Occupational Template: Knight of the Weave
KNIGHT OF THE WEAVE
150 points
Attributes: ST 13 [30]; DX 12 [40]; IQ 11 [20]; HT 11 [10].
Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs.; HP 13 [0];
Will 13 [10]; Per 10 [-5]; FP 11 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0].
Advantages: Sorcerous Empowerment 3 (Limited Colleges,
Healing and Meta, -30%; Pact, Fanaticism, -15%) [22]. • A further 25 points
chosen from among known spells or ST +1 to +3 [10/level], DX +1 [20], IQ +1
[20], HT +1 to +2 [10/level], HP +1 to +3 [2/level], Will +1 to +4 [5/level],
Born Soldier 1-3 [5/level], Charisma 1 to 3 [5/level], Combat Reflexes [15], Enhanced
Block 1 [5], Enhanced Parry 1 (One Melee Weapon skill) [5], Fearlessness
[2/level], Hard to Kill [2/level], Hard to Subdue [2/level], High Pain Threshold
[10], Languages (any) [2-6/language], Luck [15], Magic Resistance [2/level] or
Magic Resistance (Improved, +150%) [5/level], Patron (Church of Azuth or Mystra)
[Varies], Penetrating Voice [1], Rapid Healing [5], Recovery [10], Reputation (Church
of Azuth or Mystra) [Varies], Resistant to Disease (+3) or (+8) [3 or 5],
Resistant to Poison (+3) [5], Social Regard 1 to 2 (Respected) [5/level], Sorcerous
Empowerment +1 to +4 (Limited Colleges, Healing and Meta, -30%; Pact,
Fanaticism, -15%) [5.5/level], Sorcery Talent 1-3 [5/level], Striking ST 1 or 2
[5 or 10], Voice [10], Wealth (Comfortable or Wealthy) [10 or 20], or Weapon
Bond [1].
Disadvantages: Fanaticism (Weave) [-15]. • Another -15 points
chosen from among those traits or Charitable [-15*], Compulsive Generosity
[-5*], Compulsive Vowing [-5*], Disciplines of Faith (Ritualism or Mysticism)
[-5 or -10], Honesty (12) [-10], Intolerance (“Evil” spellcasters) [-5],
Selfless [-5*], Truthfulness [-5*], or Vow (Chastity) [-5]. • A further -15 points
chosen from either of the two previous lists or Bloodlust [-10*], Code of Honor
(Chivalry) [-15], Easy to Read [-10], No Sense of Humor [-10], Overconfidence
[-5*], Sense of Duty (Adventuring companions) [-5], Stubbornness [-5], or Vow
(Own no more than horse can carry) [-10].
Primary Skills: Thaumatology (VH) IQ [8]-11. • One of
Crossbow or Thrown Weapon (Axe/Mace or Spear), all (E) DX+2 [4]-14; or Throwing
(A) DX+1 [4]-13. • One of these three melee skills packages:
1.
One
of Axe/Mace, Broadsword, or Spear, all (A) DX+2 [8]-14, and Shield (E) DX+2 [4]-14.
2.
Flail
(H) DX+1 [8]-13 and Shield (E) DX+2 [4]-14.
3.
One
of Polearm, Spear, or Two-Handed Sword, all (A) DX+3 [12]-15.
Secondary Skills: Brawling (E) DX [1]-12; Wrestling
(A) DX [2]-12; Leadership (A) IQ-1 [1]-10; Strategy and Tactics, both (H) IQ-1
[2]-10; and Intimidation (A) Will-1 [1]-12.
Background Skills: Religious Ritual (Azuth or Mystra)
and Theology (Azuth or Mystra), both (H) IQ-1 [2]-10; Meditation (H) Will-2
[1]-10. • Five of Fast-Draw (any) or Innate Attack (any), both (E) DX [1]-12;
Climbing, Lance, Riding (Horse), or Stealth, all (A) DX-1 [1]-11; Area
Knowledge (any), First Aid, or Gesture, all (E) IQ [1]-10; Interrogation or
Public Speaking, both (A) IQ-1 [1]-9; Detect Lies, Diplomacy, Hiking (A) HT-1
[1]-10; or Observation (A) Per-1 [1]-9.
* Multiplied for self-control number; see p.
B120.
No comments:
Post a Comment