Monster: Beetle Buckler
This is a weird D&D creature - a beetle that can be attached to your forearm to act as a shield.
Beetle Buckler [Arms and Equipment Guide, page 15]
-124 points
Attribute Modifiers: ST-8 [-80]; DX+4 (No Fine Manipulators, -40%) [48]; IQ-9 [-180].
Secondary Characteristic Modifiers: SM-3; Will+7 [35]; Per+9 [45]; Basic Move -5 [-25].
Advantages: DR 2 [10]; Extra Legs (Six Legs; Cannot Kick, -50%) [5]; Flight (Small Wings, -10%) [36]; Infravision [10]; Nictitating Membrane 1 [1]; Peripheral Vision [15]; Reduced Consumption 2 (Cast-Iron Stomach, -50%) [2]; Sharp Teeth [1].
Symbiotic Attachment: Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Advantage, Beetle Buckler, +170%; Aura, +80%; Contact Agent, -30%; Extended Duration, Permanent, +150%; Magical, -10%; Melee Attack, Reach C, -30%; Takes Extra Time 3, -30%; Terminal Condition, Detachment, -10%) [38]. Note: “Beetle Buckler” is Defense Bonus 1 (Cannot Wear Armor, -40%; Directional, Front, -20%; Nuisance Effect, Weight, -5%) [11] + Defense Bonus 1 (Cannot Wear Armor, -40%; Directional, Front, -20%; Limited, Physical Projectiles, -40%; Nuisance Effect, Weight, -5%) [6].
Disadvantages: Cold-Blooded (50°) [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Wild Animal (with Mute) [-40].
Creature Type: Vermin.
Typical Stats
ST: |
2 |
HP: |
2 |
Speed: |
6 |
DX: |
14 |
Will: |
8 |
Move: |
1 ground, 12 air |
IQ: |
1 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
-3 |
Dodge: |
9 |
Parry: |
N/A |
DR: |
2 |
Sharp Teeth (14): thrust 1d-7 cutting (KYOS: 1d-11 cutting), Reach C.
Symbiotic Attachment: When held against the forearm for 8 seconds, a beetle buckler latches onto it. As soon as the attachment is complete, the beetle buckler can be used as a shield with DB 1. The beetle buckler is especially effective against projectiles – its DB is 2 against physical projectiles. At any time the host can mentally command the beetle buckler to detach itself. Detachment takes 8 seconds. Note that the beetle buckler weighs 5 pounds for the purpose of encumbrance.
Traits: Cold-Blooded (50°); Extra Legs (Six Legs; Cannot Kick); Flight (Small Wings); Horizontal; Infravision; Nictitating Membrane 1; No Fine Manipulators; Peripheral Vision; Reduced Consumption 2 (Cast-Iron Stomach); Wild Animal (with Mute).
Notes: Weight 5 lbs.
Creature Type: Vermin.
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