Sorcery: Assorted Spells XIII
Magic Fang
Keywords: Buff.
Full Cost: 13 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
Allows the unarmed attacks of the affected subject to ignore DR (Not vs. Magic) of some creatures, such as dragons, and deal additional damage to creatures with Vulnerability to magic.
Statistics: Affliction 1 (HT; Advantage, Magic Fang, +10%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [13]. Note: “Magic Fang” is Magic Touch (Magical, -10%) [1].
Magic Weapon
Keywords: Weapon Buff.
Full Cost: 11 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
Allows the weapon enchanted to ignore DR (Not vs. Magic) of some creatures, such as dragons, and deal additional damage to creatures with Vulnerability to magic.
Statistics: Affliction 1 (HT; Accessibility, Only on weapons, -20%; Advantage, Magic Weapon, +10%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [11]. Note: “Magic Weapon” is Magic Touch (Magical, -10%) [1].
Spell Phylactery
Keywords: None.
Full Cost: 40 points.
Casting Roll: IQ.
Range: Touch.
Duration: Permanent until triggered,
see text.
You create a set of triggering
conditions for a scroll that bears a spell that you could have cast yourself,
i.e. that is within the scope of your Sorcerous Empowerment and that costs no
more than your Sorcerous Empowerment. The spell must be one that affects your
person.
The conditions needed to bring the spell
into effect must be clear, although they can be general. For example, a spell
phylactery used with a scroll of Breathe Water might prescribe that any time
you are engulfed in water or any similar liquid, the water breathing spell
instantly comes into effect. Or a spell phylactery used with an Absorb Impact scroll
could trigger any time you fall more than 4 feet. Complicated or convoluted
conditions may cause the spell phylactery to fail when called upon.
The scroll is activated based solely
on the stated conditions, regardless of your wishes at the time. When the
stated conditions are met, the spell on the scroll is cast upon you as if you used
the scroll yourself. Thus, it might require a roll that might be penalized for
such aspects as language proficiency, etc.
If the scroll contains a spell that you
could not have normally casted, or limitations on the spell that would prevent
you from casting it at the time, it is not cast when the triggering condition
occurs, and the magic of the spell phylactery dissipates.
The scroll prepared with this spell
must be bound to your arm or forehead (usually rolled tightly or placed in a
small box for this purpose).
This spell must be cast once for
each spell you wish to alter on a scroll.
If another person wears the spell
phylactery, the magic of this spell ends. You may remove and replace the spell
phylactery without penalty, but if 24 hours pass without you wearing it, the
magic of the spell phylactery ends. The termination of this spell does not harm
the spell on the scroll.
Statistics: Cosmic
Power 10 (Limited, One Spell Phylactery Package, -50%; Magical, -10%) [40]. Notes: “Spell Phylactery Package” is Attribute
Substitution (Power Techniques based on IQ) [1] + Extra Option (Power
techniques for enchanted items) [1] + Supernatural Delay (H) IQ [11] + Unusual
Training (Supernatural Delay power technique for sorcery spells; only spells
that you could have cast yourself) [1] modified with Accessibility, Only spells
that affect the caster, -20%; Accessibility, Only if the scroll is strapped to
the arm or forehead, -10%; Accessibility, Only scrolls, -50%; Cosmic, Does not
actually cast the spell before it is triggered, +50%; Reduced Fatigue Cost 1,
+20%; Magical, -10%; Terminal Condition, Not worn for 24 hours or given to
another person, -10% for a final cost of 10 points.
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