Monsters: Rats II
Ash Rat [Monster Manual II, page 24]
Attribute Modifiers: ST-6 [-60]; DX+2 [40]; IQ-7 [-140]; HT+4 [40].
Secondary Characteristic Modifiers: SM-7; FP-2 [-6]; Will+6 [30]; Per+9 [45]; Basic Speed -0.5 [-10].
Advantages: Blunt Claws [3]; Combat Reflexes [15]; Doesn’t Eat or Drink (Accessibility, Only with daily exposure to fire, -20%) [8]; Flexibility [5]; Infravision [10]; Night Vision 4 [4]; Resistant to Metabolic Hazards (+8) [15]; Silence 2 [10]; Sharp Teeth [1].
Fire Absorption [150]: DR 20 (Absorption, Healing, +80%; Limited, Heat/Fire, -40%) [140] + Immunity to Noxious Fire Effects [10].
Heat Aura: Burning Attack 1 (Always On, -20%; Aura, +80%; Melee Attack, Reach C, -30%) [3].
Spit Fire: Burning Attack 1d-1 (Blockable, -5%; Costs Fatgue, 1 FP, -5%; Increased 1/2D, 5x, +10%; Reduced Range, 1/5, -20%) [4].
Smoke: Obscure 3 (Vision; Always On, -50%; Extended, Infravision, +20%; Magical, -10%) [4].
Disadvantages: Semi-Upright [-5]; Short Lifespan 4 [-40]; Vulnerability (Cold, x2) [-30]; Wild Animal [-30].
Perk: Illumination [1].
Creature Type: Magical Beast (Fire).
Typical Stats
ST: |
4 |
HP: |
4 |
Speed: |
6 |
DX: |
12 |
Will: |
9 |
Move: |
6 |
IQ: |
3 |
Per: |
12 |
|
|
HT: |
14 |
FP: |
12 |
SM: |
-3 |
Dodge: |
10 |
Parry: |
11 (unarmed) |
DR: |
20 (vs. fire, see text) |
Blunt Claws (14): thrust 1d-3 crushing (KYOS: 1d-5 crushing), Reach C.
Fire Absorption: The ash rat has DR 20 against fire, is immune to noxious fire effects. Each point of damage this DR stops turns into one character point that the ash rat can use to heal itself. These points are stored into a pool that can contain up to 20 character points. Once this pool is full, each point of DR will still stop one point of fire damage, but will not convert it into a character point. The ash rat does not have to use stored points immediately. It loses absorbed points – unused ones first – at the rate of one point per second. It loses enhanced abilities as the points drain away. Restoring one HP drains 2 stored points immediately. Such healing is permanent. Only HP in excess of the ash rat’s usual scores drains away. The ash rat cannot absorb damage from its own abilities (for example, if its heat aura).
Heat Aura: Anything that touches the ash rat takes 1 point of burning damage.
Spit Fire (12): 1d-1 burning. Ranged attack (Acc 3, Range 10/20). Costs 1 FP. Can be blocked.
Smoke: An ash rat constantly emits smoke in a 2-yard radius around itself. Subtract 3 from any attempts to see the ash rat using normal vision or Infravision; there is no resistance roll. Even if someone does manage to see the ash rat, subtract 3 from any attack roll against it that relies on vision to hit. Rolls to see the smoke itself are made at +3. The ash rat is affected by this ability as well, and cannot turn it off.
Traits: Combat Reflexes; Doesn’t Eat or Drink (Accessibility, Only with daily exposure to fire); Flexibility; Illumination; Immunity to Noxious Fire Effects; Infravision; Night Vision 4; Resistant to Metabolic Hazards (+8); Semi-Upright; Short Lifespan 4; Silence 2; Vulnerability (Cold, x2); Wild Animal.
Skills: Brawling-14; Climbing-14; Escape-14; Innate Attack (Breath)-12; Stealth-14.
Creature Type: Magical Beast (Fire).
Moonrat [Monster Manual II, page 151]
Secondary Characteristic Modifiers: SM-7; HP+2 [4]; FP-2 [-6]; Will+6 [30]; Per+9 [45]; Basic Speed -0.5 [-10].
Advantages: Blunt Claws [3]; Combat Reflexes [15]; Discriminatory Smell [15]; Flexibility [5]; Infravision [10]; Night Vision 4 [4]; Reduced Consumption 3 (Cast Iron Stomach, -50%) [3]; Resistant to Metabolic Hazards (+8) [15]; Silence 2 [10]; Sharp Teeth [1].
