Thursday 28 January 2021

Monsters: Bats

Monsters: Bats

I wrote a rat post, so why not a bat post? Fire bat is a pest from the Elemental Plane of Fire. Giant bat,
vampire bat,
and inferno bat are weak monsters from Might and Magic VII. Hunting bat, guard bat, and war bat are specialized bats bred by the desmodu.

Fire Bat [Monster Manual II, page 102]

-13 points
Attribute Modifiers: ST-2 [-20]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-4 [-80]; HT-1 [-10].
Secondary Characteristic Modifiers: SM-1; Will+4 [20]; Per+6 [30]; Basic Move -4 [-20].
Advantages: Dark Vision [25]; Doesn’t Eat or Drink (Water Only, -50%) [5]; Enhanced Move 1 (Air) [20]; Flight (Cannot Hover, -15%; Small Wings, -10%) [30]; Permeation (Magma; Magical, -10%) [5]; Reduced Consumption 3 [6]; Regeneration (Regular) [25]; Sharp Teeth [1]; Sonar (Accessibility, In air, ‑10%; Biological (Passive), ‑5%; Restricted Arc, 60°, ‑75%; Targeting, +20%) [6].
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
    Heat Aura: Burning Attack 1 (Always On, -20%; Aura, +80%; Melee Attack, Reach C, -30%) [3].
Disadvantages: Foot Manipulators [-6]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Short Lifespan 1 [-10]; Vulnerability (Cold, x2) [-30]; Weakness (Water; 1d/min) [-40]; Wild Animal [-30].
Perks: Illumination [1].
Features: Born Biter 1.
Creature Type: Elemental (Fire).

Typical Stats

ST:

8

HP:

8

Speed:

5.5

DX:

13

Will:

10

Move:

1 ground, 11 air (cannot hover)

IQ:

6

Per:

12

 

 

HT:

9

FP:

9

SM:

-1

Dodge:

8

Parry:

9 (unarmed)

DR:

20 (vs. fire)

    Claws (12): thrust 1d-4 crushing (KYOS: 1d-5 crushing), Reach C.
    Sharp Teeth (12): thrust 1d-4 cutting (KYOS: 1d-5 cutting), Reach C.
    Heat Aura: Anything that touches the fire bat takes 1 point of burning damage.

    Traits: Born Biter 1; Dark Vision; Doesn’t Eat or Drink (Water Only); Enhanced Move 1 (Air); Flight (Cannot Hover; Small Wings); Foot Manipulators; Illumination; Immunity to Noxious Fire Effects; No Fine Manipulators; Permeation (Magma; Magical); Reduced Consumption 3; Regeneration (Regular); Restricted Diet (Carnivore); Short Lifespan 1; Sonar (Accessibility, In air; Biological (Passive); Restricted Arc, 60°; Targeting); Vulnerability (Cold, x2); Weakness (Water; 1d/min); Wild Animal.
    Skills: Aerobatics-13; Flight-13; Stealth-13.
    Creature Type: Elemental (Fire).

Giant Bat

-61 points
Attribute Modifiers: ST-2 [-20]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-6 [-120]; HT+2 [20].
Secondary Characteristic Modifiers: SM-1; Will+6 [30]; Per+8 [40]; Basic Move -4 [-20].
Advantages: Enhanced Move 1 (Air) [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Night Vision 9 [9]; Sharp Teeth [1]; Sonar (Accessibility, In air, ‑10%; Biological (Passive), ‑5%; Restricted Arc, 60°, ‑75%; Targeting, +20%) [6].
Disadvantages: Foot Manipulators [-6]; No Fine Manipulators [-30]; Short Lifespan 1 [-10]; Wild Animal [-30].
Perks: Fur [1].
Creature Type: Animal.

Typical Stats

ST:

8

HP:

8

Speed:

6

DX:

12

Will:

10

Move:

2 ground, 12 air (cannot hover)

IQ:

4

Per:

12

 

 

HT:

12

FP:

12

SM:

-1

Dodge:

9

Parry:

9 (unarmed)

DR:

-

    Claws (12): thrust 1d-4 crushing (KYOS: 1d-5 crushing), Reach C.
    Sharp Teeth (12): thrust 1d-4 cutting (KYOS: 1d-5 cutting), Reach C.

    Traits: Enhanced Move 1 (Air); Foot Manipulators; Fur; Night Vision 9; No Fine Manipulators; Short Lifespan 1; Sonar (Accessibility, In air; Biological (Passive); Restricted Arc, 60°; Targeting); Wild Animal.
    Skills: Aerobatics-13; Flight-13; Survival (Plains)-13; Stealth-13.
    Creature Type: Animal.

