Friday 1 May 2020

Treasure: Epic Wondrous Items

Treasure: Epic Wondrous Items

Yet again, the Epic Level Handbook for D&D 3.0 doesn't provide many items, except for normal wondrous items, but with bigger numbers.
NEW FORM MULTIPLIER FOR SORCERY ITEMS

Cabinet (x0.4)

DR 2 (-20%); SM-1 (-20%); can be taken by stealth or trickery (-20%).

NEW ITEMS

Amulet of Epic Natural Armor

Amulet of Epic Natural Armor – as an enchanted item (using Sorcery)
This amulet, usually crafted from bone or beast scales, toughens the wearer’s natural armor, be it skin, scales, or carapace. Thus, it gives DR 5 (Tough Skin) to humans, DR 5 (Flexible) to lizardmen, and DR 5 to beetles.
            Statistics: DR 5 (Magical, -10%; Nuisance Effect, Limitations depend on the existing armor, -10%) [20]. Amulet, x0.5; 10 EP.
            TL3 Price: 2 x ($50 + 10 x $320) = $6,500.

Belt of Epic Strength

Belt of Epic Strength – as an enchanted item (using Sorcery)
This wide belt is made of thick leather and studded with iron. The belt increases the wearer’s Striking and Lifting ST by 10.
Statistics: Lifting ST+10 (Magical, -10%) [27] + Striking ST+10 (Magical, -10%) [45]. Belt, x0.55; 42 EP.
            TL3 Price: 2 x ($700 + 42 x $320) = $28,280.

Belt of Epic Strength – as an enchanted item (using Sorcery) (KYOS)
This wide belt is made of thick leather and studded with iron. The belt increases the wearer’s Striking and Lifting ST by 10.
Statistics: Lifting ST+10 (Magical, -10%) [63] + Striking ST+10 (Magical, -10%) [9]. Belt, x0.55; 42 EP.
            TL3 Price: 2 x ($700 + 42 x $320) = $28,280.

Boots of Swiftness

Boots of Swiftness – as an enchanted item (using Sorcery, indestructible armor)
These boots grant the wearer +2 bonus to DX, +5 bonus to Basic Move, and the Perfect Balance advantage (p. B74). In addition, three times per day, the wearer can click the heels with a Ready maneuver and gain the benefits of the Great Haste spell (with all the consequences) for 10 seconds.
Statistics: Altered Time Rate 1 (Aftermath Costs 5 FP, -12%; Limited Use, 3/day, -20%; Magical, -10%; Reduced Duration, 1/6, -15%) [43] + Basic Move +5 (Magical, -10%) [23] + DX+2 (Magical, -10%) [36] + Perfect Balance (Magical, -10%) [14]. Armor, x0.9; 105 EP.
            TL3 Price: 2 x ($70,000 + 105 x $320) = $207,200.

Boots of Swiftness – as an enchanted item (using Sorcery, destructible armor)
These boots grant the wearer +2 bonus to DX, +5 bonus to Basic Move, and the Perfect Balance advantage (p. B74). In addition, three times per day, the wearer can click the heels with a Ready maneuver and gain the benefits of the Great Haste spell (with all the consequences) for 10 seconds.
Statistics: Altered Time Rate 1 (Aftermath Costs 5 FP, -12%; Limited Use, 3/day, -20%; Magical, -10%; Reduced Duration, 1/6, -15%) [43] + Basic Move +5 (Magical, -10%) [23] + DX+2 (Magical, -10%) [36] + Perfect Balance (Magical, -10%) [14]. Armor, x0.45; 53 EP.
            TL3 Price: 2 x ($1,500 + 53 x $320) = $36,920.

  
Bracers of Epic Armor

Bracers of Epic Armor – as an enchanted item (using Sorcery)
These bracers project a force field (DR 10) that protects the wearer and everything he is carrying from attacks.
            Statistics: DR 10 (Force Field, +20%; Magical, -10%) [45]. Bracer, x0.45; 21 EP.
            TL3 Price: 2 x ($150 + 21 x $320) = $13,740.
  
Bracers of Epic Health

Bracers of Epic Health – as an enchanted item (using Sorcery)
These bracers grants the wearer a +6 bonus to HT.
            Statistics: HT+6 (Magical, -10%) [54]. Bracer, x0.45; 25 EP.
            TL3 Price: 2 x ($150 + 25 x $320) = $16,300.


