Tuesday, 8 June 2021

Monster: Aquatic Dragon

Monster: Aquatic Dragon

This is a Dragonlance-exclusive dragon type that probably would fit well in any other fantasy setting.


Aquatic Dragon [Bestiary of Krynn Revised, page 33]

846 points
Attribute Modifiers: ST+25 (Size Modifier, -40%) [150]; IQ+4 [80]; HT+5 [50].
Secondary Characteristic Modifiers: SM+4; Will+1 [5]; Per+2 [10]; FP+5 [15]; Basic Move +1 [5].
Advantages: Amphibious [10]; Constriction Attack [15]; Discriminatory Smell [15]; Discriminatory Taste [10]; Doesn’t Breathe (Gills, -50%) [10]; DR 6 [30]; Enhanced Move 1 (Water) [20]; Extended Lifespan 5 [10]; Extra Attack 1 [25]; Fangs [2]; Flexibility [5]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Nictitating Membrane 6 [6]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Pressure Support 3 [15]; Protected Vision [5]; Reduced Consumption 3 [6]; Speak Underwater [5]; Talons [8]; Temperature Tolerance 6 [6]; Unfazeable [15]; Universal Digestion (Matter Eater, +300%) [20]; Vibration Sense (Water) [10].
    Alternate Form: Morph (Accessibility, Only humanoids and animals of SM+1 or smaller, -15%; Magical, -10%) [75].
    Breathe Chilling Darkness: Natural Weapon (Fatigue; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Freezing, +20%; Hidden, +20%; Increased 1/2D, 2x, +5%; Increased Range, 10x (Accessibility, Underwater only, -50%), +15%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Side Effect, Blindness, +100%; Single, -20%; Underwater, +20%) [33].
    Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
    Draconic Strikers [4]: Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4].
    Spell-Like Abilities (Alternative Abilities) [105]:
    Control Weather 1 [91];
    Personal Invisibility [68/5=14].
Disadvantages: Bad Grip 2 [-10]; Greed (12) [-15]; Ham-Fisted 1 [-5]; Horizontal [-10]; Loner (12) [-5]; Miserliness (12) [-10]; Selfish (12) [-5].
Perks: Eye for Distance [1]; Illumination [1]; Limited Camouflage (Kelp) [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 8 [-8]; Methodical [-1]; Staid [-1].
Features: No Legs (Slithers).
Creature Type: Dragon (Water).

Knowing Your Own Strength [850]
Replace ST+25 (Size Modifier, -40%) [150] with ST+13 [130]
Add HP+12 [24]

Typical Stats - Small

ST:

25 (KYOS: 18)

HP:

25

Speed:

6.25

DX:

10

Will:

13

Move:

7 ground, 12 air (cannot hover)

IQ:

12

Per:

14

 

 

HT:

15

FP:

20

SM:

+3

Dodge:

9

Parry:

10 (unarmed)

DR:

3, 20 (vs. cold)

    Bite (14): thrust 3d-1 impaling, Reach C-1.
    Claw (14): thrust 3d-1 cutting or impaling, Reach C-2.
    Tail (12): thrust 3d crushing, Reach C-3.
    Alternate Form: By taking 10 consecutive Ready maneuvers, the dragon may shapeshift into any humanoid or animal with SM+1 or smaller as per the Morph advantage (p. B84).
    Breathe Chilling Darkness (14): The dragon breathes out a stream of chilling darkness, dealing thrust 1d+2 fatigue damage as large-area injury. FP lost to this attack are treated as FP lost to cold. Targets damaged by this attack must make an HT roll, at -1 per 2 points of lost FP, or be blinded for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5) both in air and underwater. Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Spell-Like Abilities (Alternative Abilities):
    Control Weather 1 (12);
    Personal Invisibility.


    Traits: Amphibious; Bad Grip 2; Constriction Attack; Discriminatory Smell; Discriminatory Taste; Doesn’t Breathe (Gills); Dull Touch 6; Enhanced Move 0.5 (Air); Enhanced Move 1 (Water); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Illumination; Immunity to Noxious Cold Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Limited Camouflage (Kelp); Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 3; Night Vision 7; No Legs (Slithers); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 3; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Water).
    Skills: Brawling-14; Diplomacy-12; Fast-Talk-12; Innate Attack (Breath)-14; Tactics-12.
    Creature Type: Dragon (Water).