Vampire Bat

-33 points
Attribute Modifiers: ST-2 [-20]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-6 [-120]; HT+2 [20].
Secondary Characteristic Modifiers: SM-1; Will+6 [30]; Per+8 [40]; Basic Move -4 [-20].
Advantages: Enhanced Move 1 (Air) [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Night Vision 9 [9]; Sharp Teeth [1]; Sonar (Accessibility, In air, ‑10%; Biological (Passive), ‑5%; Restricted Arc, 60°, ‑75%; Targeting, +20%) [6].
     Blood Drain: Leech 1 (Blood Agent, -40%; Heals FP, +60%; Magical, -10%) [28].
Disadvantages: Foot Manipulators [-6]; No Fine Manipulators [-30]; Short Lifespan 1 [-10]; Wild Animal [-30].
Perks: Fur [1].
Creature Type: Animal.

Typical Stats

ST:

8

HP:

8

Speed:

6

DX:

12

Will:

10

Move:

2 ground, 12 air (cannot hover)

IQ:

4

Per:

12

 

 

HT:

12

FP:

12

SM:

-1

Dodge:

9

Parry:

9 (unarmed)

DR:

-

    Claws (12): thrust 1d-4 crushing (KYOS: 1d-5 crushing), Reach C.
    Vampiric Bite (12): thrust 1d-4 cutting (KYOS: 1d-5 cutting), Reach C. The vampire bat can drain the victim’s life if the victim is helpless (pinned, stunned, unconscious, etc.), grappled, or willing. If he is wearing armor, the vampire bat’s biting damage must penetrate its DR. Once the vampire bat has bitten through the victim’s DR, it can drain 1 HP per second from him. For every 3 HP stolen, the vampire bat heals 1 HP or 1 FP (his choice). It cannot raise its HP or FP above normal this way.

    Traits: Enhanced Move 1 (Air); Foot Manipulators; Fur; Night Vision 9; No Fine Manipulators; Short Lifespan 1; Sonar (Accessibility, In air; Biological (Passive); Restricted Arc, 60°; Targeting); Wild Animal.
    Skills: Aerobatics-13; Flight-13; Survival (Plains)-13; Stealth-13.
    Creature Type: Animal.

Inferno Bat

-55 points
Attribute Modifiers: ST-2 [-20]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-6 [-120]; HT+2 [20].
Secondary Characteristic Modifiers: SM-1; Will+6 [30]; Per+8 [40]; Basic Move -4 [-20].
Advantages: Enhanced Move 1 (Air) [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Night Vision 9 [9]; Sharp Teeth [1]; Sonar (Accessibility, In air, ‑10%; Biological (Passive), ‑5%; Restricted Arc, 60°, ‑75%; Targeting, +20%) [6]; Temperature Tolerance 2 (Hot) [2].
    Spit Fire: Burning Attack 1d-1 (Blockable, -5%; Costs Fatgue, 1 FP, -5%; Increased 1/2D, 5x, +10%; Reduced Range, 1/5, -20%) [4].
Disadvantages: Foot Manipulators [-6]; No Fine Manipulators [-30]; Short Lifespan 1 [-10]; Wild Animal [-30].
Perks: Fur [1].
Creature Type: Animal.

Typical Stats

ST:

8

HP:

8

Speed:

6

DX:

12

Will:

10

Move:

2 ground, 12 air (cannot hover)

IQ:

4

Per:

12

 

 

HT:

12

FP:

12

SM:

-1

Dodge:

9

Parry:

9 (unarmed)

DR:

-

    Claws (12): thrust 1d-4 crushing (KYOS: 1d-5 crushing), Reach C.
    Sharp Teeth (12): thrust 1d-4 cutting (KYOS: 1d-5 cutting), Reach C.
    Spit Fire (14): 1d-1 burning. Ranged attack (Acc 3, Range 10/20). Costs 1 FP. Can be blocked.

    Traits: Enhanced Move 1 (Air); Foot Manipulators; Fur; Night Vision 9; No Fine Manipulators; Short Lifespan 1; Sonar (Accessibility, In air; Biological (Passive); Restricted Arc, 60°; Targeting); Temperature Tolerance 2 (Hot); Wild Animal.
    Skills: Aerobatics-13; Flight-13; Innate Attack (Breath)-14; Survival (Plains)-13; Stealth-13.
    Creature Type: Animal.

Hunting Bat [Monster Manual II, page 65]

-22 points
Attribute Modifiers: ST-2 [-20]; DX+4 (No Fine Manipulators, -40%) [48]; IQ-6 [-120]; HT+2 [20].
Secondary Characteristic Modifiers: SM-1; Will+6 [30]; Per+8 [40]; Basic Move -4 [-20].
Advantages: Discriminatory Smell [15]; Enhanced Move 1 (Air) [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Night Vision 9 [9]; Sharp Teeth [1]; Sonar (Accessibility, In air, ‑10%; Biological (Passive), ‑5%; Restricted Arc, 60°, ‑75%; Targeting, +20%) [6].
Disadvantages: Domestic Animal [-30]; Foot Manipulators [-6]; No Fine Manipulators [-30]; Short Lifespan 1 [-10].
Perks: Fur [1].
Creature Type: Animal.