Lunar Mind [73]: IQ+10 (Accessibility, Only during full moon, Weakened without this condition, -20%; Does not increase Will and Per, -50%: Magical, -10%) [40] + No Hidebound (Accessibility, Only during halfmoon, gibbous moon, or full moon, -20%; Magical, -10%) [4] + No Cannot Speak (Accessibility, Only during halfmoon, gibbous moon, or full moon, -20%; Magical, -10%) [11] + Striking ST 5 (Accessibility, Only during full moon, Weakened without this condition, -20%; Magical, -10%) [18].
Disadvantages: Bestial [-10]; Cannot Speak [-15]; Hidebound [-5]; Semi-Upright [-5]; Short Lifespan 4 [-40].
Perk: Fur [1].
Creature Type: Magical Beast.
Knowing Your Own Strength [-21] |
Typical Stats
ST: |
1 |
HP: |
3 |
Speed: |
6 |
DX: |
12 |
Will: |
9 |
Move: |
6 |
IQ: |
3 |
Per: |
12 |
|
|
HT: |
14 |
FP: |
12 |
SM: |
-7 |
Dodge: |
10 |
Parry: |
11 (unarmed) |
DR: |
0 |
Blunt Claws (14): thrust 1d-5 crushing (KYOS: 1d-10 crushing), Reach C.
Lunar Mind: A lunar modifier applies to a moonrat’s Striking ST and IQ scores (but not to Will and Per) while under the influence of moonlight. The size of this modifier depends on the amount of moonlight that reaches the moonrat, according to the table below. On a clear night, the moonlight equivalent is the same as the actual phase of the moon. On a night when clouds or heavy mist obscure the moon, the moonlight equivalent is one or two steps (GM’s choice) lower on the table than the actual moon phase. On worlds with multiple moons, either choose only one moon to influence the moonrats, or estimate the moonlight equivalent of both moons on any given night, using the new moon and full moon entries as the minimum and maximum values, respectively, for that world.
Moonlight Equivalent |
IQ Bonus |
Striking ST Bonus |
New Moon |
+0 |
+0 |
Crescent |
+2 |
+1 (+0 damage (+1 for KYOS)) |
Quarter |
+4 |
+2 (+1 damage (+2 for KYOS)) |
Half |
+6 (loses Cannot Speak and Hidebound) |
+3 (+1 damage (+3 for KYOS)) |
Gibbous |
+8 (loses Cannot Speak and Hidebound) |
+4 (+2 damage (+4 for KYOS)) |
Full |
+10 (loses Cannot Speak and Hidebound) |
+5 (+2 damage (+5 for KYOS)) |
Skills: Brawling-14; Climbing-14; Escape-14; Scrounging-13; Stealth-14.
Creature Type: Magical Beast.
Giant Rat
-9 pointsAttribute Modifiers: ST+1 [10]; DX+2 [40]; IQ-7 [-140]; HT+4 [40].
Secondary Characteristic Modifiers: FP-2 [-6]; Will+6 [30]; Per+9 [45]; Basic Speed -0.5 [-10].
Advantages: Blunt Claws [3]; Combat Reflexes [15]; Flexibility [5]; Night Vision 4 [4]; Reduced Consumption 3 (Cast Iron Stomach, -50%) [3]; Resistant to Metabolic Hazards (+8) [15]; Silence 2 [10]; Sharp Teeth [1].
Disadvantages: Semi-Upright [-5]; Short Lifespan 4 [-40]; Wild Animal [-30].
Perk: Fur [1].
Creature Type: Animal.
Typical Stats
ST: |
11 |
HP: |
11 |
Speed: |
6 |
DX: |
12 |
Will: |
9 |
Move: |
6 |
IQ: |
3 |
Per: |
12 |
|
|
HT: |
14 |
FP: |
12 |
SM: |
+0 |
Dodge: |
10 |
Parry: |
11 (unarmed) |
DR: |
0 |
Blunt Claws (14): thrust 1d crushing, Reach C.
Traits: Combat Reflexes; Flexibility; Fur; Night Vision 4; Reduced Consumption 3 (Cast Iron Stomach); Resistant to Metabolic Hazards (+8); Semi-Upright; Short Lifespan 4; Silence 2; Wild Animal.
