Treasure: Epic Wondrous Items
Yet again, the Epic Level Handbook for D&D 3.0 doesn't provide many items, except for normal wondrous items, but with bigger numbers.
NEW FORM MULTIPLIER FOR SORCERY ITEMS
Cabinet (x0.4)
DR 2 (-20%);
SM-1 (-20%); can be taken by stealth or trickery (-20%).
NEW ITEMS
Amulet of Epic Natural Armor
Amulet of Epic Natural Armor – as an enchanted item (using
Sorcery)
This
amulet, usually crafted from bone or beast scales, toughens the wearer’s
natural armor, be it skin, scales, or carapace. Thus, it gives DR 5 (Tough
Skin) to humans, DR 5 (Flexible) to lizardmen, and DR 5 to beetles.
Statistics:
DR 5 (Magical, -10%; Nuisance Effect, Limitations depend on the existing armor,
-10%) [20]. Amulet, x0.5; 10 EP.
TL3
Price: 2 x ($50 + 10 x $320) = $6,500.
Belt of Epic
Strength
Belt of Epic Strength – as an enchanted item (using
Sorcery)
This
wide belt is made of thick leather and studded with iron. The belt increases
the wearer’s Striking and Lifting ST by 10.
Statistics: Lifting
ST+10 (Magical, -10%) [27] + Striking ST+10 (Magical, -10%) [45]. Belt, x0.55; 42
EP.
TL3
Price: 2 x ($700 + 42 x $320) = $28,280.
Belt of Epic Strength – as an enchanted item (using
Sorcery) (KYOS)
This
wide belt is made of thick leather and studded with iron. The belt increases
the wearer’s Striking and Lifting ST by 10.
Statistics: Lifting
ST+10 (Magical, -10%) [63] + Striking ST+10 (Magical, -10%) [9]. Belt, x0.55; 42
EP.
TL3
Price: 2 x ($700 + 42 x $320) = $28,280.
Boots of Swiftness
Boots of Swiftness – as an enchanted item (using
Sorcery, indestructible armor)
These
boots grant the wearer +2 bonus to DX, +5 bonus to Basic Move, and the Perfect
Balance advantage (p. B74). In addition, three times per day, the wearer can
click the heels with a Ready maneuver and gain the benefits of the Great
Haste spell (with all the consequences) for 10 seconds.
Statistics: Altered
Time Rate 1 (Aftermath Costs 5 FP, -12%; Limited Use, 3/day, -20%; Magical,
-10%; Reduced Duration, 1/6, -15%) [43] + Basic Move +5 (Magical, -10%) [23] +
DX+2 (Magical, -10%) [36] + Perfect Balance (Magical, -10%) [14]. Armor, x0.9; 105
EP.
TL3
Price: 2 x ($70,000 + 105 x $320) = $207,200.
Boots of Swiftness – as an enchanted item (using
Sorcery, destructible armor)
These
boots grant the wearer +2 bonus to DX, +5 bonus to Basic Move, and the Perfect
Balance advantage (p. B74). In addition, three times per day, the wearer can
click the heels with a Ready maneuver and gain the benefits of the Great
Haste spell (with all the consequences) for 10 seconds.
Statistics: Altered
Time Rate 1 (Aftermath Costs 5 FP, -12%; Limited Use, 3/day, -20%; Magical,
-10%; Reduced Duration, 1/6, -15%) [43] + Basic Move +5 (Magical, -10%) [23] +
DX+2 (Magical, -10%) [36] + Perfect Balance (Magical, -10%) [14]. Armor, x0.45;
53 EP.
TL3
Price: 2 x ($1,500 + 53 x $320) = $36,920.
Bracers of Epic
Armor
Bracers of Epic Armor – as an enchanted item (using
Sorcery)
These
bracers project a force field (DR 10) that protects the wearer and everything
he is carrying from attacks.
Statistics:
DR 10 (Force Field, +20%; Magical, -10%) [45]. Bracer, x0.45; 21 EP.
TL3
Price: 2 x ($150 + 21 x $320) = $13,740.
Bracers of Epic Health
Bracers of Epic Health – as an enchanted item (using
Sorcery)
These
bracers grants the wearer a +6 bonus to HT.
Statistics:
HT+6 (Magical, -10%) [54]. Bracer, x0.45; 25 EP.
TL3
Price: 2 x ($150 + 25 x $320) = $16,300.
