14): thrust 5d-1 crushing, Reach C-5.
Alternate Form: By taking 10 consecutive Ready maneuvers, the dragon may shapeshift into any humanoid or animal with SM+1 or smaller as per the Morph advantage (p. B84).
Breathe Chilling Darkness (16): The dragon breathes out a stream of chilling darkness, dealing thrust 1d+2 fatigue damage as large-area injury. FP lost to this attack are treated as FP lost to cold. Targets damaged by this attack must make an HT roll, at -1 per 2 points of lost FP, or be blinded for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5) both in air and underwater. Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Spell-Like Abilities (Alternative Abilities):
Control Weather 1 (14);
Personal Invisibility.
Traits: Amphibious; Bad Grip 2; Constriction Attack; Discriminatory Smell; Discriminatory Taste; Doesn’t Breathe (Gills); Dull Touch 8; Enhanced Move 0.5 (Air); Enhanced Move 1 (Water); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Illumination; Immunity to Noxious Cold Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Limited Camouflage (Kelp); Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 6; Night Vision 7; No Legs (Slithers); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 3; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Water).
Skills: Brawling-16; Diplomacy-14; Fast-Talk-14; Innate Attack (Breath)-16; Tactics-14.
Creature Type: Dragon (Water).
ST: |
50 (KYOS: 30) |
HP: |
50 |
Speed: |
6.25 |
DX: |
10 |
Will: |
16 |
Move: |
7 ground, 12 air (cannot hover) |
IQ: |
15 |
Per: |
18 |
|
|
HT: |
15 |
FP: |
20 |
SM: |
+5 |
Dodge: |
9 |
Parry: |
11 (unarmed) |
DR: |
9, 20 (vs. cold) |
Claw (16): thrust 7d-1 cutting or impaling, Reach C-5.
Tail (14): thrust 7d crushing, Reach C-7.
Alternate Form: By taking 10 consecutive Ready maneuvers, the dragon may shapeshift into any humanoid or animal with SM+1 or smaller as per the Morph advantage (p. B84).
Breathe Chilling Darkness (16): The dragon breathes out a stream of chilling darkness, dealing thrust 3d-1 fatigue damage as large-area injury. FP lost to this attack are treated as FP lost to cold. Targets damaged by this attack must make an HT roll, at -1 per 2 points of lost FP, or be blinded for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 10 yards (ST/5) both in air and underwater. Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Spell-Like Abilities (Alternative Abilities):
Control Weather 2 (15);
Personal Invisibility.
Traits: Amphibious; Bad Grip 2; Constriction Attack; Discriminatory Smell; Discriminatory Taste; Doesn’t Breathe (Gills); Dull Touch 10; Enhanced Move 0.5 (Air); Enhanced Move 1 (Water); Extended Lifespan 5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Illumination; Immunity to Noxious Cold Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Limited Camouflage (Kelp); Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 9; Night Vision 7; No Legs (Slithers); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 3; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Water).
Skills: Brawling-16; Diplomacy-16; Fast-Talk-16; Innate Attack (Breath)-16; Tactics-16.
Creature Type: Dragon (Water).
ST: |
75 (KYOS: 42) |
HP: |
75 |
Speed: |
6.25 |
DX: |
10 |
Will: |
18 |
Move: |
7 ground, 12 air (cannot hover) |
IQ: |
17 |
Per: |
20 |
|
|
HT: |
15 |
FP: |
20 |
SM: |
+6 |
Dodge: |
9 |
Parry: |
11 (unarmed) |
DR: |
12, 20 (vs. cold) |
Claw (16): thrust 10d+2 cutting or impaling, Reach C-7.
Tail (14): thrust 11d-1 crushing, Reach C-10.
Alternate Form: By taking 10 consecutive Ready maneuvers, the dragon may shapeshift into any humanoid or animal with SM+1 or smaller as per the Morph advantage (p. B84).
Breathe Chilling Darkness (16): The dragon breathes out a stream of chilling darkness, dealing thrust 4d fatigue damage as large-area injury. FP lost to this attack are treated as FP lost to cold. Targets damaged by this attack must make an HT roll, at -1 per 2 points of lost FP, or be blinded for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5) both in air and underwater. Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Spell-Like Abilities (Alternative Abilities):
Control Weather 3 (17);
Personal Invisibility.
Traits: Amphibious; Bad Grip 2; Constriction Attack; Discriminatory Smell; Discriminatory Taste; Doesn’t Breathe (Gills); Dull Touch 12; Enhanced Move 0.5 (Air); Enhanced Move 1 (Water); Extended Lifespan 5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Illumination; Immunity to Noxious Cold Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Limited Camouflage (Kelp); Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 12; Night Vision 7; No Legs (Slithers); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 3; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Water).
Skills: Brawling-16; Diplomacy-18; Fast-Talk-18; Innate Attack (Breath)-16; Tactics-18.
Creature Type: Dragon (Water).
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