 Typical Stats - Medium

ST:

35 (KYOS: 23)

HP:

35

Speed:

6.25

DX:

10

Will:

15

Move:

7 ground, 12 air (cannot hover)

IQ:

14

Per:

16

 

 

HT:

15

FP:

20

SM:

+4

Dodge:

9

Parry:

11 (unarmed)

DR:

6, 20 (vs. cold)

    Bite (16): thrust 4d+2 impaling, Reach C-1.
    Claw (16): thrust 4d+2 cutting or impaling, Reach C-3.
    Tail (14): thrust 5d-1 crushing, Reach C-5.
    Alternate Form: By taking 10 consecutive Ready maneuvers, the dragon may shapeshift into any humanoid or animal with SM+1 or smaller as per the Morph advantage (p. B84).
    Breathe Chilling Darkness (16): The dragon breathes out a stream of chilling darkness, dealing thrust 1d+2 fatigue damage as large-area injury. FP lost to this attack are treated as FP lost to cold. Targets damaged by this attack must make an HT roll, at -1 per 2 points of lost FP, or be blinded for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5) both in air and underwater. Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Spell-Like Abilities (Alternative Abilities):
    Control Weather 1 (14);
    Personal Invisibility.


    Traits: Amphibious; Bad Grip 2; Constriction Attack; Discriminatory Smell; Discriminatory Taste; Doesn’t Breathe (Gills); Dull Touch 8; Enhanced Move 0.5 (Air); Enhanced Move 1 (Water); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Illumination; Immunity to Noxious Cold Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Limited Camouflage (Kelp); Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 6; Night Vision 7; No Legs (Slithers); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 3; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Water).
    Skills: Brawling-16; Diplomacy-14; Fast-Talk-14; Innate Attack (Breath)-16; Tactics-14.
    Creature Type: Dragon (Water).

 Typical Stats - Large

ST:

50 (KYOS: 30)

HP:

50

Speed:

6.25

DX:

10

Will:

16

Move:

7 ground, 12 air (cannot hover)

IQ:

15

Per:

18

 

 

HT:

15

FP:

20

SM:

+5

Dodge:

9

Parry:

11 (unarmed)

DR:

9, 20 (vs. cold)

    Bite (16): thrust 7d-1 impaling, Reach C-1.
    Claw (16): thrust 7d-1 cutting or impaling, Reach C-5.
    Tail (14): thrust 7d crushing, Reach C-7.
    Alternate Form: By taking 10 consecutive Ready maneuvers, the dragon may shapeshift into any humanoid or animal with SM+1 or smaller as per the Morph advantage (p. B84).
    Breathe Chilling Darkness (16): The dragon breathes out a stream of chilling darkness, dealing thrust 3d-1 fatigue damage as large-area injury. FP lost to this attack are treated as FP lost to cold. Targets damaged by this attack must make an HT roll, at -1 per 2 points of lost FP, or be blinded for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 10 yards (ST/5) both in air and underwater. Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Spell-Like Abilities (Alternative Abilities):
    Control Weather 2 (15);
    Personal Invisibility.


    Traits: Amphibious; Bad Grip 2; Constriction Attack; Discriminatory Smell; Discriminatory Taste; Doesn’t Breathe (Gills); Dull Touch 10; Enhanced Move 0.5 (Air); Enhanced Move 1 (Water); Extended Lifespan 5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Illumination; Immunity to Noxious Cold Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Limited Camouflage (Kelp); Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 9; Night Vision 7; No Legs (Slithers); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 3; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Water).
    Skills: Brawling-16; Diplomacy-16; Fast-Talk-16; Innate Attack (Breath)-16; Tactics-16.
    Creature Type: Dragon (Water).

 Typical Stats - Gargantuan

ST:

75 (KYOS: 42)

HP:

75

Speed:

6.25

DX:

10

Will:

18

Move:

7 ground, 12 air (cannot hover)

IQ:

17

Per:

20

 

 

HT:

15

FP:

20

SM:

+6

Dodge:

9

Parry:

11 (unarmed)

DR:

12, 20 (vs. cold)

    Bite (16): thrust 10d+2 impaling, Reach C-1.
    Claw (16): thrust 10d+2 cutting or impaling, Reach C-7.
    Tail (14): thrust 11d-1 crushing, Reach C-10.
    Alternate Form: By taking 10 consecutive Ready maneuvers, the dragon may shapeshift into any humanoid or animal with SM+1 or smaller as per the Morph advantage (p. B84).
    Breathe Chilling Darkness (16): The dragon breathes out a stream of chilling darkness, dealing thrust 4d fatigue damage as large-area injury. FP lost to this attack are treated as FP lost to cold. Targets damaged by this attack must make an HT roll, at -1 per 2 points of lost FP, or be blinded for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5) both in air and underwater. Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Spell-Like Abilities (Alternative Abilities):
    Control Weather 3 (17);
    Personal Invisibility.


    Traits: Amphibious; Bad Grip 2; Constriction Attack; Discriminatory Smell; Discriminatory Taste; Doesn’t Breathe (Gills); Dull Touch 12; Enhanced Move 0.5 (Air); Enhanced Move 1 (Water); Extended Lifespan 5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Illumination; Immunity to Noxious Cold Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Limited Camouflage (Kelp); Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 12; Night Vision 7; No Legs (Slithers); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 3; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Water).
    Skills: Brawling-16; Diplomacy-18; Fast-Talk-18; Innate Attack (Breath)-16; Tactics-18.
    Creature Type: Dragon (Water).

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