Bracers of Relentless Might

Bracers of Relentless Might – as an enchanted item (using Sorcery)
These bracers grants the wearer a +6 bonus to HT and a +10 bonus to ST.
            Statistics: HT+6 (Magical, -10%) [54] + ST+10 (Magical, -10%) [90]. Bracer, x0.45; 65 EP.
            TL3 Price: 2 x ($3,000 + 65 x $320) = $47,600.


Cabinet of Feasting

Cabinet of Feasting – as an enchanted item (using Sorcery)
This cabinet has the ability to produce a feast for up to forty people, each day. Merely opening the doors of the cabinet reveals platters of food and drinks of all types and flavors of the very freshest sort.
            Statistics: Doesn’t Eat or Drink (Variant; Affects Others 39, +1,950%; Magical, -10%) [194]. Cabinet, x0.4; 78 EP.

            TL3 Price: 2 x ($10,000 + 78 x $320) = $69,920.

Cloak of Epic Charisma

Cloak of Epic Charisma – as an enchanted item (using Sorcery)
This lightweight and fashionable cloak has a highly decorative silver trim. It grants the wearer Charisma 4 (p. B41).
Statistics: Charisma 4 (Magical, -10%) [18]. Cloak, x0.5; 9 EP.

            TL3 Price: 2 x ($50 + 9 x $320) = $5,860.

Cloak of Epic Resistance

Cloak of Epic Resistance – as an enchanted item (using Sorcery)
These garments offer magic protection. Six times per day of game time the wearer can consciously activate the cloak before he rolls an active defense roll, resistance roll, HT roll to resist the effects of injury. This costs 1 FP, but allows the wearer to reroll this roll twice and take the best of the three rolls.
Statistics: Ridiculous Luck (Active, -40%; Costs 1 FP, -5%; Defensive, -20%; Game Time, +0%; Magical, -10%) [15]. Cloak, x0.5; 8 EP.

            TL3 Price: 2 x ($50 + 8 x $320) = $5,220.
    
Gate Key
When properly operated, the gate key can be used to attune any bounded space, such as a doorway or a cave opening, to another bounded space on another plane of existence previously visited by the wielder. When two bounded spaces are attuned, an interdimensional portal springs up at each location, and the two portals are connected. When the wielder creates a pair of portals, he or she also establishes the necessary key that travelers must have to access the portal. Possible keys include nothing, a pearl, a particular hair color, or even the gate key itself. Up to sixty different pairs of portals can be attuned in this manner. Once all sixty pairs of portals are created, the key cannot create additional gates, though it may still be the necessary key to access some or all of the portals. To any creature without the proper key, the interdimensional portals are not visible (through See Invisible or similar magic reveals their presence).

Gloves of Epic Dexterity

Gloves of Epic Dexterity – as an enchanted item (using Sorcery, indestructible armor)
These thin leather gloves are very flexible and allow for delicate manipulation. The gloves grant the wearer High Manual Dexterity 6 (p. B59).
Statistics: High Manual Dexterity 6 (Magical, -10%) [27]. Armor, x0.9; 25 EP.
            TL3 Price: 2 x ($150 + 25 x $320) = $16,300.

Gloves of Epic Dexterity – as an enchanted item (using Sorcery, destructible armor)
These thin leather gloves are very flexible and allow for delicate manipulation. The gloves grant the wearer High Manual Dexterity 6 (p. B59).
Statistics: High Manual Dexterity 6 (Magical, -10%) [27]. Armor, x0.6; 17 EP.
            TL3 Price: 2 x ($100 + 17 x $320) = $11,080.

Headband of Epic Intellect

Headband of Epic Intellect – as an enchanted item (using Sorcery)
This device is a light cord with a small gem set so that it rests upon the forehead of the wearer. The headband adds to the wearer’s IQ by 6.
            Statistics: IQ+6 (Magical, -10%) [108]. Circlet, x0.45; 49 EP.
            TL3 Price: 2 x ($1,000 + 49 x $320) = $33,360.

Horseshoes of the Peerless Steed

Horseshoes of the Peerless Steed – as an enchanted item (using Sorcery)
These iron shoes come in sets of four like ordinary horseshoes. When affixed to an animal’s hooves, they grants the animal Enhanced Move 2 (Ground) (p. B52). All four shoes must be worn by the same animal for the magic to be effective. In addition, these horseshoes provide a +6 bonus to the mount’s Mount skill.
            Statistics: Enhanced Move 2 (Ground; Magical, -10%) [36] + Skill Bonus to Mount (+6) (Magical, -10%) [11]. Horseshoes, x0.6; 29 EP.
            TL3 Price: 2 x ($200 + 29 x $320) = $18,960.