Typical Stats

ST:

8

HP:

8

Speed:

6.5

DX:

14

Will:

10

Move:

2 ground, 12 air (cannot hover)

IQ:

4

Per:

12

 

 

HT:

12

FP:

12

SM:

-1

Dodge:

9

Parry:

9 (unarmed)

DR:

-

    Claws (14): thrust 1d-4 crushing (KYOS: 1d-5 crushing), Reach C.
    Sharp Teeth (14): thrust 1d-4 cutting (KYOS: 1d-5 cutting), Reach C.

    Traits: Discriminatory Smell; Domestic Animal; Enhanced Move 1 (Air); Foot Manipulators; Fur; Night Vision 9; No Fine Manipulators; Short Lifespan 1; Sonar (Accessibility, In air; Biological (Passive); Restricted Arc, 60°; Targeting).
    Skills: Aerobatics-15; Flight-15; Survival (Underground)-15; Stealth-15.
    Creature Type: Animal.

Guard Bat [Monster Manual II, page 66]

42 points
Attribute Modifiers: ST+4 (No Fine Manipulators, -40%; Size Modifier, -10%) [20]; DX+4 (No Fine Manipulators, -40%) [48]; IQ-6 [-120]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+6 [30]; Per+12 [60]; Basic Move -4 [-20].
Advantages: DR 2 (Tough Skin, -40%) [6]; Enhanced Move 1 (Air) [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Night Vision 9 [9]; Sharp Teeth [1]; Sonar (Accessibility, In air, ‑10%; Biological (Passive), ‑5%; Restricted Arc, 60°, ‑75%; Targeting, +20%) [6].
    Wounding: Affliction 1 (HT; Disadvantage, Hemophilia, +30%; Follow-Up, Sharp Teeth, +0%) [13].
Disadvantages: Domestic Animal [-30]; Foot Manipulators [-6]; No Fine Manipulators [-30]; Short Lifespan 1 [-10].
Perks: Fur [1].
Creature Type: Animal.
Notes: Size 3 hexes; Weight 200 lbs.

Knowing Your Own Strength [70]
Replace ST+4 (No Fine Manipulators, -40%; Size Modifier, -10%) [20] with ST+4 [40]

Typical Stats

ST:

14

HP:

14

Speed:

6.5

DX:

14

Will:

10

Move:

2 ground, 12 air (cannot hover)

IQ:

4

Per:

16

 

 

HT:

12

FP:

12

SM:

+1

Dodge:

9

Parry:

9 (unarmed)

DR:

2* (tough skin)

    Claws (14): thrust 1d-1 crushing (KYOS: 1d+1 crushing), Reach C-1.
    Sharp Teeth (14): thrust 1d-1 cutting (KYOS: 1d+1 cutting) plus follow-up affliction (resisted by HT; Hemophilia (p. B138) for margin of failure minutes). Reach C.

    Traits: Domestic Animal; Enhanced Move 1 (Air); Foot Manipulators; Fur; Night Vision 9; No Fine Manipulators; Short Lifespan 1; Sonar (Accessibility, In air; Biological (Passive); Restricted Arc, 60°; Targeting).
    Skills: Aerobatics-15; Flight-15; Survival (Underground)-15; Stealth-15.
    Creature Type: Animal.
    Notes: Size 3 hexes; Weight 200 lbs.

War Bat [Monster Manual II, page 66]

40 points
Attribute Modifiers: ST+25 (No Fine Manipulators, -40%; Size Modifier, -30%) [75]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-6 [-120]; HT+2 [20].
Secondary Characteristic Modifiers: SM+3; Will+6 [30]; Per+8 [40]; Basic Move -4 [-20].
Advantages: DR 2 (Tough Skin, -40%) [6]; Enhanced Move 1 (Air) [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Night Vision 9 [9]; Sharp Teeth [1]; Sonar (Accessibility, In air, ‑10%; Biological (Passive), ‑5%; Restricted Arc, 60°, ‑75%; Targeting, +20%) [6].
Disadvantages: Domestic Animal [-30]; Foot Manipulators [-6]; No Fine Manipulators [-30]; Short Lifespan 1 [-10].
Perks: Fur [1].
Creature Type: Animal.

Knowing Your Own Strength [103]
Replace ST+25 (No Fine Manipulators, -40%; Size Modifier, -30%) [75] with ST+13 [130]

Typical Stats

ST:

35 (KYOS: 23)

HP:

35 (KYOS: 23)

Speed:

6

DX:

12

Will:

10

Move:

2 ground, 12 air (cannot hover)

IQ:

4

Per:

12

 

 

HT:

12

FP:

12

SM:

+3

Dodge:

9

Parry:

9 (unarmed)

DR:

2* (tough skin)

    Claws (12): thrust 3d+2 crushing, Reach C-2.
    Sharp Teeth (12): thrust 3d+2 cutting, Reach C.

    Traits: Domestic Animal; Enhanced Move 1 (Air); Foot Manipulators; Fur; Night Vision 9; No Fine Manipulators; Short Lifespan 1; Sonar (Accessibility, In air; Biological (Passive); Restricted Arc, 60°; Targeting).
    Skills: Aerobatics-13; Flight-13; Survival (Underground)-13; Stealth-13.
    Creature Type: Animal.
 

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