Saturday 23 January 2021

Monster: Uinuja

 Monster: Uinuja

Uinujas are psychic azatas (eladrins, for D&D players) that roam the Region of Dreams. Nice.

Uinuja [Bestiary 6, page 33]

406 points
Attribute Modifiers: ST+6 (Size Modifier, -10%) [54]; DX+3 [60]; IQ+2 [40]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1.
Advantages: Combat Reflexes [15]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Small Wings, -10%) [36]; Imbue 3 (Limited Skill Access, Dancing Weapon, -80%; Magical, -10%) [8]; Immunity to Petrification [5]; Magic Resistance 2 (Improved, +150%) [10]; Night Vision 5 [5]; See Invisible (Magical; Magical, -10%) [14]; Unaging [15].
    Dreamwalker: Jumper (Limited Access, Only between the Region of Dreams and Arborea, -20%; Magical, -10%) [70].
    Psychic Spell-Like Abilities (Alternative Abilities) [77]:
    Awaken [57];
    Detect Mindscape (Improved) [9/5=2];
    Dream Sending [6/5=2];
    Dream Viewing [6/5=2];
    Mindscape Door [30/5=6];
    Sleep [40/5=8].
Disadvantages: Impulsiveness (12) [-10]; Intolerance (Fiends) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Unholy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Holy Touch [1].
Racial Skills: Dancing Weapon (Knife) (VH) DX+0 [8].
Creature Type: Outsider (Chaotic, Eladrin, Good).

Knowing Your Own Strength [412]
Replace ST+6 (Size Modifier, -10%) [54] with ST+6 [60]

Typical Stats

ST:

16

HP:

16

Speed:

6

DX:

13

Will:

12

Move:

6 ground, 12 air

IQ:

12

Per:

12

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

10

Parry:

11

DR:

-

    SM+1 Knife-Wheel (15): thrust 2d-1 cutting (KYOS: 2d+2 cutting), Reach 1 or thrust 1d+1 impaling (KYOS: 2d impaling), Reach 1. Gives the hand (only) DR 4, cumulative with glove DR – although the hilt is too cramped to accommodate metal gauntlets. Does not enclose the hand completely; DR applies only on a roll of 1-3 on 1d. Often used with the Dancing Weapon imbuement skill.
    Dreamwalker (12): The uinuja may travel between the planes of Arborea and the Region of Dreams as per the Jumper advantage (p. B64).
    Psychic Spell-Like Abilities (Alternative Abilities):
    Awaken (12);
    Detect Mindscape (Improved) (12);
    Dream Sending (12);
    Dream Viewing (12);
    Mindscape Door (12);
    Sleep (12).


    Traits: Anarchic Touch; Combat Reflexes; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Small Wings); Holy Touch; Imbue 3 (Limited Skill Access, Dancing Weapon; Magical) Immunity to Petrification; Impulsiveness (12); Intolerance (Fiends); Magic Resistance 2 (Improved); Night Vision 5; Pacifism (Cannot Harm Innocencts); See Invisible (Magical; Magical); Unaging; Vilnerability (Cold Iron, x2); Vulnerability (Unholy Weapons, x2).
    Skills: Dancing Weapon (Knife)-15; Knife-15.
    Creature Type: Outsider (Chaotic, Eladrin, Good).

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