Skills: Brawling-14; Climbing-14; Escape-14; Scrounging-13; Stealth-14.
Creature Type: Animal.
Fire Rat
Attribute Modifiers: ST-1 [-10]; DX+2 [40]; IQ-7 [-140]; HT+4 [40].
Secondary Characteristic Modifiers: SM-1; FP-2 [-6]; Will+6 [30]; Per+9 [45]; Basic Speed -0.5 [-10].
Advantages: Blunt Claws [3]; Combat Reflexes [15]; Flexibility [5]; Night Vision 4 [4]; Reduced Consumption 3 (Cast Iron Stomach, -50%) [3]; Resistant to Metabolic Hazards (+8) [15]; Silence 2 [10]; Sharp Teeth [1].
Spit Fire: Burning Attack 1d-1 (Blockable, -5%; Costs Fatgue, 1 FP, -5%; Increased 1/2D, 5x, +10%; Reduced Range, 1/5, -20%) [4].
Disadvantages: Semi-Upright [-5]; Short Lifespan 4 [-40]; Wild Animal [-30].
Perk: Fur [1].
Creature Type: Animal.
Notes: Weight 50 lbs.
Knowing Your Own Strength [-29] |
Typical Stats
ST: |
9 |
HP: |
9 (KYOS: 7) |
Speed: |
6 |
DX: |
12 |
Will: |
9 |
Move: |
6 |
IQ: |
3 |
Per: |
12 |
|
|
HT: |
14 |
FP: |
12 |
SM: |
-1 |
Dodge: |
10 |
Parry: |
11 (unarmed) |
DR: |
0 |
Blunt Claws (14): thrust 1d-2 crushing (KYOS: 1d-3 crushing), Reach C.
Spit Fire (12): 1d-1 burning. Ranged attack (Acc 3, Range 10/20). Costs 1 FP. Can be blocked.
Traits: Combat Reflexes; Flexibility; Fur; Night Vision 4; Reduced Consumption 3 (Cast Iron Stomach); Resistant to Metabolic Hazards (+8); Semi-Upright; Short Lifespan 4; Silence 2; Wild Animal.
Skills: Brawling-14; Climbing-14; Escape-14; Innate Attack (Breath)-12; Scrounging-13; Stealth-14.
Creature Type: Animal.
Notes: Weight 50 lbs.
Lightning Rat
Attribute Modifiers: ST-1 [-10]; DX+2 [40]; IQ-7 [-140]; HT+4 [40].
Secondary Characteristic Modifiers: SM-1; FP-2 [-6]; Will+6 [30]; Per+9 [45]; Basic Speed -0.5 [-10].
Advantages: Blunt Claws [3]; Combat Reflexes [15]; Flexibility [5]; Night Vision 4 [4]; Reduced Consumption 3 (Cast Iron Stomach, -50%) [3]; Resistant to Metabolic Hazards (+8) [15]; Silence 2 [10]; Sharp Teeth [1].
Spit Lightning: Burning Attack 1d-1 (Blockable, -5%; Costs Fatgue, 1 FP, -5%; Increased 1/2D, 5x, +10%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Surge, Arcing, +100%) [10].
Disadvantages: Semi-Upright [-5]; Short Lifespan 4 [-40]; Wild Animal [-30].
Perk: Fur [1].
Creature Type: Animal.
Notes: Weight 50 lbs.
Knowing Your Own Strength [-23] |
Typical Stats
ST: |
9 |
HP: |
9 (KYOS: 7) |
Speed: |
6 |
DX: |
12 |
Will: |
9 |
Move: |
6 |
IQ: |
3 |
Per: |
12 |
|
|
HT: |
14 |
FP: |
12 |
SM: |
-1 |
Dodge: |
10 |
Parry: |
11 (unarmed) |
DR: |
0 |
Blunt Claws (14): thrust 1d-2 crushing (KYOS: 1d-3 crushing), Reach C.
Spit Lightning (12): 1d-1 burning surge. Ranged attack (Acc 3, Range 10/20). Treat any metallic armor against this attack as DR 1. Costs 1 FP. Can be blocked. Targets stuck by this attack must make an HT roll, at -1 per 2 points of injury, or be physically stunned. On subsequent turns, they can roll HT to recover.
