Sorcery: Unofficial Sorcery Errata
I spent more than a week looking through all of my sorcery spells and updating them. Some changes were minor, some spells have been reworked completely. While doing this, I noticed that some of the officially published spells seem to have some mistakes or inconsistencies - missed No Signature, +20% on Buffs and Resisted spells, ability to affect non-sapient creatures with Mind Control spells , and other minor stuff. GURPS Magic allows Mind Control spells to affect only IQ 6+ beings. I am of the opinion that this is done as a form of niche protection for Animal and Plant colleges, but I can see that this is a very setting-dependant limitation. Nonetheless, I decided to include it in this list.
Here's a list of my suggestions.