Lens/Monster: Animus Shade
Animus shades are incorporeal undead creatures created when the subconscious mind of a creature that died from psychic trauma shears away.
Animus Shade [Occult Bestiary, page 6]
220 points
Applicable to: Any corporeal sapient creature.
Advantages: Dark Vision [25]; Doesn’t Breathe
[20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10];
Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood)
[45]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120];
Unaging [15].
Animus Insinuation [64]: Affliction 1 (Will; Accessibility, Only sapient beings, -10%; Affects
Substantial, +40%; Attribute Penalty, IQ-1, +10%; Based on Will, +20%; Cumulative on Attribute
Penalty, +400%; Disadvantage, Low Self-Image, +10%; Follow-Up, Natural Weapon,
+0%; Magical, -10%) [57] + Natural Weapon (Toxic; Accessibility, Only sapient
beings, -10%; Affects Substantial, +40%; Cannot Parry, -40%; Hidden, +20%;
Intangible, +50%; Magical, -10%; No Signature, +20%) [7].
Rend Psyche:
Toxic Attack 1d (Accessibility, Only sapient beings, -10%; Affects Substantial,
+40%; Based on Will, +20%; Magical, -10%; Side Effect, Severe Pain, +90%) [10].
Disadvantages: Bad Temper (9) [-15]; Dread (Religious Symbols; 5 yards) [-14]; Intolerance (Living) [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue; No Legs (Aerial).
Creature Type: Undead.
Applicable to: Any corporeal sapient creature.
Medusa Animus Shade
[Occult Bestiary, page 6]
Attribute Modifiers: DX+1 [20]; HT+1 [10].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Homogenous, No Blood) [45]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Striker (Snake Hair; Piercing; Cannot Parry, -40%; Weak, -50%) [1]; Unaging [15].
Animus Insinuation [64]: Affliction 1 (Will; Accessibility, Only sapient beings, -10%; Affects Substantial, +40%; Attribute Penalty, IQ-1, +10%; Based on Will, +20%; Cumulative on Attribute Penalty, +400%; Disadvantage, Low Self-Image, +10%; Follow-Up, Natural Weapon, +0%; Magical, -10%) [57] + Natural Weapon (Toxic; Accessibility, Only sapient beings, -10%; Affects Substantial, +40%; Cannot Parry, -40%; Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [7].
Rend Psyche: Toxic Attack 1d (Accessibility, Only sapient beings, -10%; Affects Substantial, +40%; Based on Will, +20%; Magical, -10%; Side Effect, Severe Pain, +90%) [10].
Petrifying Gaze: Affliction 1 (Affects Substantial, +40%; Cone, 15-yard width, +200%; Cosmic, Immune to Dispel Magic, +50%; Extended Duration, Permanent, +150%; Magical, -10%; Malediction 2, +150%; Paralysis, Variant, +150%; Vision-Based, -20%) [77].
Disadvantages: Bad Temper (9) [-15]; Callous [-5]; Dread (Religious Symbols; 5 yards) [-14]; Intolerance (Living) [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Perks: Immunity to Petrifying Gaze of Other Medusae [1].
Features: Not Subject to Fatigue; No Legs (Aerial).
Creature Type: Undead.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5.5 |
DX: |
11 |
Will: |
10 |
Move: |
5 air |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
10 (unarmed) |
DR: |
- |
Punch (14): thrust 1d-2 crushing, Reach C. Only usable against insubstantial beings.
Snake Hair (14): thrust 1d-1 piercing, Reach C. Only usable against insubstantial beings.
Animus Insinuation (14): thrust 1d-2 toxic + follow-up affliction (resisted by Will, cumulative -1 penalty to IQ and Low Self-Image (p. B143) for margin of failure minutes). Can be used both against substantial and insubstantial beings, but may only affect sapient (IQ 6+) beings. Reach C.
Petrifying Gaze (14): A medusa’s petrifying gaze spreads out in a cone 15 yards long and 15 yards wide at the end. She cannot select who is affected; all potential victims must be looking at her. Roll a Quick Contest of the medusa’s Will versus the target’s HT, using normal range penalties. If the medusa wins, the target is petrified. This effect cannot be dispelled by Dispel Magic – a more powerful effect, such as Stone to Flesh or Remove Curse, is required. Someone looking at a reflection of a medusa is not affected by her gaze. Fighting while looking in a mirror is at a -5 penalty; attacks made with closed eyes are at -10. This ability can affect both substantial and insubstantial beings.
Rend Psyche (12): The animus shade can unleash a beam of dark energy at a sapient (IQ 6+) creature that can be either substantial or insubstantial. The beam has Acc 3, 1/2D 10, Max 100, Rcl 1. It deals 1d toxic damage. If any damage penetrates the target’s DR, they must make a Will roll, at -1 per 2 points of injury, or suffer from severe pain (p. B428) for (20 – Will) minutes as their mind is wracked with pain by its subconscious mind trying to free itself.
Traits: Bad Temper (9); Callous; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dread (Religious Symbols; 5 yards); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Petrifying Gaze of Other Medusae; Infravision; Injury Tolerance (Homogenous, No Blood); Insubstantiality (Affect Substantial; Always On); Intolerance (Living); No Legs (Aerial); Social Stigma (Dead); Unaging; Unhealing (Total); Unnatural.
Skills: Brawling-14; Innate Attack (Beam)-12; Innate Attack (Gaze)-14; Stealth-12.
Creature Type: Undead.
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