Skills: Brawling-14; Climbing-14; Escape-14; Innate Attack (Breath)-12; Scrounging-13; Stealth-14.
Creature Type: Animal.
Notes: Weight 50 lbs.
Bone Rat Swarm [Libris Mortis, page 88]
Secondary Characteristic Modifiers: HP+2 [4]; Will+6 [30]; Per+9 [45]; Basic Move-2 [-10]; Basic Speed +0.5 [10].
Advantages: Combat Reflexes [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flexibility [5]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Silence 2 [10]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Swarm: Injury Tolerance (Diffuse; Body of Swarm, Rat-Sized, +0%) [100].
Swarm Bite: Cutting Attack 1d (Area Effect, 1 yard, +25%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [35].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Cannot Learn [-30]; Cannot Speak [-15]; Fragile (Unnatural) [-50]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Semi-Upright [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Wealth (Dead Broke) [-25].
Quirks: Cannot Float [-1]; Sexless [-1].
Features: Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST: |
3 |
HP: |
5 |
Speed: |
7.5 |
DX: |
14 |
Will: |
7 |
Move: |
5 |
IQ: |
1 |
Per: |
10 |
|
|
HT: |
14 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
11 |
Parry: |
N/A |
DR: |
0 |
Swarm: A bone rat swarm consists of about a dozen of rats. This makes it immune to crippling injuries and reduces the damage it suffers from most physical blows; see Injury to Unliving, Homogenous, and Diffuse Targets (p. B380). The swarm cannot be slammed or grappled. Diffuse includes all the benefits of No Blood, No Brain, and No Vitals. The swarm is dispersed by injury equal to its HP. A dispersed swarm is effectively “unconscious” and unable to act in concert. A determined foe might contain and continue to damage the dispersed bodies, though. Should the swarm reach -HP, enough of the bodies have been killed to destroy the swarm.
Traits: Appearance (Monstrous; Universal); Automaton; Cannot Float; Cannot Learn; Cannot Speak; Combat Reflexes; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flexibility; Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Infravision; No Sense of Smell/Taste; Reprogrammable; Semi-Upright; Sexless; Short Lifespan 4; Silence 2; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Vacuum Support; Wealth (Dead Broke).
Skills: Climbing-14; Escape-14; Scrounging-13; Stealth-14.
Creature Type: Undead.
Corpse Rat Swarm [Libris Mortis, page 92]
Secondary Characteristic Modifiers: HP+6 [12]; Will+6 [30]; Per+9 [45]; Basic Move-2 [-10]; Basic Speed -0.5 [-10].
Advantages: Combat Reflexes [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flexibility [5]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Silence 2 [10]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
Swarm: Injury Tolerance (Diffuse; Body of Swarm, Rat-Sized, +0%) [100].
Swarm Bite: Cutting Attack 1d (Area Effect, 1 yard, +25%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [35].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; Cannot Speak [-15]; Fragile (Unnatural) [-50]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Semi-Upright [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Wealth (Dead Broke) [-25].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue; Potential Form (Bone Rat Swarm).
Creature Type: Undead.
Typical Stats
ST: |
5 |
HP: |
11 |
Speed: |
6 |
DX: |
12 |
Will: |
7 |
Move: |
4 |
IQ: |
1 |
Per: |
10 |
|
|
HT: |
14 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
10 |
Parry: |
N/A |
DR: |
0 |
Swarm: A corpse rat swarm consists of about a dozen of rats. This makes it immune to crippling injuries and reduces the damage it suffers from most physical blows; see Injury to Unliving, Homogenous, and Diffuse Targets (p. B380). The swarm cannot be slammed or grappled. Diffuse includes all the benefits of No Blood, No Brain, and No Vitals. The swarm is dispersed by injury equal to its HP. A dispersed swarm is effectively “unconscious” and unable to act in concert. A determined foe might contain and continue to damage the dispersed bodies, though. Should the swarm reach -HP, enough of the bodies have been killed to destroy the swarm.
Traits: Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Cannot Speak; Combat Reflexes; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flexibility; Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Infravision; No Sense of Smell/Taste; Potential Form (Bone Rat Swarm); Reprogrammable; Semi-Upright; Sexless; Short Lifespan 4; Silence 2; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Skills: Climbing-14; Escape-14; Scrounging-13; Stealth-14.
Creature Type: Undead.
