Hazards: Psionic Maladies and Horrific Diseases
This post converts psionic diseases from Extended Psionic Handbook and horrific diseased from Horror Adventures.
Bloody End
This disease causes the body to
produce blood filled with sanguine humours and adrenaline, making the victim
incredibly violent and savage.
Statistics: Contact;
HT-3 to resist; 1d days delay; 1d toxic damage (with Berserk (Battle Rage) (12)
after loss of 1/3 HP; Berserk (Battle Rage) (9) and Hemophilia after loss of 1/2
HP; and Berserk (Battle Rage) (6) after loss of 2/3 HP); 12-hour cycle with eight
cycles. Mildly contagious.
Brain Moss
This bright blue fungus grows inside
the brain tissue of a living creature, altering the brain’s chemistry to make
the host docile, and eventually consuming the host’s brain while it is still
alive. In severe cases of the disease, telltale blue fuzz can often be found growing
out of the victim’s ears and nostrils.
Statistics: Respiratory;
HT-2 to resist; 1 day delay; 1d-1 toxic damage (with IQ-2 after loss of 1/3 HP
and hallucinations after loss of 1/2 HP); 12-hour cycle with eight cycles. Mildly
contagious.
Cascade Flu
A psionic cascade is a loss of
control over psionic abilities. This disease is spread by brain moles and other
vermin. All psionic abilities of the diseased creature gain the Uncontrollable
limitation (p. B116).
Statistics: Blood;
HT to resist; 1 day delay; lasts permanently but allows an HT roll to resist
each day. Mildly contagious.
Cerebral Parasites
Cerebral parasites are tiny
organisms, undetectable to normal sight. An afflicted character may not even
know he carries the parasites - until he discovers he cannot use his psionic
powers properly.
Statistics: Contact;
HT-1 to resist; 1d/2 days delay; 1d-2 toxic damage (with IQ-2 after loss of 1/3
HP and IQ-4 after loss of 1/2 HP; these IQ penalties only apply in regards to
using psionic powers); 8-hour cycle with five cycles. Mildly contagious.
Ghoul Distemper
This rare, tropical disease causes
living creatures to turn into feral, ghoul-like entities, and when fatal, often
causes the affected creature to rise as a ghoul. The creature’s metabolism
rises at an incredible rate, forcing it to devour untenable amounts of food.
Statistics: Respiratory;
HT-3 to resist; 1d days delay; 1d-1 toxic damage (with Gluttony (12) after loss
of 1/3 HP; Increased Consumption 1 and ST-2 after loss of 1/2 HP; and Increased
Consumption 2 and ST-5 after loss of 2/3 HP); 12-hour cycle with eight cycles. Not
contagious.
Gore Worms
These parasites derive their name
from their habit of devouring their hosts from the inside, leaving them as
putrid sacs of blood and worms. Gore worms release their microscopic eggs in
sporelike clouds that make their way into the bloodstream when inhaled. Eventually,
the eggs anchor themselves within a host’s body and grow until they reach
nearly 2 inches in length. Adults burrow out through the host’s skin and
release their eggs into the air. The worms cannot survive outside of a host for
more than a few hours, though they can inhabit corpses as easily as living
creatures.
Statistics: Respiratory;
HT-3 to resist; 1d days delay; 1d-1 toxic damage (with severe pain after loss
of 1/3 HP; terrible pain and nausea after loss of 1/2 HP; and Vulnerability
(Crushing, x2) after loss of 2/3 HP); 12-hour cycle with twenty cycles. Mildly contagious.
Skin Wastes
This disease brings intense itching,
then hardening and cracking of the skin, and eventually the transformation of
all soft tissue to bone.
Statistics: Contact;
HT-1 to resist; 1 day delay; 1d-1 toxic damage (with moderate pain after loss
of 1/3 HP, DR 2 (Tough Skin) and DX-3 after loss of ½ HP, petrification after
loss of all HP); 24-hour cycle with fifteen cycles. Not contagious.
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