Bracers of Relentless
Might
Bracers of Relentless Might – as an enchanted item
(using Sorcery)
These
bracers grants the wearer a +6 bonus to HT and a +10 bonus to ST.
Statistics:
HT+6 (Magical, -10%) [54] + ST+10 (Magical, -10%) [90]. Bracer, x0.45; 65 EP.
TL3
Price: 2 x ($3,000 + 65 x $320) = $47,600.
Cabinet of
Feasting
Cabinet of Feasting – as an enchanted item (using
Sorcery)
This
cabinet has the ability to produce a feast for up to forty people, each day.
Merely opening the doors of the cabinet reveals platters of food and drinks of
all types and flavors of the very freshest sort.
Statistics:
Doesn’t Eat or Drink (Variant; Affects Others 39, +1,950%; Magical, -10%) [194].
Cabinet, x0.4; 78 EP.
TL3
Price: 2 x ($10,000 + 78 x $320) = $69,920.
Cloak of Epic Charisma
Cloak of Epic Charisma – as an enchanted item (using
Sorcery)
This
lightweight and fashionable cloak has a highly decorative silver trim. It
grants the wearer Charisma 4 (p. B41).
Statistics: Charisma
4 (Magical, -10%) [18]. Cloak, x0.5; 9 EP.
TL3
Price: 2 x ($50 + 9 x $320) = $5,860.
Cloak of Epic Resistance
Cloak of Epic Resistance – as an enchanted item (using
Sorcery)
These
garments offer magic protection. Six times per day of game time the wearer can consciously activate the cloak before he rolls an active defense roll,
resistance roll, HT roll to resist the effects of injury. This costs 1 FP, but
allows the wearer to reroll this roll twice and take the best of the three
rolls.
Statistics: Ridiculous
Luck (Active, -40%; Costs 1 FP, -5%; Defensive, -20%; Game Time, +0%; Magical,
-10%) [15]. Cloak, x0.5; 8 EP.
TL3
Price: 2 x ($50 + 8 x $320) = $5,220.
Gate Key
When
properly operated, the gate key can be used to attune any bounded space, such
as a doorway or a cave opening, to another bounded space on another plane of existence
previously visited by the wielder. When two bounded spaces are attuned, an
interdimensional portal springs up at each location, and the two portals are
connected. When the wielder creates a pair of portals, he or she also
establishes the necessary key that travelers must have to access the portal.
Possible keys include nothing, a pearl, a particular hair color, or even the
gate key itself. Up to sixty different pairs of portals can be attuned in this
manner. Once all sixty pairs of portals are created, the key cannot create
additional gates, though it may still be the necessary key to access some or
all of the portals. To any creature without the proper key, the
interdimensional portals are not visible (through See Invisible or similar
magic reveals their presence).
Gloves of Epic Dexterity
Gloves of Epic Dexterity – as an enchanted item (using
Sorcery, indestructible armor)
These
thin leather gloves are very flexible and allow for delicate manipulation. The
gloves grant the wearer High Manual Dexterity 6 (p. B59).
Statistics: High
Manual Dexterity 6 (Magical, -10%) [27]. Armor, x0.9; 25 EP.
TL3
Price: 2 x ($150 + 25 x $320) = $16,300.
Gloves of Epic Dexterity – as an enchanted item (using
Sorcery, destructible armor)
These
thin leather gloves are very flexible and allow for delicate manipulation. The
gloves grant the wearer High Manual Dexterity 6 (p. B59).
Statistics: High
Manual Dexterity 6 (Magical, -10%) [27]. Armor, x0.6; 17 EP.
TL3
Price: 2 x ($100 + 17 x $320) = $11,080.
Headband of Epic
Intellect
Headband of Epic Intellect – as an enchanted item
(using Sorcery)
This
device is a light cord with a small gem set so that it rests upon the forehead
of the wearer. The headband adds to the wearer’s IQ by 6.
Statistics:
IQ+6 (Magical, -10%) [108]. Circlet, x0.45; 49 EP.
TL3
Price: 2 x ($1,000 + 49 x $320) = $33,360.
Horseshoes of the
Peerless Steed
Horseshoes of the Peerless Steed – as an enchanted
item (using Sorcery)
These
iron shoes come in sets of four like ordinary horseshoes. When affixed to an
animal’s hooves, they grants the animal Enhanced Move 2 (Ground) (p. B52). All
four shoes must be worn by the same animal for the magic to be effective. In
addition, these horseshoes provide a +6 bonus to the mount’s Mount skill.