Giant Zakharan Rat
[Al-Qadim: The Genie's Curse]
Attribute Modifiers: DX+2 [40]; IQ-7 [-140]; HT+4 [40].
Secondary Characteristic Modifiers: SM-1; FP-2 [-6]; Will+6 [30]; Per+9 [45]; Basic Speed -0.5 [-10].
Advantages: Blunt Claws [3]; Combat Reflexes [15]; Discriminatory Smell [15]; Flexibility [5]; Night Vision 4 [4]; Reduced Consumption 3 (Cast Iron Stomach, -50%) [3]; Resistant to Metabolic Hazards (+8) [15]; Silence 2 [10]; Sharp Teeth [1].
Disadvantages: Semi-Upright [-5]; Short Lifespan 4 [-40]; Wild Animal [-30].
Perk: Fur [1].
Creature Type: Animal.
Notes: Weight 70 lbs.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
6 |
DX: |
12 |
Will: |
9 |
Move: |
6 |
IQ: |
3 |
Per: |
12 |
|
|
HT: |
14 |
FP: |
12 |
SM: |
-1 |
Dodge: |
10 |
Parry: |
11 (unarmed) |
DR: |
0 |
Blunt Claws (14): thrust 1d-1 crushing, Reach C.
Traits: Combat Reflexes; Discriminatory Smell; Flexibility; Fur; Night Vision 4; Reduced Consumption 3 (Cast Iron Stomach); Resistant to Metabolic Hazards (+8); Semi-Upright; Short Lifespan 4; Silence 2; Wild Animal.
Skills: Brawling-14; Climbing-14; Escape-14; Scrounging-13; Stealth-14.
Creature Type: Animal.
Notes: Weight 70 lbs.
Gigantic Rat [Adventure Pack I]
Attribute Modifiers: ST+40 (Size Modifier, -40%) [240]; DX+2 [40]; IQ-7 [-140]; HT+4 [40].
Secondary Characteristic Modifiers: SM+4; HP+12 (Size Modifier, -40%) [15]; FP-2 [-6]; Will+6 [30]; Per+9 [45]; Basic Speed -0.5 [-10].
Advantages: Combat Reflexes [15]; DR 2 (Tough Skin, -40%) [6]; Discriminatory Smell [15]; Flexibility [5]; Night Vision 4 [4]; Reduced Consumption 3 (Cast Iron Stomach, -50%) [3]; Resistant to Metabolic Hazards (+8) [15]; Silence 2 [10]; Sharp Claws [5]; Sharp Teeth [1].
Stench: Affliction 1 (HT; Always On, -20%; Area Effect, 4 yards, +100%; Attribute Penalty, ST-2, HT-2, DX-2, +40%; Aura, +80%; Melee Attack, Reach C, -30%; Respiratory Agent, +50%) [32].
Disadvantages: Bad Smell [-10]; Semi-Upright [-5]; Short Lifespan 4 [-40]; Wild Animal [-30].
Perk: Fur [1]; Immunity to Gigantic Rat Stench [1].
Creature Type: Animal.
Notes: Weight 30,000 lbs.
Knowing Your Own
Strength [339] |
Typical Stats
ST: |
50 (KYOS: 36) |
HP: |
62 |
Speed: |
6 |
DX: |
12 |
Will: |
9 |
Move: |
6 |
IQ: |
3 |
Per: |
12 |
|
|
HT: |
14 |
FP: |
12 |
SM: |
+4 |
Dodge: |
10 |
Parry: |
11 (unarmed) |
DR: |
2* (tough skin) |
Sharp Claws (14): thrust 7d-1 cutting (KYOS: 9d-1 cutting), Reach C-3.
Stench: Any creature that inhales the stench exuded by the gigantic rat in a 4-yard radius, takes a -2 penalty to ST, DX, and HT for a number of minutes, equal to the margin of failure. Gigantic rats are immune to this effect.
Traits: Bad Smell; Combat Reflexes; Discriminatory Smell; Flexibility; Fur; Immunity to Gigantic Rat Stench; Night Vision 4; Reduced Consumption 3 (Cast Iron Stomach); Resistant to Metabolic Hazards (+8); Semi-Upright; Short Lifespan 4; Silence 2; Wild Animal.
Skills: Brawling-14; Climbing-14; Escape-14; Scrounging-13; Stealth-14.
Creature Type: Animal.
Notes: Weight 30,000 lbs.
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