Sunday 3 March 2019

Monster: Marut

Monster: Marut

Maruts are the stongest of the inevitables. Any who use unnatural means to extend their life span (such as a lich) could be targeted by a marut. Those who take extraordinary measures to cheat death in some other way (such as sacrificing hundreds of others to keep oneself safe from a plague) might be labeled transgressors as well. Those who use magic to reverse death (resurrection spells, for example) aren’t worthy of a marut’s attention unless they do so repeatedly or on a massive scale.

 

Marut [Monster Manual, page 159]

682 points
Attribute Modifiers: ST+20 (Size Modifier, -20%) [160]; HT+4 [40].
Secondary Characteristic Modifiers: SM+2; HP+22 (Size Modifier, -20%) [36]; Will+5 [25]; Per+2 [10]; Basic Move +1 [5].
Advantages: Combat Reflexes [15]; Dark Vision [25]; DR 9 [45]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Empathy [15]; ER 10 (Magic) [30]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Unliving, No Blood) [25]; Magic Resistance 4 (Improved, +150%) [20]; Nictitating Membrane 6 [6]; Regeneration (Regular) [25]; See Invisible (Magic; Magical, -10%; True Sight, +50%) [21]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Spell-Like Abilities (Alternative Abilities) [165]:
    Chain Lightning 2 [30/5=6];
    Dimension Door [60/5=12];
    Fist of Lightning 1 [74];
    Fist of Thunder 1 [49/5=10];
    Force Wall 1 (DR 12) [47/5=10] - see GURPS Sorcery: Protection and Warning Spells, page 7;
    Lesser Geas [54/5=11] – see GURPS Thaumatology: Sorcery, p. 21;
    Remove Curse [65/5=13] - see GURPS Thaumatology: Sorcery, p. 21;
    Seeker [13/5=3];
    Suggestion [73/5=15];
    Terror 1 [45/5=9] – see GURPS Thaumatology: Sorcery, p. 22;
    Truthsayer [8/5=2].
Disadvantages: Callous [-5]; Honesty (6) [-20]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Numb [-20]; Obsession (6) (Punishing the transgressor) [-10]; Truthfulness (6) [-10]; Unnatural [-50]; Vulnerability (Anarchic Weapons, x2) [-10].
Perks: Axiomatic Touch [1].
Quirks: Affected by Magnetism [-1]; Affected by Rust [-1].
Features: Not Subject to Fatigue; Sterile.
Creature Type: Construct (Lawful).

Knowing Your Own Strength [730]
Replace ST+20 (Size Modifier, -20%) [160] with ST+20 [200]
Replace HP+22 (Size Modifier, -20%) [36] with HP+22 [44]

 

Unofficial Sorcery Errata [+0]
Lesser Geas [54/5=11] -> Lesser Geas [53/5=11]
Terror 1 [45/5=9] -> Terror 1 [42/5=9]

Typical Stats

ST:

30

HP:

52

Speed:

6

DX:

10

Will:

15

Move:

7

IQ:

10

Per:

12

 

 

HT:

14

FP:

N/A

SM:

+2

Dodge:

10

Parry:

12 (unarmed)

DR:

9, 6 (torso, limbs, head; medium plate)

    Punch (16): thrust 3d+2 crushing (KYOS: 7d-1 crushing), Reach C-1.
    Spell-Like Abilities (Alternative Abilities):
    Chain Lightning 2 (16);
    Dimension Door (10);
    Fist of Lightning 1;
    Fist of Thunder 1;
    Force Wall 1 (DR 12) (16)
- see GURPS Sorcery: Protection and Warning Spells, page 7;
    Lesser Geas (10) – see GURPS Thaumatology: Sorcery, p. 21;
    Remove Curse (15) - see GURPS Thaumatology: Sorcery, p. 21;
    Seeker (12);
    Suggestion (10);
    Terror 1 (16)
– see GURPS Thaumatology: Sorcery, p. 22;
    Truthsayer (15).

    Traits: Affected by Magnetism; Affected by Rust; Axiomatic Touch; Callous; Combat Reflexes; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Empathy; ER 10 (Magic); High Pain Threshold; Honesty (6); Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Unliving, No Blood); Magic Resistance 4 (Improved); Nictitating Membrane 6; No Sense of Humor; No Sense of Smell/Taste; Numb; Obsession (6) (Punish the transgressor); Regeneration (Regular); See Invisible (Magic; Magical; True Sight); Sterile; Truthfulness (6); Unaging; Unfazeable; Unnatural; Vacuum Support; Vulnerability (Anarchic Weapons, x2).
    Skills: Brawling-16; Detect Lies-18; Innate Attack (Beam)-16; Innate Attack (Gaze)-16; Law (Criminal)-16; Law (Esoteric)-16.
    Creature Type: Construct (Lawful).

NEW SORCERY SPELLS

Fist of Lightning
Keywords: Area (Leveled).
Full Cost: 74 points for level 1 + 5 points/additional level.
Casting Roll: None.
Range: Self.
Duration: Instantaneous (but see below).

Your punch is enchanted with lightning energies. On a hit, you deal an additional 3d linked burning surge damage and produce a bright flash that fills the area. Metallic armor counts as DR 1 against this damage, but nonmetallic armor protects normally. Everyone within must resist with HT; Protected Vision gives +5, and those with Blindness are immune. The caster must roll as well, but at +5. Everyone who fails to resist is blinded for margin of failure seconds. Targets stuck by this attack must make an HT roll, at -1 per 2 points of penetrating follow-up burning surge damage, or be physically stunned. On subsequent turns, they can roll HT to recover.
Statistics: Affliction 1 (HT; Area Effect, 2 yards, +50%; Disadvantage, Blindness, +50%; Link, +10%; No Signature, +20%; Reduced Duration, 1/60, -35%; Sight-Based, +150%; Sorcery, -15%; Variable, Area, +5%) [34] + Burning Attack 3d (Link, Punch, +10%; Link, +10%; Magical, -10%; Side Effect, Stunning, +50%; Surge, Arcing, +100%) [39] + Protected Vision (Accessibility, Only versus own Fist of Lightning, -80%) [1]. Additional levels add Area Effect (+50%) to Affliction [+5].


Fist of Thunder
Keywords: Area (Leveled).
Full Cost: 49 points for level 1 + 5 points/additional level.
Casting Roll: None.
Range: Self.
Duration: Instantaneous (but see below).

Your punch is enchanted with thunderous energies. On a hit, you deal an additional 3d follow-up non-incendiary burning damage and produce a loud sound that fills the area. Everyone within must resist with HT; Protected Hearing gives +5, Hard of Hearing gives +4, and those with Deafness are immune. The caster must roll as well, but at +5. Everyone who fails to resist is deafened for margin of failure minutes.
Statistics: Affliction 1 (HT; Area Effect, 2 yards, +50%; Disadvantage, Deafness, +20%; Link, +10%; Hearing-Based, +150%; No Signature, +20%; Nuisance Effect, Loud, -5%; Sorcery, -15%; Variable, Area, +5%) [34] + Burning Attack 3d (Follow-Up, Punch, +0%; Link, +10%; Magical, -10%; No Incendiary Effect, -10%) [14] + Protected Hearing (Accessibility, Only versus own Fist of Thunder, -80%) [1]. Additional levels add Area Effect (+50%) to Affliction [+5].

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