Mantle of Epic Spell Resistance

Mantle of Epic Spell Resistance – as an enchanted item (using Sorcery, indestructible armor)
This garment, worn over normal clothing or armor, grants the wearer Magic Resistance 10 (p. B67) that does not interfere with the wearer’s spellcasting. Mantle of spell resistance can be used as a heavy cloak.
Statistics: Magic Resistance 10 (Improved, +150%; Magical, -10%) [48]. Heavy Cloak, x0.7; 34 EP.
            TL3 Price: 2 x ($300 + 34 x $320) = $22,360.

Mantle of Epic Spell Resistance – as an enchanted item (using Sorcery, destructible armor)
This garment, worn over normal clothing or armor, grants the wearer Magic Resistance 10 (p. B67) that does not interfere with the wearer’s spellcasting. Mantle of spell resistance can be used as a heavy cloak.
Statistics: Magic Resistance 10 (Improved, +150%; Magical, -10%) [48]. Heavy Cloak, x0.3; 15 EP.

            TL3 Price: 2 x ($70 + 15 x $320) = $9,740.

Mantle of Great Stealth

Mantle of Great Stealth – as an enchanted item (using Sorcery, indestructible armor)
A mantle of great stealth enables its wearer and everything he is wearing to appear to be part of his surroundings. It also dampens the sounds produced by the wearer. The wearer gets +10 to Stealth skill when perfectly still, or +5 if moving. This affects hearing, normal vision and Infravision. In addition, mantle protects the wearer from Information spells, like the Scryguard spell. The mantle reduces the diviner’s effective margin of success by 10 for these purposes – so a spell that succeeded by 0-9 completely fails to find the subject, while one that succeeded by 10+ provides less information than normal and is at a huge disadvantage if it’s resisted. Costs 1 FP/minute.
Statistics: Chameleon 5 (Extended, Infravision, +20%; Can Carry Objects, Extra-Heavy, +50%; Link, +10%; Magical, -10%) [43] + Obscure 10 (Information Spells; Costs Fatigue, 1 FP, -5%; Defensive, +50%; Link, +10%; Magical, -10%; No Area of Effect, -50%; Stealthy, +100%) [39] + Silence 5 (Link, +10%; Magical, -10%) [25]. Heavy Cloak, x0.7; 75 EP.
            TL3 Price: 2 x ($7,000 + 75 x $320) = $62,000.

Mantle of Great Stealth – as an enchanted item (using Sorcery, destructible armor)
A mantle of great stealth enables its wearer and everything he is wearing to appear to be part of his surroundings. It also dampens the sounds produced by the wearer. The wearer gets +10 to Stealth skill when perfectly still, or +5 if moving. This affects hearing, normal vision and Infravision. In addition, mantle protects the wearer from Information spells, like the Scryguard spell. The mantle reduces the diviner’s effective margin of success by 10 for these purposes – so a spell that succeeded by 0-9 completely fails to find the subject, while one that succeeded by 10+ provides less information than normal and is at a huge disadvantage if it’s resisted. Costs 1 FP/minute.
Statistics: Chameleon 5 (Extended, Infravision, +20%; Can Carry Objects, Extra-Heavy, +50%; Link, +10%; Magical, -10%) [43] + Obscure 10 (Information Spells; Costs Fatigue, 1 FP, -5%; Defensive, +50%; Link, +10%; Magical, -10%; No Area of Effect, -50%; Stealthy, +100%) [39] + Silence 5 (Link, +10%; Magical, -10%) [25]. Heavy Cloak, x0.3; 33 EP.

            TL3 Price: 2 x ($300 + 33 x $320) = $21,720.


Periapt of Epic Wisdom

Periapt of Epic Wisdom – as an enchanted item (using Sorcery)
Although it appears to be a normal pearl on a light chain, a periapt of wisdom actually increases the possessor’s IQ by 6.
Statistics: IQ+6 (Magical, -10%) [108]. Amulet, x0.5; 54 EP.
            TL3 Price: 2 x ($1,500 + 54 x $320) = $37,560.

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