Statistics:
Enhanced Move 2 (Ground; Magical, -10%) [36] + Skill Bonus to Mount (+6)
(Magical, -10%) [11]. Horseshoes, x0.6; 29 EP.
TL3
Price: 2 x ($200 + 29 x $320) = $18,960.
Mantle of Epic Spell
Resistance
Mantle of Epic Spell Resistance – as an enchanted item
(using Sorcery, indestructible armor)
This
garment, worn over normal clothing or armor, grants the wearer Magic Resistance
10 (p. B67) that does not interfere with the wearer’s spellcasting. Mantle of
spell resistance can be used as a heavy cloak.
Statistics: Magic
Resistance 10 (Improved, +150%; Magical, -10%) [48]. Heavy Cloak, x0.7; 34 EP.
TL3
Price: 2 x ($300 + 34 x $320) = $22,360.
Mantle of Epic Spell Resistance – as an enchanted item
(using Sorcery, destructible armor)
This
garment, worn over normal clothing or armor, grants the wearer Magic Resistance
10 (p. B67) that does not interfere with the wearer’s spellcasting. Mantle of
spell resistance can be used as a heavy cloak.
Statistics: Magic
Resistance 10 (Improved, +150%; Magical, -10%) [48]. Heavy Cloak, x0.3; 15 EP.
TL3
Price: 2 x ($70 + 15 x $320) = $9,740.
Mantle of Great
Stealth
Mantle of Great Stealth – as an enchanted item (using
Sorcery, indestructible armor)
A
mantle of great stealth enables its wearer and everything he is wearing to
appear to be part of his surroundings. It also dampens the sounds produced by
the wearer. The wearer gets +10 to Stealth skill when perfectly still, or +5 if
moving. This affects hearing, normal vision and Infravision. In addition, mantle
protects the wearer from Information spells, like the Scryguard spell. The mantle
reduces the diviner’s effective margin of success by 10 for these purposes – so
a spell that succeeded by 0-9 completely fails to find the subject, while one
that succeeded by 10+ provides less information than normal and is at a huge
disadvantage if it’s resisted. Costs 1 FP/minute.
Statistics: Chameleon
5 (Extended, Infravision, +20%; Can Carry Objects, Extra-Heavy, +50%; Link,
+10%; Magical, -10%) [43] + Obscure 10 (Information Spells; Costs Fatigue, 1 FP,
-5%; Defensive, +50%; Link, +10%; Magical, -10%; No Area of Effect, -50%; Stealthy,
+100%) [39] + Silence 5 (Link, +10%; Magical, -10%) [25]. Heavy Cloak, x0.7; 75
EP.
TL3
Price: 2 x ($7,000 + 75 x $320) = $62,000.
Mantle of Great Stealth – as an enchanted item (using
Sorcery, destructible armor)
A
mantle of great stealth enables its wearer and everything he is wearing to
appear to be part of his surroundings. It also dampens the sounds produced by
the wearer. The wearer gets +10 to Stealth skill when perfectly still, or +5 if
moving. This affects hearing, normal vision and Infravision. In addition, mantle
protects the wearer from Information spells, like the Scryguard spell. The mantle
reduces the diviner’s effective margin of success by 10 for these purposes – so
a spell that succeeded by 0-9 completely fails to find the subject, while one
that succeeded by 10+ provides less information than normal and is at a huge
disadvantage if it’s resisted. Costs 1 FP/minute.
Statistics: Chameleon
5 (Extended, Infravision, +20%; Can Carry Objects, Extra-Heavy, +50%; Link,
+10%; Magical, -10%) [43] + Obscure 10 (Information Spells; Costs Fatigue, 1 FP,
-5%; Defensive, +50%; Link, +10%; Magical, -10%; No Area of Effect, -50%; Stealthy,
+100%) [39] + Silence 5 (Link, +10%; Magical, -10%) [25]. Heavy Cloak, x0.3; 33
EP.
TL3
Price: 2 x ($300 + 33 x $320) = $21,720.
Periapt of Epic
Wisdom
Periapt of Epic Wisdom – as an enchanted item (using
Sorcery)
Although
it appears to be a normal pearl on a light chain, a periapt of wisdom actually
increases the possessor’s IQ by 6.
Statistics: IQ+6
(Magical, -10%) [108]. Amulet, x0.5; 54 EP.
TL3
Price: 2 x ($1,500 + 54 x $320) = $37,560.
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